This week we tell Crest Caps to rest in pieces as Blizzard lifts them a bit early in this opening section of Midnight. Joe gets salacious about addons and new functionality on the PTR. We all hope the Siege of Orgrimmar doesn't last as long as it originally did on any iteration of Classic. Matt throws a bit of a statistical wrench in the works, saying several other raid tiers were actually longer — but it sure didn't feel that way.
And next seasonal rollover of Diablo 4 is at the end of June, so you have that long to decide whether you want to purchase all those cool tier 2 World of Warcraft crossover transmogs.
Also, we're all laughing at the Krafton CEO, thinking he could get out of paying bonuses for Subnautica 2 by asking ChatGPT. Anyway, the game sold 2 million copies in 12 hours so they're definitely going to be out a ton of cash. Literally couldn't have happened to a better person.
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Show More Show Less View Video Transcript
0:08
[music]
0:10
>> Hello everybody and welcome to the
0:11
Blizzard Watch podcast and don't be
0:13
confused. This is the actual podcast.
0:16
It's It really is. It's here right now.
0:18
This is it. Um so if you anyone tells
0:21
you it's some other podcast, I mean I
0:23
don't know why they would, but they're
0:24
wrong. Um I'm Matt. Uh with me this week
0:28
are my fantastic co-hosts um Liz Harper
0:31
who is basically the God Emperor of the
0:33
site and Joe Perez. I'm going to say
0:35
you're Who do you think you're more like
0:36
you um Oh, I can't remember his name but
0:39
uh the the the bald one with the the
0:40
black hair. No, black black skin. God,
0:44
I'm so tired.
0:45
Which one? I don't know.
0:48
>> [laughter]
0:48
>> I've managed to butcher that so hard.
0:50
But it's
0:51
Pick the primarch you would like to be.
0:53
Vulcan.
0:53
>> Oh, Vulcan. Yeah. Um hmm probably. I
0:58
mean it'd be nice. I'd be unkillable.
0:59
I'd like that. I'd like that a lot. Most
1:02
people would really. Uh and those that
1:04
don't probably have a really good reason
1:05
like that whole watching everyone you
1:07
love die over time. That that doesn't
1:09
sound great. But anyway, also besides
1:11
Liz being the God Emperor and Joe being
1:13
Vulcan, we have Corey who apparently
1:14
would know better than me who he would
1:16
be. Oh, don't don't ask me to choose.
1:18
How can you choose your favorite? Easy,
1:20
you pick the one that's your favorite.
1:22
Oh, okay. Anyway,
1:24
uh it's it's been wild. Um
1:27
I I have spent a lot of time playing
1:29
Diablo this week so
1:31
I'm
1:32
I'm like kind of at the point where I I
1:34
It's like you ever have that the Tetris
1:36
dream thing where you you actually have
1:39
Tetris dreams? I'm not kidding. This
1:40
happens. People who play a lot of Tetris
1:43
have the Tetris dream. And I'm like that
1:46
for the you know, the big window of how
1:50
to how to make runes do what you want is
1:52
just constantly in my head going, "Oh
1:54
God." And or the Paragon board. Oh, the
1:56
Paragon board. The Paragon board is
1:58
literally haunting my nightmares because
2:00
I keep looking at it going, "Oh, I could
2:02
get an extra 2% damage if I did this."
2:04
And then I wake up and I'm like, "What
2:05
was it? What was it? I don't remember
2:07
what it was." So, yeah. But,
2:09
we can talk about other things first.
2:11
Like example, we should be talking about
2:14
World of Warcraft. Uh first up, the
2:16
first news of the thing is basically
2:18
apparently they're getting rid of the
2:19
crest caps and they're they're going
2:21
now. THEY'RE GONE.
2:23
WE'RE FREE.
2:25
SURPRISE.
2:25
>> YEAH, good goodbye. You will not be
2:27
missed. Good riddance. Now, if we could
2:29
just have no more new currencies, just
2:31
keep using the same currency over and
2:32
over again so I can store it up. I I
2:34
mean, I'm going to I'm going to settle
2:35
on at least this time the currency made
2:38
sense and it the cap went away a lot
2:39
quicker than it did last time.
2:41
So, this is great news for everybody who
2:45
needs to upgrade stuff uh and has been
2:48
sitting there going, "I hate that I
2:50
can't get the stuff to max." Because
2:52
when I can't get every piece of gear to
2:54
that six out of six or whatever the cap
2:56
is for that piece of gear,
2:58
it drives me bonkers. So, now you can
3:00
fix that. I'm very happy about this.
3:03
>> [laughter]
3:04
>> Anyone else have a reaction to this one
3:05
before we move on? As always, it's
3:07
trying to save players from themselves
3:09
and from the grind that they'll they'll
3:12
feel like they're obligated to do. And
3:15
uh you know, on the one hand I get it,
3:17
but on the other hand
3:19
You're not my dad. Yeah, people are
3:21
going to be degens about the game
3:22
anyways. They're going to
3:24
if not on the main character, they'll
3:25
make an alt. And if not on the alt,
3:27
they'll make a second alt. And they're
3:28
just let them play. Hot take.
3:31
>> Well, I'm going to move on to the news
3:32
about the heroic world tier. Oh, no. Liz
3:35
is talking. Liz, go.
3:36
>> [laughter]
3:38
>> I mean, it's
3:40
it's it's a progression limiter, right?
3:43
So, no one is getting super far ahead
3:45
just because they're grinding forever.
3:47
So, I think on one hand Corey's right.
3:48
It is we're saving people from
3:50
themselves. But also, it's preventing
3:52
anyone from getting too far ahead of
3:55
anyone else. It's It's limiting kind of
3:57
that gear gap from people who are
3:59
playing casually and people who are
4:01
playing 24/7. So, I do think there's
4:05
some positives to having the cap, but
4:08
the further you get into the season, the
4:10
less necessary it feels and the more
4:13
annoying it feels. So, it's like
4:16
all in all, it's good. It is gone
4:19
forever until the next raid tier,
4:22
probably. And yes, I have a lot of I
4:25
have a lot of low-level crest that now
4:28
need to be converted up so I can
4:29
actually do something.
4:30
>> Okay. Um going to move on to the heroic
4:32
world tier news because it's not exactly
4:35
coming to World of Warcraft as a whole.
4:38
And I'd like Liz or to talk about it
4:41
because I feel like Liz can explain
4:43
exactly what's going on.
4:45
>> I mean, if you played in Legion Remix,
4:48
it did a thing called heroic world tier
4:50
where it's just
4:51
uh
4:52
things are harder. Kind of everything is
4:55
more difficult and more complicated. And
4:56
here,
4:58
it's similar. It's similar to that
5:01
heroic world tier and it's referred to
5:02
as heroic world tier in achievements on
5:05
the PTR.
5:06
Uh so, this is part of patch 12.0.7
5:10
and it will It's going to be available
5:12
in specific zones. So, probably
5:16
So, I mean, I think it's an interesting
5:18
addition. We've seen world tiers in
5:21
Diablo for a long time where you
5:22
increase the difficulty of the base
5:24
game, but it was only in Legion Remix
5:27
that we saw something like this in World
5:29
of Warcraft.
5:31
And
5:32
I think it's I think it's neat. I think
5:33
it's fun. It's just It's a little It's a
5:36
little difficulty boost for people who
5:38
want the difficulty boost and in
5:41
limited areas of the game. So, are we
5:45
thinking these are going to be in just
5:47
like the we only have the void showdowns
5:49
coming? Is it related to those or
5:51
something? I'm actually reading the
5:52
article, so I wanted to ask that. And I
5:54
mean, it looks like it's currently just
5:56
available in those void showdown zones.
5:59
But, you know, it's still in the PTR, so
6:01
we'll see how it develops if this is,
6:03
you know, it's final form.
6:06
Uh yeah. So, yeah, that's it. It's
6:08
It's interesting to see things coming in
6:11
the base game. Cory? I'd expect it to be
6:14
basically in everything going forward at
6:16
this point. If if it works, it'll
6:19
they'll look at it and say, "Oh, yeah,
6:20
this is 100% what we should be doing
6:22
now." and giving people that option to
6:24
take the base game and the base game
6:26
play and
6:27
play it at a level that
6:29
fits their play style or their gearing
6:32
or etc. Or at least comes closer to it
6:34
because obviously a mythic world first
6:36
raider isn't ever really going to get
6:37
any challenge from the world content.
