Tavern Watch Plays Starfinder, Episode 1: We'll take the third option, where nobody dies
Nov 10, 2025
It's time to take to the stars in search of interplanetary adventure as Tavern Watch plays Starfinder's newly-released second edition. This system blends the crunchy, high player choice character building of Pathfinder with a wholly original science fantasy setting, and there's really nothing like it. If you've ever wanted your space wizard to cast doom scroll (and yes, it does exactly what you think it does), this is the show for you.
In this case, our crew of completely licensed and insured adventurers returns to a spaceport to sell some very legitimately obtained goods and stumbles almost facefirst into a plot to take over, or destroy, the station! We can't have that, now can we? After all, we haven't even sold this weird statue yet. Our intrepid spacefarers include:
Liz as Zee, a Skittermander Witchwarper, which means she's about three feet tall, has six arms, is covered in fur, and is just the most adorable reality-warper ever.
Joe as K'sol, a Shirren Mystic, making him a psychic bug-man from the stars.
Phil as Sobok, a Vesk Soldier, who is seven feet of scaly lizardman with a two-handed chainsword.
This is the first in our three-part actual play series of Starfinder -- look for new episodes every Monday!
This game was played using the second edition of Paizo's Starfinder, which expands their Pathfinder game into space. The core books are all released at this point (and they're starting to release their more compact "pocket editions" of the core books), so if you like the game you hear on this podcast, you can check it out for yourself!
Music from this episode is "Start a Trek," by Edgar Henderson; you can check out more of his music on Soundcloud.
Subscribe to Tavern Watch in your podcast player of choice to keep up with our latest actual plays:
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Apple Podcasts: https://podcasts.apple.com/us/podcast/tavern-watch-podcast/id1788120623
Visit us at https://blizzardwatch.com for the latest news on Blizzard games, and don't forget to subscribe on Patreon to support our efforts! https://www.patreon.com/blizzardwatch
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0:00
[Music]
0:12
[Applause]
0:23
Heat. Heat. Heat. Heat.
0:34
[Music]
0:58
Hi everybody. Uh, and welcome to Blizzard Watch plays. Uh, which is where we play stuff cuz that's what we're
1:03
going to do. Um, I'm Matt. I'm DMing this week. DMing, sorry, because we're playing Starfinder. It's officially
1:10
released. The second edition of Starfinder came out a couple months ago now. And we did a play test uh last year, I
1:17
want to say, or maybe really early this year. Um, but we did a play test and so now we're going to come back and do an
1:23
actual session. Uh, it's going to be an intense one because I've got three really good role players. So, I have to
1:29
actually be good, which is always, you know, a little alarming. But first up, uh, Liz, go ahead and introduce yourself
1:36
and your character if you don't mind. Hello. I am playing Z, a Skittermander
1:43
who uh is a a witch warper, which is a class I don't
1:48
entirely understand, but it's a caster class, and Skittermanders are fluffy, six armed, hyperactive, uh,
1:58
friendly, helpful guys. So, it's a we're going for it. Yeah, it's kind of
2:04
like if cobalts and halflings got merged into one group of beings and then really
2:10
really, you know, just hit the the speed as hard as possible. Just with extra arms,
2:16
you can't forget the extra arms. I just I literally just assume they have the arms of both. So, yeah.
2:21
Yeah, she's she's a big puff of lavender fur.
2:26
All righty. Uh, next up, Phil, if you don't mind. Uh, it's all Rick. I did said it wrong again. I'm always gonna
2:33
keep calling you because I keep thinking you're a comic book character. I apologize. Uh Phil, if you don't mind introducing yourself.
2:39
I regret to inform you I exist in the real world. Uh hi, I'm Phil. Uh and I am playing Sobach, a Vesque soldier. Uh in
2:47
contrary to our little puff of adorable fur with reality warping powers. Um Soak
2:53
is an exsp space pirate who is about 7 feet tall. uh made of rune ed rune
2:59
etched pleated scales and what looks freakishly like a giant chainsaw strapped to his back.
3:06
All righty. And finally, I know he's going to manage to somehow twist my brain around with his character, Joe
3:12
Perez. I don't know about that. Uh but I am playing qual, which is a Sharan uh
3:17
Mystic. Uh Sharon are another bug type race. Uh basically I look like a man-sized locust. Uh, and I use my mind
3:26
powers to talk into people's brains cuz that's uncomfortable and that's what I'm going to do to everybody.
3:32
All righty. Um, I want you guys to imagine a text crawl screaming pass for
3:37
a little bit here cuz this this is welcome to Harmony Station and basically
3:42
our group of adventurers licensed and bonded out of Absilon, which is, you know, the the central place for
3:48
adventuring to be licensed and bonded. uh you got to pay, you know, you got to get your insurance handy in case you do
3:54
stuff like blow up a whole like temple or whatever. You you don't want to not be insured. Uh they've recently finished
4:01
up on a nice salvage hall to one of the ruins temples out of old Galarian, which
4:07
is of course a place that used to exist and no longer does in the Starfinder setting. It's essentially the Pathfinder
4:13
home world, but thousands of years in the future after a big time whoopsie that nobody knows anything about. But
4:19
there's lots of ruins and old old floating bits of the place. And you guys
4:24
just got done going through one of those and finding a whole bunch of interesting stuff. And now you're landing on Harmony
4:30
Station because it's the closest station to where you were. And it's got a store,
4:36
which is the kind of thing people like to do is go to stores and sell the various treasures that they have
4:41
accumulated, which is what you guys are going to do. you got yourselves a really nice statue of some kind of six armed
4:48
something. Uh, you know, obviously Liz's character was extremely excited that it had multiple arms, but it doesn't look
4:55
much like a Skinnermander, so that's not as good. It could have been cooler, but still, it's also made out of some weird
5:01
old metal that none of you guys know anything about. Uh, but it's definitely cool and sparkly, so you think it'll
5:07
fetch a good price. And so now you are docking at Harmony Station and awaiting
5:13
you at the front gate is Arvana who is sort of like the trade minister slash
5:20
person you sell things to slashquartermaster slashke keep the thing in orbit of this
5:26
whole station. and she's a very friendly looking android who's got a big smile and is even waving as as you guys pull
5:33
up to the dock and dock into Harmony Station. Is this how she usually greets us or
5:39
should I be concerned? Uh she's very friendly. She's been very friendly in all your previous dealings
5:45
with her. Um she she's not programmed to be friendly. She's a sapient sentient android, but she just seems to like
5:52
everybody. uh just kind of has always been so
5:59
and she's basically just waiting for you all to walk up and declare what you've got so she can tell give you a rough estimate on pricing.
