If you've ever played World of Warcraft -- or indeed any MMO as a DPS player -- you can often feel like the tank and the healer are involved in a conspiracy to tell you how much you're the reason for everything bad that has ever happened to a group.
If you play an Arms Warrior and you've been avoiding Mastery on gear, that was a mistake, although an understandable one.
So, you say you want to clear Heroic Antorus with a full tank group?
It's not that Arms is bad on the Beta, but it does have some problems with rage generation being kind of...
If you play a DPS Warrior, especially Fury spec, then it's been a crazy month and Blizzard isn't done with the changes.
The Battle for Azeroth alpha has been around for a little under a week, but that hasn't stopped me from taking the expansion's approach to Warriors for a spin.
We're all excited about the return of Battle Shout and other, lesser party and raid buffs, right?
Okay, I tend to be anti nostalgia as a rule.
The new class mounts tend to work in a certain way: You finish the long campaign to open the Tomb of Sargeras, you are challenged to complete some sort of event, and when you're done you attain a mount.
I should first point out that I'm using the MMO-Champion's and Wowhead's 7.2.5 patch notes because Blizzard hasn't put out their own yet, plus I logged onto the PTR myself and tooled around on a Horde Arms Warrior.