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All known cards from Hearthstone’s Journey to Un’goro expansion

 Journey to Un’goro is the next expansion for Hearthstone. Here is a quick overview of the Journey to Un’goro expansion:

  • Hearthstone’s first 2017 expansion
  • 130 new cards
  • Available April
  • Special 50-pack bundle available for pre-purchase for a one-time price of $49.99

Updated Mar 23: Added Tol’vir Warden (Hunter)
Updated Mar 22
: Added Tol’vir Stoneshaper (Neutral), Hydrologst (Paladin), The Caverns Below (Rogue), Crystal Core (Rogue), and Mimic Pod (Rogue).
Updated Mar 21
: Added new cards  Kalimos, Primal Lord (Shaman), Unite the Murlocs (Shaman), Megafin (Shaman), Primalfin Lookout (Neutral). See the official Hearthstone post on Murlocs here

New card types

Some new card types and card mechanics are being introduced into the game.

Adapt: Allows the player to Discover three random abilities and select one for a minion.

  • Liquid Membrane – Can’t be targeted by spells or Hero Powers.
  • Flaming Claws – +3 Attack
  • Crackling Shield – Divine Shield
  • Living Spores – Deathrattle: Summon two 1/1 Plants.
  • Massive – Taunt
  • Lightning Speed – Windfury
  • Volcanic Might – +1/+1
  • Rocky Carapace – +3 Health
  • Shrouding Mist – Stealth until your next turn
  • Poison Spit – Destroy any minion damaged by this one (The Emperor Cobra/Pit Snake ability)

Quest: A new legendary card type is being added to the game. You only get one copy of it and it will always appear in your starting hand. After fulfilling the quest conditions, you’ll gain some neat rewards. For example, the Priest quest (Awaken the Makers) requires you to play seven Deathrattle minions which awards you Amara, Warden of Hope. In addition, we’ve learned recently that it is possible to mulligan the quest card away and fetch it later on in the game when it can make a bigger impact. Be careful though if you’re playing against a Mage, for example, a Counterspell can prevent the quest card from going off.

Elemental: A new minion tribal type has been introduced since Un’goro has some elementals in the area. Some of the minions in Hearthstone will be gaining the new Elemental minion type (like Fire Elemental and Al’akir the Windlord).

Check out the new cards being added to the game. You can navigate to the class by using the links below:

Druid

Verdant Longneck: A mid-sized Druid beast which has Adapt characteristics.

 

Hunter

Swamp King Dred: What an overpowered Hunter card! Or at least, overwhelming. It will chomp on anything your opponent puts down.

Tol’vir Warden: The Warden does help you thin out the deck a little if you haven’t been able to draw your 1 drops earlier in the game. But by the time you hit 5 mana crystals, won’t that already be too late?

Mage

Arcanologist: Unlike Mad Scientist, the Arcanologist allows you to draw a secret from your deck instead of directly placing it into play.

Flame Geyser: One of the new elemental related spells for Mage which adds an 1/2 elemental to your hand. While it doesn’t completely replace Arcane Blast, it’s still a decent staple.

Pyros: This flaming bird starts off as a 2/2 minion but if defeated can come back as a 6/6. That’s not even Pyros’ final form! If taken down again, Pyros can return a a 10/10. Talk about value!

Paladin

Dinosize: Turns a minion into a 10/10. Great surprise finisher.

Hydrologist: Paladins get a common Murloc too! Except this one allows them to Discover a Secret.

Sunkeeper Tarim: Not a bad legendary for Paladins. Can be used both offensively or defensively to minimize your opponent’s board (especially if they’re all late game Jade units). The 3 health places them just beyond reach of Consecration.

Priest

Awaken the Masters: This is the new Priest quest card which has the capability to reset your health pool back to 40. Yes, it gives you an additional 10 health compared to the starting amount. But, you need to fulfill a set of conditions before it activates. When it does, you get a cool 8/8 minion with taunt in the form of Amara.

Crystalline Oracle: To help feed the Priest quest, it makes sense that they get an early game deathrattle card like the Oracle below. May as well be the Priest variant of a Swashburglar.

Shadow Visions: Interesting spell! You can potentially get a third copy of a spell! I believe this spell can only let you discover cards remaining in the deck and not any cards that have been played or that are in your hand. So with some luck, maybe you can snag a third Dragonfire Potion? Too bad it doesn’t fetch you minions.