6:06
Um, well, I have a a an inventory on a data pad that I've been checking and
6:12
double-checking and making sure I haven't forgotten anything or that nothing has maybe disappeared on the way
6:19
here. Just cuz sometimes artifacts do that. Uh, so I'll I'll go up. Hello.
6:28
Hello. I have the latest. Uh, uh, it's I think it's been a good trip.
6:34
Oh, what did you find? Oh, sorry. I'm using the wrong voice again. Click,
6:40
click, click. How's that? Is that friendlier? I want to be friendly.
6:46
I think you always do a good job. Good. Let me see if you don't mind,
6:51
please. And she's like holding out her hand for the I'll I'll hand over the data pad. Okay. Um, as she does that, a another
7:00
Skittermander comes out of like he basically leaves one room and goes by
7:06
and essentially bumps right into her like just walks right into her like she's not even there. And she's like, "Oh." And he goes, "Fuck she watch where
7:14
you're going." And he's the siriest Skittermander you've ever seen. I'm I'm
7:20
sorry. Uh, Technofage Vosque, is there anything I can do for you? No, just keep
7:26
out of my way. Soon I'll see. And he goes walking off into another room.
7:35
Oh, you all see that guy. Not ominous at all. It's not ominous in the least. I'm I'm debating if I want to interact
7:41
with this. Give me a moment. Okay. Meanwhile, is this someone we have seen before?
7:48
No. You don't know who that guy was?
7:54
There's also a female dwarf, an actual old Galarian dwarf, which is fairly rare. Dwarfs are not something you see
8:00
very often, uh, in the, you know, technologically advanced future of
8:06
Starfinder, but there's there's a few of them out there. They have a couple of asteroids they've hobbled out and do a
8:11
lot of mining in. This one is uh, sitting there. She's got a long red beard and extremely long red hair that's
8:19
very just braids everywhere. Uh, and she's holding um what appears to be a a
8:25
vesized axe that's got a blade made out of light. Uh, and it's crackling and
8:31
she's just kind of holding it and looking at what just happened and going, "Did he bother you, lad?"
8:37
And uh, Avana is like, "I I am technically not gendered, but no, I'm
8:43
fine. My my gut like I really want to just I want to cast a spell because I think it
8:49
would be funny." So, I think I'm just going to do it. So, before the guy wanders off, I'm going to cast command
8:55
to make him apologize. Uh, he needs to succeed on a 21 Will DC
9:01
saving throw. You slide right off of his brain.
9:08
Like there's it's almost like he doesn't have a brain. Oh, like when you do that, like it's like
9:14
you reach out. You're very familiar with the power and how it connects to minds and
9:19
it's just like trying to grab a wet greasy silicon ball
9:27
like you just feel yourself slabber off of it. That should have worked
9:32
like you you feel very confident that you should have been able to command him. I want to ask a specific question here.
9:39
So, is this as if it is there but protected or not really there?
9:48
It's hard to tell for sure, but it feels like it. Normally, you would reach out, you would touch a mind, either the mind
9:54
would seed or you'd use your power to go over to override it. This feels like
10:00
sticking your hand in to where you expect to pull something out and it's just full of wet nonsense.
10:08
like there's is something there. Is is it a mind? It doesn't feel right.
10:14
You know, this this is not what should be happening. I'm almost tempted to try again with a
10:20
cleanse affliction. Do whatever you want, man. This is your
10:26
game. I think at that point, yeah, you know what? I'm going to I'm gonna I'm gonna I'm gonna burn a level two spell. I I I
10:33
click and chitter annoyed and then I'm going to try to see if I can dispel or whatever malady or
10:42
gobbledygook is in this person's brain. Okay. Uh what how does that work in
10:47
terms of does he make a save? Do you does something have to save against it? Uh I just walk up and I kind of just uh
10:55
so I have to touch him. So I just think I'm just Well, he he is he is moving but he's not
11:01
running away. you can get to him. Yeah, I'm just going to bump into him, I think. And that's when I cast it. Uh, it just pushes back the effects of toxins
11:07
or more complex malades. Uh, choose an affliction on the target such as a curse, disease, or poison. Uh, if it has
11:13
advanced past stage one, reduce the stage by one. Uh, okay. So, like I'm seeing if he's like, you
11:19
know, if there is something there, is it curse or, you know, disease or, you
11:25
know, whatever. All right. As you're doing this and you click into
11:30
him and you do that, for a moment his eyes clear
11:36
and he looks at you goes, "Oh no." And then you guys all hear a highpitched
11:44
shrieking noise everywhere around you as Joe Joe cuts 30 minutes into the game.
11:53
And I swear this is not intentional. This is
11:59
absolutely not intentional. Joe dismills the mind control of the bad guy at the end.
12:05
Oh no. Oh. Oh no. No. No. Sadly no. Um, immediately as as as Technofage Vesque
12:14
looks up in horror and is like, "You must tentacles of metal and wire come
12:21
bursting out of the floor at his feet and impale him from multiple angles
12:29
and I swear it wasn't green." drag him screaming into the floor plating while
12:36
at the same time lights are flashing and sirens are going off and the dwarf has
12:42
picked up their ax like what in the and a ball
12:48
of metal with wings rises up out of the floor. It's like
12:54
literally being like shoved out of the material and this strange almost
13:00
scorpion-like metal tail rams itself for Arvina. Y'all going to have to start
13:07
rolling for initiative now because you've just entered an encounter. Okay, I I apologize. I question.
13:15
No, let's like I was I expected to get a little to go a little further on before this
13:20
moment, but ever find out what that statue is now?
13:26
Still in the hold of your ship. So, just don't just don't destroy it during the fight. It'll be fine. Yeah. Oh, yeah. So, um their initiative is not
13:35
great. So, that's good. Uh top initiatives like anybody above a 20 or whatever. Yeah, I'm at a 28. I'm at a 28.
13:43
Okay. So, give me your name because you just introduce these characters. So, Joe, your character's name. Quesol K
13:49
apostrophe so and apparently I am so Jesus.
