The Queue: One heads is better than two
Welcome back to The Queue, our daily Q&A feature for all of Blizzard’s games! Have a question for the Blizzard Watch staff? Leave it in the comments!
I ran Karazhan lower and upper LFD this weekend. I loved it — fantastic design — and was interested in the lore so watched the cut-scenes. Both times, in both groups, by the time I’d finished the cut-scene the group was in a totally different area and it was confusing to work out the way to get back to them. Both times I was told off by the group for not keeping up. It didn’t even occur to them that I might be watching the cutscenes (it was a case of ‘pally where are u??’ and ‘pally why u do no dmg in last fight’).
My question is: anyone else had experiences with being punished for watching the cutscenes? Should Blizzard avoid them / implement a solution like play the cutscene in a little window leaving you free to keep up with the rest of the group if they’re moving on?
I have had this problem and, in most cases, it’s solved by telling people it’s your first time in the dungeon and you’d like to watch the cutscenes. Most people are understanding of that and only the rare jerk will… well, be a jerk about it. Personally, I often forget other people might not be interested in watching the cutscenes until one pops up and I’ve been left behind. In that case, any grumpiness is usually solved, again, by an explanation: “Sorry, I was watching the cutscene, I’ve never seen it before.”
The thing with cutscenes in WoW is, if you don’t know someone is watching one, it absolutely looks like they’ve gone AFK. This is made worse with addons that automatically skip cutscenes. The players who have them auto-skipped, they might’ve forgotten a cutscene was ever there to begin with. For all the know, you randomly decided to stop participating in the dungeon. Letting people know you’ll be watching the cutscenes is helpful.
There absolutely are players who will be jerks about it, but I’d say the vast majority of people will be understanding. Even in your group of 5, if one person is a dingus about it, the other 3 probably don’t care and are rolling their eyes in silence at the dingus.
Didn’t Blizzard say invasions were going to ramp up over the weeks, or am I just remembering that from the pre-launch event? And if they did say that, do we know a time table for that happening? Will we see two up at once, say, starting this Tuesday?
People keep saying this, and it might be accurate, but I haven’t seen a source for it, personally. If it exists, I’d be very curious to see it. Certainly, the patch notes and patch preview made no mention of their spawn rate accelerating over time. This isn’t necessarily me being argumentative and saying it isn’t true. If it is true, though, I’d like the see the source for it, because nobody seems to be able to provide it so far.
Should WoW have an option for perma-Death on new characters?
I don’t know what the point would be, but I admit, I don’t understand the point of perma-death in any game. Why would I put effort into a character I could lose at any moment? It just doesn’t jive with me. I know there are people who get enjoyment out of that looming threat, but I’ve seen enough people lose characters in games based on a random disconnect that I’m super not interested in even trying.
In WoW, I think it would be even worse. You’d never step into a dungeon or raid. Your group wiped on a boss? Your character is gone and now your party/raid is down a player. That’s silly. Your character is straight up gone and it might not have been your fault at all.
What happens when Abathur clones Cho’gall?
You become Cho sans Gall.
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