All known cards from Hearthstone’s Journey to Un’goro expansion
Journey to Un’goro is the next expansion for Hearthstone. Here is a quick overview of the Journey to Un’goro expansion:
- Hearthstone’s first 2017 expansion
- 130 new cards
- Available April
- Special 50-pack bundle available for pre-purchase for a one-time price of $49.99
Updated Mar 17: Added new cards from the Hearthstone livestream.
Some new card types and card mechanics are being introduced into the game.
Adapt: Allows the player to Discover three random abilities and select one for a minion.
- Liquid Membrane – Can’t be targeted by spells or Hero Powers.
- Flaming Claws – +3 Attack
- Crackling Shield – Divine Shield
- Living Spores – Deathrattle: Summon two 1/1 Plants.
- Massive – Taunt
- Lightning Speed – Windfury
- Volcanic Might – +1/+1
- Rocky Carapace – +3 Health
- Shrouding Mist – Stealth until your next turn
- Poison Spit – Destroy any minion damaged by this one (The Emperor Cobra/Pit Snake ability)
Quest: A new legendary card type is being added to the game. You only get one copy of it and it will always appear in your starting hand. After fulfilling the quest conditions, you’ll gain some neat rewards. For example, the Priest quest (Awaken the Makers) requires you to play seven Deathrattle minions which awards you Amara, Warden of Hope. In addition, we’ve learned recently that it is possible to mulligan the quest card away and fetch it later on in the game when it can make a bigger impact. Be careful though if you’re playing against a Mage, for example, a Counterspell can prevent the quest card from going off.
Elemental: A new minion tribal type has been introduced since Un’goro has some elementals in the area. Some of the minions in Hearthstone will be gaining the new Elemental minion type (like Fire Elemental and Al’akir the Windlord).
Check out the new cards being added to the game. You can navigate to the class by using the links below:
Verdant Longneck: A mid-sized Druid beast which has Adapt characteristics.
Swamp King Dred: What an overpowered Hunter card! Or at least, overwhelming. It will chomp on anything your opponent puts down.
Dinosize: Turns a minion into a 10/10. Great surprise finisher.
Sunkeeper Tarim: Not a bad legendary for Paladins. Can be used both offensive or defensively to minimize your opponent’s board (especially if they’re all late game Jade units). The 3 health places them just beyond reach of Consecration.
Awaken the Masters: This is the new Priest quest card which has the capability to reset your health pool back to 40. Yes, it gives you an additional 10 health compared to the starting amount. But, you need to fulfill a set of conditions before it activates. When it does, you get a cool 8/8 minion with taunt in the form of Amara.
Shadow Visions: Interesting spell! You can potentially get a third copy of a spell! I believe this spell can only let you discover cards remaining in the deck and not any cards that have been played or that are in your hand. So with some luck, maybe you can snag a third Dragonfire Potion? Too bad it doesn’t fetch you minions.
Tortollan Shellraiser: One of the newest Deathrattle activators for Priests. Great taunt minion with a 2/6 body.
Volcano: Great way to really clear the board especially with Elemental Destruction rotating out of standard. Just remember that Volcano doesn’t distinguish between friend or foe so everything on the board really means everything on the board.
Lakkari Felhound: The Felhound has a huge downside where it comes to discarding cards. But it’s a giant 3/8 taunt minion at 4 mana and it feeds in perfectly with the Warlock quest below.
Explore Un’Goro: Replace your deck with copies of Discover a card? Reminds me of that Tavern Brawl where you customized your deck as you go.
Golakka Crawler: This is your anti-pirate tech card. Useful if pirates continues to dominate going into the next season.
Elise the Trailblazer: Elise makes a return! However, instead of discovering a new map, you actually discover a new pack. The Un’Goro Pack is considered very lucky compared to a normal pack. You’re guaranteed an epic with a high chance of a legendary.
Tar Creeper: A more defensive minion for defensive minded decks. The Tar Creeper gets extra attack only during your opponent’s turn.
This expansion also marks the game’s standard rotation where cards from Blackrock Mountain, The Grand Tournament, and League of Explorers will no longer be available for standard. What cards are you looking forward to from the spoiler list?
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