Keeping things tense and exciting in tabletop games without just resorting to throwing the players into a fight is a central part of our discussion today on Tavern Watch -- we're talking torches burning down in Shadowdark or Crows, using the spotlight like a TV show director to keep things tense in Monster of the Week, or the Chaos mechanic in Triangle Agency that makes every roll a balancing act. Do you really want to let the director get enough Chaos to flat-out kill an agent?
Before we even broach that idea, though, we have so many upcoming games to talk about. We can't help ourselves! There's EN World's most anticipated games of 2026, of course -- we're all especially anxious to see #10, the Legend of Zelda and Dragon Quest-inspired Twilight Sword, do well -- as well as a number of Kickstarters; everything from the Dungeon Death zine, a 90s video-game-based isekai "setting" for Shadowdark to the Dark Matter Mega Box that gives the deluxe treatment to the 5E science fantasy setting (and includes a crossover with cutesy animal setting Humblewood by way of firing one of its cities into space).
If you're interested in something closer to the games you're more familiar with, you might want to try some new mystical classes for D&D 5E, check out Paizo's upcoming releases for Pathfinder including the return of four fan-favorite 1st Edition classes, or kick back and watch a Baldur's Gate TV show on HBO.... someday. Or you can be like Liz and continue vibrating excitedly over the idea that the Fallen London TTRPG might make it into your hands this year. You never know!
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Show More Show Less View Video Transcript
0:29
Well Bet traveler, welcome to the tavern. Did you know that this magical
0:34
place is where more than half of history's greatest adventures have begun?
0:40
Before those adventurers took their first steps, they watched and calculated who would join their party.
0:47
See that barbarian over there? He hails from the frozen lands. Strong, mighty,
0:52
and full of wisdom. I've closed many a nights with that one. They call
0:58
themselves Matt Rossy. To the right over there, that woman working on her tinkers and mechanical
1:04
devices, an artificer of great skill. She is cunning and quick, and I've seen
1:10
her bounce a fair share of narrative wells out of here before I could even step out from behind the bar. She's
1:15
known as Liz Harper. And that gentleman by the hearth with a pile of tomes. Rumor has it that he is a
1:23
powerful wizard full of arcane secrets. But around here, most just call him the professor. Me? I know them to be Phil
1:30
Orch. Oh, me. I'm Joe Perez. I'll be your
1:36
tavern keeper. Welcome to Tavern Watch.
1:42
Hello everyone and welcome to Tavern Watch. I am Liz and I will be hosting
1:48
today. And with me are two fantastic co-hosts. We have Matt and Phil. I've
1:56
had a chance to actually uh I'm gonna I'm gonna I'm gonna segue directly into
2:01
the opening we usually do for these uh where we talk about we've been reading and or playing which is uh I have been
2:07
at your behest researching Zen uh well it's Zen month now formerly the Kickstarter only event
2:13
known as Zen Quest which took place in February and it's when everybody kickstarts their little role playing Zenes for standalone games or
2:20
supplements or what have you that they've had sitting on the back burner. Uh, it's now extended to everywhere as
2:25
far as I know. Kickstarter does Zenquest. Uh, Backer Kit has Zentopia. I
2:30
think it.io is getting in on some of this. Um, but so I have been um exploring a lot of very small
2:37
self-contained RPGs. And there is some very wild stuff going on out there. Uh,
2:43
I'll have a whole list uh at some point, but I want to shout out the first one I found on Kickstarter, which is an RPG
2:48
you play using uh a deck you build of your own trading cards. Um, any kind of
2:55
trading card. Uh, you got Magic cards, got baseball cards, got some Pokemon cards lying around. Uh, slap all those
3:01
together into a deck and the game will explain how you use those to play the game, which is pretty fun. So, there's
3:06
also one for 5e, which I sent some of some of to you yesterday called the spell book of typos. Um, which is
3:14
literally just like spells with a letter changed or missing or added and stated out effects for them. Like, uh, if you
3:20
wanted to have your druid accidentally cast loon beam and fill a 20ft sphere with angry loons, uh, that is, uh, that
3:27
is an option. So, I've been interested in that because my 5e character in my Sunday game, which comes up this weekend, uh has a ring that lets him
3:35
effectively do that. So, uh I'll probably end up throwing some money at that one. Uh how about you? What have
3:41
you been up to? Uh well, you know, I not much. There's all of this cool tabletop news and it's
3:48
like time to play people to play it with. I've been planning games for
3:54
Tavern Watch coming up. uh which is that that's a you know the hardest part we've
4:00
talked about this before the hardest part of doing any tabletop game is
4:05
organizing it and getting you know five or six people together at the same time
4:11
and place. I mean, we we can skip the place since we're virtual, but uh still.
4:17
So, uh hopefully got a good uh some Tavern watch games on the agenda and um
4:25
you know, researching looking for topics for for us to talk about today. One game that I found is
4:31
the Fallout Wasteland Wanderer, which is a version of the Fallout TTRPG from uh
4:37
Modifus Mod Modius. Yeah, I can say things. Uh yeah, that is just
4:43
Modifus that's designed to be a solo role playing game where you go in and
4:48
you tell your own Fallout stories and that seems pretty cool. I went in there and I bought it and uh I I one of the
4:56
nice things about Modifus is that you get the PDF immediately whenever you buy something. So the book isn't out, but I
5:02
have a PDF of it and I I'm going to be going through that whenever I can invent
5:08
some time in my day. That's a very difficult thing to do. Uh so then Matt,
5:16
what have you been reading or playing? Um I haven't been playing anything other
5:22
than, you know, video games just because of the whole foot thing. Uh but I have been reading a lot of stuff. Um one of
5:28
the things I've been reading is actually not something I have yet, but I'm trying to get my dirty little hands on it. Uh do you guys remember we talked about
5:34
Dark Matter, the sci-fi 5e, which was kind of like uh its own version of Starfinder. It was like let's do let's
5:41
do it like this. Um they had a stretch goal 100k stretch goal
5:47
uh called Humble Dark and what it is is they take the Humblewood game which was
5:52
made by I believe Hit Point Press but it might I forget which press did what. Uh it's basically Hit Point Press and Mage
5:58
with Hand Press are both involved but uh we were going to talk about this but I figured I might as well talk about now because it's what I've been doing.
6:04
Basically, it takes Alberart from Humblewood and puts it into space in the
6:11
dark matter setting. So, all these cute forest animals are stuck on a flying
6:18
city with all these crazy evil space things trying to eat them and they're
6:23
like they're going to kill them with the power of cozy woodland aesthetic. I mean, that's literally that's what the
6:29
game Humblewood is. I I was reading this earlier because it was in our show notes and I thought maybe this is a typo and I
6:35
went then I opened up the post they they have on Instagram of all things and no it literally just says they shot one of
6:41
the cities from Bubble Wood into space. Yeah, that's literally now they're in a space city.
6:47
I'm sitting here going I I I I must find this. I must get it because it you the
6:53
PDF was free with backing Dark Matter. Um I need to find a way to get the PDF.
6:59
like I hope they start selling it or something. Uh I can't back them at this point and I don't have the money to back
7:05
uh Dark Matter to that level. So I'm hoping I can pick this thing out cuz it just feels crazy. It's like it's
7:12
literally cozy woodland characters shooting people in power armor. I I just
7:18
I don't it the only thing that I think would be wor weirder not worse. I actually really am interested in this,
7:24
but the only thing I can think would be weirder is if you did it in like Fallout and then I remembered that's just Gamma
7:31
World. Original Gamma World is basically just Fallout but way in the distant future and and with like cozy badgers
7:39
and stuff killing people with their, you know, mind powers. So, it's it's kind of like that. And it just it's I really
7:46
want to play this. Phil's put a piece of art for it into the the chat. You guys
7:52
can't see. Can you Can you describe what you're looking at here, Matt, for the for the people listening at home? This is a great piece of art.
7:58
A a little tiny cute owl in a robot suit of power armor with a big glowing shield
8:05
and a big glowing sword. Absolutely ready to just wump on evil. Like he's
8:10
like, but he's so cute. Like I don't He is the fuzziest little owl and he just
8:17
You want to pet him but you know he's gonna shive some monsters soon so you don't want to get in his way. Oh yeah. There's an explosion in the
8:24
background. There's some lasers flying around. He's a cool owl. He doesn't like explosions. No.
8:29
You know. So it's just it is it is one of those things that I found out about and I've just been I've been spiraling
8:35
the drain on all week. Like I I I can't get away from that. Uh, but it's not,
8:41
like I said, it's not out for sale yet. It's not its own thing yet. It's still
8:46
part of the dark matter setting as a stretch goal. I am desperately hoping someone can get me this PDF because I I
8:53
need to run this. I I just I cannot explain how how much this has pulled me away from all my obsessed with older
9:01
stuff or, you know, Mutants Masterminds is getting a fourth edition. This is pretty much all I can think about is
9:07
just imagining like your kitty, but you're a kitty ninja or you got a puppy and that puppy's a very brave and strong
9:14
puppy and he's got a giant rail gun and he is shooting like big alien whatever
9:20
the hefts. Uh just ah I cannot tell you this this weird combination of almost
9:26
cozy core and murder is just it's I'm I am here for it. I am I am down for this
9:32
game whenever I find out how to do it. Um cuz Humblewood's actually really cool. I don't know if you guys have ever like really looked at or played
9:38
Humblewood. I just a glance, but yeah, Humblewood's a very cool little uh cozycore setting. Dark Matter is
9:45
basically just D and D 5e in space. Uh so combining them, you end up with like
9:50
cozycore murder. I mean, that is what you have. So I am I am so down for umble
9:56
dark. I cannot I cannot relate to anything. So I'm I'm that is what I'm looking forward to and also what I'm
10:02
currently obsessed about. That that is my whole thing right now. If I don't get the if I don't get the PDF to this
10:08
thing, I'm going to have to make my own. Um like I'll just take Starfinder and I'll put like Pugmire characters in it
10:15
or something. I will I will get my space with with cute fuzzy animals. I will. I don't know how you
10:20
I say I don't guess there's anything preventing you from taking mouse ritter which is completely free and just running in the sci-fi setting. So
10:26
yeah, there you go. That's another one. So yeah, there's there's all possibilities. Uh, and yeah, it looks
10:32
like the Dark Matter Kickstarter is already closed. So, I don't know how you would get this. It's the whole thing's a
10:38
big question mark. Uh, hopefully hopefully it will go out somewhere at
10:45
some time. I I there are so many cool games on Kickstarter that uh
10:51
actually this might be related to the Dark Matter mega box. We're jumping jump ahead a little bit. Um, they are getting
10:57
a boxed set which has 25 days to 25 days to go with the time that we record this.