6:40
Yeah. So, it does feel like Legion Remix
6:43
is kind of a test run to see, "Okay, can
6:45
we do this? How does it work? Do people
6:47
enjoy it?" And I think it got a pretty
6:49
positive response in Remix. So, now
6:52
they're doing it also on a small scale
6:54
here, which is probably technically I
6:57
bet it's easier to do on a small scale.
6:59
You can just set it up for this one
7:01
zone, and that's that's where it is.
7:03
Instead of going back and evaluating the
7:06
entire World of Warcraft to add a
7:09
difficulty level, which I imagine would
7:12
be a pretty significant project.
7:15
Yeah, and there's some zones like, you
7:16
know, leveling zones in general don't
7:18
really need you to have a heroic world
7:20
tier for them because they're not meant
7:22
for you to be in past a certain point.
7:25
Uh it's mostly
7:26
>> know. Maybe
7:27
like look, if we continue the Diablo
7:31
comparison, I mean, I level in like
7:35
Pentament usually because torment levels
7:38
are locked down a little more, but yeah,
7:40
I go in and take the take the XP boost
7:43
that Diablo offers for higher world
7:45
tiers. So,
7:46
you know, you could push yourself. If
7:48
you want to push yourself and you know,
7:50
there are lots of different kinds of
7:51
people playing World of Warcraft. So,
7:53
you're going to have those people who
7:54
are more casual and want a more chill
7:56
experience when they're leveling and
7:57
you're going to want those people you're
7:58
going to have those people who are like,
8:00
"I want something that's a little more
8:01
of a challenge. I want I want these
8:03
monsters to have an actual chance of
8:04
defeating me instead of like throwing
8:06
down one keg smash and everything is
8:08
dead, you know?" You're the opposite of
8:10
me. I want keg smash to kill everything.
8:12
I want it to be like God threw a keg at
8:14
them. I'm
8:15
I'm
8:16
I'm I'm kind of I'm kind of in between
8:18
and there are days when I'm my mood is I
8:19
just want to smash everything in front
8:21
of me and there are days when my mood
8:22
is, "Okay, I want to I want to maybe do
8:25
something a little harder for more
8:26
rewards."
8:28
Yeah, I can see that. I mean, I just
8:29
obviously I'm I'm sitting here pushing
8:31
torment seven. I'm almost in torment
8:34
eight. In fact, I've been running in
8:35
torment eight, but I I reserve the right
8:37
to jump back when it gets too hard. Oh,
8:39
no, it's Stewart, back to seven. Oh, no.
8:42
No backward step. You go forward, you're
8:43
forward. Backward steps are for wimps.
8:46
>> Commit. [laughter]
8:47
I refuse.
8:49
Uh I'm a coward, but regardless, I I do
8:51
think it's interesting to see how it
8:53
ends up shaking out if they put it in
8:55
for, you know, leveling content, older
8:57
zones,
8:59
or if it's it just the way they do stuff
9:01
is they tend to roll it out and then
9:03
make adjustments. Like transmog has had
9:05
a lot of adjustments over the years. So,
9:07
it could start as like this end game
9:09
only thing like in the void show downs
9:11
and then as time passes and they feel
9:14
like, "Okay, we've got a handle on
9:15
this." They may start bringing it out in
9:17
more and more places. We'll see.
9:19
Um but right now, I'm going to ask about
9:21
this one cuz I'm like
9:23
I was so excited and then I saw that the
9:26
tagline is that it doesn't actually
9:27
work. Um there's a new tool that allows
9:31
for automatic boss kill screenshots,
9:33
which is great, but apparently it's not
9:35
entirely working the way you want.
9:37
>> It's again, we should stress this is on
9:39
the PTR. This is on This is part of
9:41
patch 12.0.7
9:43
and it's in testing and it's a cool
9:45
idea. I but yeah, it's not 100%
9:50
on the PTR yet. So ostensibly they're
9:53
putting it on the PTR to test it and
9:55
improve it and hopefully it gets
9:58
uh
9:59
it gets there. I
10:01
have complicated feelings about this.
10:04
How about them?
10:05
>> So one, this was already solved in an
10:09
add-on that has existed since Wrath of
10:11
the Lich King that no longer works
10:14
because they killed all add-ons. They
10:17
didn't kill all the add-ons.
10:18
>> being I'm being salacious. I I I know.
10:22
Let me Liz, I need the we need the
10:24
engagement. Let me go.
10:26
>> [laughter]
10:28
>> But it it it did not survive the calling
10:31
and it solved this problem and did
10:34
everything that they're struggling to do
10:36
already. So part of the things that are
10:38
inconsistent with it is it just takes a
10:40
screenshot of whatever your screen is
10:42
and maybe it's the exact moment of the
10:44
kill, maybe it's after
10:46
the thing has fallen over, maybe it's
10:48
not, maybe it remembers to do it, maybe
10:49
it doesn't.
10:51
Maybe it will you know and but it will
10:53
always be your
10:56
exact screen including your UI. The
11:00
add-on took a screenshot without your
11:02
UI. And again, has been around since
11:05
Wrath of the Lich King.
11:06
So this is
11:08
not a problem that needed solving until
11:10
they made it a problem and then this
11:13
which they seem to have difficulty with
11:15
which again is a nice idea.
11:17
I like the concept of it but also do we
11:20
need
11:22
like this?
11:23
Is it something we need at this point?
11:26
There are still plenty of other bugs
11:27
that that maybe could be fixed up in the
11:29
patch.
11:30
>> Aw.
11:30
>> [sighs]
11:30
>> And again, it or there's maybe other
11:32
things that like to see added more than
11:34
maybe this camera. Like maybe more prey
11:37
hunts or something else. Especially in
11:40
an 07 patch where it's not a full like
11:43
content drop patch.
11:45
Like something
11:46
>> to be one of those
11:48
This has got to be one of those things
11:48
that it's one person's like
11:51
game jam project that they were like,
11:53
"Oh, actually this works. Let's let's
11:55
see if we can spool this up to full
11:57
production." Sure, or they sat there and
11:58
said maybe, "Hey, remember that add-on
12:00
that was really cool that already worked
12:01
that we broke? Let's let's make it
12:02
again." or something. Sure. I'm being
12:05
Again, I'm being salacious. Ah.
12:07
I mean, they they they
12:09
have done that before with integrating
12:11
add-on features into the game. And I
12:13
mean, it's a cool idea. It would be nice
12:14
something that would be neat to have
12:15
back if they make it work properly,
12:18
which it currently on the PTR does not.
12:22
Hopefully,
12:24
it will get there before release. But I
12:25
I feel like these 0.7 patches are the
12:27
perfect time for stuff like this for
12:29
little little, you know, little
12:31
what's-its to be added to the game.
12:33
Plus, if it doesn't work on a 0.7 patch,
12:36
that's not new content. You know what I
12:39
mean? People aren't aren't raiding brand
12:40
new bosses and want their little thing
12:43
to work properly. They'll They're going
12:45
to be like, "Well, you know, I wanted it
12:47
to to do the thing. I I had a fun idea
12:49
to go to Molten Core and kill all the
12:51
bosses like in a hat."
12:53
Um but you know, I I didn't get all the
12:55
screenshots, but still, you know, it's
12:56
cool. Now they can try and fix it before
12:59
the the real and the new raid content
13:01
comes. Uh we'll see. I I am
13:03
I am not probably going to be using this
13:05
because I'm I have not been killing any
13:08
raid bosses in WoW and I doubt I will
13:10
be. I've just barely started building a
13:11
house.
13:12
Um although my little house is so sad
13:16
and empty.
13:17
Uh but that's my fault. Um
13:19
>> Every little house has to start
13:20
somewhere. Yeah, and I I started like
13:22
months behind. So, yeah, I'm I'm working
13:24
on it. Uh my little house is at least
13:27
it's green.
13:28
Did you say your little house is a very,
13:29
very fine house? No, I wouldn't.
13:32
No.
13:32
>> It's Is it in the middle of the street?
13:34
No. No, it's not. It's actually on a
13:36
plot.
13:37
>> [laughter]
13:38
>> See, I The worst part is I love that
13:39
song. So, I'm sitting there going
13:44
and I got to stop myself.
13:46
Um, let's talk about Mists of Pandaria
13:49
Classic because
13:51
why not? Um,
13:53
Mists of Pandaria Classic is in phase
13:54
five, which means Siege of Orgrimmar,
13:56
which means we'll come back next year
13:58
and they'll still be there. It is not in
14:01
phase five. Phase five is is launching
14:03
in June, on June 2nd.
14:05
>> Ah, June 2nd. And I thought that was in
14:07
June.
