This week on the Tavern Watch Podcast, we discuss one of the favorite pastimes of tabletop GMs: stealing borrowing very liberally from our favorite movies, books, and even other games for our own tabletop games. Matt has put players into an episode of Star Trek before, and Phil borrows heavily from everything (including perennial Blizzard Watch Discord favorite Vampire Survivors), but if Joe sends you to the Water Temple from The Legend of Zelda: Ocarina of Time, you are a naughty player and should reconsider the life choices that brought you there. Hope you packed your iron boots.
In other news, there was a ton of D&D news to cover -- from the return (finally!) of reference cards and an unexpected crossover with Vampire: The Masquerade, to revised "evil" subclasses and news that Renegade seems to be abandoning their Essence20 system to port some of their biggest licensed games directly to 5.5e. Plus, we talk a little bit about Paizo's unfortunate restructuring in the face of the Diamond Comics distribution debacle.
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0:29
Well Bet traveler, welcome to the
0:32
tavern.
0:33
Did you know that this magical place is
0:35
where more than half of history's
0:37
greatest adventures have begun?
0:40
Before those adventurers took their
0:42
first steps, they watched and calculated
0:44
who would join their party.
0:47
See that barbarian over there? He hails
0:50
from the frozen lands. Strong, mighty,
0:52
and full of wisdom. I've closed many a
0:55
nights with that one. They call
0:58
themselves Matt Rossy.
1:00
>> To the right over there, that woman
1:02
working on her tinkers and mechanical
1:04
devices, an artificer of great skill.
1:08
She is cunning and quick, and I've seen
1:10
her bounce a fair share of narrative
1:11
wells out of here before I could even
1:13
step out from behind the bar. She's
1:15
known as Liz Harper.
1:18
And that gentleman by the hearth with a
1:20
pile of tomes. Rumor has it that he is a
1:23
powerful wizard full of arcane secrets.
1:26
But around here, most just call him the
1:27
professor. Me? I know them to be Phil
1:30
Orch.
1:32
Oh, me. I'm Joe Perez. I'll be your
1:36
tavern keeper. Welcome to Tavern Watch.
1:42
Hello and welcome to Tavern Watch, a
1:44
round table discussion about, well,
1:46
tabletop stuff. Uh, I am one of your
1:49
hosts, Joe Perez, and I've got with me a
1:52
marvelous party of adventurers to join
1:54
me on this well adventure. Uh, first up,
1:58
Matt Rossy. How you doing today, Matt?
2:00
>> I am awake, and I'm eating really hot
2:02
wings to make sure I stay awake. We'll
2:04
be doing this early for once. Way early.
2:07
Like 8 a.m. my time. I'm like, ah, I
2:10
can't fall asleep. Oh god, clowns will
2:13
eat me. So, yeah, here we are.
2:14
>> I love that reference. Uh, joining us as
2:17
always is the the one that tries to keep
2:19
us in check and in line, Liz Harper. How
2:21
you doing, Liz?
2:22
>> Uh, trust me, keeping y'all in check
2:23
does not work.
2:25
>> Say, Liz is Liz is so sublevel the most
2:29
diabolical person here. Like, y'all
2:32
pretend that Liz is some kind of school
2:34
major. Oh, Liz has got a demonic mind
2:37
and can very easily throw everything
2:39
into chaos at the moment she
2:41
>> I I have earned uh what we call Liz
2:44
sounds uh in person. So, yes, I'm aware
2:46
that there's a there's a there is a
2:49
potential uh yeah, I I see the danger.
2:52
Uh not dangerous uh or at least not
2:56
dangerous in that way. I don't think
2:57
Phil's going to hurt us. Phil, how you
2:59
doing?
3:00
>> Yeah, I think uh I think I'm fairly uh
3:02
non-lethal. Uh good.
3:04
Uh, not eating hot wings. Man, that
3:06
would ruin me for the rest of the day
3:08
doing that for breakfast. Wow.