13:56
Quesol 28. Uh Liz your character Z
14:03
and you're 26 26. Finally. Um Bill.
14:10
Uh remind me what I add to this role. Uh it's not going to be as good as their you can use. Well, it perception is
14:16
default, but you can use other skills as well. It depends on how you can justify it. Like I use oultism because I'm a
14:22
mystic. Okay, I'll take perception because I 24
14:27
um and soak like soak but with an extra o so okay.
14:44
Okay. Okay. Uh, Casal, you are up first. There is a floating metal eyeball attempting to, you know, impale everybody's
14:51
favorite android friend, Arva. And well, we can't have that. I think I'm
14:57
just going to have to Eldrich lance this thing. Uh, so I just I I literally put
15:02
up my hand and go finger guns. Pew pew and fire an Eldrich Lance.
15:09
I love when he does that. Uh 16 I'm assuming doesn't hit.
15:16
Oh, actually it does. All right. Uh 13 psychic damage.
15:30
That's Oh, hey. That's not a motion, though, right? What's uh All right. I I have a mental
15:37
icon next to it. That's all I know. Yeah. No, that's fine. It it it takes the full damage. Um,
15:44
you blow some you blow plates off of this thing. Like it literally one of its wing things and but several plates come
15:51
flying off of it and it turns its giant central eye zoops over to you and is
15:58
cataloging cataloging Sharon
16:03
decapitation and then and turns to face it's turning to get to you now. Well, that was two actions to cast. So,
16:09
I have one action left. So, I would like to shoot it. I was like, "Well, that didn't work out as well." And I'll just pull out my arc pistol and take a a pot
16:15
shot because I can. Okay, go for it. 26.
16:21
That's definitely going to hit it. Three electrical damage or lightning
16:26
damage, whatever the arc pistol does. Energy. Uh yeah, it's got resistance to electricity.
16:31
Good to know. So, but I'm still It takes uh it's actually it doesn't
16:38
take any damage. I'm sorry. Uh because it is resistance electricity three and you did three damage. So the
16:44
metallic meatball does not seem to be affected by electricity. Keep this in mind.
16:50
You hear that reverberating through your heads in the internal like I I communicate with you guys like
16:55
telepathically cuz we are bonded. Uh so I don't actually have to talk with you
17:01
which is also really useful because if you you know disappear I know where you are.
17:06
So yeah, that was that was quall's go. Um, unless there's anything else you can do. Use all three your
17:12
That's all three actions. All right. Uh Z, you are up. You are closer to Arvana who is now like
17:19
horrified and like what is happening.
17:25
I don't like this. I'm going to um
17:32
I'm going to cast costic conversion.
17:37
That is I launch a torrent of magical nanites that began dissolving my target.
17:47
Oh, I need to make a ranged spell attack.
17:54
That's not good. Uh that's a 17
18:00
17 hits. Okay. So that is 3d8 acid damage.
18:08
Okay. Go ahead. Nine.
18:13
That's 16 acid damage plus 1d6 persistent damage.
18:21
Okay. And I rolled a one on that 1d6. So, it's not going to matter because the
18:26
other acid damage was more than sufficient at this point. It's actually took quite a beating between the two of
18:32
you. Uh, it melts. It start It's like melting
18:37
configuration insufficient falls down and begins melting away into
18:44
like blobs of stuff as the nanites chow down on it.
18:50
So, it's falling to the ground. Was was that too much? Did I over Did I overdo it?
18:59
Are you okay, Avana? I I'm still in combat. You're still in combat? Yeah, I am I am
19:05
not injured, but I Are we done? Are we safe now?
19:11
I don't know. Do I see any other targets? You do not at this moment. However,
19:17
okay, I'm I'm just How many actions do you have? used one. Uh I have I believe I have one action
19:25
after doing that. Um go ahead and make a perception for me. Okay,
19:31
just roll perception. Tell me what you know how well you do. Oh, that's 13. I need to swatch switch
19:37
out my dice. Okay, I was doing last game. Something is happening. Uh the floor
19:43
feels weird. Uh I don't like this. And I'm going to be staring at the floor, but I I got I
19:50
That's it. That's it for me. Okay. Uh Soak, you are up.
19:55
You do not currently see anything cuz the eyeball monster hit hit the deck and is melting. But those tentacle things
20:02
are still ripping their way through um the Skittermander there, Vosque, which
20:08
is very annoying. He's named Vosque. You don't like that.
20:13
Is it is it possible for me to like would it be possible to like swing on
20:18
them and like like underneath them like because they're trying to pull him into the floor, right? Yes, they are trying to pull him into
20:24
the floor. Like like try to cut them out and stop him from being pulled into the floor. If so, you can make an attempt. Uh he's
20:30
currently like a foot off the ground. I mean, he's a skitter, so he's not very big. That's all the clearance I need.
20:36
So, go ahead. Okay. Um, am I close enough to these things that I could just swing on them, or do I need to take an action to
20:41
I would say you'd have to probably move over. He was a good 20 feet away from you, but it's it's easily within one
20:46
action to do so. Yeah, that's my that's my move. Okay. Uh, one action to move. Uh, I'm going take a second action to boost. Uh,
20:53
because I'm wielding a fang blade, which is essentially a two-handed chainsord. Gotcha. Uh, which is the it's the interact
21:00
action is what it is. Uh, and then third action, I'm going to Yeah. swing on these tentacle things. Um, does a uh god
21:09
a 32 hit? Yes. Uh, yes, that does hit. I mean, these are l literally writhing but
21:16
somewhat stationary tentacles, you are swinging a gigantic sword. Well, as a reminder, if it not,
21:23
but remember how if it if it exceeds by a certain value, it could potentially be a crit. So, um, it it certainly is a crit.
21:29
Okay. Okay. Uh, okay. So, I'm rolling 1d10 + 4 * 2. So, 9 * 2, 18 plus 8 d12, another
21:39
11, 29 damage. You swipe right through these things. In
21:45
fact, you swipe so hard that you almost overbalance yourself, but you're used to the chains. You know how this uh he
21:52
crashes to the deck. The tentacles don't stop rising around and through him. And
21:57
as you're watching, one of them rears up and jabs him in the eye and he of course
22:03
screams because that's unplay. No back to the death. That's all he said. Do you
22:08
have anything else to do? Did you use all your actions or Yeah, that's all my actions. Okay. Well, you've definitely stopped him from getting pulled into the floor,
22:14
which I'm sure he would approve of if he could currently stop screaming. Um, top
22:19
of the round. Oh, wait. First, the dwarf that nobody knows their name yet. I'm just going to straight up tell you the
22:25
name is Pier because I mean someone will tell you sooner or later. Uh is swinging
22:30
that glowing axe at more tentacles that are popping up out of the floor. Uh as
22:35
you guys see that happening, four of the eyeball things erupt out of the ground. Again, it's not ground, it's flooring.
