Demonology's class fantasy right now feels like Schrodinger's cat, where we don't really know what it's going to be yet.
Banishing things is fun, in a very Warlock kind of way.
Demonology is getting a rework (again) in Legion, and we don't know anything about what Destruction has in store.
When the Legion news hit the scene last month, I observed something interesting from my experiment with some Metamorphosis outrage.
To get one of the top ranks on Iron Reaver, you need to kill the boss before the first air phase starts.
After the recent July 20 hotfix for Affliction Warlocks' Drain Soul and Haunt damage, Affliction may be not so bad for single target.
The change of tiers from Blackrock Foundry to Hellfire Citadel has been a weird one for Warlocks.
As I was working on bringing my fellow warlocks a summary and small loot watchlist for Warlocks in Patch 6.2, Final Boss TV interviewed some Warlocks for its newest episode this past Sunday.
I want to explore what was already revealed in the patch 6.2 Q&A with Lead Game Designer Ion "Watcher" Hazzikostas -- not only that Demonology was too good relatively within the Warlock class, but also how it has design problems.