Search Results For: Torghast
Crafting Legendaries in Shadowlands can be an expensive process, and not just because you're spending gold at the Auction House to buy the proper item.
I mean, not just Torghast -- I feel like the return of Legion's Mage Tower in patch 9.1.5 and the Horrific Visions from Battle for Azeroth should also have taught them a few things -- but I'm definitely curious what you guys think the Torghast (and to a lesser extent, the Maw and Korthia) experience should teach Blizzard about making soloable content for players.
A couple weeks back, the Beasts of Prodigum bonus event for Torghast premiered, and like the other two bonus events that change up Torghast in different ways, it came and went with little excitement.
With Shadowlands patch 9.1 live, Torghast has gotten some big changes.
Blizzard is trying to make Torghast more fun — but will they really fix the Tower of the Damned in patch 9.1?
We know that Torghast will be changed in patch 9.1 to feel less horrible if you spend two hours in there and can't kill the boss with no way to complete your Soul Ash farming other than starting over.
One of the upcoming events in patch 9.1 is the Tormentors of Torghast -- reminiscent of the older Legion invasions -- where the forces of the Maw under the command of Kel'Thuzad strike back at the Covenants as they invade the Maw in force and seek to wrest control of Korthia from the Jailer.
Torghast supposed to be an ever-changing prison, and living up to that theme, the Tower of the Damned is getting a major remodel in patch 9.1.
There are some new changes coming to Torghast in patch 9.1, one of which is a new bonus area, Adamant Vaults.
Torghast is a fairly unique kind of content for World of Warcraft, combining aspects of previous systems like the Mage Tower, scenarios, the Horrific Visions from previous expansions, and adding in a touch of Diablo 3's Rifts.
I won't lie, while I like Torghast, I ended up feeling like it missed the boat in terms of delivering a satisfying single-player experience.