Hearthstone’s Shake, Deathrattle and Roll Tavern Brawl is an exercise in RNG annoyance
This week’s Hearthstone Tavern Brawl has a great name: Shake, Deathrattle and Roll. But unfortunately that’s where the greatness ends.
There’s a lot of frustrating RNG in this Brawl, but it only took me two games to score a win and walk away with a Classic pack. I say it’s worth a run or two, so let’s get on with it.
Tavern Brawl basics
Name: Shake, Deathrattle and Roll!
Description: There’s a whole lotta rattlin’ going on! Choose a class and get a random deck. Every minion you play will gain a copy of a random minion’s deathrattle effect!
Fun level: 2/10
The premise is mostly in the name: you get a random deck and when you play a minion, it gets a random Deathrattle effect. Because you can’t control what’s in your deck or what Deathrattles you wind up with, it’s a very RNG-heavy Brawl, where winning or losing is mostly based on chance.
While this Brawl could have had a bit of strategy, it’s stymied by a technical issue. When you play a minion, the game also draws a random Deathrattle card for you, and attaches that Deathrattle to your shiny new minion. But once the Deathrattle is there, you can’t see what it is: when you mouse over the card, it just lists the minion the Deathrattle came from. Sure, it’s possible to remember what every card’s Deathrattle is, but as you play more minions it’s easy to lose track.
It’s randomness on top of randomness.
How to win Shake, Deathrattle and Roll
You start by picking a class, and in my experience none of them seem particularly better than the others — though I have had luck with Priest. You’ll get a random deck with a mix of minions and spells, so you’re really picking a class based on class cards and Hero Power. If you don’t have a preference, go for whichever class you have a quest for today.
From there, you want to play the most powerful minions you can as quickly as you can and hope for the best. You may get great Deathrattles that win you the game or you may get terrible Deathrattles that do more damage to you than your opponent. It’s pure luck of the draw.
Mulligan for cards you can play early, and go all out aggro. If you can take out your opponent quickly enough, you have a very good chance at a win.
Now… good luck. You’ll need it.
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