14:07
>> they
14:08
They It's a couple weeks. We got a
14:09
couple weeks. Yes, calm down everybody.
14:11
I was wrong. Um, but I will say this.
14:14
Um, the tagline here of let's hope it
14:16
lasts less than 18 months is a joke cuz
14:19
we all remember it and haha, it it took
14:20
a long time, but at the same time,
14:21
please God, don't take it. Um, I that
14:25
that 18 months in Siege of Orgrimmar It
14:27
was actually a good raid. I think we can
14:29
say that, right? It was a good raid.
14:31
It was
14:32
>> Throne of Thunder as good as Throne
14:33
>> Yeah. I I was the most raiding I've ever
14:36
done in my life because open raid
14:38
existed at that time. And so, basically
14:40
on Saturdays, all I did was raid.
14:43
And I had four or five characters that
14:45
were clearing heroic, and I had two or
14:47
three that were clearing mythic when
14:49
mythic got added. So, I saw a lot of
14:51
Siege of Orgrimmar. And it was a good
14:52
raid. It just wasn't Throne of Thunder
14:54
good. Uh, I think it was just not
14:56
Whether or not you think it was as good
14:57
as Throne of Thunder, I think it was as
14:59
good as Throne of Thunder. My my hot
15:00
take, I think it was better than Throne
15:02
of Thunder.
15:03
Ooh, I disagree cuz Lei Shen is a
15:05
perfect fight. No No raid could ever
15:08
survive being the content for 18 months.
15:12
No.
15:13
>> Yeah, I think so. No.
15:14
>> Like, if if you look back on Mists of
15:17
Pandaria, it is one of the best
15:19
expansions World of Warcraft has ever
15:21
done. It had presented these
15:23
widely varied environments. The raids
15:26
all The raids and dungeons all had a
15:28
really unique feel and took us to really
15:30
different places.
15:32
Um and it had it had really good
15:34
stories. It had some of
15:37
uh the early uses of phasing technology
15:39
that really made it feel like you had an
15:41
impact on the world around you as you
15:43
were playing through the stuff. I like I
15:45
don't agree with all of the story
15:46
decisions, but looking back this is
15:49
really great expansion. But while you
15:52
were playing it in the moment, you get
15:55
to the end and it's like uh this is 18
15:57
months and all I got to do is Siege of
15:59
Orgrimmar
16:00
endlessly and Timeless Isles. You know
16:03
what's interesting? frogs Hm.
16:06
Hellfire Citadel was actually longer as
16:08
far as a raid tier goes like kind of
16:10
like time-wise between content than
16:12
Siege of Orgrimmar. Why do we not hate
16:15
Hellfire Citadel as much as Siege of
16:16
Orgrimmar?
16:17
>> The entire expansion got bagged on. It's
16:19
not like they're going to
16:20
Well, look. I was I was looking at I was
16:22
looking at data cuz Liz loves I know Liz
16:24
loves actual factual data. Um Wait, yes.
16:27
>> I read chat, Liz. Um Mhm. Siege Siege of
16:31
Orgrimmar was 511 days. Hellfire Citadel
16:34
was 574.
16:36
Yeah, but I I I was serious when I made
16:38
that statement. People were already
16:40
upset with the pacing and length of
16:42
content releases in Warlords of Draenor.
16:46
They felt like the expansion was
16:47
truncated. They felt like you know, they
16:50
they were just nothing for long patches.
16:52
Um nothing new and then the next thing
16:54
would come and then boom, they dropped
16:55
it this big long raid on it. People
16:58
didn't have the positive feeling that
17:00
they had for Mists of Pandaria. People I
17:03
remember talking to like random people
17:05
who were talking about how much they
17:06
were enjoying Mists of Pandaria and how
17:08
much the content was coming out at a
17:10
really fast pace.
17:12
Yeah, that was the
17:13
77-day kind of Yeah, like like literally
17:16
January, the next thing, then you know,
17:18
March, the next thing. And when it
17:21
suddenly came out with Siege of
17:23
Orgrimmar, and it just it felt like
17:25
hitting a wall. Because at first
17:27
everyone was loving it, and then
17:28
everyone had cleared it at least on
17:30
normal.
17:31
And they did that thing where they, you
17:33
know, the the Siege of Orgrimmar patch
17:35
was also the patch that changed rating,
17:36
right? Yes.
17:38
>> Like they added mythic and had like a
17:40
rate they had the flexing on the
17:42
you know, so
17:44
everyone was like thrown off, and then
17:47
that was it for a very long time. I
17:50
remember like clearing mythic
17:53
Siege of Orgrimmar on the raid guild I
17:54
was in, leaving that guild, going to a
17:57
different guild, and like I was back in
18:01
Siege of Orgrimmar heroic getting them
18:03
up so they could start running mythic,
18:04
and then I went back to my old guild
18:07
after I helped that guild get to it
18:08
because my eyesight was really starting
18:10
to bother me, and my old guild was like,
18:11
"Hey, you just want to DPS?" So I was
18:13
like, "Okay." Yeah, I I I did a lot of
18:15
of a lot of Siege because that was the
18:18
raid tier that I also changed guilds. So
18:22
I had that massive falling out of the
18:24
guild that Matt and I were in at one
18:26
point in time.
18:26
>> Yeah. Um for reasons that are not
18:29
suitable for broadcast, and uh I moved
18:32
over to the current guild, and like I
18:36
wound up going through Siege of
18:38
Orgrimmar Orgrimmar twice with basically
18:42
once with the first group, and then then
18:44
again with the current guild.
18:46
But I don't know. Like I I get I get
18:48
what everybody says. Like I understand
18:50
there's some there's some heat there
18:51
because of the story, especially if you
18:53
were a horde character, it felt bad
18:55
sieging Orgrimmar. Um there wasn't a lot
18:58
of like feel-good payoffs, and you
19:01
didn't really feel like you accomplished
19:02
much. Uh I I know people feel like that.
19:05
I thoroughly just enjoyed the like I
19:10
guess I don't want to say the immersion,
19:11
but the the the
19:13
reveals of how much was actually
19:16
underneath Orgrimmar, if that makes
19:17
sense.
19:18
Like Mhm. having that like complex
19:22
network of like machinery and production
19:27
and how big those spaces were because
19:30
it's something that even now we have
19:33
never talked about again.
19:35
And it's like the implications of that
19:37
is that like cavernous space that they
19:39
found that was left over like
19:40
Hollowfall? Or is there a relation to
19:43
when Y'Shaarj got ripped out of Azeroth?
19:46
But it got my mind spinning. So like I
19:48
didn't mind going through there because
19:50
it was like just one of those cool
19:52
little things for for me that I I I
19:55
guess
19:56
I just liked.
19:57
Um
19:57
>> I'm sorry, no one's talking about how
19:59
cool Gamon was in that raid.
20:01
Gamon will save us.
20:04
He You know, I'm I also say I I'm pretty
20:08
sure
20:09
that that stuff was all was all
20:10
excavated out by Garrosh based on the
20:13
fact that they say I think they say that
20:15
a couple times and there's a couple
20:16
digging machines down there. Yeah, but
20:18
regardless Yeah, but yeah yeah yeah
20:20
yeah.
20:21
Um
20:22
I think it You know, like I said, I've
20:23
I've never had a problem. I get what
20:25
you're saying about the story. Like if
20:26
you're Horde, it's like, "Yeah, I get to
20:28
destroy my own capital city and kill my
20:31
own leaders. Woo!"
20:32
>> Listen. For the Horde!
20:33
>> I would be
20:35
I would be happy to destroy more of
20:36
Orgrimmar because I I don't like new
20:39
Orgrimmar. Let's Let's go back and let's
20:43
I will say the worst thing about that
20:44
tier is that it took me over 400 days to
20:46
get the Dark Shaman transmog. That's a
20:48
That's a pretty big mark against it.
20:50
Yeah.
20:50
Uh
20:52
but you know, I understand that new
20:55
Orgrimmar has now been in the game
20:57
longer than old Orgrimmar and I'm still
21:00
like
21:01
I I still hate it. I don't have to like
21:03
it. I I I have hated it for many years
21:07
and I will continue to hate it. So, yes,
21:09
let's go and let's go into Siege of
21:11
Orgrimmar,
21:12
tear it down, and rebuild. I think that
21:15
would I'm totally fine with that
21:17
personally. Regardless, I do think for
21:19
Mr. Panda Classic, you know, guys, this
21:22
is good content. It just It took too
21:25
long the first time. You probably won't
21:26
be in it for 18 months, so I'm going to
21:29
say go and explore it cuz yeah, it's
21:31
fun.
