How do you feel about trade-offs?
One of my least favorite fights in Nighthold has to be Chronomatic Anomaly, and that’s pretty much entirely thanks to the Passage of Time ability that slows everything down. When the boss does this, you walk slow, cast slow, and even have to wait longer for cooldowns to be available. It’s infuriating. I absolutely cannot stand effects that slow me down in-game. I hate them with a white hot passion.
Of course, the Chronomatic Anomaly counters this with a phase wherein time moves much faster — and man, do I love that part. But despite this wondrous phase of rapidity, my overall attitude toward the fight is still not very positive. I may get a phase that, on its own, might elevate it to one of my favorite fights — but coupled with the slow phase, it makes me dread the encounter. In short, the trade-off is not worth it to me.
Which leads me to my next point: One of the best trinkets from Nighthold for casters is the Whispers in the Dark trinket. Notice the effect on it? You gain a lot of Haste for a short while, then you lose even more. There’s another trinket (also off Gul’dan) with a similar effect, only designed with tanks in mind, as well as a melee-DPS one that’s not quite the same, but still offers damage at the cost of mobility.
What I’m getting at here is, I’m not really a fan of the trade-off concept, even if it does net an overall increase in damage — it’s just not my thing. But I have no idea if I’m alone in feeling this way, or if it’s a widely shared sentiment. So I ask you, dear readers, how do you feel about these sorts of trade-offs?
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