3:10
>> Capsation. Capsation is good for your uh
3:13
your humors apparently. There's a
3:15
there's an actual like correlation
3:16
between it and health benefits, which I
3:18
think is wild. So,
3:20
>> yeah, it's not it's not great to to go
3:22
nuts with it. I don't do it every day or
3:24
anything, but I I have noticed that it
3:26
helps me um what's the right word? It
3:29
helps me not have that winter nose
3:32
thing. Like I don't know if you guys get
3:34
it where you are,
3:35
>> but up here there's the winter nose,
3:37
which is like, oh, okay, my nose has
3:39
decided to just fauc it
3:41
>> as soon as I stepped outside.
3:43
>> Yep.
3:43
>> If if I use the hot if I'm eating hot
3:45
wings or whatever, uh I don't do that
3:47
because I've done it already. Like it's
3:50
happened in the house uh the second I
3:52
started eating because this this
3:53
particular stuff my wife bought me is
3:56
some crazy high number of skulls. It's
3:58
like 2.2 million. I can't use it very
4:01
often and I have to cut it with other
4:04
stuff. Like I can't just put it straight
4:06
on their thing and eat it. Um although
4:08
I'm getting better. I might be able to
4:09
do that in a month or two.
4:10
>> Um so yeah.
4:12
>> Well well I will say that while hot
4:14
sauce is not necessarily involved in
4:16
tabletop gaming, there are some
4:18
potential uh crossovers. Uh, we did at
4:21
one point talk about how KFC uh had a
4:24
TTRPG oneshot like thing that you could
4:28
you could download and and go and
4:29
McDonald's had one. Um, and I'm
4:32
confident that Frank's Red Hot or some
4:33
other hot sauce company will eventually
4:35
release one at some point because why
4:38
the heck not.
4:39
>> Um,
4:40
>> yeah. I mean, they did do the hot the,
4:42
you know, the hot um
4:44
>> will probably do it.
4:45
>> You guys remember those
4:46
>> hot jelly beans? Yep. that they they
4:48
were made by the people who normally
4:50
make, you know, sweet, tasty jelly
4:52
beans, you know, and I I have them, but
4:55
my wife didn't tell me that she got them
4:57
for me. She just kind of gave them to
4:59
me, and I didn't really pay attention.
5:01
So, I ate like the the the, you know,
5:04
Carolina, you know, Carolina Reaper one
5:06
first and and you'll remember that. I'll
5:10
say that. You will remember that for the
5:11
rest of your life. I could definitely
5:13
see putting that into a game, like
5:15
having people go, "Okay, yeah, here you
5:17
you you filled your save. Here's here's
5:19
the bean. You choose to eat it or not."
5:21
But
5:21
>> it's like it's like it's like it's like
5:22
dread but with hot wings.
5:27
>> Yeah, those jelly beans are awful. I
5:28
have a I follow a streamer who has that
5:30
as a sub incentive. Every x amount of
5:32
subs, she eats one of those beans.
5:34
There's kind of a guess which one she's
5:36
going to pull out of the jar. They sound
5:38
awful. They don't they they're very very
5:42
hot. They're very
5:43
>> Yeah. They're made with actual pepper
5:44
puree in the jelly bean. It's uh Yeah.
5:48
>> Yeah. Well, anyway, uh speaking of what
5:50
what's hot and what's not right now, uh
5:52
I do want to ask you guys uh what you're
5:54
reading or what you're playing and like
5:56
what you're getting into this week.