21:32
>> Plus, I mean, go ahead, Liz. I
21:35
It was just kind of ruined by that
21:36
timing because by the by the time we
21:39
were in new content, we were exhausted
21:41
of Siege of Orgrimmar. So, I think
21:44
ostensibly if you went in and you change
21:46
you change the pacing, which Classic has
21:47
done,
21:49
uh you can make it can be a lot of fun.
21:51
It can be a lot of fun cuz you know
21:52
there's something else cool around the
21:53
corner that you can go into.
21:55
I think it's interesting that around the
21:57
time
21:58
that this is getting to the point where
21:59
I would consider it old.
22:01
Um cuz this is coming out in June. I
22:03
think 6 months down the road is usually
22:05
when I start feeling like are we going
22:06
to keep doing this for another like
22:08
another couple months?
22:09
We're going to have BlizzCon.
22:10
>> Yeah, and that's and that's always the
22:12
trap with like end of expansion content
22:14
too, which they've gotten better about.
22:16
Oh, yeah, absolutely.
22:17
Every single end of expansion raid we've
22:21
ever had
22:22
has basically I don't want to say
22:25
overstayed its welcome,
22:27
but gotten really close to it because of
22:29
the time between like expansions or
22:31
in the case of like even vanilla WoW,
22:35
uh how many people actually got to run
22:37
AQ40 and how many people actually got to
22:39
run 40-man Naxxramas?
22:41
Right? Like a fraction of a fraction.
22:43
Yeah, like a Not a lot of people. Like a
22:45
fraction of a fraction, so like for them
22:47
the drought was even longer.
22:49
And like yeah, you could do the other
22:50
content, but like you those are like the
22:52
big end game raids that you know, these
22:55
are the capstones and they were
22:56
difficult and like getting through them
22:58
was a pain, uh but you know, air quote
23:00
rewarding.
23:02
Um
23:02
And then like you compare that to
23:04
Burning Crusade and you know, when we
23:07
finish out there and then going to Wrath
23:09
of the Lich King and Icecrown Citadel,
23:11
it feels great to get to the end of it,
23:13
but then when you're at at the end of
23:15
it, like they started to learn
23:17
add more stuff to the game
23:20
to soften the blow.
23:22
Burning Crusade was weird though because
23:24
it had the Isle of Quel'Danas and then
23:26
it had
23:27
the Sunwell. Yeah, which is also a raid
23:29
that like a fraction of a fraction got
23:31
to experience.
23:32
Yeah, but it they threw it in there and
23:34
it was like what? So we're like I don't
23:37
think anyone expected there to be a raid
23:38
past Black Temple.
23:40
They thought Black Temple was going to
23:41
be the end. It made sense. It was
23:42
Illidan. We figured, okay, that's the
23:44
end and then boom, entire entire
23:46
>> man on the box. WE GOT TO KILL THE MAN
23:48
ON THE BOX.
23:49
YEAH, SO I think there was a bit of
23:51
surprise there, but you know, Sunwell
23:53
had its own problems not to not just the
23:55
duration thing, but the fact that entire
23:57
class that was tanking suddenly couldn't
23:59
tank it.
24:00
>> Or or the fact that like most most
24:03
people that experienced it at the time
24:04
of current content didn't actually fight
24:07
any of the bosses. They just went in to
24:08
farm BOE
24:11
drops from like the first like five
24:13
trash packs which were already brutal
24:15
enough.
24:16
Like
24:17
>> I I knew one guild that was would run
24:19
right up to Kalecgos and then stop. Like
24:22
it for for weeks
24:24
they were doing that. They were just
24:26
killing up to Kalecgos on the off chance
24:28
some BOEs would drop and then they'd
24:30
reset because they didn't want to
24:32
actually try to kill him because they
24:33
knew they didn't have the gear for it.
24:35
And and then
24:36
and you had the and then you had the
24:37
tanks like having to farm PvP gear to
24:39
have the resilience in order to survive
24:40
the hits from it. Yeah, especially
24:42
druids. Cuz they got they got
24:45
I got to go ahead. Go ahead. No, I was
24:46
going to say my my point though is like
24:48
looking at the different raid tiers and
24:49
all the end game raids or the end
24:53
expansion raids
24:54
most of them had other things to do once
24:58
we got past tier 16.
25:00
Right? So, tier 16 was Siege of
25:02
Orgrimmar. And maybe that's why it felt
25:05
so long, too, is that there wasn't a
25:07
whole lot of extra stuff to do cuz if
25:09
you did everything, you were just done.
25:12
Uh challenge mode dungeons were okay,
25:14
but they weren't the the mythic plus
25:16
dungeons we had now. So, they weren't
25:18
really finely tuned. A lot of people
25:19
were just not wanting to experience
25:21
them. Only a small fraction of a
25:23
fraction were doing that. And then by
25:25
the time you get to tier 18, Hellfire
25:26
Citadel,
25:28
even though Warlords of Draenor uh it's
25:31
really hard for me not to call it War
25:32
Dads. Um but Warlords of Draenor,
25:35
even though it was not well received,
25:38
had a had more stuff to do than, you
25:41
know, Siege of Orgrimmar. It's just that
25:43
>> Hellfire Peninsula was was a lot of
25:46
content.
25:46
>> Yeah. And then look at everything that
25:48
came after that, too. Like, you know,
25:49
Ny'alotha, the Waking City, we spent 10
25:51
months in there.
25:52
Um at the Battle of Azeroth, but there's
25:54
so much to do in in Battle for Azeroth
25:57
that it didn't really make a big
25:59
difference. Antorus, the Burning Throne,
26:01
9 months there. So much to do in Legion
26:04
that like and things to farm and
26:05
dungeons and and other stuff. So, like,
26:08
the impact of it feels I and maybe this
26:11
is just me speculating, but I think
26:13
maybe that's what softened the blow for
26:15
some of these later ones or like in the
26:17
case cuz there was just other stuff to
26:18
do. When Siege of Orgrimmar was was out,
26:22
there really wasn't.
26:23
Not yet.
26:25
We were getting there.
26:25
>> closest we had was the barren stuff, and
26:27
that was the previous batch. Yeah. By
26:29
that time everybody had farmed their
26:31
their tier, you know, the dungeon set to
26:35
look alike sets. Everyone had already
26:36
done it, so. Uh but yeah, we're going to
26:38
move on because we've talked a lot about
26:40
this. And now we're going to talk about
26:42
Diablo really quickly. Except this one
26:44
will probably be long. Um cuz I have
26:47
Uh
26:47
our first point in this, go ahead. Uh
26:49
Diablo 4 season 13 ends June 30th, and
26:53
season 14 is expected to launch the same
26:55
day. No details on what will be in
26:57
season 14 and all relic queries
26:59
including the Azaroth relic query will
27:00
be gone then as well. So basically we're
27:02
telling you that you have about a month,
27:04
I guess a month and 2 weeks.
27:06
Uh so 6 weeks to get your season journey
27:10
as done as you feel like you're going to
27:11
get it. Uh if you want something on the
27:13
on the relic queries
27:14
uh and you've been holding off on
27:16
getting it, get it. Uh but you know,
27:19
you've got 6 weeks so you don't have to
27:20
panic. Well, it's just this is a this is
27:23
we're launching into the new expansion
27:24
with a really short season that really
27:26
didn't have a theme. So I'm curious as
27:28
to what they're coming up with next.
27:30
Yeah.
27:30
>> And if it's is it going to be more of
27:31
the same? Because I was I'm honestly
27:33
kind of tired of the same. Oh, it's
27:35
going to I I would put money on it being
27:38
more of the same, but
27:39
>> Uh-huh. I don't want it to be more of
27:40
the same. I remain optimistic that they
27:43
could surprise us. I I'm hopeful, but I
27:45
mean I was telling Matt about this in
27:47
before we started recording even in the
27:48
pre-show. Like this is some of the most
27:52
engaged I've been in Diablo in a long
27:54
while.
27:55
Like Diablo 4 specifically. Diablo 2 is
27:57
always I I will always go back to to you
27:59
know, that's over like um
28:01
but like this is the the longest that
28:03
I've stayed engaged with Diablo 4 after
28:06
beating the main story line. Like I
28:08
didn't just like you know, saunter off
28:10
to Narnia afterwards. No, I'm still
28:12
there. Um like I
28:15
I I think I was talking about this in
28:17
in raid or or possibly I think we were
28:19
talking about it a little bit on lore
28:21
watch at the beginning. Like the season
28:23
not having a theme
28:25
I'm oddly better with than most of the
28:28
themes that they've put out before for
28:30
for Diablo 4.