11:02
It is uh got 197,000 out of a $10,000 goal. Um, yeah, and it's uh it is a big
11:11
box set. Uh, battle maps, books, multiple books, splatbooks, dice,
11:16
tokens, DM screen, all kinds of they are going all in on this. And I'm assuming that
11:23
this is backing this since this is also Mchan press is also where you get the uh the other thing from.
11:29
Yeah, I it is the dark matter box mega box is the thing that and they they hit the goal. The goal was 100,000 and
11:35
they're well above that. Now they're 269,000 or so. Um, so yeah, I just I I I
11:43
really love when when weird stuff like this pops into existence because, you
11:48
know, they put that in as a goal that they didn't necessarily think they'd hit. You know what I mean? Like they
11:54
didn't necessarily there was just a we need goals. We have to get to a certain point. You have to keep putting goals
12:00
in. So let's put Yeah. They'll do this. and now it it's been hit and I am like
12:05
you know so yeah absolutely very very interested in in just so I mean I crazy crossovers are really fun
12:14
and you know I I am going to skip ahead in the topics here because uh we have a
12:19
lot of games on crowdfunding right now and one of my favorite things is all of the weird stuff you get from
12:26
crowdfunding I mean there are some we you can find interesting things in Dn D
12:32
and interesting things from Piso and all of those things. But crowdfunding is
12:38
often where you get uh things that are things that are most out there. And I'm
12:44
going to ask all of you what your kind of favorite thing on the list is, but I want to bring up one that is especially
12:50
weird, which is Barcane. Barcane is an RPG. I
12:57
I I can't call it a solo RPG because you play it with your dog.
13:04
Uh so the the premise is your dog is a wizard. You take your dog for walks and
13:11
because your dog, you know, does not have opposable thumbs, you have to write down your adventures afterwards. So,
13:19
it's uh it's the book is going to be uh like a series of adventures and it's
13:25
kind of a a solo journaling thing where you are following following along with
13:30
the book and writing down the adventures you were having with your dog when you
13:36
go for a walk. And I think it's so weird. It's it's just offthe-wall. And
13:42
it's also so wholesome and beautiful. It's so wholesome. I can't deal with it.
13:50
Um, but that you forgot the part where when your wizard stops to do their business, you do a puzzle.
13:58
These are going to have to be some quick puzzles. And it's a whole thing. It's a It's an
14:05
RPG about taking your dog for walks. And what could be better than that? Except
14:11
it's currently winter and that's kind of unpleasant. But any
14:16
pleasant time of year when the weather is nice, you're going to enjoy this. It's coming to Kickstarter soon.
14:25
It's that's that's one of the really frustrating things about Kickstarters. They'll be a campaign on there and
14:31
you're like, "Ah, I'm so excited about this." And the only thing there is notify me on launch. But I am still very
14:38
excited. I'm still very excited even though it is not live and I cannot give them money for things. Uh, so that's
14:46
that's one that I saw crowdfunding that I was just like, I love it. I love it. I
14:51
never thought of this and I love it now. Uh, what have you guys seen on crowdfunding platforms lately that has
14:58
really gotten you going? Uh, Matt, well, I mean, I feel bad mentioning it
15:04
because I'm positive Phil will have more to say about it than I do, but we can both talk about it. I really like the idea of Blade 60 because I saw
15:12
that a week ago and I was like the Italian job but in in Blades in the Dark.
15:17
Oh my god, this is perfect. Um there's a lot of things I like about
15:22
Blades in the Dark as a setting just just as a game. I want to I want to to go back just a
15:28
second and say so if you know Blades in the Dark, this is Blades in the Dark but in a 60s style setting. Yeah. Yeah,
15:35
except you can't say 1960 because it's a 60s style setting, but in
15:42
in Blades in the Darks universe, so it's like 968 or something.
15:48
Yeah, basically it's just advanced far ahead that you have the 60s trope. Yeah, that you you have that vibe.
15:53
You've got you've got all of those tropes and the book looks beautiful from the preview pages and there's a quick
15:59
start out now. Yeah, like it's got a kind of magical version of what their Manhattan-like setting and so forth. It
16:06
is it is really interesting to me. Uh Evil Hat always does interesting things. Although, you know, this is not really
16:12
it's just them kind of producing it. I I just I like Blades in the Dark, but I've had trouble playing it just because a
16:20
lot of people don't really want to get into the fantasy element of it. They don't seem to understand. And I think,
16:26
oddly enough, that making it sort of more like modern heist films and TV and
16:33
books might get people interested. Um, and I don't I don't know enough to tell
16:38
you exactly how this is going to play out, but I just know the idea. I love the idea. So, that's the one that I think I've been the most attracted.
16:44
I am also super excited about this. And I The problem is when you start talking about Barcane, um,
16:52
this one is not currently crowdfunding. it. I think it was crowdfunded last year, but when I was stuck
16:57
No, this this is coming. Talking about a different thing. Okay. Uh when I was stuck in the hospital,
17:03
when I was in there for like 24 hours straight, like they admitted me. Uh, but I was in the ER waiting room for like 12
17:10
hours. And my wife and I I have a book on my uh iPad called DFI and it is a
17:16
it's a journaling RPG where you use a tarot deck for your random generation
17:22
stuff and you basically build and tell the story of a god that you make up like
17:28
what the god's all about, what they're doing, how they and the whole thing until you get to their end the end of
17:33
their mythos. And it's just it's weird and fun. And I played it basically while
17:38
waiting for them to come tell me if the what was going on with my health. And it's just I I couldn't have played it
17:45
without my wife there because my wife has a tarot deck and I don't. Uh so I used her tarot deck to do it and it was
17:50
just it was very engrossing. Um it took up a lot of the time that I was spent
17:55
being afraid and and annoyed and gave me something to do with it. So I also wanted to mention that. But that's not currently crowdfunded whereas Blade 68
18:02
is. I'm super I'm so tempted. I got to figure out a way to get some money so I can back this thing just cuz I I want to
18:09
so badly. And yeah, this is this is another one that is coming soon to backer kit. So,
18:15
we will see what it's like, what it's going to cost cuz you don't know until they're live. But I am so excited. I
18:23
love Blades and I love the idea of Blades in the Dark, but it is a hard one to get a group for. I personally think
18:29
of it as a super dishonored setting. This is I mean Dishonored isn't exactly
18:34
a heist thing but it's very much the environment the world is very much like that and I really dig that. So that one
18:42
I am very excited about that one too. Uh Phil, what about you? What have you seen on crowdfunding that you are excited
18:48
about, interested in? Well, I was going to say Blade 68, but um I'll I'll pull a fast one here and
18:55
I'll I'll mention one of Matt's favorite properties. Uh Mutants and Mastermind's fourth edition is kickstarting right now. Uh, and I I want to call this out
19:02
because they're doing they're doing some cool things. Matt Mutants and Masterminds famously a very uh indepth
19:08
character creation system is a nice way of putting it. Uh, very crunchy. Yeah, very crunchy. Uh, like uh Nature Valley
19:16
Bar left out overnight crunchy. Um, they are adding a uh an archetype
19:22
based hero creation system and ready-made powers that are also fully compatible with the old PowerPoints way
19:29
of doing it. So, it's like if you want to go super deep into the math, you can. If you want to just pick some archetypes
19:35
and some powers to go with it, you can do that, which is an approach we've actually seen with um uh Legend of the
19:41
Mist. Um when we did our play test, I think you all actually I think we actually had three different players who
19:46
picked three different methods of creating their characters. Like I know a couple of you like somebody went with
19:52
one that was almost pre-made, somebody went all the way to like writing, you know, generating their individual power
19:58
tags themselves. So, it's nice to see something as crunchy as Mutant Masterminds take that approach to kind
20:03
of get more people on board. Um, and I also and I also really really like the way they're doing their previews for
20:09
this. Um, each week, um, on the Mutants and Masterminds Kickstart, fourth edition Kickstarter page, um, they're
20:16
adding a new PDF that is, um, basically a solo play or versus play scenario.
20:23
They're working their way up to a group a group play later one, but like their first one was the hero Bolt uh in what
20:30
amounts to the their equivalent of the danger room, uh the doom room. Um and then the next one was a versus scenario
20:37
featuring a fully standed out hero and a villain and rules for playing them against each other. And I really like
20:43
the way they're doing this. Um working their way up to uh looks like uh Mutants and M&M matchup six will be the Freedom
20:50
League versus Overshadows. So that's when I think you can get a whole group on board doing it. So, but Masterminds
20:57
is a really cool longrunning uh uh superhero RPG and it's really nice to
21:03
uh see more of it. Also, I think they're getting entirely new art from Green Ronin, which is cool.
