In our last installment, we breached the gates of Hellfire Citadel (thankfully, they lent our cannons some ammo because we forgot ours), took down a Gundam reject, and made a quick side trip to defeat Kromog's hipster brother. This week, we slide through the Halls of Blood, intent on keeping it in our friends bodies', or spilling it from our enemies. Onward!
Greetings, fellow druids! Hellfire Citadel is upon us, so it's time to strategize our way through! Like we did with Blackrock Foundry, I'll be working through each wing of the new instance, providing tips and strategy for all flavors of druid play. We'll be starting with the first wing, Hellbreach.
Tanking in a massively multiplayer game like World of Warcraft is when certain classes (Monks, Death Knights, Warriors, Paladins and Druids, in the case of WoW) choose a specialization and perform a role that is intended to keep the monsters in a dungeon or raid focused on said tank, and not instead on the healers or damage dealers in the group. You may already have known that, but it can be useful to establish basics right up front.
Looking for something to do? How about raiding for gold? By soloing old Cataclysm raids, it’s fully possible for a reasonably-geared druid on US realms to fully fund their WoW Token purchases monthly. If that interests you, or you just want to find out how to repeatedly kill all those old bosses that gave your raid so much trouble back in the day, read on.
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