Hearthstone’s Captain Blackheart’s Treasure Tavern Brawl in Hearthstone is a loathsome, painful experience
This Hearthstone Tavern Brawl is a lie. Captain Blackheart has no treasure, just a mountain of pirate minions (and not even good pirate minions). Frankly, I wonder how he even got such a fearsome name as “Blackheart” with the lousy lot of minions he’s rounded up for you. Ugh.
But instead of wallowing the misery of playing this Brawl, let’s jump straight into the details — and how to (hopefully) win your free Classic pack for the week.
Tavern Brawl basics
Name: Captain Blackheart’s Treasure
Description: The Captain left treasure for EVERYONE, but mostly for you! Each turn, open a chest of three random cards and choose one to put in your hand!
Fun level: 0/10
You can pick any class to Brawl with, but every class has the same deck: 30 2-mana 2/3 Pirates. Every turn you get to Discover a card and add it to your hand, which sort of lets you customize your deck as you go.
But the Discovery mechanic makes the Brawl wholly reliant on RNG, which is frustrating at best. You could get great cards or you could get terrible cards — and either way, you’re very unlikely to get cards with any synergy. I’ve gotten Highlander cards — cards that give you a benefit when you have no duplicates in your deck — when there is literally only one card in my deck. Good cards are rare, and bad cards are common.
That means winning is almost entirely reliant on luck, which can make it time-consuming to get a win.
How to win Captain Blackheart’s Brawl
There isn’t much strategy to this Brawl — it’s only difficult to win because it’s so random. However, there are a few tips that can help you out:
- Play aggressively. Hit your opponent as hard as you can as fast as you can — the longer these matches draw out, the more likely your opponent is to be able to pull out powerful cards that you may not have an answer to.
- Pick the right class. There isn’t a hard and fast rule on what the “right” hero is for this bBrawl, but some definitely seem to have better card discovery buckets than others. Mages have strong spells and good AOE for board control, and Warriors have good synergy with both dragons and mechs (plus Brawl for a a strong board clear).
- Play on the curve as much as possible. Ideally, you want to get a strong card — or at least a card — out every turn. Try to pick discover cards that you can play soon so you can keep threats on the board. Because you don’t know which card you’ll get next, you can’t wait in hope for the right card to show up.
But no matter how you play, you’ll probably have to play for a while before you get anywhere.
For winning, you earn one Classic pack, same as always. Whether you want to play enough to earn a win for a single pack is up to you.
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