28:32
And the fact that it happened at a time
28:33
where I'm farming you know, favors to
28:36
spend on Azaroth transmog helps a lot.
28:42
Um and then stuff like uh and I I I
28:45
mentioned this to you while you were
28:46
were here.
28:48
One of the things that's really captured
28:49
me is I like war plans. I I like that a
28:51
lot. It gives me It gives me like in in
28:56
Anybody who's played Diablo II, this
28:58
will probably resonate with you.
28:59
It reminds me of doing bail runs. Like
29:02
you have a specific set of objectives
29:04
that you need to hit to get to the end
29:06
and get your reward, and that was bail
29:09
runs for me. And I cannot tell you how
29:12
many bail runs I did, but I know it was
29:14
enough to burn through three physical
29:16
CDs of like Diablo II, and and this is
29:21
scratching that same itch, right? Um and
29:24
yes, I know progression feels slow in a
29:25
lot of these systems, but I don't know
29:27
that I necessarily mind that. That's
29:29
>> think progression feeling slow is bad
29:32
cuz progression was too fast. Like I
29:34
think they have the progression pretty
29:36
well in place right now.
29:37
Um Liz Liz has often said that this is
29:40
the best the game has ever been. I agree
29:42
with her.
29:43
>> It's absolutely true. But one of the
29:44
things I think is interesting about war
29:46
plans is that it showed them being smart
29:49
enough not to add a ton of new end game
29:53
system.
29:54
>> Right away, yeah. They kind of added a
29:57
ton of new end game systems here, I mean
29:59
they kind of did, yeah.
30:02
But I would argue I would argue that
30:03
this and I was talking with Matt about
30:05
this
30:06
and I think I said this a few weeks ago
30:08
here
30:09
I've had to relearn a lot of the game.
30:12
And like we acclimate ourselves
30:14
>> has has turned itself upside down and
30:17
inside out and one of the biggest
30:19
difficulties of the game is it does this
30:21
like every patch cycle. It's been
30:23
radically changing systems and I feel
30:26
like, okay, I'm going to Diablo IV is
30:28
great. It's in a great state right now.
30:30
It's really fun. The end game has a
30:32
little more organization and structures
30:34
with with structure with war plans,
30:36
which are also super rewarding and easy
30:38
to jump in and out of if you have like
30:40
20 minutes to play, jump in and do a war
30:42
plan. You get a ton of rewards and you
30:44
can move through it quickly and it feels
30:46
just really active and engaged. The game
30:49
is great right now.
30:50
I also think it has taken Diablo
30:53
launched not as great as this and it's
30:56
taken 2 years to really develop it into
30:59
a full game which is fun start to
31:01
finish. Yeah, and and my counter
31:02
argument to and I I shouldn't say my
31:04
counter argument, my addition to that
31:05
though is this is also the easiest I've
31:08
had relearning
31:09
if that makes sense. Because yeah,
31:11
there's a lot there, but they do a much
31:14
much better job at laying it out. I'm
31:16
not saying it's perfect. I'm not even
31:18
going to remotely try to claim that. But
31:20
from somebody who's having to relearn a
31:21
bunch of stuff,
31:23
it it feels easier and I don't know if
31:26
that's like, you know, the placebo
31:29
effect, but I haven't really had a hard
31:31
time like understanding what to do with
31:33
the new stuff that that's here, which I
31:35
think is great.
31:36
Um I'm sure I'm sure that not
31:38
everybody's having that same experience
31:39
and I apologize if they're they're not,
31:41
but that's where I'm at. I just thought
31:43
it was it was noteworthy. Well, I'm
31:45
going to say one thing that since Liz
31:46
said, you know, it's it's better like to
31:49
level it's I'm just going to say this. I
31:51
when I did the season, I didn't jump
31:53
immediately
31:54
into a new season character and then
31:56
jump immediately to Scosglen.
31:59
I leveled through both the original
32:01
campaign and Vessel of Hatred before I
32:04
went to Scosglen and then I went to
32:06
Scosglen on that character and cleared
32:08
and did all the content there. It holds
32:10
together as a game a lot better than I
32:14
did.
32:15
Um I I mean, part part of the big
32:18
problem with Vessel of Hatred is that it
32:19
just dropped it. You know, it got it's
32:24
Yeah, it's an act two, but it got right
32:25
to the interesting bit of the story and
32:27
then it's like, okay, we're over. Come
32:28
back in 2 years.
32:30
Yeah, um I will actually say that that
32:32
is one of the things that I think is
32:34
really fixed. Um but I also have a
32:37
little a couple problems with There's
32:38
some story choices I didn't like and
32:40
some I did. But I
32:42
mechanically speaking, just playing the
32:44
game, not talking about the quality of
32:46
the storytelling, just as a game that I
32:48
am playing, it was so much easier
32:52
to go from 1 to 70 and to go into
32:55
Paragon and to and to get like get
32:58
myself started on the path I wanted to
33:00
go for end game this time. Like I've I
33:03
very rarely
33:05
start a character when I start a new
33:07
season, I very rarely start a character
33:09
and and go through all of it. Like up
33:12
through Vessel of Hatred was the the
33:13
last expansion. I usually do about I'd
33:16
go kill Lilith, I'd basically start and
33:18
get up to the point where you kill
33:19
Lilith, and then I go, "Okay, get me to
33:21
the end of this. I I've seen the only
33:23
part I really care about. I don't I
33:25
don't want to get mad at Errol again." I
33:27
I don't need that that moment of just
33:29
"You idiot. Are you Are you Are you an
33:31
idiot? Yes, you're
33:33
So,
33:34
I I thought it was it was a lot easier
33:37
to take when, as you point out, we get
33:39
the next part. Like with Lord of Hatred
33:42
being there,
33:43
but Lord of Hatred also feels like a
33:45
much better expansion
33:46
um because it feels like you
33:48
you know
33:49
>> the second half of that story. You get
33:50
the whole story instead of just You
33:52
don't feel you you don't feel at any
33:54
point like Vessel of Hatred doesn't it
33:57
doesn't complete conclude. It feels like
33:59
yes, there's more coming, more evils
34:01
will come, but this here is an ending.
34:04
This is an actual ending. You've
34:06
succeeded in in at least for a long time
34:10
preventing Mephisto from being a
34:11
problem. And then there's like enough
34:14
story stuff after There's enough after
34:17
you beat Mephisto's story
34:19
that sets up new things, and I'm hoping
34:22
to get to talk about them on Lore Watch
34:23
at some point. But you don't need to
34:25
hear me babble on about that right now.
34:27
But I will say that they're there, and
34:29
that's something that Vessel of Hatred
34:30
did not have. If Vessel of Hatred had
34:32
had quests afterwards like we are
34:34
needing Mephisto to go, what's going on,
34:37
you know, helping Neirel figure some
34:38
things out, it might have felt
34:40
>> guy wandering around that says he's
34:42
Akarat? Yeah, well, we knew that. Yeah.
34:45
Well, I mean, yeah, but like I mean, we
34:46
knew that, but we didn't see anything of
34:48
what he was up to until we jumped, you
34:51
know,
34:52
um ahead into Lord of Hatred. Yeah,
34:54
absolutely.
34:56
It just felt It felt like
34:58
I feel like you can do an expansion
35:00
that's kind of uh that feels like a
35:03
whole story.
35:06
And and Vessel didn't feel like a whole
35:08
story. It felt like
35:10
a chapter. It It Exactly.
35:12
>> a long wait until the next chapter. And
35:14
that's what made it feel bad. Like we
35:16
were just talking about Mists of
35:18
Pandaria. And part of the reason it felt
35:20
bad was because you got stuck in this
35:22
end part for so long. And Vessel was
35:25
kind of the same way. You got stuck at
35:27
this chapter of the story, and then
35:29
there's no follow-through for for over a
35:31
year. Yeah, I would also say that
35:33
Nahantu is a really It's a good zone.
35:37
There's nothing wrong with it as a zone
35:38
to play through.
35:39
But
35:40
you get kind of like I think Temys is
35:43
much better example of how to do a city
35:45
where, you know, you can go to other
35:46
cities if you want to, but you don't
35:48
have to.
35:49
I felt like really annoyed when I had to
35:51
go to Nahantu to to do the pit.
35:54
Because I never had to go to Nahantu for
35:55
anything else.