22:41
It's like the the ship is it's like the station is actually growing these things and then they plop out and then they
22:48
start the wing things start woring on their backs and they lift up and they're really not pleasant. All of them are
22:54
sort of like almost like a floating golden silver orb with a gigantic
23:00
central eye and that weird sweeping almost scorpion-like protrusion coming
23:05
out the bottom. Uh, they also all seem to have like arms that are like I don't
23:11
know how to describe them exactly. They're almost like flail arms or I actually Yeah, if you've seen Dr.
23:16
Octopus, they're like Dr. Octopus arms. They have one on each side. Just kind of like Don't like it. Do not like it.
23:22
Uh, one of them is going to go for Soek cuz he's the closest. Is a 19 going to hit you?
23:28
It does not. Okay. Uh, the next one also doesn't hit. Third one is going for Z. It had to move
23:36
to get to you. So, it only has the one attempt. Uh 21 gonna hit you. Z. Uh that is my AC.
23:43
Okay. Uh it is attempting to restrain you. So, uh essentially it's grappling
23:49
you. What you need to do is give me a saving throw uh against the DC of 17.
23:55
Uh what is that? Reflex. Uh you can use reflex for it. Sure. I uh
24:01
Well, that's a 19 on the dice plus 12. Okay. Yeah, you scurry away from it
24:07
being a a proper skittermander and not some weird lab skitter man who didn't know to die. Maybe maybe a little smaller than it
24:14
expected. I kind of duck down and skitter away on all six arms. It's like it's it's now trying to track
24:22
you. But uh the fourth one heads up to um Sorry, I wrote your name down and I
24:28
can't casal. It's It floats over to Cassal and attempts to, you know, the
24:33
eye deploys forward. It actually like it's like sticky. It sticks its eye out
24:38
like on a on a cannon grip and tries to fire a blast at you. Uh, this is a
24:44
ranged attack. So, uh, 21 going to hit. Yep. That's all.
24:49
Yeah, it hits. Okay. Uh, okay. It's 2d8
24:55
um, entropy damage. Uh, essentially it's necroantic. Uh, you know, it's it's
25:01
it's, you know, it's badness. Uh, do you do you you're still up, I assume, right? Or did I actually tell you that what it
25:07
did? No, you have not told me. You you have not told me how much damage it. It did eight damage. Okay. I will use my reaction to uh
25:14
transfer vitality uh to basically just take eight out of
25:20
my pool and make that damage never happen. Okay. Uh that's what happens. And it is
25:25
clearly put off by this. Like it didn't expect that to happen. Like it the eye
25:30
kind of goes back a little bit. It pops up into the arrow a little bit and is like like trying to determine what that
25:36
was. How did that work? That shouldn't happen. Uh but that's it for them. There's two currently trying to deal
25:42
with Soek, one on Cassal, and one on Z. And that's all of their goes. So we're
25:47
back up to Casal. Oh, I'm not great in melee, so that's a fun thing. It's not in melee. It's it it's 20 It's
25:55
like It's like 15 yards away from you. 15 ft. Sorry. It's 15 ft away from you. It's shot a laser.
26:01
That's what that was. An energy blast. Well, then I think I'm going to use the
26:06
cuz I have these. I'm going to cast days. Um so I need it to make a
26:13
21dc Wilson. Oh yeah, it does not make that. All right. So with the fail, it's going
26:19
to take uh what is it? 1d6 mental damage and it's stunned one, but it is
26:24
heightened. 2d6 damage and it'll take the stunned one damage. Okay.
26:30
Nine points of mind damage. It takes the damage, but it is immune to the stun.
26:35
Okay. And then it definitely didn't It didn't like getting hit. It's like And then for my other action, I will use
26:42
it as a move to get closer to All right. Uh yeah, you can get right up to Z.
26:48
Yep. There we None of you you guys aren't that far apart from each other. Uh so that's that's two actions or
26:54
three. That's all three of my actions. All right. Um then you are now up Z. One
27:01
of them is now next to you. One of them is next to you trying to grab you. The other two are
27:06
over with uh Sobek and there's one that just got hit by a weird energy blast out of Casal. And that one is still over
27:13
where he was kind of. Could I maneuver to where they're in a line in front of
27:18
me? The ones that the the two that are trying to get at Sobuck are basically next to each other. You could do that.
27:24
Okay. But the others are scattered all over the place. There's almost no way to line up. How many How many are there?
27:29
There are four of them. Four of them. And you know from previous that they are resistant to electrical damage.
27:35
Okay. Yeah. Okay. Just in case you cast a lightning bolt.
27:40
I I was thinking about it, but you're right. You've reminded me what happened like five minutes ago that uh um well so
27:49
days did not do as much as you thought it would do. I am
27:54
It did the full damage. It did the full damage but it didn't stunned. Um, I'm
28:01
gonna go for the one nearest to us and cast stumble, which is a reflex save 21. A
28:10
burst of microgravity causes a trimmer around the target, pulling it to the ground. The target must attempt a reflex
28:17
save. Um, and on a failure, it's offguard for one round.
28:22
Uh, the 21 difficulty, you said 21 DC reflex. Yeah, it's got a 17 on its
28:29
roll, so it does not succeed. So, it is off guard for a round. So, it has a negative -2 to its AC.
28:36
Okay. Uh, basically, you guys see ripples, you know, just around the ground because
28:42
this thing was floating above it and then it's like as it gets smacked down into the
28:47
flooring. Um, it didn't it it's hard to determine what a big floating golden
28:55
silver ball is feeling, but it definitely didn't seem to enjoy that. Um,
29:00
how much damage does that do, by the way? Does do any damage? It doesn't do any damage. It's just uh CC.
