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Video walkthrough on clearing Heroic Mine Cart Rush in the Uldaman Wing in Hearthstone's League of Explorer's adventure.
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0:00
Alright, who's up for some more heroic action in the League of Explorers
0:08
After defeating the Sheftan, we now have to get out of here and get on the Minecart Rush
0:14
encounter, which makes me sad because it's similar to the one from last week with the
0:21
Temple Escape, except this time we don't get to choose our decks at all
0:28
We also don't get to select our mulligans, so what we start in our hands is what we get
0:34
and there's also many more minions on the board, which is great
0:42
So what we're going to do is get some taunt minions out here and play some defense
0:48
We just have to survive for under 9 turns. We're going to have some cards like Barrel Forward, which will lower the amount of turns required
0:59
At the same time, we also need to find a way to deal with all these minions coming up here
1:07
These two 6-Trogs aren't really that much of a threat, we don't have to worry about them as much because they hit like peanuts
1:15
Just go for the Lumbering Golems instead. In this case, what I am going to do is draw three cards because we need lots of options
1:22
right now, lots of minions. Get another parrot out and go and get rid of him
1:33
Hold on to your booms, these things are kind of crucial, especially towards the middle
1:38
of the match round, turn 4, turn 5, give or take. Let's go ahead and knock this guy... wait a minute
1:51
Let's get him out of the way here. Get another taunt up, another parrot
2:01
It's all about board control-ish
2:11
Now we can start making a couple of moves here. Do some quick math in my head
2:17
I know I need to get rid of the Lumbering Golem because it's going to be the most damage
2:23
Um, hmm. I think we might have to drop this right now
2:33
Let's just throw that bomb there. We can trade this into him
2:42
Get another one of these guys. So that should stymie two of these other chasing trugs easily
2:51
Like so. All of them even, apparently. So we got some dynamite here, we're going to hold on to that for a little bit
3:02
Get another one of these parrots down. We have Thrower Rock so we can maintain some semblance of board control here
3:15
Hmm, this one's going to be a little bit tougher to deal with
3:20
Let's draw some more cards. Okay. We can restore ten health next turn
3:32
We can draw more cards or we can draw another taunt. Or immediately blow up one of these minions right now, these Lumbering Golems, which I think is what I'm going to do
3:45
Yeah, give me that. Hmm
3:55
Six, two, I'd be taking eight damage next turn, which puts me at four. That puts me perilously close to lethal
4:02
I'm just going to go ahead and remove this actually instead. Got more trugs coming out
4:12
Okay, can I survive eight damage? Yes, I can survive eight damage
4:18
We're three turns from escape right now. We have one of these in our hands, which is okay
4:22
So we're going to go ahead and get some repairs to the mine cart
4:26
And we're also going to drop a taunt minion, which should buy us a little more time
4:33
We'll be taking at most two of these, two damage from that exposed chasing trug there
4:42
Let's see here, two, four, two, two, two, four. Fourteen damage. That's fourteen damage on the board that it can deal right now
4:57
I guess we can just go ahead and detonate really fast here and barrel forward
5:07
That gets us one turn closer to the exit. Now if we can just get lucky with another...oh, never mind
5:19
That's it. I guess that's the encounter. Not bad. Fairly straightforward. Just work on board control. Remember anything higher than two attack is a priority
5:31
like those four six trugs, those six six trugs. The two six ones, they can be ignored
5:39
Anyways, head over to BlizzardWatch.com for more Hearthstone guides. We'll have more of the stuff from week two, and obviously future League of Explorers wings
5:51
will be coming up as they get released on Hearthstone. Thanks for watching
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