21:09
Yeah, I am really glad that they're getting new art, not because the old art was bad, but because some of it was
21:15
getting reused from the first edition. Uh, I have I have all three original editions of and the first edition was
21:22
barely Green Ronin at all. Like it was Eric Mona and his friends
21:28
and it was very much fifth it was very much third edition D and D with like a couple coats of paint and one
21:34
interesting mechanic uh which was that everything was a dice roll against another dice roll. like you'd have
21:41
modifiers, but you'd roll a d20 and the the GM would roll a d20 and whoever's
21:47
modifiers and roll came out higher would win. And that's how they did everything. And it was interesting, but it was also
21:54
kind of still very D and D at the end. And it's it's evolved from there. Like it still uses enough of the original
22:01
rule set that they use an open game license for it. Um, but it is it is definitely evolved. I'm interested to
22:08
see how the archetype system works because I think that's one of the reasons I I've always had a trouble
22:13
getting people to play Eminem is because trying to get their characters made. Like if you have to refer to two other
22:19
books to get a character made, that's a system that's a little bit too much for a lot of
22:25
getting an archetype system in there. That's a lot. That's a lot to give people. This this it says that there's
22:31
going to be 15 of them in the book and that they are com they're compatible with the PowerPoint system. So
22:37
hopefully, you know, you can suit all you can suit both types of players at the table, which is cool. Yeah, I think that's a really great
22:43
idea. Yep. Um trying to think if there's anything else I've seen recently on crowdfunding.
22:49
Um mostly just stuff that I will end up in my post about uh about Zen month, but
22:55
I do want to I'm going to call out another one while I'm here. Uh there is one just because of how how interesting
23:02
this is for me. It's they call it a set of rules for Shadow Dark. But the reality is this is almost like a
23:08
campaign frame for Shadow Dark called it's called Dungeon Death, 16-bit rules
23:13
for Shadow Dark. And it is literally about playing a uh a group of teens in the '9s who get pulled into a fantasy
23:20
world via a video game. Um so it adds backgrounds for like whatever
23:25
you used to be like in the real world instead of Yeah, it's it's literally it's Shadow Dark Isai. Um, including one
23:31
new class, uh, the gamer, who I guess had their power glove on when they got sucked through the, uh, through their,
23:37
uh, fantasy 32X and can use it to steal powers from a foes. So,
23:43
that's not bad. That's not bad. That's That's a There's some very creative stuff this month. So, uh,
23:49
what's really funny is the Do you remember the Dungeons and Dragons cartoon? Uh-huh. Yep. That was in Isakai.
23:55
Yep. Those kids, uh, those kids are everywhere now. walked through a ride and they ended up in a in a game world.
24:01
So, yeah, I I didn't mention the Thundercast one cuz we talked about it already, but I do still love that. I I'm
24:08
I'm like looking at it right now thinking I can't wait till this thing is out. Uh and that one's coming pretty soon, I
24:14
think. I mean, they're done with their their Kickstarter and it's supposed to be ready. Yeah, but I thought it was
24:19
Yeah, it's ready to print right now. So, yeah, it should be out soon if not if it isn't already in backer's hands.
24:25
Yeah. Um, and then Magpie is launching another Kickstarter soon. I think pretty
24:30
much everything Magpie has made is a really great fun game. And this one's based on Naomi Novik's uh Timmer, which
24:39
is a a series of books that I have never read, but sounds like something I would
24:46
love because it's like Napoleon era sort of combat plus dragons.
24:53
Dragons. It's it's got some other stuff too like it's the Tora books what little of them I have read. I've read like two.
25:00
There is a bit about how these dragons come from another part of the world so that you tie into other parts of the
25:05
world during it. Uh which I think could work really well for Yeah. I mean it it definitely sounds
25:10
very well suited to to a game. And it has rules for playing with a dragon or
25:16
being a dragon, which and I'm like, that's in the description. They bolded
25:22
the part about rules for playing as a dragon. And I'm like, that's that's a
25:27
good call out because that is what I am interested in. If there is a game where I can be a dragon, I want to play that
25:35
game. I don't need to know anything else. I just know I can be a dragon
25:40
to rifts. Yep. Uh, so Magpie's making it. I know it's
25:47
going to be good. I can be a dragon. So, this is wins all around. This is another
25:53
Kickstarter that is launching soon. And also, I backed Magpie's last Kickstarter
25:59
for Fall in London, which I am also still super excited about, and I I still
26:04
don't have that game. So, please finish that one before you start on the next one. I would be, frankly, I would be
26:10
really happy to have both of these games in my hands. I've always got several things running at the same time.
26:16
Oh, I mean, if you're, you know, you're a small business essentially, you got to
26:22
have a lot of things going on. So, you always have stuffed really stuffed put out there. But also, I want Fallen
26:28
London so bad. I want that game. And it does sound like it's coming out soon.
26:34
Mark like they're I know they're getting towards the finish line, but I'm like I
26:40
wanted this game the second I heard about it and now it's been a while since I heard about it. So
26:45
I'm going to have to go I'm going to have to go back and introduce you to Ailion at some point which is one of the oldest PBTA games, but it's literally
26:51
all about playing as dragons. Uh and being a dragon that's that is the old
26:58
it's the whole gimmick. Yeah, it's from 2016. I just checked. So,
27:03
uh, yeah, Pil was one, it was like one of the first, uh, games to kind of come
27:09
out and use like openly use Apocalypse's world system as its own. And it is,
27:15
uh, literally all about playing young dragons, investigating the return of darkness to their settings. So, they're
27:21
uh, dragon stuff. Yeah, dragons. I admit I don't know much about Terrare.
27:26
I'm mostly familiar with Naomi Novik's other series, the Scholomance series, which I would I think would also make a
27:32
very interesting uh setting for a game. Magpie, if you're listening, maybe that one, too. Uh
27:38
please God, we're only human. Can only adapt so many things. Another one.
27:44
Although, you know, now that uh that Arcanum Worlds is back to being, you know, James Olan's main Dale, uh he he
27:51
loves to do adaptations of ideas. So, who knows? Uh if we could see something like that. Terrar I think it is an
27:58
interesting choice because like I said, it has kind of a global it's in the Napoleonic era, but it's not limited to
28:04
France. Um it so it is there's people like English people that the whole deal with like you know the
28:10
English have their own dragon thing going on. Where do we get these dragon eggs? How do we get our dragons and become a world power? It's all kind of
28:17
in there. So, I'm interested to see what it's like to play as a dragon. The dragons in it are intelligent, by the way. So, that's You're not just playing
28:23
a mindless dragon. I I would assume they have to be intelligent for you to play a dragon. It's they have to have some agency of
28:30
their own. They have to be intelligent, but they don't have to be very intelligent. I played a dragon in rifts, and believe
28:35
me, he wasn't very smart. He didn't have to be particularly smart. He was a
28:40
dragon. You can always play a character and just make ant your dump stat and just go for
28:47
it. And you know in a lot of there's a lot of RPGs in which that can be really
28:52
fun. Particularly there yeah sometimes that's just the
28:59
angle to take. I'm going to be really strong but you know not very smart. That leads to all sorts of comic stories. Um,
29:07
I I I do think as many crowdfunding projects as there are, we could talk about this all day, but let's get to
29:12
some other topics. Uh, here's a big one that Piso has announced it's doing two new Pathfinder rule books uh for 2026
29:21
that 2026 is now. Who knew? So, Phil, what are these new books? What's cool
29:27
about them? Uh this is Piso bringing forward some well the first first book
29:32
is bringing forward some stuff from Pathfinder 1E that hadn't been brought into 2E yet as far as I know. Uh which
29:38
is the imp I impossible magic is bringing the uh the Maggus, the necromancer, the runesmith and the
29:44
summoner uh into uh into second edition. Those guys hadn't been brought in yet.
29:49
Absolutely. I didn't think so. I remember playing a summoner in Pathfinder 1e ages ago.
29:56
summoner in uh they they put summoners in one of the two games that that I'll put. So,
30:01
yeah, they're always cool because they're they're they're a very interesting take on a pet class. I like the way they did that. And they're also
30:07
adding 240 new spells, new archetypes, new arcane skulls, and new magical
30:13
items. Uh they're also bringing uh the other book that got announced uh for July, but not necessarily. I'm sorry, I
30:20
forgot to say this, Impossible Magic will be at Gen Con. So, if anyone's going to that, you can pick your copy up
30:25
there. Uh, available also in July, but not necessarily at Gen Con is is Lost
30:30
Omen's High Seas, which is another of their uh uh lore covering I'm I assume
30:36
covering other areas on Galarion. Matt, is that right? Yeah, that's usually what they do. Uh, Lost Omens, the first one was the uh the
30:43
major part of Gallerion, that little ocean around that island where the you can turn into a god. And
30:48
yeah, the part the part everyone remembers. Yeah. And then they they did the one about um their version of Africa, which
30:55
is actually really great. Uh it's very it was a it's a really good book for a
31:01
role playing game to basically say here's here's cultures that are not even remotely like, you know, yet another s
31:08
thinly veiled Europe. Um and it was really well done. They've they've done others. Uh, the Lost Omen stuff is kind
31:15
of their their their main here's our world, here's the book, the places of our world books. So, yeah,
31:22
it says like this one is all places along the inner sea. There they mentioned the failed utopia of the island of Hera, the home of deadly red
31:29
mantis assassins on Medioalty Island. This one's cool. The mystery of the mant spire grown from the remains of a dead
31:35
god. The pirate scoured islands of the shackles or the dangerous depths of underwater regions. So
31:41
yeah, the the book where they killed the god um they they released I think last year. I have it. Uh I I was actually
31:47
given a promo copy and it's it's fascinating how they basically managed to work in stuff from
31:53
one that's very niche. Like I mean I love the magis and the necromancer but
31:59
they're real niche. Uh it's it's very much the mages is like we're gonna
32:05
really try to actually make a a a character casting spells and stabbing people that works. Uh and we they worked
32:12
very hard on it. So I am surprised to see it and yet I'm not because I know
32:18
they wanted to bring back all those old classes. But yeah, the Lost Omen's books are just they're exactly what you said there.
32:23
So yeah, those will be out uh in summer for you Pathfinder fans ready to add some more uh hefty tomes to your
32:28
collection. And it seems like every book from Piso is pretty hefty. You could
32:34
injure yourself or other people hauling them around. Didn't they actually they had to put out like two players books for it cuz they
32:41
want they had like not enough for the new classes. They actually had to break it up into two classes. Yes, there are two there's the player
32:47
core and player core 2, I believe. Yeah. So, I mean there's actually the uh same thing
32:52
Daggerhart had to do. The stuff that's in their book out this year was stuff couldn't fit into core book
33:00
without going the page count. Well, it's like I have the 2019 original just Pathfinder 2e book and you could
33:08
kill a man with it. Like it is seriously enormous. Like if you drop this thing on your foot, you'd be like, "Oh god." I
33:15
mean, it is as big as you'd expect a book that contains their players handbook and their dungeon master's
33:20
guide in one book, but it's also bigger than that. Like, I've actually put it next to the 2024
33:29
uh D&D 5e books. Oh, yeah. That's very That's nothing by comparison.
33:34
They're not I mean, all three of them together is not bigger than the Pathfinder 2019 release. So, I'm not
33:39
surprised they broke that stuff up cuz yikes. Uh yeah, it's big. And a lot of their other stuff they put out is is
33:45
bigger than you'd expect. That's why they they I think I do agree with Joe that when they release the uh shrunk
33:52
down digests, as long as you don't have visual problems, the digests are great
33:57
because you can just look up whatever you need and it's in a smaller book. So, okay. And uh another new thing coming
34:04
out is the next RPG from MCDM uh called Crows. Uh Phil, tell tell me what this
34:11
is. I am excited about Crows in a way that I've been excited about the MCDM
34:16
stuff since Draw Steel, I guess. Uh, so I'll I'll use the description from their Patreon. Uh, Draw Steel's big thing was
34:24
that it was a tactical cinematic heroic fantasy RPG. Big uh, strong, you know,
34:30
lots of movement, lots of uh, cool hero moments, things like that. Crows they've described as a chaotic post-paliptic
34:37
post-apocalyptic dungeon survival RPG. Um, sounds more like Thunder the
34:42
Barbarian meets dungeon crawling. Um, it's designed by primarily by James Entraaso, the head uh, designer over at
34:50
MCDM and also I guess uh, moving primarily onto this now. Um, this isn't
34:56
a game about being a hero. This is a game about staring death in the face and getting as much loot as you can. It shares exactly one piece of DNA with
35:03
draw steel which is the power roll. Whereas in draw, draw steel uses 2d10 plus a characteristic
35:10
um to get a score that's um you know good, better, best or critical like never really miss uh which is something
35:17
that they picked up from games like into the odds that I really like. Uh Crows uh
35:22
as a game that's a bit grittier and less heroic changes it to this is their wording uh the five categories that you
35:29
could get on a roll. Doom, bad, h I'll take it. good and critical.
35:35
Um, and a lot of the focus is not on gaining a bunch of powers like in draw steel or 5e or Pathfinder, but in
35:41
specifically the loot you get. Um, things you get out of a dungeon will are
35:47
also how you get your XP. Things you get are out of a dungeon are your powers. If you get a spell book that allows you to
35:52
cast fireball, you can try and cast fireball. you might have bonuses that make you better at it as opposed to
35:58
swinging a sword or vice versa. But any the character options you take enhance what your equipment does and not the
36:04
other way around. So I guess the simple way to put this is this is MCDM attempts to take on dungeon crawling.
36:11
I was going to say it's it's basically the Diablo role playing game before the Diablo role playing game comes out
36:16
and probably be better than the Diablo role playing game, which is fine because we're we're going to get GTA 6 before we get the Diablo
36:21
role playing game. So, we're going to get We're going to get I mean, we're going to possibly have world peace before we have the Diablo roaming
36:28
game. That's a nice thought. It would be nice if it would be nice if that didn't mean we'd never get world
36:34
peace. But, you know, yeah, Crows does bring another interesting concept though that I've
36:39
really only seen in Shadow Dark, which is bringing real time into the game. Uh, as we uh found when we played Shadow
36:46
Dark. When you play Shadow Dark, having a torch, having a light source, like a light spell is very important. Now, they all uniformly last 1 hour of real time.
36:55
Um, and if they go out, then it's bad. Uh, things in uh in Crows, there is a uh
37:03
a system they call usage dice, which uh it's basically just like when you take an action and it takes time, uh you
37:10
might roll a dieice. So, like if uh you take an action that takes a little longer, it might say to roll a d8 uh for
37:16
your torch's usage die. And if you get a one or a two or something like that, then it might uh decrement, make them
37:21
smaller and smaller. Um, except their usage dice, this is something they borrow from another game, I believe, but
37:27
theirs are all d6s. And anytime a dieice comes up one or two, uh, so like you roll a dice pool of d6s, cuz it's really
37:34
satisfying rolling a handful of dice, you have to admit. Um, and anytime you get a one or a two on a die, that comes
37:40
up. So like if your torch has like five d6 usage until it runs out, you roll a one on three of them, those three are
37:45
gone. your torch is now half gone while you spent time doing whatever you were doing in your dungeon turn. Um, and so
37:52
this adds a little pressure even to out of combat things like if you're hunting around the room, maybe every time you
37:57
want to search for secret doors in a room and poke around every corner for treasure and investigate every corpse's
38:02
pockets, maybe you're rolling usage dice rolls on your torch. Um, and so it's adding that kind of tension of how much
38:09
time do we want to spend here using up our resources for potentially no gain versus moving on to where we know there's something else we can do. Um, I
38:16
don't know, just something that a lot of something that I something that I think gives us kind of an OSR feel that you don't get in a lot of modern modern
38:23
games other than again OSR uh clones. So uh yeah, so that's Crows. Uh I I have no
38:31
idea when this is coming out. I don't even think they've announced a potential date yet. Um, yeah, there's no release
38:38
date, but just like, uh, Draw Steel, it sounds like they're going to kind of develop it in the open and with frequent play testing. So, uh, MCDM's Patreon
38:45
would be the place for that. And I mean, I kind of when I heard MCDM was making new game, I figured, oh,
38:51
they're probably going to take the draw steel rules and do something new. Uh, but no, we're we're doing something
38:57
completely one mechanic and change even that. So, yeah, that's that's something I think is
39:03
pretty nice actually to see them do. Yeah, it does bring up something interesting. Um, and I'll turn to uh
39:08
Matt. I know you're a pretty experienced DM at this point. What are some other ways you've seen in role playing games
39:15
to kind of add to kind of add tension to the game without necessarily just being
39:20
like combat? uh like ways to make outof combat actions more tense or more time
39:27
limited or things like that rather than just letting the players feel like they have all the time in the world. Well, one of my favorite games from old
39:34
from the olden days, this this is kind of a pre a precursor to Fenue.
39:40
um the game Nexus the Infinite. And one of the things Nexus did was it had like
39:45
the the world kind of changed depending on how players did things like because
39:51
the the world the infinite city is literally touching all a lot of other dimensions. And it's it's like you could
39:57
go from say Earth as it is where we live right now. You could go into Nexus and
40:03
come out in like a comic book fantasy world or a magical world or you know
40:08
whatever and the places you could go could be affected by what you did. Like
40:15
if you and your friends beca wandered around just trying to murder everybody and take their stuff, Nexus would send
40:21
you to the worst places possible because it didn't want you to keep killing people in in the city. The infinite city
40:28
wanted to have people in it. So if you kept trying to, you know, kill people and take their stuff, it would send you
40:34
to the worst place imaginable that it could it could reach so that you'd have to fight worse things and maybe learn
40:41
some humility or, you know, if you really like killing stuff, you'll just kill those things and maybe you'll stay
40:48
there and the city doesn't have to worry about you. So that was a mechanic I really liked. Um, another one actually I
40:54
think is from the monster of the week game. Um, did you you ever play that one? I have played like two Monster of
41:00
the Week oneshots. So, I know that I I vaguely remember something like what you're talking about, but I don't
41:06
remember it ever coming out. There was there was this like mechanic where it was produced like a like a TV show like
41:14
like it was like Buffy or Supernatural in that there'd be like character shifts
41:20
and like if a character wasn't getting featured or focused enough or if their ideas were getting brushed away, you
41:27
could change they could deliberately be put into the focus like it would be like now scene with this person and it would
41:34
affect the way the story went and it was all that player's stuff. So if they if
41:39
you felt like somebody wasn't getting time to to get up there and and be featured, you could feature them. And it
41:46
was based around the similar concept and like Buffy, there's a Xander episode or there was a Willow episode. Kind of like
41:53
that. Okay. So So like using the spotlight uh that you get in narrative games is almost like a tension mechanic instead.
41:59
It's like let's pull away from what this other person is doing and go focus on somebody else somewhere else for a
42:04
while. Yeah. Uh the what you think about that? Yeah, the one campaign that I did like multiple games of of Monster of the
42:11
Week, I'll be upfront. Usually in most games I'm in as a player, if I'm playing, I'm usually pretty I role play
42:18
pretty intensely. So I suggested to the guy who was running it that he deliberately turn off from my character
42:26
and get on other people's characters like the rules say. And it really helped that game because it kept me from
42:31
overwhelming because not everybody in that game was as experient. And that was a good way to keep the group focused on
42:38
what they were doing and make everyone feel like they were featured and also make it feel like what you did mattered because that's a big deal in in role
42:44
playing games if you feel like your character did something that mattered. Um I think that's where a lot of tension comes from. It's like oh oh we we're the
42:51
ones who have to decide what what we're going to do. Oh, like that kind of thing. So,
42:56
yep. We uh I'll I'll shout out the thing Liz just ran or yeah, Liz just ran for
43:02
us recently, which was a murder mystery in Starfinder. And as a murder mystery, there's not a lot of like there was
43:09
there was a little bit of combat to go around, but not a lot of it because that wasn't really the focus of the session. But like at the same time, there was
43:14
tension because like there was this bad guy who was always seemingly one step ahead of us and like we didn't know what
43:21
kind of time limit we had. We found another NPC whose like picture was in a bunch of surveillance photos with us.
43:26
It's like, oh crap, do we have time to go back and warn them that they might be in danger, that they're being watched? And that was kind of that was kind of
43:33
fun, too. Uh Liz, you got any thoughts on this? Well, you know, when I was planning for that game, uh one of the things I was
43:38
reading about was Starfinder has rules for chases and infiltration missions, um
43:45
which are are very similar. You set up a series of obstacles for players to overcome. And it's like, so, okay, here
43:53
this obstacle has three chase points. So, you need three successes or a critical success to get past this
44:00
obstacle, and you just have a row of things, and if you complete all of the things within a certain amount of time,
44:07
you successfully complete the chase or the infiltration or something like that. So, I I thought that was interesting
44:14
because, you know, like D and D 5D is the game I'm most familiar with and it it's it's kind of you kind of make your
44:22
own things like this. You you can do it, it's very easy to adapt anything you
44:27
want to 5e. Uh but I was interested in seeing this kind of laid out with some rules. And while you could you could do
44:33
this more flexibly, but also it's it's interesting to have some structure and
44:39
have, you know, something that's really like, okay, did they succeed in this chase? Did they fail in this chase? And
44:44
have some specific obstacles in the way. So, I thought that was an interesting way to build out a scene and set a timer
44:52
because you have x number of obstacles and either they get what they want or they don't. And uh by the way, you did
44:59
you guys nailed that chase scene we had. We're going after that drone. So I don't I don't know if that helped build drama
45:06
because you got to that drone really fast, but I it's an interesting way to format
45:11
it. I felt like it was pretty dramatic because it it gave us all a chance to do something
45:17
and it kind of established who we were and I at no point thought I was actually
45:22
going to be able to help in any way. So, the fact that I managed to do something felt pretty good.
45:28
Yeah. And of course, I like any game you're doing, you can throw, you know, a scene that's not combat into initiative
45:34
order or whatever the game's version of initiative order is. And so in so doing
45:41
kind of put a timer on things and structure it so everyone gets a chance to do something because it's very easy
45:47
to have big role playing things where you know the quieter players don't get
45:53
to take a turn because they're waiting to see what happens or because other people have really exciting ideas that
45:58
they're getting into. So I I mean sometimes that really helps to sort of draw back and say give give something
46:05
some structure, give everyone a chance to jump from thing to thing. I'll also uh I'll also shout out Triangle Agency uh for the uh the chaos
46:13
mechanic. Um which pretty much almost kind of makes players uh really think
46:19
about how badly they want to roll dice to do something. U there's only two things there's only two things in that
46:25
game that can make players roll dice. One is using your anomalous powers, um, which can get really weird and freaky,
46:32
and the other one is calling the agency to have them alter reality. U, both of those things require a role of 6d4.
46:39
Um, and anything that doesn't come up a success gets added directly to the DM's pool of chaos. Um, and with and chaos
46:48
can be anything from uh, you know, the anomaly that you're trying to hunt down
46:54
causes some kind of extreme inconvenience. Like there was one where I think our players were trapped briefly
46:59
in a laundromat um because a a noise-based anomaly where I had I had
47:06
accumulated a lot of chaos from some bad rolls essentially wrapped the building in speaker wire um top to bottom so that
47:13
they could not escape. Um but then there's also at the highest levels of
47:19
chaos you can just outright kill an agent um because of the rules. This isn't exactly lethal so much as it is
47:25
inconvenient, but it does add to tension without combat because that is a game
47:30
that very much does not really feature combat as almost doesn't really feature
47:36
it as a mechanic. Um, but it is a prime example of like everything that the
47:41
players do if it requires them to roll dice, which is the primary thing they want to do because players have cool
47:47
powers. They have the ability to call their boss an altered reality. They want to do these things. Um, and so the chaos
47:54
mechanic really gives a way to build tension within a game that almost doesn't feature combat as a mechanic,
48:01
which is like the polar opposite of an OSR game where the primary mention primary method of building tension uh
48:08
for editions and in ages. What was the wandering monster roll? Yeah, you can spend forever looking around this this
48:14
uh this room. Um, I'm going to roll some dice and a monster may happen upon you and then this is going to be depleting
48:19
your resources. So, it's just interesting to see the two alternate flip sides of that mechanic. Uh, yeah.
48:27
You know, while we've been talking about this, I've been wondering if uh Call of Cthulhu kind of does a lot of tension
48:34
building without combat because there's combat rules in Call of Cthulhu, but
48:40
usually if you get into a fight, you are going to lose. You something has gone wrong somewhere. or
48:46
if you're in a fight and callu and there's monsters outside and I have a gun. This is not going to help us at
48:53
all. Nope. But like at the same time, it has a sanity mechanic and if you see something
48:58
horrifying, you're going to lose some sanity and that could be very bad for you and at some point you will go insane
49:07
and that's just that's it. That's it. You're done. You're insane. You're okay.
49:13
Yeah, it's it is not great to, you know, it's weird because it's the same system they used for so many other games and a
49:20
lot of those games have very developed combat in them and technically you could use all those rules, but in the end it it's it's, you
49:28
know, it doesn't really matter. I'm sorry, but I have to reference that song because you are going the more you see
49:34
of this stuff, the more you're going, you know, out of your mind. So, yeah, it is it's fascinating how that works. Like
49:40
even though there's hardly any combat in Call of Cthulhu, it's there's a constant
49:45
tension because you're fighting cosmic horrors and even knowing those cosmic
49:51
horrors could drive your character insane to the point of like complete uselessness. So that's always a game to
49:59
look at in that light. But why don't we move on? Uh, Yan World just announced
50:04
their community voted most anticipated RPGs of 2026.
50:10
And you know, my most anticipated game of 2026, hopefully 2026, is Fall in
50:16
London, which I've already talked about. Getting your copy of Fall in London. Yeah, I'm I'm I'm really just on theium there.
50:23
I'm like, this has got to be the year. This is going to be the year I'm going to have this book in my hands and I'm so
50:30
excited in advance. But uh so yes, uh Phil, you put this on the top list.
50:36
Would you like to go down the list, call out any highlights for you? Yeah, sure. Uh I'll call them all all
50:42
out and talk about ones that we've been interested in. Um at number 10 was Twilight Sword from Two Little Mice in
50:48
Free League. Uh, we talked about this at one point because I know Joe was pretty excited because this is a uh a heavily
50:54
Zelda inspired uh tabletop RPG like to the point of using the Zelda font in their uh play test document.
51:00
Um, this was I think Two Little Mice's second appearance on this list. Previous
51:06
one was Household, which is a game about playing the little folk of European folklore. Well, uh, yeah. So, nice to
51:12
see Twilight Sword pop up here at number 10. Number nine is a 2026 update of Old
51:18
School Essentials from Necrotic Gnome. Uh based on the based on is a very
51:23
interesting way of saying almost a copy of the 1970s and 80s BX D and D rules and or AD and D depending on which
51:29
version of OSC you're playing. Um they also made Dolmanwood. Um Liz, did you
51:35
play? That was a really fun one. I did play a Dolmanwood game, but one of the players dropped out and then the entire game
51:41
fell apart, which is the fate of so many games. So many games. But it was really cool. It was really fun.
51:47
As you do. Uh making a return from last year's list actually. Uh Discworld Adventures and Okamore Pork by Modifius
51:55
uh is back again. So uh I think this is kind of the fall in London thing where they're hoping maybe this year's when it
52:01
comes out. Yeah, you got $3 million. Please give us the game now. Please give us a please give us a game
52:06
now. Yeah. Um, number seven, uh, from ArcDream Publishing is The Black
52:12
Company, based on Glenn Cook's 1980s, uh, series that my stepdad described as, "Oh, this is like the Vietnam War on
52:18
LSD." Um, it's it's a very He's not wrong.
52:24
Yeah, he's not wrong. It's it's very much a it's a for people who've never read the books, it's very much like the
52:30
the actual down in the mud grit of being a a mercenary company in a fantasy world
52:36
and how much that sucks, especially depending on who you're working for. Um, are we are we talking are we talking
52:43
Apocalypse Now style? Uh, yeah, that's kind of in that veic
52:49
but but with magic. Yeah, Apocalypse Now but with magic. Um, Greenon Green Ronin
52:55
was the last ones to put this into a game form in 2004, which was, you know, in the glut of D20 stuff based on 3.5e.
53:02
Yeah. Um, I don't know anything about what this one is based on, but I do know this entirely different publisher and I
53:08
assume their own whole take on it. So, um, kind of looking forward to at least flipping through that, maybe getting a
53:14
PDF of it because I am a big Black Company stand. I really keep hoping that maybe Glenn will find time for one more
53:21
book. But uh number six from the kind of
53:26
hilariously named Evil Baby Entertainment is The Broken Empires. Uh described I've never This is the only
53:33
one on this list I had never heard of before. Described as a simlight D100
53:38
skill-based tabletop RPG in a fantasy world which apparently draws on over 125
53:44
different games. um statless, classless, and levelless uh
53:50
but has detailed and fast combat. Had got half a million on Kickstarter. Um and is available for pre-order now.
53:58
I don't know anything about it, but if all those buzzwords sounded good to you, uh check it out. Yeah.
54:03
Uh but here's one I've definitely heard of. Like Civilization, the the role playing game a little bit. Yeah. I It does kind of have like a Rain
54:11
uh or like a 4X uh vibe to it there, doesn't it? Yeah. So that might be something like that. Uh number five on
54:18
the other hand, Atlas Games is putting out the definitive edition of Arts Magicka, which has been around since
54:23
1987. Uh is a man. Yeah. Such a good such a very in if you
54:30
want a game where you're like, I want to spellcast and I want that to be my primary focus and I want that to be
54:36
really indepth with very cool rules for that. That's Ars Magica. It's set in a mythical Europe. Uh you don't always
54:43
play your wizard. Sometimes you play their companions. Uh so it's got uh it
54:48
was the first game I'm aware that had that troop style of play where you you have more than one character and you
54:53
kind of pick whichever one is more appropriate for whatever session you're doing. Technically Dark Spun had this.
54:58
That's true. But I think this might was more around the same time. I think that the
55:05
difference here is that this is where your character doesn't have to die for you to play another character. Yeah. or
55:11
uh Dark Zone was actually four years later. So um Wow. Yep. So there you go.
55:17
Yep. So uh but this is also famous for creating a verb noun magic system in
55:22
Latin where you decide what your spell does by deciding the verb you want to do and the magic you and what noun you want
55:28
to affect. So it's like I want to uh I want to I want to create a
55:33
fireball. Well, that's uh you skill in creo and you're skill in whatever the word for fire is. and then how much
55:40
magic you want to pump into that. It's not just it's not just I cast fireball. It's it's magic for magic
55:45
nerds. Yeah, it is is actually a very over the years ours magica has gotten ever more I
55:52
don't want to say sophisticated but I can't think of a different word for what it does where it it takes a simple basis
55:59
and it it uses it to chain together concepts. Um like there was one that was
56:06
like uh franjit tempos uh which means break time. Yep.
56:12
And that that was one I saw get used in in a really terrifying way in a game. So
56:18
yeah, it it was it's its own thing. Obviously you can see where other stuff
56:23
did later drew from, but this is very much its own its own concept and idea. Yeah, there has no there's not really a
56:30
lot there's not really anything I can think of that is like ours magicka. So, very cool to see it still getting new
56:36
editions. Uh, but moving on to number four is Warhammer Fantasy Roleplay fifth
56:41
edition. It's back. Uh, yeah. So, it's uh last one was in 2018 for the last
56:49
time it was on the most anticipated list was 2018 for the fourth edition. This is now the 40th anniversary of Warhammer 40
56:56
of Warhammer Fantasy Roleplay. Um, I don't know. I I don't know what all to say about it. Apparently, they are
57:02
making it backwards compatible, but refining the rules and we reworking combat flow. Um, it's what it's a game
57:08
that I think I've only ever seen one other game to do this where basically advancing is taking on uh new careers.
57:14
It's like, well, learned everything I can as a X. I'm going to become a Y now and train to do that. So, the other one
57:21
I think that does that is Y-hander. Going on to number three, the Misttor RPG. uh first appearance on this list or
57:29
second if you count it as part of the cosmir RPG last year uh last year. Then this is the same publisher. This is
57:34
Brotherwise Games last year who broke every record on Kickstarter for tabletop RPGs by getting a $14 million
57:41
Kickstarter for the Cosmir RPG. Now they're following it up with Misttor. Um, no Kickstarter required this time
57:47
though, cuz this was a stretch goal in the original campaign, but you're going to get three hardcover books uh focused
57:54
solely on Misborn and an adventure called Misborn Legacy. Um, I uh am going
57:59
to lose a little nerd crit here, but I have not read any Sanderson at all. Are you excited by this?
58:05
We admitted last time that none of us had read it. Yeah, I just Yeah, there's there's so much stuff to read.
58:12
That's the problem. So many things to read. It's just there's a lot of stuff out.
58:18
Yeah, there's a lot of there's a lot of books and and reading reading Sanderson is a
58:23
commitment. These are big long series. So like if you start, you have to be ready to keep going.
58:29
Yep. Yeah. I will have to say I know you're going to when you move on to number two, I have more stuff to say about number
58:34
two. I thought you might have some more to say about number two, which is Free League Publishing's Invincible superhero
58:39
role playing game based on the comic book series and animated show by Robert Kirkman. Uh Matt, talk about invincible.
58:47
Go. Well, first off, I mean, an invincible role playing game is is it's your juxtaposition of fourcolor straightup
58:54
superheroes and gore and dismemberment and death. Uh the two things you don't
59:00
think work together. Sometimes they do, sometimes they don't. Uh, I honestly
59:06
feel like if the animated series had never happened, uh, Invincible is
59:11
doesn't work as a story, but the animated series has gone out of its way to make stuff that didn't work work. And
59:18
I think that that's one reason why this could be a very interesting game. Plus, it's using uh, Free League has a lot of
59:25
different little weird systems. They're using the year zero system. When I saw this, the first thing I thought was, I
59:32
don't necessarily care about ma playing in the world of Invincible. I'd like to
59:37
just use these superhero year zero rules to make my own superhero setting and not
59:43
even use any of their characters. Not because they're bad, but because Year Zero is not a system I thought of for
59:51
superheroes. And the idea of it is I went and looked at their actual page,
59:56
the Kickstarter that has a preview up and I'm looking at the rules going, "My god, this could actually this this is to
1:00:02
me it would be like if you used I don't know because the the most obvious
1:00:08
example did actually work because the world the rule system for Kthulu was
1:00:13
previously used in the superhero game named Superworld. So, I feel kind of
1:00:18
like, wow, they're using Year Zero for this and it shouldn't work. But then I
1:00:24
looked at it and I'm like, it does work. So, I like Invincible as a I like the NA series. I collected the comics when they
1:00:30
came out. Um, there's a lot to like about it. A lot in terms of like if you're a comic book fan, there's a lot
1:00:36
to like about it. It is, however, disconcertingly goriat like people get
1:00:42
exploded. So, I'm I'm assuming there probably will not be as much of that in the role playing game as you would expect out of the
1:00:48
comics, but look at the art for the I've seen the I've seen the logo. The the logo is kind of a thing, but
1:00:54
it's just it's also the the preview they have has a lot of pages where they've got blood splattered everywhere. I don't
1:01:00
know how this going to work in terms of that, but the rules fascinate um the idea of
1:01:05
this fascinates me. It's like if you told me there was going to be a Warhammer game set in a superhero comic,
1:01:11
I'd be like, "What? We're using the fantasy Warhammer Fantasy Roleplay presents Superman." Like, how? What are
1:01:18
you doing? I don't you know that that grim gritty Superman game we're all looking for. It's interesting because Year Zero all
1:01:25
I've used in a lot of different games and I know that in some games I've kind
1:01:30
of criticized it, especially for things like Forbidden Lands. Um, your zero engine can have a really bad death
1:01:35
spiral mechanic where like doing badly costs two stats and then you can't help but do badly again and so you're just
1:01:42
kind of hosed. That's why I was like confused about this. It doesn't it doesn't feel like they're going with the same level of
1:01:49
punitive there. Maybe more like action maybe more like a uh probably more like a Twilight 2000
1:01:54
approach then where it's not as deadly overall. Uh we'll move on then to number one on
1:02:00
the list. Uh much like last year, I think there was a little bit of stacking of the votes this year by people sending their fans to uh uh World. Last year it
1:02:08
was Legend in the Mist winning by a landslide. Um this year uh with more than three time the second place games
1:02:15
votes is Deathbringer uh by Roll for Combat/Dungecraft, but probably known
1:02:21
more from people in the YouTube creator space as coming from Professor DM aka or Dan DeFazio.
1:02:27
Um, it I admit I'm a little unclear on what this is. It looks like a Rules
1:02:33
Light Grim Dark OSR style game. Um, I mean it's called Deathbringer. It's got black and white art on the cover of a
1:02:40
spiked dude with an axe standing on a mountain of skulls, but then it also says it's compatible with 5e and any OSR
1:02:47
retro clone. Um, so I'm not sure. I'm not sure how it's how you do you do
1:02:54
that, but yeah, I I would love to. Yeah, I I'm very interested to see how it does what
1:02:59
it does. Um, and it talks about having a unique dice mechanic that replaces uh
1:03:05
traditional features, feats, and skills. So, uh, this is one where I'd heard of it, uh, un unlike, uh, Broken Empires,
1:03:12
but I don't know a whole lot about how it works. Um, it wasn't my most anticipated game of the year by far, but
1:03:18
I guess it'll be one to keep my eye on. So, uh, is there anything you guys know
1:03:23
is coming out in 2026 besides Fall in London? That was on your personal anticipated
1:03:30
list for the year. It is. It is. Um, you don't have anything I'm looking forward to in
1:03:36
particular. I'm I'm going to see what comes. I'm going to see what comes and get excited about it as it hits me.