5:58
We'll start with Phil since you're the
5:59
last one that was
6:00
>> Oh my. Uh so uh some of my games have
6:03
unfortunately hit the delightful summer
6:05
scheduling wall where trying to get
6:07
adults together uh to do anything is the
6:09
best because you know it's summer. Uh
6:11
still got my uh weekly well bi-weekly
6:14
Fabula Ultimate game that's going
6:15
swimmingly. Um, and actually did just
6:19
get like this morning a uh uh so last
6:25
January maybe no this January uh the
6:29
Arcane Library the publishers of Shadow
6:31
Dark ran a big uh Kickstarter for their
6:34
uh I guess setting like an official
6:37
setting the Western Reaches uh two-part
6:39
book uh which collected all their
6:41
previous zenes uh and then expands on it
6:43
and then more into two uh two more
6:46
gigantic anktomes. Uh, the first half of
6:48
the Kickstarter just arrived in PDF
6:49
form, so I have the players guide to the
6:51
western reaches for Shadow Dark in my
6:52
hot little hands, and I've read about 20
6:54
pages. So, uh, looking forward to
6:57
producing that this weekend.
6:59
>> All right. Well, Matt, what do you got?
7:01
Well, um, first off, and this one is
7:04
kind of hard to remember because I I
7:07
keep picking up different versions of
7:08
it, but last week, um, I picked up the
7:11
Iron Kingdoms, uh, setting guide, for
7:14
lack of a better word, that it's the one
7:16
that's adapted to 5.5e.
7:18
And I don't actually like that it's
7:20
adapted to 5.5e, but also it you can't
7:24
tell that it's adapted to 5.5e.
7:28
It doesn't very there's very little
7:30
rules information in this thing. It's
7:32
mostly something we talked about I think
7:35
um I think at the last show we did we
7:37
talked a bit about how a lot of stuff
7:40
coming out from like you know from like
7:41
say Wizards of the Coast or whatever
7:43
isn't really like it's not like world
7:45
setting information. It's not a place to
7:48
run your adventures. It's just either
7:49
it's an adventure or it's just setting
7:52
it's just like crunch like you know
7:54
here's new character classes. Here's,
7:55
you know, you don't get a lot of like it
7:57
back in the day, you'd get like, you
7:59
know, the world of greyhawk guide or the
8:01
Forgotten Realms book. Even when they do
8:03
stuff like Forgotten Realm stuff
8:04
nowadays, it's it's like 50 to 75%
8:08
classes and crunch. This book is almost
8:10
all setting. There's almost nothing in
8:13
it that requires me to use any rule
8:15
system. I could run this on Gersps. I
8:18
could use draw steel. It really doesn't
8:20
matter. I've actually been looking at
8:21
draw steel. That's but that's so that's
8:23
the main thing in terms of TTRPGs I've
8:25
been doing. I've been you know my usual
8:27
like you know obsessive watch and
8:29
rewatch of Godzilla movies. Um my
8:32
obsessive love for dinosaurs stuff like
8:35
that. That's all still there. But oh and
8:37
I and this one is nothing to do with
8:39
anything but it caused me to ask a
8:42
question that we might talk about today.
8:43
So I'll just mention it. I finally
8:46
killed tier 10 to Torment 10 Meisto and
8:50
and got through the last thing in in uh
8:53
Diablo 4, which immediately got me
8:55
thinking about how would I run this as a
8:58
TTP RPG because that always happens.
9:00
Like I'm always trying to figure out how
9:02
I was going to run it as a TTRPG, which
9:03
is led me to the thing I put on the the
9:05
list if we do it.
9:06
>> Liz,
9:07
>> I have just been having a a sci-fi
9:10
moment over here. I'm reading a lot of
9:11
sci-fi and I've been digging into the uh
9:15
Star Trek Adventures second edition core
9:17
rule book and thinking about running a
9:19
Star Trek game. I've I've run some
9:21
Starfinder and we've played some
9:23
Starfinder on the show before, but the
9:24
Piso games are like slightly crunchier
9:28
than my brain enjoys in Star Trek
9:30
Adventure as is uh Medifius's 2D20
9:34
system and a little I don't know, it's a
9:37
little easier for me to wrap my head
9:38
around. So, I've been reading this and
9:41
just just trying to, you know, if
9:44
there's any core Liz thing out there, it
9:46
is Star Trek. It is Star Trek through
9:48
and through. That is that is that that
9:50
is me. So, it's kind of I I'm just
9:53
really excited about the thought of
9:55
maybe I'll run a Star Trek Adventures
9:56
game, but it's also just just kind of
9:58
overwhelming and intimidating sitting
10:00
here and thinking about all the things
10:03
that are possible if I have Star Trek in
10:06
my hands. And it's uh it's pretty
10:10
exciting. I don't know. I don't know if
10:11
I'm going to do that or when I'm going
10:12
to do that, but maybe. And as to as to
10:16
games to play, I don't have any regular
10:18
games. They've all kind of everything is
10:19
kind of falling apart. So, yeah, here we
10:22
are. Here we are.
10:24
>> That's fair. Uh I mean, I know I don't
10:26
want to speak for everybody, but I would
10:27
be super interested in even like a Star
10:30
Trek one shot. I love Star Trek and I
10:32
think that it is a tabletop game that
10:35
has never really gotten a lot of love
10:37
from a wider audience than than I think
10:39
it should have. Uh I think it's always
10:41
been overshadowed in the tabletop space
10:43
by like Star Wars, which I think is a
10:45
shame.
10:45
>> Yeah.
10:46
>> And it's been like that ever since like
10:48
the '9s, like when there when both
10:50
existed in the original like D6 uh TTRP
10:54
uh space. Uh Star Wars always got way
10:57
more attention than Star Trek, but the
10:58
Star Trek one was really really great.
11:00
Uh it actually like Phil and may and
11:04
Matt will probably maybe um but it
11:06
actually used like the Napoleonic naval
11:08
rules for like ship combat and stuff
11:11
like that. Like it was
11:12
>> eventually became Starfleet Battles the
11:14
video game. It was literally just fat,
11:16
you know, folded and just wait till the
11:19
game.
11:19
>> Yeah. I I also want to say, Liz, I've
11:22
played in that game like Star Star
11:25
Adventures.
11:26
>> It runs real smooth.
11:28
>> It's very It was easy to to play in.
11:31
>> Um I'll tell you right now, I played a
11:33
Gorn and this was before they brought
11:35
them back in in Strange New Worlds. So,
11:38
I was playing a Gorn based entirely on
11:40
the original um you know, show. So, I
11:43
was basically just wandering around just
11:45
going this is the entire time except I
11:48
actually I spoke because I know it
11:50
bothers people. But yeah, it's a great
11:52
it's a great
11:53
>> and and I also I started I was thinking
11:56
about this and I just started watching
11:58
Next Generation from the beginning
11:59
because that is that's my formative Star
12:01
Trek experience and there this is still
12:04
so good. I mean I know Next Next
12:06
Generation has rough spots but man it is
12:09
so good.
12:10
>> Yeah.
12:10
>> So good.
12:11
>> Yeah. I I I was going to say I just
12:13
started re-watching from toos because I
12:16
I own them all on DVD.
12:18
>> Um
12:19
>> so I just started going back through
12:20
because it's like well I'm just going to
12:22
do this I I do it once every few years
12:24
just to refresh the uh the brain
12:26
commitment.
12:27
>> Uh but I also use and we talk about this
12:29
sometimes and and maybe this is like I'm
12:32
sliding into oped territory. Um
12:35
>> pop culture really informs a lot of what
12:37
you do sometimes in tabletop games. It's
12:40
really hard to avoid that. Um, you are
12:42
shaped by the things that you consume,
12:44
right? So, we're talking about consuming
12:46
Star Trek. The number of games that I
12:48
have incorporated random things from
12:50
like Star Trek and and comic books and
12:53
stuff like that from is not an
12:55
insignificant number. Um, and with, and
12:59
I mentioned this before, I feel like
13:00
there's a swing in the, uh, tabletop
13:03
space back towards sci-fi recently, uh,
13:06
with, you know, Pathfinder to, you know,
13:08
the the Star Trek Doom, um, and like in
13:12
in just like sci-fi in general where
13:15
even the fantasy stuff is starting to
13:17
like creep in with that that sci-fi,
13:19
their sci-fi elements to it, which we're
13:21
going to talk about later with a couple
13:22
of the uh, news items. And so I started
13:25
going back through some of my favorite
13:26
sci-fi stuff. Like I just got done
13:28
re-watching Johnny Nemonic or um it it's
13:32
it's not a good movie, but it is a fun
13:35
movie. Dayshift. Uh which is basically
13:38
cyberpunk before Cyberpunk as far as
13:41
like it's like, hey, we wanted this to
13:42
be a cyberpunk movie, but we couldn't
13:44
get the rights for it, so we just let
13:45
Will Smith do what he wanted. Um again,
13:48
it's not a good movie, but it's a fun
13:50
movie. Um stuff like that. like and I
13:52
started going through just to kind of
13:54
get my brain ready for it because I know
13:55
what's going to happen is I'm either
13:57
going to play in or run a sci-fi game at
14:00
some point in the near future and I want
14:03
to be in that headsp space instead of
14:05
the, you know, Arththeran high fantasy
14:07
type stuff. So, but that's kind of what
14:09
I've been doing. And then also uh it's a
14:12
new magic release. So I've been dealing
14:14
with that over the last course of uh the
14:17
last several weeks which is always fun
14:19
because I'm a judge which means I have
14:20
to know all the rules that how all the
14:22
mechanics work. Uh so that's great and
14:24
uh exhausting. So that's where my time
14:26
but I guess let let's slide over into
14:28
that oped stuff I guess. And what is
14:32
what is some of the favorite things that
14:34
you've done over the years that are
14:36
directly like you it's not even so much
14:39
as the serial numbers are filed off but
14:41
they're smudged from pop culture. Uh
14:43
we'll start with
14:44
>> I I made you guys all run through
14:47
Blackwing Lair.
14:49
>> Yeah, that's true.
14:51
>> You were all like, "This sounds really
14:53
familiar." I'm like, "Yeah, it's cuz
14:54
it's Blackwing Lair. I just put it in
14:56
the game." Um, in terms of science
14:59
fiction stuff since we were talking
15:00
about that though, uh, one of my
15:02
favorite, and this was a really
15:04
relatively long running game. This was
15:06
like two years, uh, going back. Wow. Um,
15:11
let's just say if it was a human child
15:13
distance, they could vote and and drink
15:16
in every American state. So, you you
15:18
know, kudos to how long ago this was.
15:21
But we played a Star Wars game for like
15:24
two years.
15:26
And in that Star Wars game, the amount
15:28
of times I ended up in something from a
15:30
Star Trek episode was like 20. Like we
15:34
we got to a planet where all these
15:37
miners were missing and there was this
15:39
monster that was eating them. And it
15:42
turned out that the monster was just
15:43
trying to protect its eggs. And I
15:45
literally turned and to Will, his name
15:47
was Will, and said, "That's the hoa. You
15:50
put the hoarder in this." And he just
15:52
he's I don't know what you're talking
15:54
about. I'm like, "F you." Just because
15:56
I'm the only one here besides you who's
15:57
watched the original series doesn't mean
15:59
you can put the hoard in it. And you
16:02
know, so yeah, that that happened. And I
16:05
I appreciated it even as that kind of
16:07
frustrated me because I'm like, you
16:09
know, everyone else thinks this is your
16:11
original idea. I know that that this is
16:14
Spock's brain. You did Spock's brain
16:17
because you could get away with it
16:18
because they're a droid. Like, I know
16:20
this is Spock's brain. You're not
16:22
getting away with Spock's brain on my
16:24
watch, buddy. So, yeah, I I've had that
16:26
experience quite a few times in my life
16:28
of people doing that. I've done it. Um I
16:31
think I I remember putting like an
16:33
entire group of people on like a flying
16:36
pirate ship uh that was basically just
16:40
stealing like uh it was it was a
16:43
Japanese anime about a battleship.
16:47
Oh, I can't remember the name, but it
16:50
was like they were like they were going
16:53
from one place to another.
16:55
>> Thank you. Yeah. And and luckily you
16:57
guys didn't realize I was doing it.
16:59
>> Who says we didn't?
17:00
>> Oh, okay. You didn't you you didn't say
17:03
anything. So,
17:04
>> well, yeah, cuz you don't like in the
17:06
moment like I have a I have a fast rule.
17:09
I am I am very good at ruining things
17:11
and therefore if I think that what me
17:14
calling something out or highlighting
17:15
something is going to ruin something, I
17:17
keep my yap shut.
17:20
>> But regardless, yeah, I did that and I
17:22
was I was proud of that. So that those
17:23
are mine that I'm going to
17:24
>> Phil. What about you? Um I have a few
17:26
recent examples, I guess. Uh one was uh
17:29
all from all actually from the uh the
17:32
game that I've mentioned that I'm
17:33
running a few times. Uh, I have sort of
17:36
um I so people who are familiar with the
17:39
video game Vampire Survivors know that
17:41
it famously does not have a plot,
17:44
but there are a lot of interesting
17:46
characters and there are like hints at
17:48
backstory that maybe exists only in the
17:50
developer head.
17:51
>> Um, I've famously lifted entire
17:53
characters from that and they kind of
17:55
extrapolated on that to build arcs uh
17:57
for R of Heb. I don't think my players
18:00
have realized it yet because they don't
18:03
uh don't play it, which is always fun.
18:05
Drawing from sources that your players
18:06
don't know is almost as fun as once they
18:08
do, just because uh you know when they
18:11
do run into it later, they're like,
18:12
"Hey, I recognize this." Um I I tend to
18:17
mine other sources for names because I
18:19
always have problems naming things on
18:20
the spot. Um, so I actually have
18:24
actually I have a physical notebook that
18:25
I carry around uh containing names that
18:28
I've lifted from all sorts of other uh
18:31
uh pop culture um you know sources um
18:34
that I could reuse uh later on. For
18:37
example, um uh this is this is kind of a
18:40
weird one. Um the
18:44
so a lot of the characters in uh horse
18:47
racing gotcha game Uma Musum who are all
18:50
named after actual raceh horses in Japan
18:52
interestingly um also have kind of the
18:55
same naming scheme as a lot of uh Gundam
18:59
characters in that they're just kind of
19:00
weird nouns thrown together. Um, so, uh,
19:04
stealing horse names also turns out to
19:05
be really good to use for, um, uh, like
19:09
sci-fi or Mecca games. So, that's always
19:11
fun. Um, yeah, I just, you know,
19:14
whenever something Yeah. Whenever
19:16
something like this strikes my fancy, a
19:17
lot of it's usually named, but sometimes
19:19
it's like situations or just like
19:20
general plot lines. I feel like I can I
19:22
can lift that and adapt it. It'll be
19:23
fun. Um, I don't think I've ever done
19:27
this for D and D, weirdly enough. At
19:28
least not that I'm aware of. Um, also
19:31
I'm going to call out one real life one
19:34
here that got uh one of my that kind of
19:37
um disabled the game because my players
19:39
were busy laughing for 10 minutes. And
19:41
this may only make sense to uh people
19:44
who grew up in the in the '9s in the US
19:46
because it relies on a particular
19:48
commercial jingle. Um, so my players
19:51
reached a seaside town in Fabula Ultima
19:54
and that game famously uh so Fabula
19:57
Ultima is designed to emulate the JRPG
19:59
genre. um in play style uh and the kind
20:02
of stories it tells. And so one of the
20:04
things that is fairly popular in video
20:06
game RPGs is fishing mini games. And I
20:08
was like, we're going to reach the
20:09
seaside village. I'm going to have a
20:11
fishing miniame. Um and the guy who was
20:16
running it uh was a fairly
20:20
uh old salt of the sea sailor in like a
20:22
yellow slicker and hat. Uh and I
20:24
described him as uh having a very
20:26
trustworthy aura around him. and his
20:28
name was Gordon cuz you can trust.
20:29
>> I knew it. I knew it. I knew it. I knew
20:32
it.
20:34
>> So, that's just a recent example. Yeah,
20:36
we had to stop the game for 10 minutes
20:37
after revealed that because somebody
20:40
literally fell out of their chair.
20:43
So, uh yeah. So, yeah, steal good
20:47
artists steal is how I would say.
20:50
>> Liz, do you have any? I really don't.
20:52
But it's like while you're consuming any
20:55
sort of media, it's everything sparks
20:58
ideas. And I think like the best
21:01
fiction, whether that's TV or books or
21:05
games, is always going to like spark
21:08
something in your head. I think the very
21:11
best stories are the ones where you read
21:13
it and you're like your brain is
21:14
immediately going, I want more stories
21:17
and coming up with other things that
21:19
might happen or fit into this universe.
21:22
So I I think it that's just kind of how
21:26
it works there. I don't want to say
21:29
there are no original stories, but it's
21:31
like everything you consume goes into
21:34
giving you ideas for other things.
21:36
You'll find even without realizing it,
21:38
things popping into games or little
21:41
ideas that were sparked from something
21:42
you read or something you watched and it
21:44
all it all comes together in this giant
21:47
we're we're here playing a regulated
21:50
version of Makebelie
21:52
>> and everything that goes into your head
21:54
comes out somewhere.
21:55
>> I will say the most egregious one that
21:57
I've ever uh been complicit in is I
22:00
literally just stuck my adventures in
22:02
the water temple from Ocarina of Time.
22:04
Um, it was
22:05
>> Oh god, I hope you gave them signposting
22:08
that that
22:08
>> Nope. Sure did not. I I was It was a It
22:11
was a punishment and nobody knew that I
22:13
like they did not realize that that's
22:15
what it was and that was the best part.
22:17
>> The only thing I could think of you
22:19
could have done the only thing I can
22:20
think of that you could have done that
22:21
would have been worse was putting the
22:22
Echo the Dolphin theme in there.
22:24
>> No. No, we weren't going to do that. We
22:27
were not going to do that.
22:28
>> The Water Temple. My god. Two. There's
22:31
like only two things I can think of in a
22:32
video game that ever traumatized me more
22:34
involving water.
22:36
>> Sonic the Hedgehog drowning.
22:38
>> Yep. Yep.
22:39
>> And and Echo the Dolphin just as a game.
22:41
But the Water Temple broke me.
22:43
>> It broke the point I just I had to just
22:46
go and sit like in with sad music
22:47
playing in the background that wasn't
22:49
actually playing. It was just in my
22:50
head. It was like, you know, Sar
22:51
Mclofflin in the arms of an angel. That
22:54
kind of thing. I was just sitting there
22:55
going, I can't get through this. I can't
22:57
get through this. This is just never
22:59
going to happen. Uh, phenomenal. Uh, but
23:02
I think that's going to do it for our
23:03
update. I want to move on to some news
23:04
here. And, uh, we've got quite a bit
23:06
that I want to cover. Uh, first we're
23:08
going to start with kind of I think it
23:09
might be the biggest biggest news. And,
23:12
um, some of the most I I don't want to
23:14
say difficult, but like for a lot of
23:16
people it was very surprising.
23:18
>> Uh, but it's Piso is in the middle of
23:21
restructuring at this point. Um, it is
23:26
just having to lay off. uh I think it
23:28
was only 12 people but Piso as a company
23:32
uh uh currently only has what so it had
23:36
sub 100 before this. So um and part of
23:40
this is because
23:41
>> 12 12 is a lot when it's not a huge
23:43
company.
