Login with Patreon
DiabloMay 24, 2017 3:00 pm CT

New Necromancer changes in latest Diablo 3 beta patch notes

No, we still don’t have a release date for Diablo 3’s Necromancer, but we do have updated patch 2.6.0 (AKA the Necromancer beta) patch notes for your enjoyment. The latest changes include tweaks to the new class’s skillset, a pile of item changes, and a couple of new achievements. To check out the changes yourself, you’ll need an invite to the Necromancer beta: Blizzard has full instructions on how to get in, though there’s no guarantee you’ll get an invite. (And be sure to watch out for scams in your mailbox: check the launcher or the Blizzard website to see if you’re in rather than clicking on any fishy links.)

But whether you can play the Necromancer yet or not, you can check out all of the changes to the patch notes below, but if you need to catch up on all things Necromancer head over to Blizzard’s website or the full patch notes.

Originally Posted by Blizzard Entertainment (Official Post)

PTR PATCH 2.6.0 – v2.6.0.45704

CLASSES

  • Necromancer Skills
    • Bone Prison
      • Bone Spear, Bone Spikes and Bone Spirit have a 10% 30% chance to trap enemies in a Bone Prison for 3 seconds
    • Bone Spear
      • This skill should now more reliably hit targets, especially moving targets
    • Command Skeletons
      • Kill Command
        • Now commands your skeletons to explode, dealing 80% 215% weapon damage to enemies within 15 yards
    • Corpse Explosion
      • Base Rune
        • Target an area exploding all corpses within 11 yards dealing 150%250% 350% weapon damage to enemies within 20 yards
    • Corpse Lance
      • Base Rune
        • Target an enemy to summon projectiles from nearby corpses that cause 750% 900% 1750% weapon damage to the target
      • The attack rate for all runes has been increased
    • Skeletal Mage
      • Contamination
        • Raise a contaminated mage that channels an aura of decay for 175% 100% weapon damage for its duration.
  • Necromancer Passives
    • Blood for Blood
      • Picking up a health globe removes the health cost of the next Blood spell. This effect can stack up to 3 10 times.
      • Dark Reaping
        • While using a scythe gain 1% 2% Essence and Life per kill
    • Serration
      • Bone Spikes, Bone Spear and Bone Spirit deal 1% increased damage for every 2 yards between you, up to a maximum of 15% 20%
  • Bug Fixes
    • Decay Golem
      • Fixed an issue where Decay golem was not benefiting from the unlimited corpses granted by Land of the Dead
      • Fixed a bug where the visuals for Army of the Dead: Unconventional Warfare were not being played
      • Fixed an issue where damage bonuses from the player’s attack speed were not being applied to the Skeletal Archer and Contamination runes on Skeletal Mage
      • Fixed an issue that caused Siphon Blood to continue to deal damage to enemies when they were invisible or untargetable
      • Fixed a bug where Devour – Ruthless did not correctly restore 10 Essence per pet consumed