1:03:41
Except for Fall in London. I already know that one. I already know that one. Fair enough. I'm excited for Twilight. I
1:03:49
actually do want to see Twilight Sword come out. Um, it's I I liked the newer
1:03:55
Zelda games, but I don't own a Switch, so my experience of them is watching my wife play them when she plugs it into
1:04:02
the dock and plays on the TV. And I I find them incredibly entertaining to watch. Um, I feel like I might have a
1:04:10
stroke if I tried to play it because gear breaks and I don't like that. But I
1:04:15
am interested to see because this feels like it's basically taking pieces from Zelda, from Final Fantasy, and you know,
1:04:22
other games like Chrono Trigger and so forth, and trying trying to make them work as a tabletop game, and I'm really
1:04:29
interested to see it. Plus, it's by the guys who did Outgun. Oh, yeah, that's true. So, outun we tal you were talking earlier
1:04:36
about games that have like ways to increase the tension without combat. And
1:04:41
I remember when we played outgunned and we were on a boat frozen in ice slowly
1:04:47
tried to flip around and fall out of the ice. So, there's a because it was because it was basically
1:04:53
in a volcano. You've got a real ticking time clock there. So, in a way, I feel like they have a really good grasp of
1:05:00
how to put tension in without it being combat based. And I feel like I I feel
1:05:05
like Twilight Sword could benefit from that. Especially since Twilight Sword is basically it has an end point. Like, no
1:05:11
matter what you do, the end of this game is when you go to confront the the big bad for the final time.
1:05:16
That's true. I remember calling that out the first time we saw it on the uh talked about it on the show. Yeah. Because I think I think more RPGs need
1:05:22
that. Yeah. I absolutely like that it's got that built-in end point. Um, I was also
1:05:28
interested in both Warhammer Fantasy Roleplay and Arts Magica. Um, but for me right now, honestly, Thundercats is the
1:05:35
one I'm the most looking forward to, which is it's supposedly out now because their their crowdfunding is done. I have
1:05:42
not seen a copy of it yet, but it is the one that I was the most looking forward to. It is. I honestly I've I remember
1:05:50
Deathbringer as um Professor DM's like house rules for for 5e.
1:05:58
Yeah. And then I think I remember it being I remember it being like house rules for Shadow Dark at one point too. Like it took Shadow Dark up to 20th
1:06:04
level whereas Shadow Dark kind of stops at fifth. So it kind of took from being like like grim and low power to kind of
1:06:10
like a almost like a Gonzo fantasy at some point. Yeah. I just I mean I don't have nothing
1:06:15
against it, but I'd need to see more of it to see how I feel about it as its own
1:06:22
and how how I like I said earlier, I need to see how they make it compatible with both 5e and OSR. I feel like you
1:06:30
make it compatible by basically having different versions of it. Yeah, that that'll be definitely
1:06:35
interesting to see. Um I'll say I'm I'm going to jump in. Mine uh mine the things I'm looking forward to are
1:06:40
actually all supplements to other games at this point. Um I think this year we
1:06:46
should see some more from Shadow Dark's uh expansion, the Western Reaches setting. Um the things from their uh
1:06:54
Cursed Scroll Zenes uh which tend to offer like a dungeon and some setting
1:06:59
and some additional classes and things like that for uh characters. Um, the three original Cursed Scrolls and the
1:07:06
three new ones are also being combined into two harderback books. Kind of a uh a book for the GM and then a setting
1:07:12
book. Uh, creating sort of an official setting for Shadow Dark. Um, I've gotten
1:07:17
some of this because I've um they've been putting out some of the uh Cursed Scrolls especially as they've uh as
1:07:24
they've been completed with the Kickstarter. So, that's been kind of fun. Um, and then, uh, the, uh, the
1:07:31
Beast Yuri for Fabula Ultima, my current favorite, uh, tabletop game, is coming out very soon. Um, I think they actually
1:07:39
are locking the backer kit next week. We've already got a PDF preview of the best. So hopefully that will be out
1:07:45
sometime this year. And, uh, Liz brought this up, Liz, I'm watching the I'm
1:07:50
watching this on eBay to try and find this uh, James previous game, Exodus.
1:07:56
Yes, I have a watch on eBay to try and find a copy of Exodus to go up. Um, hey,
1:08:01
maybe this year Exodus will come out in a format people can actually buy. I won't hold my breath just like the Diablo RPG. But
1:08:07
yeah, I will say that since you brought that up, I have to jump in here with the fact that Odyssey of the Dragon Lords is
1:08:13
getting a remastered edition and the play tests are available to download from their site right now. So, if you
1:08:19
want to look at it and you want to see what it's like, there's play test for the new stuff. Reavers of Oath and Ruin,
1:08:26
which is one of their the expanded things they're adding, is available right now. You So, there's also the
1:08:32
green the the Great Labor play test also up there. I I loved this thing when it
1:08:38
came out, and I'm really glad to see it getting a remaster. But my god, what's the deal with Exodus? Seriously, why
1:08:45
can't I just buy this? Yeah, Liz, it sounds like you're starting to say something. Uh yeah. Uh they released Exodus which
1:08:54
is a just kind of a supplement for the video game and this was kind of some fun tabletop side thing l with lore for the
1:09:01
game and but they released it as a hardback book
1:09:07
which sold out quickly and there's no PDF and there's not been a reprint and
1:09:14
it just it exists in some mythological space where perhaps one day we will be
1:09:20
able to purchase it for money. And until then,
1:09:26
I'll also call out another one. I can't believe I forgot this one. Legend of the Mist comes out this year, uh, officially
1:09:31
in in physical form. I've already I already have my hand on the my hands on the complete PDF for that, and they're
1:09:36
starting to put out they've got the first big chunk of their setting book out in PDF form, too.
1:09:41
Um, I'm still very excited for that. Um, we might have to play that again soon.
1:09:47
So, that was a really fun one. There are so many games. There are so many games. There's always a game to play.
1:09:53
Yeah. But uh maybe you want something for a game you already have. Maybe you play D and D. Maybe you want some new classes to play with.
1:09:59
Oh, you you think people here play D and D. I've heard there's a D and D fan or two
1:10:05
in the audience. Uh this is an interesting one because D and D put out a new unearthed arcana
1:10:11
that tests mystic subclasses, which it's like first, what's a mystic? A mystic is
1:10:19
where everyone can do magic. It's just did you want to do magic? You can do magic now. So there's uh the warrior of
1:10:25
the mystic arts monk, which uh you're a monk, you can cast sorcerer spells now.
1:10:31
That's that's kind of the thing, which that is cool. You can take a monk in that angle where you're a master of the
1:10:37
mystical arts. You get a mystic fighting style where when you take an attack
1:10:43
action, you can replace one of the attacks with a casting time of one of your sorcerer spells. I So, you're a
1:10:51
monk, you're punching things. Also, you can cast spells. I think that is a
1:10:56
really cool one. Yeah, I think the coolest part about this one is you can convert spell slots to uh focus, the the resource formerly
1:11:04
known as key. Monk's monk's biggest problem for a while has been very bad key economy. But uh now you can just
1:11:11
convert spells into focus and vice versa. So that's cool. But but when they have focus that's that
1:11:18
is dangerous dangerous for anyone they do not like. Then there is the oath of
1:11:23
the spellguard paladin which is about protecting others from magic. Protecting
1:11:29
others from dangerous magic or you know magic you think is dangerous. It just
1:11:34
Hello, Dragon Age Templars. Yes, that was the first thing I thought about is that this is a Dragon Age
1:11:40
Templar. So, if you want to bring something like that into your game, Oath of the Spell Guard is where it is at.
1:11:46
And they get, you know, some additional spells, but they also get something called Guardian Bond where you can use
1:11:53
channel divinity to form a bond with a willing creature that lasts an hour. And
1:12:01
if the bonded creature is within your reach and is hit by an attack roll, you can take a reaction to add your
1:12:06
charisma. Okay, this sounds way too complicated now that I'm actually reading all of the rules. It just means you hang out by your mage and
1:12:12
you get to shield them. Yeah. Uh so yeah, it's just it's mainly about
1:12:19
uh magical defense and you know, dealing with those mages you don't like. Uh then
1:12:26
there is the magic stealer rogue which is this name is not working for me. This
1:12:32
name is not this is a weird name. It should be literally called the spell feed. Yeah something there has to be sense.
1:12:39
Yeah and I I feel like this class this particular subclass is interesting and I
1:12:45
feel like it needs a little bit more another pass. But I do like the idea of literally looting magic from your
1:12:52
enemies via and using that to then increase your attacks. Yeah. The first thing I noticed though
1:12:58
was that their level So right off the bat at level three, they get a pretty cool power. Whenever their creature they can see within 30 ft, cast a leveled
1:13:04
spell that can take a reaction to absorb magical energy. Um they roll a number of d6es equal to the spell's level and next
1:13:10
time they sneak attack, they do that much extra force damage. Doesn't say it has to be an enemy. So, if you've got an
1:13:17
ally who's like a wizard or something and they cast a second level spell, you can be like, "Oh, I'll empower my spell
1:13:23
or or my next sneak attack based on their spell." So, it's nice to see that they're not completely dead even when
1:13:29
they're not against spellcasters as long as they're allied with one. It doesn't say it does anything to the
1:13:34
spellcaster spell. Yeah. Yeah. It doesn't actually do anything to it. So, so you're c you can have your you can
1:13:40
have your magic friend just casting spells like a maniac and you're just going, "Thank you. Reving up." Yep. V
1:13:46
room. I think I think this is cool, but yeah, the name is very much I hope not final.
1:13:53
Yeah. And but another thing I like about this is that it's going to scale up as you level. There's no scaling in here,
1:13:59
but as you level up, your companions are going to be casting higher level spells. Your enemies are going to be casting
1:14:05
higher level spells. So, you're going to keep gaining from this. You know, this is a great thing at level three. It's
1:14:12
going to be a great thing at level 20, too. for the the one C campaign in 100 that
1:14:17
gets to level 20 when you play that level 21 shot as a magic stealer rogue.