35:56
And that they had not the pit, uh
35:58
Corrupted Under City. The pit was up in
36:00
um Serengar, which is
36:02
>> yeah. Oh god, why are these things so
36:04
far apart? Why can't they both be some
36:06
place? I I like that they they did that.
36:09
I like that they gave us Temys and you
36:11
can go there and so forth. Also, it's
36:12
pretty. Temys is very pretty. Skovos is
36:14
very pretty. Nahantu had too much of you
36:17
can't see anything anyway because it's
36:19
dark and there's, you know, evil
36:22
branches blocking the sun and it gets to
36:24
a point where you're like, okay, I get
36:26
it. I get it. Okay, it's the corrupted
36:28
areas. We got We got it. You can You can
36:30
lighten up on that. And Scosglen does
36:31
have corrupted areas, but it lightens up
36:33
on it. I actually really like Scosglen
36:35
feels more like a Diablo III zone to me,
36:37
and I like that.
36:37
>> Really? If I was going to say it feels
36:39
like a Diablo II zone to me. Yeah, but
36:41
I'm talking the color palette. Oh, yeah.
36:44
I don't see cuz there's a lot of There
36:47
was a lot of talk about how Diablo III
36:49
was just colorful and it didn't have
36:51
that gothic tone that the rest of the
36:54
Diablo franchise had, and I I don't
36:58
really agree with that. Diablo What
37:00
Diablo III had, way more than Diablo II,
37:04
was color contrast. It wasn't always
37:08
using It's not like a bright neon
37:10
canvas, except for Whimsyshire, which is
37:13
intentionally a bright neon canvas. Is
37:15
that it?
37:17
But it was
37:18
>> [gasps]
37:19
>> it had sharp color contrast that made
37:22
the scenes pop, and Diablo IV has taken
37:25
a completely different direction and
37:27
made very muted color palettes that are
37:30
low contrast. They feel they can feel
37:34
very oppressive. That's the mood they're
37:36
trying to get, and it does a great job
37:38
of conveying that. It feels like
37:40
Sanctuary is a place of despair and
37:43
hopelessness where everything is going
37:46
wrong. You feel that in it. The
37:49
environmental design is beautiful. It's
37:50
very striking, but you feel that in
37:53
everywhere you walk through. This is not
37:55
a happy place. This is not a good place
37:58
that you're in. And Scosglen doesn't
38:00
have that. Scosglen has some bright
38:04
colors. It has high color contrast with
38:07
and some color saturation with like the
38:09
bright blue sea, the uh white buildings
38:13
everywhere. You get It feels alive in a
38:18
way the rest of Sanctuary does not, and
38:20
I think that's that's all in the art
38:22
design. It's all in the color palette
38:26
and because of that I think it feels
38:29
a lot better to be in Scovos. It just
38:34
the mood is higher even though things
38:36
are things are pretty bad. Things are
38:38
pretty bad everywhere.
38:39
>> Scovos actually does a really
38:41
interesting thing that that it's typical
38:43
in it's it's atypical in horror but it's
38:45
noted enough that people talk about it.
38:47
This concept of sunlit horror where
38:50
everything isn't night time, it isn't
38:51
always like you expect there to be
38:53
creatures out in the darkness but when
38:56
you're on a like like a sandy beach next
38:59
to the like effective like the the
39:01
sanctuary version of the Mediterranean
39:03
and suddenly drowned monstrosities come
39:06
pouring out of the water and throwing
39:08
grappling hooks up on things to go kill
39:10
everybody and you're like, "Okay, this
39:12
is not the beach vacation I was
39:14
promised." But at the same time at least
39:16
it feels
39:18
distinct. Um there is there are places
39:20
in in D4 where it's straight up it's
39:23
just nightmare fuel. There's nothing
39:24
that makes you feel better about being
39:26
there. It's like, "Oh my word.
39:28
Uh I really wish I wasn't in whatever
39:30
this is." But there's also that I think
39:33
the contrast is a really good point. Um
39:36
go ahead. I I think I let Joe talk.
39:37
>> Yeah, I was just going to say one of the
39:38
things that immediately made me or made
39:40
me think of was
39:42
uh
39:42
Grecian horror like Greece based horror.
39:46
Like it's got that Mediterranean bright
39:49
like the white walls and then you got
39:51
the areas where like the ichor is is
39:54
been caked in and dripping. Um like it's
39:58
it's got the stuff where things are just
39:59
slightly off. Um like it does really
40:03
really really well at like capturing
40:06
that uh weirdly uneasy feeling in what
40:09
would normally be in like an idyllic uh
40:11
field type feel. So I'm really here for
40:14
it and I just I absolutely love it. Like
40:16
I got to point out one thing that I
40:18
noticed. Uh I don't know if you guys
40:19
have noticed. Do you guys do the pit
40:21
very often?
40:22
At least once a day at this point.
40:24
>> You kind of have to. Do you ever notice
40:26
>> want you to do it. They're they're
40:28
getting you You were going through it
40:30
every five levels. You'll hear your
40:32
character will be like, "Something's
40:33
following me." If you look for it,
40:35
there's usually something to click on
40:37
that you can read
40:38
>> something to click on. Yeah.
40:40
>> Yes. There's always something. It's
40:43
progressing.
40:43
>> hear that. Yes. And when I got up to
40:45
like 60, he started saying, "Wait, I was
40:48
a Horadrim." And I'm like, "What?" Let's
40:51
Yeah, we'll we'll stop. Yeah, we'll stop
40:53
there. But my point is just he's giving
40:55
you more and more information. And a
40:57
friend of mine who's finished it told me
40:59
what it is. I'm not saying it. I'm
41:01
keeping it to myself but
41:01
>> If you want to If anyone wants to find
41:03
it, you can look at it on YouTube, the
41:05
uh pit story. Yeah, but it's just cool
41:08
to me that the pit finally has a story
41:09
attached to it.
41:10
>> I like the tiny story but yes. I I I
41:13
like that too. And I also like the
41:14
implications of it which we're going to
41:16
talk about on Lore Watch at some point.
41:17
Um
41:18
>> [clears throat]
41:18
>> which
41:18
>> especially when they combine it with the
41:20
tower. Yeah, oh yeah.
41:23
Yeah. And and the idea that a certain
41:26
And the idea that a certain NPC
41:29
may be geared up to make a return as a
41:32
result of that. Yep.
41:33
>> Ah, come on. You you knew that NPC was
41:36
not gone. Oh, yeah, we do. But we didn't
41:39
know he was going to come back.
41:41
>> [laughter]
41:41
>> Like he might have just, you know,
41:43
nope'd out and and taken himself
41:45
somewhere. What's really fascinating is
41:47
how they tied him in to the end of the
41:50
expansion. Like there's specific moments
41:53
where they tie him in. That's all I'm
41:54
saying. I'm not going to say anything
41:56
more. But regardless, I like that the
41:59
the the the there's a brightness to it
42:01
and a feeling of triumph but it's never
42:04
It's kind of like at the end you still
42:06
know it's Sanctuary. Like like the the
42:08
the equivalent of a colossal triumph in
42:10
Sanctuary is we fought a successful
42:13
holding action, but it's a really good
42:15
holding action this time. This will hold
42:17
them longer.
42:18
Every everything everything we've ever
42:21
done in every Diablo game is a holding
42:23
action. Everything. Even if you go back
42:26
to the prehistory of Diablo
42:28
and you know, the soul stones from day
42:31
one. This is a holding action. They
42:33
aren't designed to be like a permanent
42:35
storage solution. I think that's what
42:38
makes us so cool though. Right? Like
42:40
it's it's the first time we've got a
42:41
break of that cycle. Like I don't want
42:43
to ruin like I don't want to ruin
42:46
I don't want to ruin everything but it's
42:47
it's it's just it's fascinating to me.
42:49
Yeah, and the idea that you know,
42:51
whatever we see next will be different.
42:53
There's more but I want to show you what
42:55
I want to say. Liz, can I get you to do
42:56
the site news so that we can then talk
42:58
about other stuff without feeling
42:59
rushed?
43:00
>> [laughter]
43:03
>> Is that what you think we're doing?
43:04
Okay.
43:05
I I I just want to say thank you to all
43:07
of our supporters out there on the
43:09
internet. I I really appreciate you. You
43:12
guys who show up every week to listen to
43:13
us, to read the website. You are the
43:16
ones that keep us going and I certainly
43:20
a special thank you to our supporters on
43:22
Patreon because that financial support
43:25
really allows the site to keep going.