Tortollan Shellraiser: One of the newest Deathrattle activators for Priests. Great taunt minion with a 2/6 body.

Rogue

Crystal Core: This is the reward for the Rogue quest (which you can read more about when you scroll down). I’m assuming the effects are retroactive to any of your minions already on the board.

Mimic Pod: Basically you get an extra copy of a card you draw. Possibly playable and might fit into a Rogue’s draw engine.

Sherazin, Corpse Flower: Turns into Sherazin, Seed if it gets destroyed. You have to play 4 cards in a turn in order to bring it back again.

The Caverns Below: This is the new Rogue quest card. All you have to do is play four minions with the same name. How are you going to do that? I don’t have a clue. I suspect we’ll need more information on upcoming cards to see what else is available.

Shaman

Kalimos: With developer investment in Elementals, it does sort of make sense for Shaman to have one. Kalimos, Primal Lord is the new legendary for Shaman. If you played an Elemental in the previous turn, you’ll cast a zero cost Elemental Invocation.

  • Invocation of Air: Deal 3 damage to all enemy minions.
  • Invocation of Earth: Fill your board with 1/1 Elementals.
  • Invocation of Water: Restore 12 Health to your hero.
  • Invocatrion of Fire: Deal 6 damage to the enemy hero.

Megafin: Good way to help replenish your hand except your hand is going to consist of his Murloc brethren. Still, an 8/8 for 5 mana alone is pretty nice. Only way to get this guy is from the Unite the Murlocs Shaman quest below.

Stone Sentinel: Not exactly Dr. Boom, but you get some a pair 2/3 Taunt Elementals to help shield you.

Volcano: Great way to really clear the board especially with Elemental Destruction rotating out of standard. Just remember that Volcano doesn’t distinguish between friend or foe so everything on the board really means everything on the board.

Unite the Murlocs: This is the Shaman quest where you need to summon 10 Murlocs in order to bring out Megafin. No word on where bigger brother Ultrafin might be.

Warlock

Clutchmother Zavas: Here’s the new Warlock legendary! Looks like Zoo might be back here with a vengeance. Normally, it’ll just be a vanilla 2/2 minion for 2 cost. That’s more or less the standard cost for a minion of that stat. But when you factor in the interaction it has with discard mechanics, it becomes much more attractive especially as you hit the late game due to potential effects from Soulfire or Doomguard. The question you want to ask yourself is do you want to play it early on curve for board or play it later on in the game when it’s potentially bigger with a larger upside?

Lakkari Felhound: The Felhound has a huge downside where it comes to discarding cards. But it’s a giant 3/8 taunt minion at 4 mana and it feeds in perfectly with the Warlock quest below.

Lakkari Sacrifice: Discard 6 cards. Reward: Nether Portal. Yup, the portal just generates imps every turn. There’s no way to remove the portal.

Warrior

Explore Un’Goro: Replace your deck with copies of Discover a card? Reminds me of that Tavern Brawl where you customized your deck as you go.

Neutral

Golakka Crawler: This is your anti-pirate tech card. Useful if pirates continues to dominate going into the next season.

Fire Fly: Two Elementals for the price of one.

Elise the Trailblazer: Elise makes a return! However, instead of discovering a new map, you actually discover a new pack.  The Un’Goro Pack is considered very lucky compared to a normal pack. You’re guaranteed an epic with a high chance of a legendary.

Ozruk: I really hope is coming into play sound effect is the same one as it was in Catalcysm. Aside from that, this has potential to be an exceptionally beefy wall.

Primalfin Lookout: One of the newer neutral Murlocs being added to the expansion is a Primalfin Lookout. If you have a Murloc in play, you get to discover another one. Not bad for a 3 mana 3/2 though. Obviously best fits in Murloc-centric decks.

Tar Creeper: A more defensive minion for defensive minded decks. The Tar Creeper gets extra attack only during your opponent’s turn.

Tol’vir Stoneshaper: Kinda like a conditional, mini Sunwalker. 3/5 for 4 mana itself isn’t bad, but if you can trigger the Taunt and Divine Shield, you’ve got a durable defender on your hands.

This expansion also marks the game’s standard rotation where cards from Blackrock Mountain, The Grand Tournament, and League of Explorers will no longer be available for standard. What cards are you looking forward to from the spoiler list?

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