ITEMS

  • Legendary Items
    • Trag’oul’s Corroded Fang
      • The Cursed Scythe rune for Grim Scythe now has a 100% chance to apply a curse and increases your damage against cursed enemies by 175-200%
    • Dreadgolem Spike Maltorius’ Petrified Spike
      • Bone Spear now costs 40 Essence and deals 125-150% 375-450% additional damage
    • Bloodtide Blade
      • Death Nova deals 15-20% 20-30% increased damage for every enemy within 10 15 yards
        • Note: The previous damage range listed (125-150%) was incorrect
    • Reilena’s Shadowhook
      • Bone Spikes generates an additional 2-4 2-5 Essence for each enemy hit and grants 0.5% increased damage for every point of maximum Essence you have
    • Death’s Scythe Nayr’s Black Death
      • Each different Poison skill you use increases the damage of your Poison skills by 75-100% 50-65% for 15 seconds
    • Spear of Jesseth Jairo
      • Your Thorns is increased by 10-15% for every enemy afflicted by one of your curses
    • Iron Rose
      • Attacking with Siphon Blood while at full life has a 15-25% 40-50% chance to cast a free Blood Nova
    • The Johnstone
      • Each corpse consumed in Land of the Dead increases your damage by 10% for 8-10 seconds after it ends
      • Each corpse consumed in Land of the Dead grants a stack of Macabre Knowledge. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150-200% while outside Land of the Dead.
    • Requiem Cereplate
      • Devour restores an additional 75-100% Essence and Life. In addition, when Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds
    • Fate’s Vow
      • After consuming 15-20 corpses you unleash a free Death Nova
      • Army of the Dead gains the effect of the Unconventional Warfare rune
    • Moribund Gauntlets
      • Your Golem has a 10-15% chance to shed a corpse when it is hit by an enemy
      • Your Golem sheds a corpse every second
    • Golemskin Breaches
      • Your Golem’s damage is increased by 100-125% and you take 25% 30% less damage while you are within 18 yards of it it is alive
    • Bryner’s Journey
      • Bone Spikes has a 10-15% 20-30% chance to cast a Bone Nova at the target location
    • Dayntee’s Binding
      • Decrepify gains an additional 20-30% damage reduction for attacks against you
      • You gain an additional 40-50% damage reduction when there is an enemy afflicted by your Decrepify
    • Circle of Nailuj’s Evol
      • You now raise an additional Skeletal Mage with each cast and they last an additional 2-4 seconds
    • Krysbin’s Sentence
      • Bone Spikes, Bone Spear and Bone Spirit deal 125-150% increased damage against enemies that are stunned, frozen, charmed, feared or blinded
      • You deal 75-100% increased damage against slowed enemies or triple this bonus against enemies afflicted by any other type of control-impairing effect
    • Corpsewhisper Pauldrons
      • Corpse Lance damage is increased by 15-20% 25-30% for 3 seconds each time you consume a corpse. Max 15 80 20 stacks
  • Class Sets
    • Bones of Rathma
      • (6) Set Bonus
        • Each active Skeleton Mage increases the damage of your minions and Army of the Dead by 200% 250%
    • Trag’Oul’s Avatar
      • (6) Set Bonus
        • Spending 10% life grants you a stack of Blood Cascade up to 50 times. Each stack of Blood Cascade increases the damage of life-spending attacks by 200% and also increases the life you lose by 10%. Using a skill to heal will consume a stack and heal for an additional 300%.
            • Healing from skills consumes one stack regardless of how many targets are hit
              • Command Skeletons: Dark Mending and Land of the Dead: Land of Plenty no longer consume stacks or receive increased healing

          <

            /ul>
        • Your Life-spending attacks deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%
    • Grace of Inarius
      • (6) Set Bonus
        • Bone Armor also activates a Bone Tornado damaging nearby enemies by 375% 750% weapon damage per second as Physical. Enemies hit by the tornado take 850% 2750% additional damage from the Necromancer’s abilities and minions
      • Pestilence Master’s Shroud
        • (6) Set Bonus
          • Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 1000% 3000%
          • This effect stacks up to 30 100 times
      • Jairoan Jesseth Arms
        • (2) Set Bonus
          • Army of the Dead gains the effect of the Unconventional Warfare rune
          • When the target of your Command Skeletons dies, your skeletons are automatically commanded to attack a nearby target
          • While your skeletons are commanded to attack a target, all of your minions deal 400% increased damage
    • Legendary Gems
      • Zei’s Stone of Vengeance
        • When a pet deals damage with this gem equipped, bonuses are now always granted from the player to the enemy hit instead of from the pet to the enemy
          • Note: This change went into effect in a previous beta patch
    • Bug Fixes
      • Fixed an issue which prevented damage stacks on Bone Ringer from being preserved if Command Skeletons was used again on the same target

ADVENTURE MODE

  • Bounties
    • (PTR Only) Several bounties in the Realms of Fate have had changes to their objectives, along with changes to the order of objective completion and bounty text

ACHIEVEMENTS

  • Terror In The Blood
    • Now requires the player’s health to be at 10% or below instead of 9% or below
  • Bug Fixes
    • Fixed a bug causing the Stay Classy, Upper Class and Classic Collection achievements to not be awarded correctly for the four Necromancer sets
    • Fixed a bug preventing the Terror in the Blood achievement from triggering once the criteria were met and Diablo was defeated
    • Fixed an issue that was preventing the use of Command Skeletons from properly giving credit to the Skeleton Crew achievement when elites and champion packs were killed

MONSTERS

  • Skeleton Mage
    • Has had its fire damage reduced slightly

Blizzard Watch is made possible by people like you.
Please consider supporting our Patreon!

Advertisement

Join the Discussion

Blizzard Watch is a safe space for all readers. By leaving comments on this site you agree to follow our  commenting and community guidelines.

Toggle Dark Mode: