Tavern Watch Plays D&D, Oops! All Artificers edition, episode 2: One sticky situation after another
Jan 19, 2026
There's an old chestnut about how if you confront an average D&D party with a door, they'll try anything except going through it. Luckily, our merry band of Artificers who trekked into the Mournlands aren't just any old adventurers: they're extremely intelligent ones. This doesn't prevent them from being rude to talking doors and getting in fights with weird, goopy creatures (portrayed by DM Matt Rossi) that don't have any business on land, all in the name of getting their hands on something called an Annihilation Gauntlet.
I'm sure that's nothing to worry about.
The players juggling one collective braincell like an army of orange cats on this adventure are:
Joe Perez as Luther Benedict Greensmith, Esq., a Shifter Armorer Artificer
Anne Stickney as Coriell Kahz, a Changeling perfectly normal Halfling Artillerest Artificer
Liz Harper as Lionelle, a Kalashtar Cartographer Artificer
Nick Marino as Royial, a High Elf Alchemist Artificer
Join our band of merry crafters as they finally start to dig into the heart of this little adventure into one of the worst corners of Eberron, and find things they probably weren't expecting lurking in the heart of the Mournlands.
This is the second of a D&D 2024 game played with an all-Artificer party; if you missed episode 1, you can check it out here. If you enjoy our game, you can grab Eberron: Forge of the Artificer for yourself for your D&D book collection today, adding the species of Eberron and 2024-compatible Artificers -- including the all-new Cartographer Artificer -- to your array of character options. Artificers are always a rollicking good time and can really fill any gap in a party, plus Eberron is just frankly one of the coolest worlds ever developed for any edition of D&D, so I definitely recommend checking it out.
Music from this episode is "Crossing the Chasm" by Kevin MacLeod. Licensed under Creative Commons: By Attribution 4.0 License.
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0:04
[Music]
0:12
Heat. Heat.
0:31
Uh, welcome to Tavern Watch plays for our second exciting installment of All Artificers All the Time. Uh, a game
0:38
where everybody here is playing an artificer. And except me, I'm DMing the game because I I don't know. I guess
0:44
when people come up with weird concepts to DM, I'm like, "Okay, I'll throw it myself on this grenade. I am interested. Let's see what happens." Uh, as we did
0:52
before, we will now cut straight to everybody standing in a giant room with two
1:00
concentric I mean, they're not concentric, it's they're rectangular waterways
1:06
uh, around a bunch of structures that look like bridges. And in the absence of
1:11
the dragon turtle, who just landed and threatened but then left after they successfully released the magical
1:18
bindings that held it in place, the four of them are now standing in front of a
1:23
door that the dragon turtles yelled, "h something about ultimate power on his way out the door." We will cut first to
1:30
our friend Luther. And this time there's like a scroll that unfolds with Luther's
1:36
head on one side and his name and class. It actually says uh artificer armorer
1:42
level four. Uh but he has a secret so it doesn't tell that because it doesn't want to spoil secrets. Um what are you
1:50
doing Luther? He said the door was not uh not to be
1:56
opened. He said there's something he wasn't supposed to go in there cuz there's
2:02
something like world super dangerous and powerful and potentially world ending or something in there. Basically, something
2:08
interesting is in there. I look at everyone. We want that, right? This is this feels like something. Yeah, we have to open it now.
2:14
As each person is chiming in, another scroll unfurs with their name and their class and question mark if there's
2:22
something about them you shouldn't know. Uh, so right now you've got Corel and Royale um who are both got their scrolls
2:28
unfurled under them telling people who they are. Uh, and now the only person who hasn't spoken or acted is Lionel.
2:35
And the scroll is looking at you very, very impatiently going, "Come on, come on. I want to unfurl already."
2:40
I Well, I'm I'm Lionel. Um, I I would like to examine the door on
2:47
the far side or do we have to cross over the water to get to the door? I am assuming that in the time that
2:53
after you release the Dragon Turtle, you could all walk around on outer platform to get to that doorway.
2:58
Yeah. I I don't feel like you need to like hop across the water. I'm not touching the water. Oh, you know, being splashed by that
3:04
water felt really refreshing. I don't do H, you know, while we're on our way over
3:11
here, I would like to like try and get a sample of this water in a vial. Is that
3:18
something I could do? Royale has an extra flask.
3:24
An artificer always has an extra flask handy. That's just part of the job.
3:30
Do you have any kind of hand covering? I Well, I was wearing gloves, but
3:36
Liz did say that that she was wearing gloves earlier. Yeah, we're in the mourn lands. I have
3:41
every inch of skin I can have covered covered. All right, hold on a sec.
3:47
Yeah, you don't trip you don't trip and fall in or anything. So, okay, that's good. You scoop the water up into the flask.
3:53
Uh you shake it off to make sure you know there's none remaining. It doesn't eat through your glove or anything. Uh
4:00
glove does feel extremely stiff for a second as if it would take a lot more force
4:06
than normal to make this move, but then it felt nor it feels normal after about
4:11
six seconds. Do you think it's useful to have Lel? Uh well I I would definitely like to
4:18
examine it later. I do hate to, you know, experiment on things like this live. Uh,
4:25
but do we want more than one bottle? Uh, well, that's that's up to you. I I
4:31
felt I felt very powerful when I when this splashed me. I don't know what
4:38
kind of effects it really has. I assume I can't feel the effect of having, you
4:44
know, 300 extra hit points. It's just like, wow. You felt like, you know,
4:49
yeah, I could I'm going to kick that dragon in the nuts if it comes back. Wait, does it have nuts? Oh, no, it
4:54
doesn't. Okay, but yeah. So, now uh Lionel has
5:00
successfully grabbed themselves a flask full of potentially powerful water. We don't know.
5:06
Um, yeah, I'll let you hang on to it. I was going to say I can make another bottle real quick if we want another bottle,
5:12
but Okay. So, while that's being discussed, uh,
5:19
Royale and Luther, what are you guys up to? I'm going to go with, uh, Royale
5:24
first because Luther tends to be in the front. I Royale is just going to follow Luther
5:30
and I think they both want to go open the door. Okay, Luther.
5:36
I'm just going up to the door and investigating. All right, go ahead.
5:48
I got a seven. Okay. A seven. And Royale got an eight.
5:55
Uh, so you guys, it's a door. One brain cell together.
6:02
You want me to check and see if there's anything trapped in that thing? You're pretty sure there's nothing trapped in this door. I mean, you you
6:07
checked. Oh, okay. That's what they think. But they don't
6:13
have to tell you that. They could, you know, make up their own minds on what they say. I think the narrator was willing to
6:18
coral that. If it's not trapped and we've checked it, I'm just gonna open the door.
6:23
Okay. A big face appears on the door. What are you grabbing?
6:30
Door handle. That's very rude. You didn't even introduce
6:36
yourself. I was not aware that I needed to introduce myself to Dor. Apologies.
6:45
That's better. I am Luther. Now, um, password, please.
6:51
Uh, open says I me. Well, of course you say it. What? How?
7:00
Also, why are you talking like an Italian plumber? Do you know what an Italian plumbers are? I don't think you do. I have no idea what you're talking
7:06
about. I require a specific magical code phrase, a very rare and difficult
7:16
magical barrier to prevent anyone from coming in and seizing the annihilation
7:21
gauntlet.
7:26
This sounds hail lady plot. I have no idea who that is.
7:33
Neither do I. At any rate, that is not the passcode.
7:42
Who who who has the passcode? Cuz I think I lost it.
7:48
Well, I mean, you you should all have it. You're in the lab.
7:55
Royale is just going to lean over to Corel. Can you say open sesame and draconic?
8:03
Sure. I say open sesame and draconic. What on earth was that supposed to mean? I don't speak that.
8:10
What do you say? I speak good stout corvarian. Narrator common. Um,
8:19
like any good magical door should. In my day, we didn't go around grabbing people
8:25
without saying hello and not knowing the password. I demand you go to the barracks and report yourself for
8:31
refresher on the password and also on your manners. Oh, yeah. No, we can go ahead and do
8:37
that. Remind me which way it is to the barracks again. You leave here.
8:44
Huh? And then I'm a door. I only know what a door can possibly
8:49
perceive. I don't know what's out. Okay. Yes. You go out of this room and
8:54
somewhere out there is the barracks. Maybe ask the other door. It might know. Although I don't think so.
9:01
Which other door?
9:06
Is there more than one of you? Yes. The other door. It's right there. You came in through it.
9:12
To be fair, the other door did not talk to us. It didn't talk to us.
9:17
What? It didn't talk to us. Glattis, is there something wrong with
9:22
you? As he calls out to Glattis, like the
9:29
door swings shut and horrible, depraved looking white sockets irregular
9:38
spaced and this huge cavernous maul full of whiteness with a gigantic red tongue
9:44
comes out as it goes, lady.
9:52
And things are coming out of the water. Oh no. Let's roll that their initiative. My
9:58
fellow and you know Dems. All All of you have a plus4 on
10:04
initiative. Plus four. Not plus4. Right.
10:09
One d4. Yes.
10:17
Anybody above 20? Uh. Yes. I'm at a nine. Uh,
10:23
that's
10:31
Did you actually What do I add to What do I add to my initiative roll? I'm completely blanking. I mean, you click the initiative button
10:37
at the top of your your character sheet and then it does it for you. Well, I like rolling dice.
10:45
Okay. I think that's plus two. That says uh 23. 23 for line out.
10:56
Anybody above a 15? Nope.
11:02
Oh boy. Anybody above a five? Because I saw that
11:07
like people weren't even rolling above a 10. So, anybody above a five? I have a nine.
11:13
Okay. Royale has an eight.
11:18
I'm a five.
11:24
And that's with the 1d4 bonus. Y I rolled a n one with a plus three and
11:29
then I rolled another one.
11:35
I'm just doing great right now. All righty.
11:40
This is going very well. Lionel, you're up first. Uh you guys are all in front of the door as as you saw.
11:50
And there there's forms coming up out of the water like two of them per waterway.
11:57
Um, no, not two of them per waterway. I'm sorry. Two per ledge. Like, so there's
12:03
six coming out of the water in total. Two come on the ledge you guys are currently on. Two come on to the next ledge and two go on that center
12:09
platform. Uh, they're all like slick.
12:16
Like obviously they're wet, but they're also like covered in like a thin film of mucus that they seem to just it just can
12:23
comes out of their their bodies. They have scales of type. They're very shiny
12:28
scales and large uh bugeyed gasping mouths. Um there are
12:34
slits along their necks that are like opening and closing trying to get oxygen and apparently doing so but but
12:42
straining at it. They don't enjoy this experience. Um, each of them turns enormous
12:49
terrible eyes on on slate stalks to to track your your location and movements
12:56
like all of you. Um, um, technically um, yeah,
13:01
you you are the only one who can go before they do. So, how how large is this room? Like, how
13:08
wide across is it? um 60 feet from side to side, 90 feet
13:13
from end to end. Okay. And keep in mind the dragon turtle took up most of it when it was stuck it
13:19
flippers out. So,
13:25
well, I'd like to fairy fire to make sure I can see everybody
13:31
and that no one can hide. But that's a 20 foot radius cube. I don't know that I
13:39
could get on that. You can get the ones that are on the far wall or two two of the ones that are on
13:48
the the close the middle uh pathway and one of the two that's on the center
13:54
platform. Uh
14:00
I'm I'm going to cast it and get what I can get. Uh so that is a 20 foot cube
14:07
and uh they have to make a deck saving
14:15
throw. They're trying to hit a a 14. They don't.
14:20
Okay. So all of them are all of the ones that hit are surrounded by just like a
14:28
red outline and attack rolls against them have advantage as long as you can
14:34
see it. Uh they also can't go invisible if they could do that. I don't know.
14:41
Um, and as a bonus action,
14:47
I am going to use telepathic shove on one of them. Okay.
14:52
Uh, and see if I can shove one of them back in the water. I don't know if that's going to be good or not, but I'm going to try. Uh, that's a DC14 strength
15:00
save. Ain't going to make it. Okay, so it's moved back five feet,
15:05
which I hope it can shove it into the water. Yeah, go ahead. and shove into the water.
15:12
Just hold out my hand and a wave of force goes out and hits it. Yep. It goes right into the water.
15:18
Okay. So, either it's going to come back being super strong or it maybe it melts
15:24
back into the water. I don't know. That's all I got. All righty.
15:29
Um, next up is a bunch of fish people. Uh, they all make weird muing and
15:35
bubbling noises. uh one of them who's taller than the rest and looks more
15:43
um I don't know how to put this like not just authoritative it looks like spiritual but in the bad way
15:51
like you know deeply deeply in touch with being in touch in ways you don't
15:57
want to be touched. Uh it just it it's it's not pleasant. Uh but very it points
16:04
its finger and burbles in a language we've already established none of you speak and they all kind of go
16:12
and like you feel like some of them look kind of like they're melting
16:18
like pieces of them are coming off or they don't they don't look right even for giant fish monster people. They
16:24
don't look right. And whilst he does that, he also swings out this whip with
16:31
an incredible range and he tries to whip
16:36
Lionel because Lionel is the one who did the force shove. Although to be fair, they probably don't know you did a force
16:42
shove. I'm assuming it's te It's telekinetic. It's uh you It's doesn't create a visual
16:50
effect. Yeah, but uh Lucy, you trying to say something, too? Uh, I have to wait and see. How close is Lionel to me?
16:57
I believe you're all probably within uh 20 feet because you're all heading towards the door, but you didn't specify
17:04
that you were particularly close. Mhm. Uh, then I have to wait and see if if uh
17:10
Lionel gets hit. All right. Does a natural 20 leading to a 25 hit
17:19
you? Uh, yeah. Yeah, it does. I will use my reaction to uh vigilant guardian. I will
17:27
teleport and change places with uh with Liz and I take the hit instead.
17:34
Okay. And you make a DC 20 deck saving throw, please. I I as part of this I also get to make
17:40
an attack on the uh the person and he said it's 30 ft away from you. I can throw something at him. It doesn't
17:47
matter. All right. But yeah, DC uh 30 saving. Not not DC30. My god. DC20 saving throw
17:55
of decks. Dex. Yeah. Yeah. No. As I as I take the hit and go down in or whatever happens.
18:01
No, you you don't I I'll explain it and then you can try to do your attack that you would be able to do to him. Um a net
18:09
forms out of the end of the whip and it sticks to you like mucus really because
18:16
that's what it is. It's like hardened mucus. Um, you are now restrained.
18:24
Does, and the net is restraining you. Uh, you can take an action to make a strength
18:29
check to get out. Uh, or I'm assuming you can make that. I'm going to resolve my attack as part
18:35
of the swap because that's what it is. Okay, go ahead.
18:40
I cannot hit a dang thing. That's an eight. I am rolling. These dice are fantastic. Thank you. So, that's an
18:47
eight with everything. That's an eight to hit. Okay. Yeah, I know that doesn't hit him.
18:52
Uh, and now you are restrained. You can make a DC10 uh strength check with an action to try
18:59
and get out of this. Yeah, but I have to wait for my athletics counts to it as well. Okay. So, I took your turn. So, this round
19:06
you're you're in this hard. No, that was my reaction. It hasn't been my turn yet.
19:11
Then you can take your turn. Am I next up at a nine?
19:16
Uh, well, technically there's Kuatoa people attacking. Oh, damn. I said what they were. Oh, you'd figure it out eventually. Um, there technically
19:22
there's five Kuoa, but they're all kind of making their way to you. Uh, so they don't actually get to anyone this round.
19:30
They all close the gap, but they're all at least uh 10 ft away, if not more. So, yeah, technically, yeah, you can go.
19:36
Then I will make an athletics check and I will try to use it to get out.
19:41
Uh 16. Nope. But you do. You rolled a 16.
19:48
I rolled a 16. Yeah. Yeah. There's a bit of a but it doesn't let go. However, you feel like you've
19:54
done a little damage to it that might allow it. They basically said I am so confused right now, Matt.
20:00
No. Uh, I said DC10. Oh, no. It is. This is not that. Okay.
20:06
I'm sorry. Um, it is a DC10. You blow through it. You just rip it off.
20:13
Man, I sorry, I'm blind. I I keep You're okay. I'm just trying to make sure that I'm I understand what's going
20:19
on. Yeah, I was reading for the wrong thing. There's two sticky things this thing can do. So,
20:25
but yeah, you're free now. Okay, that's it's an action, but and then I will bonus action compel duel
20:30
with the the main guy. Okay, wisdom wisdom save 11 or otherwise he
20:36
has to attack me and only me. Uh and he gets disadvantage if he tries to attack anybody else.
20:41
Okay. So, if he rolls an 11, meets it, beats it. Okay. Then he doesn't seem particularly
20:49
interested in fighting you after you blew out of his net, his web net thing. He's like, "Oh, no. I want somebody
20:55
easier." Uh, but you know, that's just your just what it feels like to you. Uh,
21:01
but that's your go. Uh, Roy, you are up at eight.
21:08
So, uh, reminder, the fairy fire means advantage on any of the ones it hit.
21:14
Yeah. Three of them are that are kind of sparkly glowing are coming out towards you guys. Two are now on the side where
21:22
there's a B. You see a little B there. Uh, and one is on the D and the rest are
21:29
a little further away. The ones that are sparkling are on the B and the D. And I just want to make sure
21:36
that it is clear that because my round has passed, I have a reaction again. So Okay. Yep.
21:43
So you can do that every every round. It's always every round you can do that reaction. Well, it's a reaction. Yes. I So as long
21:50
as I have a reaction to use it for, it's just a class feature. All right. But Roy, you're up.
21:57
I'm going to use thunder clap on
22:03
the two or one of the ones on B. And
22:08
hopefully if it's a five foot sphere, I can hit the second one. Yeah, you can hit the two that are on B.
22:16
No, I mean on D. No, I did mean B. Sorry. Like, oh jeez, having trouble with this. Yes, you can hit the two on
22:21
B. You cannot hit one on B and one on D. That's too far away. But you can hit the
22:27
21B. Do you have to roll anything or do they have to roll anything?
22:32
Uh, do Sorry, it's a constitution saving throw. The button won't do what I want
22:37
it to do. So, I'm just going to roll a d20. That's going to be a 13 plus
22:42
intelligence. 518 to hit. Oh, that Yeah, they don't make that safe.
22:48
Thunderwave. Thunderclap. Thunderclap. The trip.
22:55
It's a five foot. It's not the the 15 foot thing that Thunder does.
23:01
Five foot is here. And they got to make constitution saves. Yeah, it's just constitution saves. You don't roll to attack.
23:07
Yeah. Ah, got it. If that was the If the constitution saves, they What is the con they have to
23:12
make? You don't added a thing to that. So, 13. 13. All right. Uh, one doesn't make it.
23:19
One does. But you have advantage on this. No, because no.
23:25
Well, since it since it's a save, then no. Yeah. All right, then. Yeah, they one of them doesn't save. So, what happens to
23:31
that guy? So, it is five damage. Okay. Uh, it hurt him. He did not like
23:39
it. Um, does anything else happen? Does he fall down? Does it knock him back? Anything like that? Or it just does the
23:45
damage? Uh, a th the spell's thunderous sound can be heard up to 100 ft away. That's
23:51
about it. Okay, everybody hears this. Um, one of them is like ah and the other
23:56
one is just but that's uh now we are up to Corel at
24:05
number five. So you said there are two on B and one on D. Yeah, one the one of the ones on B is
24:11
prone now. Uh the other is not. Okay. Um the one
24:16
how far away is D from B? I'd say there's a there's like a 10 foot
24:24
total. Like there's a five foot square because you know there's squares there. Um so I'm going to hit all three of them
24:30
with thunderwave. Okay. And it's another constitution saving throw for all three of them. Uh con 12.
24:39
All right. No.
24:44
No. D rolls a 20 and that's not even adding anything. So D is fine. D is not going
24:51
D takes half damage. Okay.
24:57
Okay. But he doesn't get knocked down or away or anything. It It's um seven thunder damage to that.
25:04
Didn't say and then he takes half of that. He takes four. The other two takes seven each. Um one the one that was down
25:11
already goes and dies. Okay. Um, the other one that didn't die
25:18
is pushed 10 feet away towards D. Okay. Yeah,
25:23
that was a much bigger boom that just went off. He goes into the water
25:28
because he can't actually be in the space where D is. Uh, you don't know what happens to him after that.
25:34
Okay. Probably terrible things. Probably really good things for him, bad things
25:40
for us based on the water, but okay. Um, and that was my action. I
25:48
think I just get one action. So, yeah, but you have your movement if you want to go somewhere. Um, I'm going to move
25:57
uh back a bit away from them. Okay. Because I know they're going to want to
26:03
come after me and I would rather not have that happen.
26:09
Also, just as I I don't What can I do as a
26:14
bonus action? Can I um Well, you can click on your actions and
26:19
then click on bonus actions and it'll show any options you have that are bonus actions, right?
26:25
Yeah. Well, what I'm wondering is as a bonus action, can I can I just kind of like
26:30
eyeball these dudes, the ones that were on B and D? Did they look like they were
26:36
smart at all? Okay, there's If this required a role, I
26:42
would not let you do it. But since these guys are basically giant gasping,
26:48
drooling fish people. Yeah. Yeah. It's not hard to determine that these people lack the intelligence of
26:53
even the most moronic of guppies. Okay. But the one in the back that that
26:59
was like saying something and pointing, he looks smart, right? He looks smart enough to say something in point. Okay.
27:04
We're not sure these guys could do. Okay, that's all I wanted to know. Thank you.
27:11
So, top of the order, Lionel.
27:17
Okay, what do we have left? We have two kind of over here
27:26
and we have the the importantish looking one. Yep. And there's two not accounted for.
27:34
And two not accounted for that have fallen in the water. And that's definitely going to be fine. Um,
27:39
no, no, no. One of the ones that fell in the water is one you knew about. Um, there's two others that were
27:46
kind of on the other side and now you don't know where they are. Ah, okay. That's
27:54
totally great. And those had not been hit by the fairy fire? No, they were further away.
28:00
Okay. Yeah. Okay. Um, I would like to hurl a guiding bolt at
28:09
the at the smartish intimidating one.
28:16
That's going to be
28:22
okay. That almost certainly did not hit. That's a 10. My dice have betrayed me.
28:30
It's fine. Yeah, I know it doesn't hit. Uh, yeah. So, I throw a bolt of radiant
28:37
light towards it and it goes wide and smashes into the wall. And that's
28:44
that was not what I was trying to do. Does anyone here speak dwarven?
28:50
I do. Yes, I do. In Dwarfven, he says, "Do you speak
28:56
dwarfven?" Yes. Hello.
29:01
Good. I will kill you. Okay. I kind of I I already figured that
29:06
out. I mean, did you to know is is he close to a ledge?
29:12
He is like on the 26. There's a 26 on that thing. He's literally standing there. He has like 60 foot range with
29:19
his whip attack. So, he didn't feel like going. Also, did he He wasn't hit by the fairy
29:25
fire. He's too far back. No, he was way back there. Okay,
29:31
I'm going to shove him. Telekinetic shove. Uh, that's a
29:37
14. Ah, that is a DC14 strength save.
29:46
He doesn't look like he's going to make it, but he rolled an exact 14 with his plus one. Okay,
29:51
so he does, but even he's like, "Oh, I'm surprised. I thought I was going over for sure there.
29:58
Okay, that that went great. That's a spell slot I will never see again.
30:04
That's all I got. Okay. Um on the communal go of the Kuato is the first
30:10
thing that happens is two mouldering decaying bodies
30:16
come out of the water screaming and parts of them falling off.
30:22
They're they're definitely not doing very well. Um, okay. Fish teeth are falling out of their
30:28
mouths and they make molten body of mush
30:34
attacks uh on both well they're both going to
30:40
come out of the water and try and get Lion Lionel which means that uh Luther you get your reaction.
30:47
Uh, do you have can you wait till you see if the attack hits?
30:53
Uh, I I just need to know if the attack hits. Yeah. All right. First one goes
30:59
uh 20 + 5 25. There's a natural 20. Why didn't I
31:05
natural 20? Uh, he critically hits you with his mushiness. Then I will use my
31:11
Yeah, you want might want to see if the other guy also rolls a crate. Maybe you want to interrupt the other guy. No, fine. You're going to
31:16
Well, no, because she's going to go where I am. I go where she is. I understand. Uh, so now you you switch
31:22
over. I take the hit and I get an immediate attack. So, I'm going to smack this guy as I take the hit from the crit.
31:29
Okay. What are you smacking with?
31:36
A long sword. And do not hit cuz I rolled a seven. Okay.
31:41
Um I think he hits you cuz he he hit her. You get hit with the crit.
31:46
Yep. Okay. You take um
31:52
five points of damage and you are absorbed.
31:58
He is pulling you into his body like a slime would.
32:03
Okay. That's that's his round gone. Uh the other one does the other one have to
32:09
attack you now? Yep. Could you teleport? I am the one in melee with it now. Okay. I'm out of range. So,
32:17
it's like,
32:23
okay. All right. Uh, you need to make a int 14
32:29
save.
32:37
Yeah, it's a nine. Okay. He unhinges his jaw and screams,
32:43
but it's not loud, but the the sound gets into your head
32:49
and just keeps reverberating and it's really awful and and you are essentially
32:57
frightened by him. You don't want to be near him and you don't want to attack him if there's anybody else you can
33:02
attack. Okie dokie.
33:08
And that's his go because he didn't want to hit you because the other guy's absorbing you, but you're afraid. So, I don't know if that's any good that
33:14
that's the only ability they've got other than the amorphing. All right. Uh, whip guy
33:20
is going to hold his hand up and point a finger at you. Uh, Lionel.
33:27
Okay. I love it. Do you go ahead and make me a DC12
33:33
uh con save? Con save.
33:40
Could be worse. Could be worse. Natural 20 for a 23.
33:46
He tried to give you some kind of finger and it didn't work. Like you felt the magic, you slipped the magic. It didn't
33:52
work. But he did try. He tried to give you some sort of finger. Um,
33:59
I don't like that. I'm going to yell indorvish. Not friendly. Come on.
34:07
I told you I was This is very rude. This is very rude. It is very rude to
34:12
try to kill someone. Not acceptable behavior. Okay, we kill you.
34:18
Just now you're just Now you're just you're just you're trying to suppress my cultural freedoms.
34:23
Have you considered another way? Have you considered that there may be another option that did not involve killing
34:28
everyone in sight? We want those options that allow for killing everyone in sight. We don't like
34:33
you. It's a terrible option because we could just kill you back. Good.
34:40
I mean, not for us. We don't want that. No, wait a minute. Okay. So, that's uh
34:47
that's all of them. Actually, no. There's still the one that into the water for.
34:53
Yeah. The one that um that uh that um I
34:58
want say Corine. That's weird. Uh Corel. the one that Corella knocked into
35:04
the water comes back up frothing and actually if you've ever come home and
35:11
seen a goldfish that didn't make it does that like the water actually kills him.
35:16
Oh no. I mean so it basically just kind of comes up
35:22
belly up. Yep. He's like okay that's a better outcome for us frankly.
35:29
But the D1 is still there. And he jumps
35:34
like a frog, which is like, you're not a frog, man. What What are you doing? He jumps like a frog and gets up to the uh
35:42
ledge and he's going to go for Roy because Roy is right there.
35:49
Uh Roy, does a four hit you? A four does not. Yeah, he he I guess
35:58
Joe, you gave him your dice or something. I don't know how you did that. How you got him your dice over to my house, but yeah, a four. He rolled a
36:05
four. He actually rolled a three and he had a plus one. So,
36:11
yay. Uh he's just trying to get you, but you know, he didn't. So, that's it for
36:16
them. Uh and Luther, now you are up. You can go. You're being basically you're being restrained again.
36:23
He's trying to like He's trying to pull you fully inside of himself and then acid you in his following turns. But right now, he's just you're just being
36:29
dragged inside him. I would like You're afraid of the other guy, but not this guy. I would like to not be inside of him. What do I have to do to not be inside of
36:35
him? It's exactly the same thing. It's a strength check. It's It is the thing where you have to like break a 15. Uh
36:42
but if you don't strength, you have to break it. Strength strength. It's a strength, but athletics can be
36:48
used. It's a check. It's not saving throw
36:54
14. Awesome. Okay. Um, then that means you do enough
36:59
damage to it. I thought you said it was I thought you said I needed a 15. Yeah, but you got a 14, which means that
37:06
you lower the difficulty for the next time you try and do this. Like every time you get like the fact
37:12
that you got a 14 out of 15 means it's significantly reduced. It's again, it's like an ablative thing.
37:20
Um, and I still have I still have the ability to do bonus actions, right? It's
37:25
in my action. Absolutely. Yeah. Uh, [Music]
37:34
also after this you'll have your reaction again. Then I will bonus action shift
37:40
and take on my bore appearance. Uh, getting temporary hit points and
37:47
uh, wait, what? Yeah. So, I'm a shifter. So, you see Luther, he's a totally definitely totally normal
37:55
humanoid. You see Luther uh get very frustrated and uh from his head in the middle of
38:01
whatever this thing is trying to consume him. You just hear a very guttural uh
38:06
just roar as he bulks up, shifts, his armor takes on a slightly different
38:11
appearance. It looks very much like uh if you've ever seen the muscular pig Ganondorf from like Legend of Zelda,
38:18
that's kind of that's kind of the appearance he takes on. Uh just not not fat, but like the the like the the
38:24
Smash Brothers style, but like with the big uh borish uh tusks coming out uh
38:30
from underneath the the helmet, and he starts uh flailing around trying to get out of this thing.
38:37
That's it. That's my boat action. What does that do to your size? Nothing. You said it bulks you up, but
38:42
it just makes you bulkier. It doesn't actually move your It doesn't actually It doesn't actually change your It gives you temporary hit points.
38:48
That's fine. All right. How much does it give you? Uh, in this case, four temporary hit points.
38:53
All right. Uh, it would be better for me if you kept track of them, but cool. Yes, that's the idea is I'm going to
38:59
take care of tracking my temporary hit points. Uh, that means Royale, you're up.
39:08
Okay. I want to
39:16
I'm going to shoot a ray of sickness spell at the enlightened Kuatoa.
39:22
Okay. The one with the whip. The very same.
39:28
All righty.
39:36
Dude, is that a hit? like a that's a save, right? Or do you actually make have to make an attack roll on him?
39:45
No, this one I have to make have to make an attack roll. Uh
39:50
it just didn't do the thing after I clicked cast it just which is fine. Let
39:56
me just roll manually.
40:03
17 hit. Yes. Oh, yeah. You hit him with the rat sickness. What does it do? Is it
40:10
It is 2d8 poison damage and has poison condition until the end of your next turn.
40:16
All right. He has resistance to poison. So, roll the damage. He's going to take half,
40:28
but he'll still be poisoned.
40:35
And I'm just going to That'll be my turn.
40:40
All right. Um Coriel, you're up.
40:46
How where is Okay, the one that was pointing and talking. He's all the way on the 26.
40:53
Okay, cool. Um Coriel is just going to kind of like
40:59
if the narrator is still narrating things, then a a small light bulb appears over her head. Look at that
41:05
light bulb, guys. She's got an idea. She starts tinkering away. Just like
41:12
drops down, starts tinkering away. And you may think it's unusual that she can do this in six seconds, but it such is
41:18
the power of the artificer. And um creates
41:24
an Eldrich cannon. It's a force ballista. Gotcha. and um point
41:30
I'm imagining it I'm imagining it looking like the giant machine gun that it's small. It is small. It's not huge,
41:37
but um yeah, basically tickers it up together, spins it around, points it
41:43
directly at Mr. Pointy Guy and fires. All righty. I'm assuming there's an
41:49
attack roll here. There is. Does a 10 hit?
41:55
No, but he has you. No, you don't have advantage against him. Wait. Oh, yeah. I guess I do.
42:01
Wasn't very fired. I don't. Yeah. Okay. Well, that went wamp wamp,
42:07
but it was still a good idea. The light bulb that was over her head just kind of like slowly disintegrates
42:12
as she looks very disappointed in herself. There's a pop sound and it goes out and
42:18
then it disintegrates. And yeah, that's that's all I got. All righty. Uh, top of the round and
42:25
back to Lionel. Okay. I I not like this guy. Um,
42:35
I will point out that you also have one of your friends getting, you know, grappled by goop.
42:41
Yes. Oh, man. Could I pry him out of that? So, he's inside the Is he grappled
42:48
or is he inside the goop? It's technically grappled, but it is He
42:53
is literally being absorbed by the thing. It's trying to pull it inside his It's turning into U's body.
43:00
Is there only one of them there? Um, or is there two?
43:05
There's another one that isn't right there that's actually was going after uh
43:11
um Royale. But yeah, otherwise there's just that one because the other one died.
43:18
I want to go up to this one. Oh gosh, I'm not sure if this is work gonna work. And I'm going to telepathically say,
43:25
Luther, I'm going to try something. If it if it doesn't work, I'm sorry. I want to approach him and shocking grasp this
43:32
thing. Okay. Uh, that is an make an account check.
43:41
That's a natural one. I have no idea. Okay. Go ahead.
43:47
This the die I have is running hot and cold.
43:52
Uh that's a 17 plus six. Yeah, you hit him. Yeah, wasn't very hard.
43:59
And that's uh one d8. Uh that's seven lightning damage.
44:05
Luther, roll me uh a d6 and tell me if it's even or odd.
44:14
Just hoping I could like zap this thing and shock it into releasing him. Odd.
44:20
Luther is very happy to realize that the goo that this thing is made of is not conductive.
44:30
Uh, an even chance. And I gave Luther the chance and he rolled odds. So, here
44:35
we are. He didn't get electrocuted. Um, he did, however, watch the ooze thing
44:41
get electrocuted. and and it's it basically starts to sloth off of you and it's kind of
44:49
turning like dark green and more solid but still not entirely
44:55
solid. It It's It's off of you now because it is dead. I am glad that worked. Uh I'm going to
45:05
like reach out to Luther and sort of wipe some of the slime off of his shoulder. You don't have to. I have armor of
45:11
gleaming. So it just kind of my armor eventually cleans just runs off. It doesn't.
45:16
Ah, a beautiful glimmering armor. Um, okay. Well, that
45:22
great success. I'm going to use a bonus action to telekinetic shove that guy
45:28
that I haven't managed to shove in the water. DC14 strength save.
45:36
Power spell. If it's a spell, it is not a spell. It is a racial
45:42
feature. He tries to counter spell it, can't counter spell it, and he goes into the
45:47
water. Actually, it's not a racial feature. This is a feat. Uh, but yeah, it's not a spell.
45:53
Not a spell. As he goes into the water though, he yells, "The king's pumpern nickel
46:01
in common corv." And the door opens. Oh.
46:07
The the angry door or the door we were talking to? The door with the secret. That was the
46:13
secret passcode. The door with the secret passcode. Oh, that's
46:20
okay. That uh Okay. Well, that's all I can do.
46:27
Why would he have opened that door? My My little brain is spinning. All the uh Kua can go. There's only two
46:34
of them left at this point besides the guy that just went to the water. Um, the guy that just went to the water
46:41
breaks a pearl and he's gone.
46:47
The one that tried to go after Royale uses its full action to run into the
46:53
other room. Oh, I I love that. The one that was on Royale that's also standing next to me.
47:00
Yeah. Sentinel. Okay, go ahead. Let me see if I can actually hit.
47:09
My survey says probably not the way my dice have been going today. Oh. Oh, no. Sure not. We We One day
47:17
we'll roll above a 10. Today is not that day. So, yeah. No, he you swing for him, but you've just
47:24
had goo on yourself. And even though it's mostly the armor is taking care of it mostly, you're still very unhappy
47:29
about it. Plus, you're kind of getting used to pig perceptions. Did he walk within range of me? Like, do
47:35
I get an opportunity attack or no? No, cuz you weren't there. You were over close to That's a question. Okay. I would get an
47:43
opportunity attack. I was right next to Luther to get the ooze off him. Yes, that's technically true. But
47:49
the question opportunity attacks are reactions, right? They are reactions. Reaction. Yes. Okay. Go.
47:54
The question is, can I Oh, man. I don't think I can cast a spell as an opportunity attack. Not unless the spell
47:59
specifically states that you can cast it as a reaction. Yeah. No, I don't I don't have warcaster, so I
48:05
don't think I can do that. Um, if you have any kind of weapon in your hand, you can hit the trigger.
48:11
They do have a So, wait, where would I be? Cuz I was over by D and B, like near the near the
48:19
doorway. No, B and B are further away from the doorway. The doorway is right down
48:24
there. You can see it. It's the bottommost thing and then there's a room past it. You're over there closer to
48:32
D&B. You are like 10 feet away from him. Okay. All right.
48:39
Uh so I'm going to try to stab it with my dagger.
48:44
Okay. That's a really pathetic stabbing device.
48:51
That's an eight.
48:56
Oh, wait a minute. He's got He's the only one left who's
49:02
got fairy fire on him. Yes. Oh, yes. So, then I get to reroll that
49:10
uh that that Yeah, you get another attack. You have another chance. You have advantage on this. And you both do.
49:15
Ah, 14. 14 does hit. 15 does hit. Then he's not going anywhere. He doesn't
49:21
move. Okay. Oh, but you also can do damage to him. I Yeah, which is going to be a whopping
49:27
five points of damage cuz I rolled a one on my damage dice. Okay, so that's five.
49:32
That's a six. I rolled a four on my D4 for the dagger. Okay. Uh he's like, "No, so close." And
49:42
drops and you're like, "Wait a minute, he could talk." And you realize he talks common. The guy in the water
49:50
was doing something with his hand the whole time and you now see him because
49:56
he was basically puppeting that guy. And when that guy died, the puppeting spell,
50:03
it's a magic item. Uh, it's no longer working. Yeah, the pearl he broke the pearl and
50:09
made him invisible and allowed him to control the other guy. When the other guy dies, the invisibility goes away. Okay. Oh,
50:14
because he was basically inside him. Ew. Hey. And now he's back over there where he
50:21
was. And he doesn't look very happy because he is in the water. But now he's the only one left.
50:27
That is correct. Okay. And uh that's all there goes. So now Luther, I
50:32
believe, is your go. Yeah. I'm going to advance on the last guy and just kind of try to stab him
50:37
through the face at this point because Luther's just had a day. Okay.
50:45
Oh my god. I rolled above a 10. I rolled a 22. Hey,
50:53
seven points of damage. Okay, this guy is healthier than the others, but seven points of damage is
50:58
enough to push him further into the water and the water is
51:04
it's like, do you remember like in the Gremlins movie when they would get wet?
51:10
Yeah. But instead of things popping off of them and forming more of them, it's just this water is eating him from the
51:16
inside. And in fact, you're looking at, you realize it's not eating him from the inside. It's like it's pushing so much
51:24
energy into him. The as you know, the arcane torrent that it is pouring into the guy is causing his cells to die.
51:31
Ew. Yeah. So, he's dying from being healed. Well, he's being healed. That'll that'll
51:37
happen with undead. Ah, okay.
51:42
But now they're all dead and you guys are standing around. The further door uh
51:49
now just looks like a like a door again. It it's open again. Uh there's a dead
51:54
face hanging from it, though. Ew. It's like, you know, we don't go to the
52:01
room with the talking door. That's Yeah, that door is also open. Yeah. and cautiously like look in.
52:09
Okay. Uh there's a room with like various magical uh crafting apparati like there's some
52:15
kind of of elemental forge that draws on the power of a trapped fire elemental um
52:21
who's running in a treadmill inside of it. Um, there's a a big alchemist type table um
52:29
with extremely small um quadets running around between things
52:37
uh pushing this over picking this up making sure this this distills down. Um
52:42
they don't seem to be paying a lot of attention to got to keep going, gotta keep going, gotta keep going. Um, and
52:48
there is a really big glove.
52:53
I can't stop giggling because I'm imagining this fire elemental with sneakers on. Sort of like Gossamer from
52:59
Luigi, the big red monster. So, he's just like running in a little hamster wheel.
53:06
So, big glove, huh? Does it have a bunch of gems in it? No, it doesn't.
53:11
Okay. Because I am derivative, but I'm not quite that derivative. Yeah. Uh, is there
53:17
is there anyone else in the room besides a fire elemental and the closet snow
53:23
and the what? I mean, well, if maybe there's an invisible thing in here. You don't know. You don't see anything else.
53:29
Okay, so there's the fire elemental and what was the other thing? Quazets. There's several small small
53:35
closets. They're like little closet like elemental lamps. Okay, thank you.
53:45
They seem to be running some kind of continuing distillation process.
53:52
She's just going to qu cautiously go. Hi. Do you What language you say then?
54:00
Uh going to say in Elvish. They have no idea what you're talking about as far as you can tell. They don't
54:06
respond. Repeat that in draconic. Don't respond. Okay.
54:15
Um, can I say in sorry, can I say it in FA?
54:23
You can say it in FY if you speak it, but they don't respond. Okay.
54:29
Um, that's all I got. Yeah, I will approach and uh I assume I
54:37
heard what she said. I heard when she said it in Did you say it in common first? Yeah.
54:43
Yeah, you would have heard that. I will try to say it in dwarfish. Nothing.
54:50
Okay. Well, that's all I got.
54:57
And we can we heard them speaking. That was in common. A language we could
55:02
understand. You heard the quasets. The Quasit speak. Okay. Guits were
55:08
speaking, but the guazets are like, I want you to imagine that someone has made you work continuously at the same
55:15
job for 50 years with no supervision of any kind. Yeah.
55:20
They're not It's not necessarily that they don't understand you. It might just be that they don't give our rats behind.
55:27
Like, you can't tell.
55:33
What What do we want to know from these things? Mind if we take that glove?
55:42
They don't. It's You'd have to get closer to them maybe or try and like poke them or something. They're not responding right now.
55:48
Oh, how big is Cuz I was just like poking my head in the door. 10 15. It's 15 straight across from end
55:54
to end and it's uh 10 15 20 25. It's 25 for width widthwise.
56:00
Okay.
56:06
So, um, can I just kind of like quietly go in there and nick it?
56:13
Well, I mean, when I said it was big, you're 3 feet. 3 foot2. Yes.
56:19
You'd fit in this thing with a room for another U. Never mind then.
56:27
It is. I would go in and nick it. I'm just going to say it's a door. It's a large black metal gauntlet the size of like a
56:33
full grown orc. Oh, okay. Okay. Way bigger than me.
56:41
Um, so I'll go in and nick it. I was going to say like at this point I'm just going to continue with the bad
56:47
decision train because I'm I feel to be only good at like bad decision trains
56:52
right now. So I'm just going to walk it's okay. And I'm going to walk right
56:57
up to the gauntlet and I'm going to try to pick it up unless anybody stops me.
57:03
You have one round to come up with a statement or an action before I let Joe do this.
57:10
I don't know how heavy that is. I would like to cast fairy fire in the room and just see if there's make sure
57:17
there's nothing invisible. Uh anything we can't see. So objects inside a 20ft
57:23
cube are all objects are outlined in this red sort of inkish outline and each
57:29
creature is outlined if it fails a deck's uh 14 saving throw.