43:27
Obviously, there are ads on the site,
43:28
there are ads on the podcast which I
43:31
provide about kind of half we're kind of
43:33
50/50 advertisements and reader support,
43:36
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43:41
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43:44
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for things like this to trend downward
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over time, but if you can support us
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44:20
You never know what's going to happen.
44:23
It's a surprise.
44:24
I yes, sometimes yes, there's sometimes
44:27
we actually talk about the weather.
44:29
If you support us at $5 a month you get
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44:36
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44:40
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44:42
If you can't support us financially, I
44:44
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44:46
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And if you happen to be interested in
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If you if you go there and buy any
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be sure to send them to podcast.
46:11
46:14
Man, I'm having trouble reading my own
46:16
notes today. Specify the show in the
46:18
subject line and any special
46:19
pronunciation of your name. You can also
46:22
contact us on Discord and if you are one
46:24
of our Patreon subscribers, you can do
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so through the Patreon Q&A podcast
46:28
question channels, our way of saying
46:30
thanks for your support. So, thank you
46:32
everyone for tuning in and uh I'm glad
46:36
you're here. Thanks so much. Thank you,
46:38
Liz. Uh
46:39
I don't know. Joe, did Did we talk about
46:42
um Day of the Dead last time? You mean
46:45
Dead as Disco? We talked about it in the
46:46
post show.
46:47
Okay, then we should talk about it now
46:49
then cuz I don't want to forget again.
46:51
So,
46:53
please do talk about it cuz you talked
46:54
about it last time. It's It's your
46:56
thing. Uh yeah, so we we often talk
46:58
about other games that we're interested
47:00
in or things that have come up across
47:01
our like highlights or something that we
47:03
may have found randomly.
47:05
And one thing that I like as much as
47:08
like MMOs and ARPGs uh and roguelikes,
47:12
is I like rhythm games. I I really
47:15
really like rhythm game. Uh Rift of the
47:17
NecroDancer, Crypt of the NecroDancer,
47:20
uh Cadence of Hyrule, like stuff like
47:22
that is is really keen for me. Uh It's a
47:24
good thing you said Cadence of Hyrule
47:26
cuz at a certain point it might just be
47:28
that you like NecroDancer. It's true.
47:30
But I like other rhythm games like this
47:32
too. Like this has been This has been
47:33
around since for for a while, like since
47:35
AudioSurf. Um
47:37
a new one came across my feed recently
47:40
and if obviously served to me as part of
47:43
like YouTube recommendation, and I
47:45
clicked on it. It's called Dead as
47:46
Disco. And it answers the question,
47:49
"What if you could beat everybody up
47:52
like you were playing Batman: Arkham
47:54
Asylum or any of the Arkham games,
47:55
really,
47:57
uh but do it to the beat of whatever
47:59
song. Well, now you can answer that
48:02
question by playing the game Dead as
48:04
Disco, which is currently in early
48:06
access. The story is loose, as you would
48:08
expect. It's basically a beat-'em-up.
48:11
And, in the initial demo that was
48:14
available for it like a year ago, it was
48:16
really rough. They ironed out all a lot
48:18
of the issues and got basically the
48:22
first set of content available for it.
48:24
And, it's I think it's really neat. And,
48:26
it's like it rewards you for doing
48:28
things to
48:30
the beat. You do extra damage. You get
48:32
cool combo stuff happening. It's very
48:35
fluid.
48:36
And, then if you miss, you still do the
48:38
damage. You just don't do as much
48:40
damage. Really cool, very nice visuals.
48:44
And, it already has an active modding
48:46
community, which is absolutely
48:47
hysterical. Because, two things you can
48:49
do with it is, one, make your own skins
48:51
for the main character, which leads to
48:53
some very interesting, very famous
48:55
people having skins put into the game.
48:58
And, the other thing is you can upload
48:59
your own tracks to it, as well. So,
49:01
like, if you want to beat somebody up to
49:04
Billie Jean, you can. It's great. You
49:07
can go ahead and do it.
49:08
I've been having a lot of fun in early
49:10
access. So, if you like rhythm games and
49:13
you like the idea of a beat-'em-up in
49:14
the style of Batman Arkham ask games.
49:19
Give it a Give it a try. The demo There
49:22
is a demo available on most platforms.
49:25
And, then if you like it, there's early
49:26
access, which obviously you're not
49:28
required to. We're not sponsored or
49:29
anything like that. It's just something
49:31
I enjoy and wanted to throw out there
49:32
because I know I've talked with a lot of
49:34
our listeners about rhythm games in the
49:36
past. And, just wanted to take a moment
49:38
to highlight. Thank you.
49:39
Anyone else have anything else to say
49:40
about it before we move on? No? Okay.
49:43
Subnautica 2 is in early access and it
49:45
sold 2 million copies in 12 hours. I
49:47
don't see much else to say.
49:49
Um, this is very much what everyone
49:52
expected The game was going to do
49:53
gangbusters Yeah.
49:55
from jump and it
49:58
>> [laughter]
49:59
>> The people that tried to stop them from
50:01
getting their big cash payout for
50:03
for making quality games have found out
50:05
what the legal system will do to people
50:07
who take their advice from chat GPT or
50:10
other similar things and
50:12
I'm here for it, you know, let's let's
50:15
name and shame them for like
50:17
Hey, you thought you could ask a robot
50:20
for cohesive legal advice about how to
50:22
get out of paying what you contracted
50:23
for
50:25
and then it turned out that what you did
50:26
was illegal kind of
50:28
kind of bad. And I'm glad that they lost
50:31
their court case and that the people
50:33
that have made Subnautica are supposed
50:35
to get their big payout for doing
50:36
quality work.
50:38
And it's really just nice to see the
50:40
good guys win every once in a while.
50:42
And could you give us the like dime
50:44
store version of what's going on for
50:46
people who have not been following
50:47
Subnautica? Okay, so Subnautica 1 came
50:50
out and everyone loved it. It's a great
50:52
game about building a little sea base
50:54
and exploring a giant ocean and big
50:56
monsters.
50:57
>> It's a survival game. Let's make sure
50:59
that that's also clearly said. Sure.
51:02
Survival game, you build your sea base,
51:03
you go as you
51:05
survive longer, you build more things
51:07
that let you survive deeper and would
51:09
you believe that deeper in the ocean on
51:11
this alien planet there is scarier and
51:13
scarier creatures and eventually you
51:15
escape. And everyone loved it and they
51:17
said, "Wow, we should make another one."
51:19
And the company that they were that was
51:22
producing them said, "Hey, if you guys
51:23
can hit these sales targets, we will
51:25
give you a massive payout like
51:27
life-changing money for all of your
51:29
developers kind of payout." And they
51:31
said, "Of course, we feel confident in
51:33
our ability to create this game and to
51:34
make the money that you've set as our
51:36
as our goal." And then along the way the
51:39
people that real that that promised them
51:41
this payout realized that they were
51:42
going to hit it and that they were on
51:44
the hook for a a of money. And so rather
51:46
than just be like, well, we we
51:48
contracted this, we signed the contract,
51:50
we're we're a producer for a very
51:52
successful video game. They got greedy
51:54
and said, how do we keep our money and
51:57
also release the game? And so, they ask
51:59
the guy in charge asked AI, and AI gave
52:03
him a bunch of bad advice, if you can
52:05
believe it.
52:06
And then, so he basically just fired the
52:08
lead developers, and they delayed the
52:11
launch of Subnautica 2, so that wouldn't
52:14
fall in the original timeline for
52:17
hitting that sales target, and therefore
52:20
target
52:21
activating the bonus. And so, they would
52:23
save a lot of money, they would still
52:24
get their award, possibly award-winning
52:26
at this, you know, everyone loves it so
52:28
far. It's got so many people playing,
52:30
it's got
52:31
2 million copies sold in 12 hours, which
52:33
is going to mean that they are lots of
52:35
people exploring that new alien ocean.
52:37
So, they were going to hit their sales
52:38
target, no problem, and then it turns
52:41
out that yeah, all of the legal things
52:44
did not line up with what ChatGPT or
52:46
whichever AI thing said that they would,
52:49
and the courts all sided in favor of the
52:51
original Subnautica developer. And
52:54
yeah, yeah, here we are. We have the
52:55
game in early access, and uh yeah.