29:05
Okay. Essentially, or a debuff. Um, and I have one more action. I am going to use raise
29:13
a shield using the shield spell and uh that's it. I just it gives me plus one
29:20
AC bonus until my next turn. Okay. Um so that means it's so go.
29:26
You've got two guys within physical range of you floating orbeeby eyebally
29:32
stabby things that are trying to to get you. So have at it.
29:37
Perfect. I love when two things are near me. Uh, so I'm going to take my first action to interact uh to use that boost
29:44
uh effect on my weapon again. And then I'm going to spend two actions to use the soldier ability. You'll have to go
29:49
through me. Uh, which I brace myself as I prepare to defend my allies behind me, which I believe that was Cassaul last I
29:57
remember where he was moving. Yeah, both Casol and Z are behind you now. Yep. Uh when I do this, I area fire
30:03
because I have taken various soldier abilities such that I can area fire with
30:09
with melee with two-handed melee weapons. Um so basically I rev the chainsaw real hard and swing it at both of these two
30:16
and they need to give me a uh DC23 reflex save.
30:21
Okay. And if they critically fail, it's treated as a critical hit. So one of them succeeds quite
30:27
effectively. Uh the other completely fails. Um 23 EDC.
30:33
Yes. So you actually get a critical hit on one of them and the other one it actually critically succeeds and it's
30:38
safe. Okay. Uh okay. So the one that critically failed O uh is taking
30:46
um 28 slashing damage. Okay. It's still exists but not very
30:53
much. Not pleasantly. Uh okay. Actually no. You know what? No it
30:58
doesn't. Uh, you just Yeah, you just cut that thing in half. Okay. Um,
31:03
and when you cut it in half, all sorts of cables and wires that are inside of it under tension pop out and just cover
31:11
the area. It's It's like the thing is a clockwork that just done one. Okay. But the one that critically saved one
31:17
critically saved, I'm assuming it's fine. Uh, yeah, unless it like unless it would still take half damage, which would just
31:24
be um 18. So, it just be nine. I don't know. There's no listed effect for critical saves for critical saves on
31:31
here. So, okay, I assume that it is going to I'll I'll it takes that eight points of damage and is as you watch it takes the
31:38
hit, but its plates move up and start closing up the hole. So, it it takes the
31:44
damage, but you can you're pretty sure it's it's fixing itself up. Don't like that either. Uh but that is all your actions.
31:51
It's all my actions. Uh you hear the dwarf scream something and see that it
31:56
gets stabbed in the shoulder during its brawl uh her brawl with the uh one that
32:02
she's fighting, but she does manage to chop it down to the to the ground with her axe as it gets her and she's like
32:09
burns and yeah, now it's their attacks. One of them is one of them currently
32:14
can't do anything because it's been gravity smashed to the floor, right? Um, no. It just has a a circumstance bonus.
32:21
Hang on. A a penalty to its Let's see. I used stumble. Sorry.
32:27
Don't worry about it. Uh, the target is offguard for a round. Okay. All right. So, it's got an it's
32:32
got a penalty to its armor class and it doesn't hit as well and so forth. Uh, negative -2 circumstance to AC. So,
32:39
it's easier to hit. All right. Well, it's going to try to hit you. And it fell to the ground. Yeah, it it's
32:46
going to try to hit you because you didn't say you moved away. No, I did not. Um, but I don't think uh I don't think a
32:52
12 is going to hit you. I'm afraid it doesn't. And uh yeah, that one that one basically
32:58
is trying to do things but did it did not successfully grapple this time because it missed pathetically. One of
33:04
them is currently been cut in half. The one that was trying to zap Cassaul before is going to try to zap Cassaul
33:09
again. Um is A19 going to hit you? Meets my armor class, so yes. Okay, it's
33:15
2d8. Okay. Yeah, 2d8. Um, weird energy damage. It's essentially like lawful.
33:22
Um, but that's it. It says uh six total. It's six total. Yeah, I was getting
33:28
there. I was getting there. I remembered. I'm going to use I'm going to use my living shield trigger from the ability that I did where Cassaul would take
33:34
damage. I instead reduce it by the combined constitution and deal it to myself instead. So, I take two.
33:40
Okay. like you basically like reach out with your arm and that chainsord and just take it to your your like
33:46
Yep. And so the one that was still fighting you tries to use that uh 30 to hit.
33:53
That will do it. Okay. Uh you need to make a um it's not
33:58
reflex. Yeah, fort. You need to make a fort save. Uh don't just tell me how
34:03
high you roll. Okay. Uh 29.
34:09
Okay. You feel that the stabby thing gets you in the arm and tries to do
34:15
something like you feel it pump, but your enhanced, you know, vees body is
34:21
like get out and is holding off whatever just tried to happen to cross pull this thing stinger out of my
34:27
arm. Yeah, it's it's a metal. You look at it and you see very similar to when uh Z
34:34
used those acid nanites. You see the tiny little specks of metal climbing like actually moving around on this
34:41
thing. Oh god, that's so unnerving. Don't let them stab you. They're full of nanites. But that's their go. And now we are top
34:48
to the top of the order with Cassal. Well, can't daz it. So that seems
34:54
the one on the ground. Yeah, I mean I guess I'll just Oh,
34:59
when it's on the ground, it can't How does it How does reflex saves with I don't remember. It's got a penalty to
35:06
them. I believe it's got a minus two due to it. Well, yeah, it just has a a two to a minus two to its AC until the start of
35:14
my turn. Just AC, not to reflex. I think it's just AC. Well, it can't fly. I'm going to say
35:19
straight up it's got a penalty. It's reflex uh saves because it's not capable. I don't know the exact rule,
35:25
but I know that the thing is on the ground and it it normally flies. I'll Eldrich lands again. It's fine. Um
35:32
21 to hit. That's good. Yeah. would have hit without the penalty. Actually, wait a minute. With the
35:38
penalty. Oh, no. You're not. That's not 10 better. So, you don't crit.