57:35
Okay. The closets are outlined because they don't even try. Um the fire elemental is outlined
57:41
because it's busy just being really angry about this treadmill it's on. Um
57:47
the pit fiend isn't there. Uh if it if it was invisible.
57:54
Okay. Anything invisible we would be able to see. Yes, I understand. Unless it means
58:00
Okay. Okay. But it didn't because there is no pit fiend here. Okay. That's so reassuring, Matt.
58:08
Yes, I know. Um so, hold on though. Actually, hold on. Oh, dear.
58:15
Um yeah, you do. So, you don't try to stop
58:20
um Luther. You just cast fairy fire. Correct. Yeah. I just I just cast fairy fire to make sure there's nothing unseen in here
58:27
as best we can tell. Uh yeah. So, Luther, as you touched the glove,
58:34
it's a big heavy piece of like looks to be some kind of black iron
58:40
and you hoist it up and it weighs like What's your strength score at? Uh my strength score is a 16.
58:47
Okay, this is about as much weight as you can lift. Like you pick it up and you're like,
58:54
"Oh, I'm gonna I'm gonna cast mage hand and
59:00
I'll just Mage Hand can hold 10 pounds and I'll just send my mage hand up to
59:05
kind of support it." Thank you. You're sure? You're sure that Luther would thank you if Luther didn't
59:10
look kind of occupied? Um, I have a strength of 10, so I'm not sure I could do much with it.
59:17
Probably not. Um, but I have magic. I mean, again, if they don't stop me, I'm just taking this thing and walking
59:22
out. As you lift it, you hear a voice in your head. Oh, no.
59:27
Do you want power? No.
59:33
No. Why not? Power is boring. Creation is
59:39
interesting. I want to disassemble and see what this thing does. I could give you the power of creation.
59:48
I already have power of creation.
59:53
Wait, did you just threaten to disassemble disassemble me? Sure did. Oh, okay then.
1:00:00
Uh,
1:00:06
can Yeah, DC20 will save Wisdom save. Sorry, I get to add a D4 to this.
1:00:15
Uh, which I might not need. You said DC what?
1:00:21
20. If you make it, you make it. 24. Okay. It definitely tried to grab
1:00:28
control of your mind.
1:00:33
That is very rude. So, it's threatening to kill someone.
1:00:42
fair. And I say this once.
1:00:50
Please don't hurt me. I've been trapped in this thing for 47 years. It's not my
1:00:56
fault. I did everything they asked. Please. Perhaps.
1:01:01
You're kind of expecting a threat, but it just went straight for the police. Then perhaps we will not disassemble.
1:01:07
And I I I as I as I'm walking out of the room, uh the gauntlet is talking in my brain. We should probably talk about
1:01:13
this elsewhere. Uh keep in mind that you are now very heavily encumbered.
1:01:18
Sure. Okay. As Ariana asked about, can you like can you like shrink or something? Is
1:01:25
this is this You're just always as big. I mean, I'm not motivated to help you
1:01:32
until such time as you tell me you're not going to kill me. So fine. I will I
1:01:37
will not disassemble. All right. You need to be able to look at your mind
1:01:44
to make sure you're not lying. Luther's not lying at this point. This is a sentient This is a sentient artifact. This is way too fascinating.
1:01:51
All right. Uh he you it actually feels very similar to what Lionel does
1:01:57
sometimes as it looks through your head and goes, "Okay." And it doesn't shrink,
1:02:04
but it does suddenly not weigh a lot. Oh, like so you're going from carrying like
1:02:10
your max weight to it's about 40 lbs, which is still, you know, not nothing
1:02:15
but much more manageable.
1:02:22
Can we Can anyone else hear this conversation? Nope.
1:02:27
So, we're just hearing Can I have three three-way call with Lionel?
1:02:33
Well, does Lionel like the thing that Lionel had, is it permanent? Is it up until you decide to turn it off? How
1:02:38
does that work? Uh, hang on. Let me [Music] Because if you still had that going,
1:02:44
heard the whole thing. Uh, telepathy magic. It lasts an hour.
1:02:52
Okay. So, it would be wearing off, but not had one mark yet that you've spent it. You've been here about an hour.
1:02:58
I'll start it up again. When you do that for a second, you know that that
1:03:05
gauntlet has does not have a human spirit in it. It it's it's another Kalashar spirit. It's a quarry.
1:03:12
Oh, it's not. It's like and it it sees you
1:03:18
and it says, you know, it in in mind speech it doesn't say Lionel. It says
1:03:24
your soul name. Oh,
1:03:29
this is unexpected. Uh, and while you're you're focusing on
1:03:35
it, you recognize it again by its soul name, which is not pronouncable, and and I'm not going to try and make up a noise
1:03:41
for it, but you weren't friends or anything, but you weren't enemies either. you just you
1:03:47
both had your own thing going on, but you he definitely hasn't been around for a while and nobody knew it, I should be
1:03:55
saying, or they um they have not been around for a while.
1:04:01
Please, please. I'm bound to this thing. I can't get out.
1:04:07
They they've been using me to power it and and then they use it to move the
1:04:12
prod into the thing.
1:04:17
This is very specific. I should not wish for I should not hear this stuck here. It's over the mind link. So you hear the
1:04:24
the communications. Yeah, we're on a party line now. The two of you understand what's going
1:04:30
on. The other two of you see him arguing with a glove. Then suddenly the glove wasn't so heavy. Then suddenly Lionel
1:04:36
was like holding their head and looking uncomfortable. Um and now there's a lot of chattering down. I'm pretty sure I
1:04:43
could only do the mind link with one target at a time. So, yeah. Yeah, I can't I can't make this a larger party
1:04:49
line. Um, so this this I'm gonna say this aloud. So, this glove has another
1:04:55
Kitar spirit in it. And that's uh Yeah, the narrator then points out you hadn't
1:05:01
actually told anyone you were a Kashtar. It's fine. It's fine. This is your
1:05:07
surprise. I mean, it's probably not a tremendous surprise to Luther, but everybody else is like, "You're a what?"
1:05:13
I I mean, they've seen me used weird telepathic abilities. It's, you know,
1:05:19
you know, it's a clashar spirit. Uh, it's a very
1:05:25
not cool for it to be trapped inside a glove. Uh, we need to do something about this. I do not know what, but something.
1:05:35
And with that dramatic pronouncement of we will do something. Uh we will now take our secondary break.
1:05:44
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1:05:50
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1:05:55
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1:06:02
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