52:57
>> And it's doing gangbusters. Not only did
52:59
it sell
52:59
>> doing gangbusters. Not only did it sell
53:01
2 million copies in 12 hours, but its
53:03
peak concurrent player as of the time of
53:06
this recording,
53:07
uh across all platforms, Steam, Epic
53:09
Games Store,
53:11
Xbox Series X and S,
53:13
uh was 651,000
53:16
players. Uh with Steam accounting for
53:18
half a million of that, roughly. Uh so,
53:21
yeah, people really like the game, and
53:24
it is not much of a surprise. Uh and it
53:27
does add to stuff from the previous one,
53:29
which as you would expect, even in the
53:31
early access, it's doing things like uh
53:33
genetic mutation, where you custom
53:36
tailor your genetic build in order to
53:38
suit your new environment, uh which is
53:41
one of the
53:41
the immediate standout things that I
53:44
noticed when when
53:46
looking into this a couple days ago. So,
53:49
really cool. I'm looking forward to the
53:51
continued success of Subnautica 2.
53:55
So, yeah.
53:56
Cheers.
53:57
>> And I wish nothing but the best for the
53:58
developers on Subnautica. Yeah, Unknown
54:00
Unknown Worlds,
54:01
go for it, man. Like, get it get it.
54:04
I love I've never really engaged with
54:06
Subnautica content on any of my on my
54:08
Instagram, but I've also just been
54:10
served a couple like targeted posts and
54:13
stuff. Yeah, well,
54:15
good.
54:15
>> I organically I saw they've got this
54:17
great little Star Wars reference in it
54:20
to Luke in the Wampa cave back in Empire
54:22
Strikes Back.
54:23
And it's it's so it's so nice to see
54:25
like developers having fun with their
54:27
game and creating something that people
54:29
who realize what they're looking at
54:31
could be like, "Oh, yeah, that's 100%
54:33
that." And if you don't get the
54:34
reference, you don't you miss it. And
54:36
there's nothing lost. One of the one of
54:38
the guys I work with and do magic with
54:40
at the shop is super into like these
54:42
type of games.
54:44
Uh, and one of the things that he
54:46
absolutely adores is he adores No Man's
54:49
Sky.
54:50
And it's very much the same thing. Now,
54:52
we talk about it being sandboxy
54:53
survival, all that stuff. Uh, he saw
54:55
this and lost his bloody mind.
54:59
Immediately called both of his sons and
55:03
this is now like their their weekly
55:05
gaming night thing, which I think is
55:08
just it's that's just it's Also, shout
55:10
out No Man's Sky for like most improved
55:12
ever. Yeah. Yeah, you're never going to
55:15
hear an argument from me.
55:18
But, I'm going to try and get this
55:20
next bit out before we have to close up.
55:23
Uh, this June 5th is going to be Day of
55:25
the Devs as part of the uh,
55:28
Summer Game Fest. But, Day of the Devs
55:30
is the part I always watch really
55:31
carefully because that's where we get to
55:33
like actually,
55:34
you know, see new upcoming indie stuff.
55:37
Um, so I want to mention that. Although
55:39
we don't currently know what they're
55:41
going to be doing,
55:42
but go ahead and list. But also Summer
55:45
Games Fest is
55:46
the it's the big thing with all the
55:48
trailers and all the what's it's. It's a
55:52
Steam deal so it's pretty big. Yeah,
55:54
yeah. So that's going to it's one of the
55:57
biggest gaming events of the year. But
56:00
yeah, there what I think is interesting
56:02
is that there were a ton of other
56:03
showcases during Summer Game Fest. And
56:06
exactly as you said, I think Day of the
56:09
Devs is one of the best ones every year
56:12
because it's not just trailers. It's
56:14
like Devs talking about their games and
56:16
you can always see that these are people
56:18
with real passion and real interest and
56:20
real drive. And I find that a lot more
56:22
interesting than just watching all the
56:24
trailers at Summer Game Fest. So yeah,
56:27
lots lots going on. The big event itself
56:31
is on June 5th. Which is actually that
56:34
one's that that date is sneaking up on
56:36
us. It doesn't feel like we've entered
56:39
it yet. It's charging at us with an axe
56:40
going it's almost here. But yeah. It's
56:43
almost summer.
56:45
Even though the weather is pretty
56:46
summery right now. Regardless, but
56:49
yeah, so
56:50
Friday June 5th Summer Game Fest and
56:53
just a ton of other showcases around it.
56:55
Women led game showcase. That was really
56:57
good last year.
56:59
Wholesome direct which is as the game
57:01
implies
57:02
the most wholesome games that you're
57:04
going to find.
57:06
PC Gaming Show is also really good every
57:08
year.
57:10
But yeah, and a lot of like regional
57:13
gaming showcases. There's the Southeast
57:16
Asian Game Showcase which is really
57:18
interesting everyone every every time it
57:21
comes up. I don't see on the on the list
57:24
in front of me that I found I don't see
57:26
the Latin American game showcase, but
57:28
that
57:29
I like all of these showcases, but every
57:32
year the Latin American Game Showcase is
57:34
astounding.
57:35
I I can't explain it, but it's always
57:38
it's always great.
57:40
Um
57:41
So, I I hope that one's coming back this
57:43
year, too. But, we will we will see. Uh
57:47
but, yeah, this is where this is where
57:48
all your gaming news for the rest of the
57:49
year is going to come out and uh
57:51
hopefully excitement. That's what That's
57:54
what I'm going for.
57:56
Yeah, I mean, the the fact that there's
57:57
going to be not just game announcements,
57:59
but at least with the indie games uh
58:02
stuff, you'll actually get to hear of
58:03
people talk about what they're doing and
58:05
how they did it and why they did it.
58:07
That's always pretty cool. Um I'm not as
58:09
excited for the big Xbox Showcase, quite
58:12
frankly.
58:13
Uh I like Xbox. I play with an Xbox,
58:15
but, you know, I know what Microsoft is
58:18
doing. Microsoft is It's like living
58:20
next to a sauropod. You know what it's
58:23
doing cuz it's stomping on everything. I
58:25
I I can hear it as it crumbles crumbles
58:28
people's dreams. I mean, I don't I don't
58:30
need to
58:31
I don't need to you know, catch up on it
58:33
with the way I I do for like other
58:35
stuff. Like, I wouldn't even have known
58:37
about Pyre if not for indie game news.
58:40
Um Oh, yeah. You know,
58:42
it's just It's one of my favorite games.
58:44
Um but, yeah.
58:45
>> I feel like we talk about this a lot,
58:47
but it's the indie space that is doing
58:49
the interesting stuff here. Whereas, big
58:52
major game
58:53
Yeah, exactly. The big major game
58:55
developers don't want to take risks.
58:56
They want to go out and make games that
58:58
they know are going to be big
59:00
blockbuster games because they've made
59:01
games like this in the past that have
59:03
been big blast blockbuster games. So,
59:06
it's almost like you can't do anything
59:08
that you haven't done before or that
59:10
someone hasn't done before and has been
59:12
a success. So, it feels like the big
59:14
guys take fewer risks. And that means
59:18
>> about like someone tell Warner Brothers
59:20
requiring people to like have a pitch
59:22
that would you know, this plus this or
59:25
they wouldn't even let you try. So,
59:26
yeah, that's that's something
59:28
corporatism does. Mhm.
59:30
All right.
59:31
These are always fun and some of the
59:33
most fun is all of the little side
59:35
showcases. Yeah, I like indie.
59:38
>> Yep. But I think at this point I think
59:40
we're kind of
59:41
out of time. Like, you know, yeah, there
59:43
it is. We're we're right on time,
59:45
really, but it's it's time to end the
59:46
show.
59:47
Um
59:48
>> [laughter]
59:49
>> So, I mean, part of me is like thinking,
59:51
could we could we talk more about Diablo
59:52
now? But the other part of me is like,
59:53
no, don't have to talk more about
59:55
Diablo. Just go
59:56
>> time time is an illusion. You know how
59:58
it is. Just like after you open up
1:00:00
Diablo, time disappears for several
1:00:03
hours.
1:00:04
I I mean
1:00:05
>> just how it works. And so, what you're
1:00:06
saying, Liz, is that time is fleeting?
1:00:09
Yeah, well, I'm more saying time is an
1:00:11
illusion and lunch time doubly so.
1:00:15
My god, the references.
1:00:17
All right, this guys, thank you very
1:00:18
much to Corey for being our special
1:00:20
guest. Thank you to Liz and Joe for
1:00:23
I don't know how you survive doing the
1:00:25
things you do to keep the site going.
1:00:27
Neither do I.
1:00:29
And thanks to all of you for making it
1:00:32
you know, like feasible. Like the only
1:00:34
reason we can even do this is you guys.
1:00:35
So, thank you very much.
1:00:37
Uh this has been the Blizzard Watch
1:00:38
podcast and we'll be back [music] next
1:00:40
week.
#Games