35:43
Uh, so then that's going to be 13 points of brain damage. Okay. Um, this one wasn't hurt before,
35:50
but it's hurt now. Um, it doesn't like it it feels very similar
35:56
to that weird sensation you had trying to to reach into, you know, Vosque's
36:02
head. It doesn't feel like it has a mind, but it feels like whatever is in there reacts negatively to you trying to
36:09
do something to its mind. Like it still hurts it. So maybe it has a mind. Okay. Um and then
36:16
that's one action or two actions. Uh casting most of my spells are going to be two actions. Um so I think I
36:23
am then going to use my last action to do scan environment. Um I scan the I
36:29
scan the nearby terrain to get an inherent understanding of it. I want to know where these things are coming. Obviously below, but like what's down
36:35
there? Actually, what scan environment tells you is that they're not specifically coming from below. They're something
36:42
happens to the area and they're forced forward. They're not under you. It's
36:49
just that the flooring is what they were. Imagine if you were looking at a person who had a like a growth on their
36:54
arm and then the growth popped and stuff came out of it. That's what is happening. It's like they're being grown
37:00
inside the Okay. Also very un consc very
37:06
concerning. All right. So that's Cassal's go Z. Um so these are they're mechanical
37:13
creatures. They seem to be okay. I would like to try something.
37:20
Okay. Uh so this one uh right there's one
37:26
right in front of me that I just knocked to the ground. I have an ability
37:31
called skim data where I can touch an object and concentrate on a data set
37:38
contained within it to uh to understand the gist of the data
37:44
set and quickly locate the most relevant sections to my search. What I'm wondering is could I lean down and touch
37:52
this thing and use skim data to see what is this? Why is it here? What can I pull
37:58
out of its technological little brain? Okay. Um, I'm going to say you have to make an attack roll just to touch it,
38:05
but it's not going to be very hard to do. Uh, that's 14 on the dice. And
38:11
then you did it already. You don't even need to tell me. Okay. Um, is there anything like a save involved
38:16
in this? No, there's not because I don't think it's meant to be used on a sentient creature, which is kind of my
38:23
All right. I'm going to make it do a wisdom save to see if it can resist. That is not the kind of role one gets when one wants to
38:30
resist something. Okay. Uh you need to make a wisdom save because what you get is not what you're expecting.
38:36
Okay. I I love surprises. It's a DC 17 save. Uh that's 18 + 12.
38:43
Okay. Um for a moment you feel like the the information inside of it attempts to
38:49
overwhelm you. Uh, but you know, you're you're a you're a wishworer. You don't
38:54
you're not gonna get overwhelmed that easily. It's I'm overwhelmed all the time. It's paradoxes everywhere.
39:00
Well, that's the thing. This thing hates choice. It hates That's nice. It hates paradoxes. It hates anything
39:07
that isn't orderly and structured and lawful. There are rules to the
39:14
universe. There are things that are inevitable. It is inevitable. You will serve it. You
39:22
will serve the cosmos. Flesh beings, constructs, whatever skittermander are,
39:28
doesn't matter. Everything must be made rational and lawful and orderly. That's
39:34
what you get. Okay. Uh uh oh wait, one more thing. Wow.
39:39
And it is extremely offended ad. Like straight up this thing is not emotion. The these things are not emotionless.
39:46
They are really offended at Okay. Um, Cassaul, is our telepathic
39:52
thing is that two ways? Do I That was you. I'm sorry. Say that again.
39:58
Is our telepathic bond thing or tele is that a two-way thing? Could I tell you something?
40:03
Yeah, absolutely. Uh, think of it as like Yeah, think of it as like us having like a radio
40:08
without having a radio. Okay, I am going to send this back to you. These are
40:15
these things do not like us and they they like Sobach the least or they like
40:20
Vosque the least. Yes. Okay. Okay. I was thinking
40:26
yes. Okay. Okay. Uh yes. Creatures of order want us to all serve them. I don't like
40:32
them. I don't like them. And I'm going to use my last action to skitter
40:37
backwards and away from it because that's pretty freaky. Okay. I'm going to assume that. What's your move?
40:43
Uh 30. So you go 30 feet back. Yeah. All right, that's fine. And that's it. Okay. Uh so that's Z's gov.
40:51
H. Okay. So give me the give me the As you're getting ready to do what you're going to do, you see that that
40:57
dwarf that got hit. Uhhuh. Um her arm has begun to grow metal
41:03
tendrils out of the wound. Oh, that's uh I can get that if you can, you know,
41:08
hurt these things. Oh, hurting these things is my specialty. Uh, is it possible for me to, let's say, maneuver
41:16
these things into a uh, no, probably not within a 10ft cone? That's fine. So, how
41:22
many of them are still There are currently um, one is damaged and on the ground, although it's going to lift up once uh,
41:30
once it gets to its go. One is still floating around trying to shoot lasers at things, and one is right in front of
41:36
you. You could possibly maneuver the one that's right in front of you to being within a 10- foot cone of the one that's
41:42
where Z used to be, but Z moved. So, you're that's the only reason you're
41:47
clear because Z moved 30 ft the other way. Uh, I'll just do a different idea. Uh,
41:53
one So, my first action, I'm just going to attack the one that's still up in front of me. Okay.
41:58
Um, so this will be a melee attack, not boosting. Um 18 + 14 32 should be a
42:06
crit, right? It is a crit. Okay. So yeah, you you need a crit for you. A crit is 26.
42:12
Oh, okay. Uh yeah. So let's see. What do you 10 plus? Don't even bother. You cut it in half.
42:18
There's not enough of it left between the damage it took for four and this. Yeah, it's you cut this thing in
42:24
half. Second action, I'm going to move over to the one on the ground. Third action, I'm gonna take I'm gonna take a second melee attack.
42:30
All right. It's got a minus two armor class. Okay. Uh uh so yeah, that's going to be
42:36
another crit. 19 + 9 28. Yeah, that's you need a 24. I love this d20. It's good. Uh and this
42:43
d10 rolled max damage, so 28 damage. It's parts. Um you literally smash it
42:49
into parts on the ground. Uh again, that uncoiling thing happens. Like it was under pressure and springs and stuff
42:55
shoot out. Like it's like all the cables and stuff on inside of it are under extreme pressure and when you smash it
43:00
it they just jet out of it. Yeah. I'm kind of expecting it this time and I kind of want to like try to avoid
43:05
anything that looks like it's going to stab me. Yeah. You don't get hit by Yeah, I know. Just I want I want the
43:11
mental image there. That's me. Move back. I'm done. So yeah, there's two. Now you're down to
43:16
one left. It It's go though and it's like untenable. Untenable. and it moves
43:23
straight up and it travels 120 ft. Well, it doesn't get it
43:29
completely out of the of the area, but it goes straight up 120 ft. It's It's using all of its actions from
43:35
So, yeah. Three. Yeah, it 120. Uh, so that's what it does this round. Um, it
43:41
also attempts to hide, but that's not going to it's not it's going to be visible. H okay then.
