The decks you need to win Hearthstone’s Yellow-Brick Tavern Brawl
Welcome, ladies and gentlemen, to this evening’s presentation, the Yellow-Brick Hearthstone Tavern Brawl! Tonight we plumb the depths of our Hearthstone collections as we join a lost, lonely girl trying desperately — with the help of your loyal minions — to find her way home! But she is pursued… by a wicked, malevolent crone, and you are targeted by the opposing player who wants to smash your face! Will she survive? Will you prevail? Only time will tell. And now… on with the show!
Ha hahahaha! Flee, my pretties!
Tavern Brawl basics
- Name: Yell0w-Brick Tavern Brawl
- Description: Each player is given Dorothee, which grants Charge to minions on one side and Taunt to the other. Build a 10 card deck and we’ll give you three copies of each!
- Fun level: x/10
- Difficulty: x/10
- Replayability: x/10
- Format: Wild
- Type: PVP
- Deck: Constructed
- Rewards: 1 Standard Pack (can contain any card from the current Standard rotation)
This Brawl is a recreation of The Crone boss fight from the One Night in Karazhan Adventure. In case you’re new to Hearthstone, and not familiar with the concept of Adventures, these were single-player expansions that came with a set of new cards. You can still access Adventures by clicking on Modes from the main menu, and then selecting Solo Adventures.
The Brawl revolves around the Dorothee from the boss fight. She occupies the center of the board. If you place a minion to her left, it gets Charge, but if you put a minion to her right, it gets Taunt. The Taunt/Charge is coming from Dorothee, and not the minion itself, so you can’t silence it off. Even if you transform the minion with Hex or Sheep, it will still have Charge/Taunt. Beware the Charging Sheep!
Dorothee is a permanent minion card, something between a Location and a Dormant card. She can’t be targeted by you or your opponent, and she can’t attack. She doesn’t count as a minion for effects that need a certain number of minions on the board like Mind Control Tech, but she still takes up a space, limiting you to a maximum of six minions on the board.
For this Brawl, you’ll need to construct of deck of 10 cards (no duplicates!). The format is Wild so the overall size of your card collection will have a large impact on the decks you can play. Players with a smaller collection may find this week challenging.
Once your deck is made, you enter into the battle. Your 10 cards become 30 as you get 3 copies of each card. In addition to the normal 30 Health, you’ll also receive 10 Armor. I wish I could say this helps.
How to win Yellow-Brick Hearthstone Tavern Brawl
As with almost every Constructed Brawl, there are two components to winning: your deck and your piloting. The deck you’ll either make or copy one from a site like ours prior to the game. In Constructed Brawls, players discover the most powerful lists very quickly. This leads to the Brawl falling into a meta structure like we see on the Ladder. In the case of a repeated Brawl, you would usually see players bring back powerful lists from the last time, but this Brawl was last seen in 2017. There has been so much power creep with new options added to the Wild card set that those old decks are helplessly underpowered. Piloting refers to making the right turn-to-turn decisions, which is essential to winning even if you’re using the best deck available.
Since Dorothee will be granting Charge and Taunt to your minions, minions that already have those keywords are less useful. When designing a minion, the developers typically adjust the mana cost, health or power to account for a powerful keyword like Taunt or Charge. Using those minions in this Brawl, you’re paying that price and not getting anything out of it. Conversely, using minions with no card text gives you Taunt and Charge for free.
If you’re struggling to win, I’ve got decks from around the community that you can try.
The decks you need to win Yellow-Brick Hearthstone Tavern Brawl
Andrasuk’s Kayn Demon Hunter
Andrasuk may have solved the riddle of this Brawl with 3 copies of Kayn. Who cares if Dorothee gives your opponent’s minions Taunt when your minions ignore Taunt?
Roll4Danitiative’s Big Demon Hunter
This is more of an experimental deck, but leans into Demon Hunter’s key strength of card draw and has some huge minions.
KruczoCzarny’s Vicious Fledgling Druid
If you play Necro Geist on the left (Charge), any spawned ghoul has also charge. Meanwhile Viscous Fledging just keeps adapting and adapting.
Ben Hearthstone’s Hyena Hunter
Buzzard combined with your minions having Charge powers up your card draw. You’ll looking to get Scavenging Hyena, and make him huge. Mukla is your fallback.
Ohdrin’s Kangor, Dancing King Paladin
Place Kangor on the Charge side. If you’re lucky, you can have Kangor deathrattle swap with another of your Kangors. If you don’t have Kangor, Disco Maul is a viable replacement.
Tarious’s Deathrattle Priest
Your minions are going to die, but that’s a sacrifice you’re willing to make since you get something out of each Deathrattle.
Brian de Brain’s Edwin Rogue
Mulligan hard for Edwin, Defias Kingpin. Make him absolutely huge with all your cheap spells and minions.
raphaelmarcelino’s Evolve Shaman
This deck concentrates on playing minions on the left to get Charge and then evolving them into a huge threats. There’s a little RNG in what they evolve into, especially with the Wild ruleset in play.
Knife Juggler early. Sire Denathrius late.
Mattison1482’s Bleed Warrior
Your minion’s power up with pain whether inflicted by your opponent or yourself.
More Yellow-Brick Hearthstone Tavern Brawl deck lists
One of these decks should see you through. If none of these decks work for you, check for more community decks on Hearthstone Top Decks. New Brawl decks keep being added all the time. If you find another great deck, share it with us in the comments.
No! I’ll get you! I’ll get…
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