As you certainly know by now, being the well-informed reader that you are, Shadowlands, the next World of Warcraft expansion, is in alpha.
After spending some time tanking on the alpha, I have a few thoughts — with some caveats.
So I've been looking over these changes to Death Knights that are coming in Shadowlands, and I have a few things to say about them.
Out of all the announcements about World of Warcraft at BlizzCon 2019, two things spoken by Ion Hazzikostas stood out to me over anything else: "unpruning" and "player agency." I'm hopeful that this is a sea change in the design philosophy for WoW.
Death Knights have been a staple of World of Warcraft since their introduction in the Wrath of the Lich King expansion.
If you've ever played World of Warcraft -- or indeed any MMO as a DPS player -- you can often feel like the tank and the healer are involved in a conspiracy to tell you how much you're the reason for everything bad that has ever happened to a group.
If you play a Death Knight, you might have done the mount quest in Legion.
So, you say you want to clear Heroic Antorus with a full tank group?
Death Knights are in an interesting space right now.
A short list of 7.3 hotfixes was released last night, addressing a few loot issues and some PVP adjustments as well.