43:46
And we're around to Cassal. I'm torn between chasing this thing down or doing
43:54
the honorable thing. I guess I'll save the dwarf. I'll get the next time. Uh, okay. I I'll go over to the dwarf
44:02
and go, "Hold still. This may be discomforting for a moment." And I boop
44:07
his nose to class cleanse a affliction. Okay. Um, she does scream and her beard
44:15
like static goes through her beard uh as the metal things in its arm erupt forth
44:22
and fall to the floor. Uh, it looks extremely painful but not damaging
44:28
painful, just painful. Uh, and if you wish to seek revenge, I will also give you this bet this little
44:34
boon. Uh, and I I'm going to argue and I'm going to I'm going to I'm going to see if you'll go along with this. I can
44:40
use my reaction to do something called life seal. Uh, a creature within range that would be going into an environment
44:46
that would be harmful to it is protected from those effects. Uh, so I would like
44:51
to life seal this dwarf and then pat him on the pat on the the shoulder. Go get him, champ.
44:57
Okay. Um, I'm not sure what that will do. I basically I'm hoping I'm hoping that it'll stop them from maybe, you know,
45:03
getting goo on them and turning into robot like zombies. Okay. Uh, I will consider this. That's
45:08
technically not an environmental hazard, but I I see why it might work. So, I'll see what happens when they get there,
45:14
but I will keep it in mind. Sure. Um, it cost me nothing. It cost me nothing to do. Gotcha. She gets to her feet and pulls
45:21
the takes the axe that she's been holding, clicks something, and the ax blades pop away and a stock comes down
45:29
because technically you went she she lost her action to that. So, she's like,
45:34
"All right." And she's aiming up, but she it's not her go yet. Uh Z, you're up.
45:40
So it's 120 ft away from us now. Straight above you. It's trying to get, as far as you can tell, it's trying to
45:46
get to the other side of the landing bay, which is uh it's about 1,000 ft.
45:51
It's But it's up, not in front of us. It's straight up from your angle. Okay. From your perspective, it is
45:58
um I'm going to use costic conversion again to surround the heights. It has a range of 120 ft.
46:05
All right, good to go. You go ahead and attack. And I rolled a natural 20, which is uh
46:11
that's 20 plus 11. So it's 31.
46:17
Yes. So it's sufficient. You you need above a you need a 26 or higher to crit on it.
46:22
So you've just crit. Uh so that is okay. What? Ah times two whatever your damage
46:29
times two whatever. So that's 3d8 acid damage. Gotcha.
46:34
That's 20 damage. Okay. And uh 1d6 persistent ash damage, which
46:41
is a five. Okay. Um you came very close. Uh it doesn't
46:46
very close. It doesn't fall from the sky, but it is now like there's big patches of it being eaten away by your nanites, which it
46:54
seems to be really ups its nanites are attempting to fight that back. And you do see like some parts of it close up,
46:59
but it still took a massive amount of damage. Um, so you're up. So I didn't I didn't Go ahead.
47:06
Double that. That was That was the number on the dice. Oh, okay. It blew up. Yes, it blew up.
47:12
Okay, good. Okay. Uh, so yeah, you blew up that last one. You are now technically out of
47:18
combat. Okay. I I think we're I think we're okay. I
47:23
the uh Oh, well, actually, no, you're not out of combat yet. I'm sorry. I forgot about the tendrils that are still
47:29
trying to kill Vosque. Um, no, that guy. Yeah, Sabic, you're up. Vosque is going
47:34
to die if you don't do Oh, no. Uh, okay. I don't trust any of the things that I have on me to be
47:41
precise enough to damage them without also cutting a Skittermander in half. Can I like perform like can I try to
47:49
pull them off of him? Like pull him free? Almost like a reverse grapple. Like I want to grapple him away from them. You're basically the thing you
47:56
could do is lift him up bodily and then rip something off. Okay. I I would let you do it like that.
48:02
You're basically still having to touch them to get them off of him. Okay. Because they are trying to dig into his
48:07
face via his eye. Yeah. I would like them to not do that. So, yeah. Okay. Uh Okay. So, can I can I roll
48:14
athletics for that? Is that Yeah, that makes sense. Um I'm going to say that they're going to make a save. So
48:21
tell me how well you do on your roll and then they're going to save against that as Okay. Uh let's see. So 11 + 12 is a 23.
48:30
Okay. And uh Okay. Um the one that's trying to burrow through his eye, you you managed to successfully rip it off.
48:37
Um it takes some bone and flesh with it, but it's not at least it's not directly
48:43
in his brain right now. Oh god. Pulling it out of his eye going, "Sorry, sorry. Sorry." He does take a He
48:50
does take he takes two damage, but that's not enough to kill him. Uh he's still screaming, but you know, you were
48:56
kind of expecting that. You also manage to like just crush the thing in your hand. It's not at least they're not
49:02
strong enough to resist you. You're like what, a seven and a half foot tall reptile monster. You just go
49:07
Yep. Yeah. So, you've now saved him. Although, you know, he's still
49:12
screaming. So, he's got nothing else on him. That makes sense. Yeah. The one that was trying to get
49:18
into him was the only one that was still intact enough to do anything because he I don't know if you guys remember Sabba cut three of the things in half.
49:25
Yeah. Yeah. It it's for the moment all seems to be calm except for the screaming
49:31
skiman. Screaming SK. Does he seem like he needs to have some hit points put back into him? Um he's going to die if he doesn't get
49:37
something. All right then. I will I will heal him. So he's going to get one D. Okay. 8 plus 8 16.
49:43
All right. Uh he's now significantly better. Although he's not as better as you would have expected from that much healing.
49:48
And this is the one that I like I accidentally kicked things off by uh cleansing his affliction, right?
49:55
That is who he is. Yes. I want to I want to note in all this that I am not putting him down on the floor because it feels like wants to
50:03
kill him. You're just uh Okay. Is he conscious? He is conscious. He is however rambling.
50:10
Darkness, dark and cold. Fine. Clear mind. No, it won't help.