1:14:23
Making plans already except if I were making plans I would be making plans to play the next one on the list which this
1:14:31
is just this is just the coolest subclass in the whole game. I'm sorry other subasses get out. This is the best
1:14:38
one bar none. This is the best subclass. This is vestage patron for warlock.
1:14:45
And okay, I'm going to admit this may not be the most powerful subclass in the game, but it is the coolest because your
1:14:53
patron is a dead god. And you have Do you remember the dagger heart game we
1:14:58
first played that Phil ran? Yeah. And that's exactly what you did. That's exactly what you did.
1:15:04
I was going to say, didn't you you carried around the remnant of your god in your chest cavity, as I recall? Yeah, absolutely. It was like I had the
1:15:10
last relic of my god inside me and that's what Yeah. So this is fascinating. This is one of the best things about
1:15:16
warlocks is that warlocks come into the game with a great story hook. It doesn't matter what kind of warlock you're
1:15:22
playing. You come in with a bond with your patron and that sets up so many
1:15:28
story opportunities. And this is the coolest. You are a worshipper or uh
1:15:34
something. you have some relationship with this dead or dying god and you have the last remnants of their power to
1:15:41
throw against your enemies. In this case, your your power is having a pet.
1:15:47
Your power is having a pet that manifests like the final p just the last bit of power. So, you know, maybe it's a
1:15:53
floating skull that's just this is this is a holy relic of your dead god and it's just hanging out with you.
1:16:00
So, there's some interesting things about this that I like besides that one. This might be the only warlock where
1:16:05
your patron is literally in the game at all times. Um, you know, a lot of games your warlock patron if your if your DM
1:16:11
doesn't work to actually make them come into the game and harass you uh to give you power for their whims.
1:16:17
Um, the vestige patron is literally there at all times cuz from level three, they're your companion. Um, yeah, but
1:16:24
then you also get some cleric spells which is nice. Uh, you get to pick a domain, life, light, trickery, or war.
1:16:31
Um, your companion has a bonus power which is kind of nice. Um, your companion has an aura later on. So now
1:16:38
they're your they're your own pocket paladin too. So it's very much a pet class warlock but it's it's someone it
1:16:45
it's a very cool way of doing warlock as a pet class. I just it's this is such a great theme.
1:16:51
I I enjoy warlocks because they just they have a powerful story hook right from the go. What's really weird about
1:16:58
this though, I find really interesting and something I would focus on in in a new iteration
1:17:03
of it, you're supposed to be helping this entity regain its status, like
1:17:08
become a god again, not be dying. It reminds me of Balders's Gate 2 for two reasons. First off,
1:17:16
because in Balders's Gate 2, the ball spawner all created to help recreate
1:17:21
Ball, who is a dead god. He died uh during the time of troubles and now
1:17:27
they're trying to bring but also in Boulders Gate 2, you go to a temple of a long deadad sun god named Amanat and
1:17:34
because of your actions in Boulders Gate 2 canonically in the in in Wizards universe that god was revealed to still
1:17:42
be alive as uh a newer god le
1:17:48
there there's a they were they created a relationship between the two that then became canon and And I thought that's
1:17:54
fascinating because you could do a lot with that as a DM. This weird old god
1:18:00
that wants to come back and is got like this friend who's like, "Yeah, all right, buddy. You and me, we're going to
1:18:05
go." It's like Pokemon. If the Pokemon became God, you know? I I I just find it
1:18:11
fascinating. It's like if Pikachu gets strong enough, people will start worshiping him again. I really find like
1:18:17
there's this it doesn't feel as cool mechanically like looking at the stuff but I feel like there's room for this to
1:18:23
get really I would like it if in addition to the companion sometimes you embodied aspects of the god more
1:18:28
effectively like if you you know say you're serving a god of you know the dead or something you could talk to the
1:18:34
dead and stuff like I I just feel like it's as as it is now it's a little weird
1:18:40
it is very much like a a pet class in a way that I I feel like warlock should
1:18:46
more about the relationship, the pact, but it's not bad. I I do think it is really cool concept.
1:18:52
You can you can do a you can do a lot with a cool concept. Yep. Uh speaking of doing a lot with a
1:18:57
cool concept, can I can I run our last our last bit of news for the day? Uh yeah, absolutely.
1:19:03
And since Matt mentioned Balders's Gate, also a good segue. Uh HBO is making a
1:19:08
BaldersGate TV show. That's it. That's the news. Yeah, I saw it.
1:19:13
Yeah. Uh Craig Mazen is heading it uh who was with uh the TV adaptation of The
1:19:20
Last of Us and Chris Perkins is acting as a consultant for the show even though he's not working at Watsi anymore. Uh
1:19:26
Larry is not involved in any way, although Craig did ask if he could come over and speak to them. Uh and
1:19:32
apparently Sven came away with the impression that Craig actually is a big fan of Balders's Gate 3, which is what
1:19:37
you wanted your showrunner. Um, but unlike Last of Us, which was a retelling
1:19:42
of the show, this is a sequel to a tremendously open-ended playerdriven
1:19:48
video game, which means that now I know they've made a few light mentions in the
1:19:53
recent Forgotten Realms books of certain things that uh I guess could be taken as quote canon. Um, they're going to have
1:19:59
to nail down a canon ending to Balders's Gate 3 for this show, which is gonna Yeah, which is going to be interesting.
1:20:06
Well, I mean, we know like one of the things I think they might do is the way that Fallout, the TV show, handles it.
1:20:12
Mhm. Where some things are canon and other things are glossed really hard. Yeah. I have a feeling they won't say
1:20:19
anything specific that they don't need to. Like they know that the the the setting
1:20:24
if it's a sequel to Ballgate 3, you know that a certain giant tentacle monster can't just blow up the city.
1:20:30
Yep. That can't happen. But within the realm of do we find out if Gail became a god?
1:20:38
You can probably not mention it. So yeah, I I feel like that's where they're going to go. But I do think you're right
1:20:43
that this is this is an another level of challenge to an adaptation.
1:20:48
Yep. So uh it'll be interesting to see. Again, this is coming out on HBO uh some
1:20:53
point in the future. I don't think we even have a set date for this. Uh no,
1:20:58
it's just currently in in development still. Yeah, this seems like extremely
1:21:04
extremely early days and uh that could be anytime. Anytime. This is definitely
1:21:10
not something to look forward to this year. This is far in the future would be
1:21:15
my guess. I mean, we don't even have I bet they don't. They just have the starts of a story and that's probably
1:21:23
it. I I bet you they're sitting around a table with a board trying to figure out this, you know, okay, what do we have to
1:21:30
tell people happened versus what can we just not mention? Yeah, just
1:21:36
you know, this is a Balders's Gate show. I mean, a Balders's Gate is a big place
1:21:42
with a lot of potential stories and story hooks. So, it could be a sequel as
1:21:48
in it happens after Balders's Gate 3, but it doesn't necessarily have to I mean, it doesn't have to continue the
1:21:54
story because to continue the story, you have to know how the story ends. And that's a big challenge with a lot of
1:21:59
video games that have any kind of choice mechanic. How do you adapt them? And I mean, I I feel pretty good that we've
1:22:06
got talent from The Last of Us on that on this because even though that was a pretty straight
1:22:12
retelling, it nailed the tone. I mean, this was put out by someone who really
1:22:18
understood the game and was really passionate about converting it to the big screen. So, I I I'm going to keep my
1:22:26
fingers crossed that this is going to be great. Also, that it actually happens because Yeah. Well, there's another interesting
1:22:32
note. Uh we've this this article kind of came up earlier in our in Blizzard Watch Discord uh early this week and people
1:22:38
were talking about well if they're not going to cast the voice actors then it's not going to be worth watching and Mazin evidently has actually reached out to
1:22:44
the voice to the voice cast uh with ideas for them to participate in the TV adaptation and all I can say is I want
1:22:50
to see a 7 foot tall CGI version of Samantha Beard as Carlac. Please make that happen.
1:22:57
Please give that to me. I mean, I can't say I wouldn't like to see Carlac in a in any way, shape, or form. I am a lot
1:23:04
of us. A lot of people are going to go completely insane if we don't get a certain vampire.
1:23:10
Yeah. Oh, I don't He even made it into the He even made it into the post Balders's Gates books. There's no way they don't have uh that that particular
1:23:18
vampire in some way. But and of course, Shadow Heart. everybody. So, yeah, there's there's the problem
1:23:24
here is that, you know, worrying too much about those characters would limit your story.
1:23:30
Yeah. I'm I'm hoping they'll just kind of have them as maybe like guest stars to show up and not try to narrator should be like an actual
1:23:37
Oh my god. Yeah. Bring her back to narrate the show would be perfect. Yes, exactly. I'm going to just also take a second to say um there have been
1:23:45
some decent D and D like adaptations recently. Like Honor Among Thieves, for all the people didn't seem to like it,
1:23:51
was actually in my opinion really good. I really enjoyed that movie. So I hope
1:23:57
that the tongue and cheek aspects of of Boulders 3 preserve in the adaptation.
1:24:03
Like there's there was a certain amount of wink wink and nudge nudge. We understand what we're saying to that game that I hope they
1:24:09
Yeah, I think we'll probably get that. But uh with that, we probably need to wrap up for the for today. And so I'm
1:24:16
going to toss the ball back to Liz here. Uh well, thank you so much for listening. Uh if you want to support
1:24:21
Tavernwatch, you can go to patreon.combizzardwatch
1:24:28
where you can get all of our shows, all of our Tavern Watch shows ads free and
1:24:33
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1:24:39
thank you all for listening. And that'll be Tavern Watch. We'll see you next week.
1:24:44
Bye guys. Bye.
#Roleplaying Games
#Table Games