50:17
Oh, buddy. This isn't imposed. It's not It's not insanity. He's not crazy. He's just in
50:22
pain, which is fair. That's frankly extremely fair. So, being very helpful go, it's not
50:28
actually dark. It just took your eye out. I mean, I could also calm him and like suppress his rambling.
50:35
He He opens the eye he still has and looks at you and goes, "Oh, that's what it is."
50:40
Yeah. Uh, you're fine. Um, yeah. I'm fine, my friend.
50:46
No, you're you're actually in pretty bad shape, man. There is very little time. This station
50:51
is boom. There's an explosion from somewhere. Oh. Oh, no. They've reached the reactor.
50:58
Right. So, uh I need you to give me the very condensed version of what is going on. uh so that we can go deal with this
51:04
because they still haven't paid us yet and that seems very bad to h the last week a adventurers brought
51:10
forth a statue was made of an unknown metal many arms
51:15
I was appointed study as I am the great technopage I consume technology with my
51:20
mind it's just fancy word for I understand things I on studying it I
51:27
noticed a strange green orb held by one of its hands I exposed it to a searching
51:34
beam and they came forth enraged. They are inevitables, they said. And they
51:42
used me as a bridge. He convulses a little just remembering it. They will
51:48
they will cleanse all unpredictability. Our everything in our existence that is
51:55
random will be erased and they will be take it. They will take all that is
52:00
worth their time to the Axiom city beyond our reality. That's all I know.
52:07
That seems like a whole lot of things I don't want to happen. We should probably get to the reactor. I need to look at my
52:12
two. I do kind of have a feeling that would be probably a good Yeah. Yeah. Yeah.
52:17
Also, the multiarm statue thing. Should we blow up the one we have? Oh, good reminder. Thank you.
52:23
No, this is in their brains. I'm I'm saying this, not I know, but I I had forgotten that you
52:28
had one. I'm going to do something with it and I don't think it I don't think it's touch it.
52:33
Did it have any crystals in its arms? Was it holding anything? Yep. Oh, yeah. So, it it had something
52:40
exactly like what this guy is describing. Okay. So, maybe we just leave it in the hold and no one touch
52:45
it. Okay. I don't know. We've got things to do, right? Right. I just I just don't want to take it over the ship. Uh I could go space it.
52:52
It's kind of I don't think we have time for that. I mean, that's kind of where my head was at. Technically speaking, you wouldn't
52:58
be spacing it. You'd be ejecting it into the big empty space in the landing hold, which is again, it's a very large amount
53:05
of, but you wouldn't really Technically, you're in a sealed room right now. It's just an enormous
53:11
Yeah, we'll deal with that when we deal with this. Station blowing up seems like a bigger idea, bigger problem. Uh oh, they're not going to blow up the
53:17
station. Oh, they're just Okay, you hear you start hearing screaming,
53:22
distant screaming. What? By now, anyone that they've gotten to will be converted like they tried to
53:29
convert you. Okay. Uh, is there something safe I can put you down on so the floor doesn't try to eat you, little man?
53:35
No, there is nowhere safe. Ah, well, sucks for you. You must you must get to either the main
53:43
computer core or the reactor. The reactor you can either use to destroy
53:48
the entire station, albeit also yourselves, or you can shut it down to
53:54
prevent them from drawing power from the station. This will of course eventually kill everyone on board the station, but it
54:00
will take time. The computer core, you might be able to purge them. Or what is there I was going to say is
54:06
there's a third option where nobody dies except for them. That's the one I'm going to try to go for. If you go to the
54:13
computer core, you may be able to purge them from it, which will prevent them
54:19
from using the station as spare parts. Fantastic. Let's go. Let's go like disengage this uh this thing. I I would
54:26
like to stay alive. All right. And with that note, uh we are at a good stopping point and it's we've
54:32
been about an hour. So, yeah. Before we do go, however, I think uh um
54:38
you had some things you wanted to say, Savoc. Yeah, I was gonna say, is there like a desk or a lectern or something I can set this guy down on? I'm not
54:44
carrying him for the rest of this adventure. You you could you place him on a railing
54:49
that works. Yeah, that and he kind of clings to then the railing clings to life and tries to eat him.
54:55
Oh, he wants to do so, but you know, maybe it will when you're not there. Arvana's
55:02
like, I could I suppose I could try and and get you through security checks.
55:07
Need help. And the the dwarf again name is PR's like, "Yeah, I'm gonna I'm gonna
55:12
try and reach people in the security teams and tell them what's happening so they don't shoot you." Um,
55:18
that'd be nice. Thanks. Like that. Then afterwards, I'll I'll follow whatever trail of destruction you leave.
55:24
We are pretty good at that. Pretty sure there's going to be a trail of destruction. Uh, actually, uh, so the the dwarf is a
55:32
member of the security team or not exactly. Uh, I am station administrator
55:37
here. I was coming to see what you had. Oh. Oh,
55:43
okay. Now, I need to have I need to have a talk with Vosque as well as to what the f is happening here.
55:49
I'm going to do this then. Uh, how long how long would you say we've been in the presence of this uh administrator?
55:55
About at this point 10 minutes. Perfect. That's exactly enough time for Mystic Bond. So, a as I have engaged in
56:02
a a a activity with said person that has been around 10 minutes long, uh I I ask
56:09
uh I ask them, "Well, uh I can kind of let you in on the psychic network and we can communicate, but you have to be
56:14
willing." Uh so, I reach out my hand. All right. She reaches out her the injured arm hand and touches your hand.
56:21
Cool. Uh yeah, and I will transfer some vitality since now she's part of the network. So, that How How many hit
56:27
points is she down? You healed her. Yeah, because you already did. She's fine. It just hurt. She's still hurting. She's not
56:34
inage. Yeah. So, for those of you at home, transfer vitality is really weird and neat. Um, anybody inside of the
56:41
group uh or anybody within touch that I can use my spot healing on, it's like a
56:46
paladin's lay on hands. The difference is every at the start of every turn, I regain four hit points to the pool. So,
56:53
it's not just one and done. So, even if I'm out of spells, I can still actually heal and interact. Uh it's one of the
56:59
ways that they in second edition have sort of fixed healing a little bit to make it a little more uh viable. So like
57:06
it encourages you to actually like pay attention and make decisions based off of that. So there you go.
57:12
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57:17
security checkpoint.
57:40
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58:04
[Music]
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