23:44
>> Yeah. 12 12% is a lot when you have
23:46
nothing. And part of it is and and right
23:48
now if you try to look this up on their
23:50
website their official statement it is
23:52
down like the website is down. Um, but
23:56
they
23:56
>> according to Google, and keep in mind
24:00
it's Google, uh, but they had something
24:03
roughly 46 to 60 full-time staff.
24:06
>> Yeah. So, it's even more. Um,
24:08
>> so yeah,
24:09
>> and and this comes at a time where they
24:11
were because this this happens in
24:14
response to the uh fallout of Diamond
24:16
Comics and their bankruptcy because
24:19
Diamond was involved and people don't
24:21
didn't really we talked about this a
24:22
lot, but like
24:24
>> until I got into dealing with like
24:27
distributors and running a shop and and
24:29
like actually looking at how that works,
24:31
you don't realize how much goes through
24:33
very little. Um, and Diamond was a
24:36
bottleneck for a lot of things. Um, and
24:38
at this point, Piso has something like
24:41
10 million in just inventory,
24:44
uh, just laying in warehouses that can't
24:46
be shipped right now because of the the
24:47
the lawsuits and the the fall from the
24:49
bankruptcy of Diamond. And that's not an
24:52
number. Um it's it's scary uh especially
24:57
for those people and especially if you
25:00
are not when you think about it you you
25:03
you think okay yeah Wizards of the Coast
25:05
is the big the big dog right um and then
25:09
you a lot of people think that Piso is
25:11
the next largest one in a lot of ways it
25:13
is and even they're just absolutely
25:16
small so
25:16
>> it's kind of like if the big dog was say
25:19
a Irish wolf hound and the next biggest
25:22
dog was a a Chihuahua Malininoa cross
25:27
that took after the Chihuahua in terms
25:29
of scale because Piso not never has been
25:33
big that way. It just it had a lot of
25:36
reach because it was started by the
25:38
people who created third edition. Um it
25:40
had it had a lot of prestige, but it
25:43
didn't have numbers. Yeah, I was gonna
25:46
say there there's a little bit more to
25:48
it that I I want to talk about just real
25:50
quick because uh while this may change
25:53
uh as like the lawsuit goes on. Um
25:56
there's currently a very I mean bloody
26:00
legal fight is probably the best way to
26:02
put it. um about JP Morgan who JP Morgan
26:06
Chase who's the owner of the essentially
26:09
like the the Black Diamond uh or the
26:11
Diamonds uh like their what's left of
26:16
them the Husk I guess would be the best
26:17
way to put it.
26:18
>> Should we give maybe a 101 on what's
26:21
started this because we have talked
26:23
about Diamond Comics before but I don't
26:25
think we've uh kind of recapped what's
26:27
happened there for current listeners. Uh
26:31
yeah, we could do that. Uh they, for
26:35
lack of a better term, they wound up
26:36
just it it they wound up declaring
26:38
bankruptcy, right? They um Diamond has
26:42
never been a great uh company to work
26:45
with. They've always been really really
26:46
awful. Um, and in January of 2025, they
26:50
uh filed for Chapter 11 bankruptcy
26:52
protection uh and then converted to a
26:54
chapter 7 full liquidation in December
26:57
of 2025, which means that they would
26:59
liquidate everything that was owned by
27:01
their estate uh in order to pay off
27:03
their debts and uh what they had for
27:06
outstanding. part of this
27:07
>> and that
27:08
>> Yeah, I was going to say the the the
27:10
part that gets murky and that's been
27:12
being and battled since then uh is that
27:15
they claimed that all inventory they had
27:18
which includes everything from companies
27:20
that was inside of their uh warehouses
27:23
that they don't own that they were
27:25
distributing on behalf of the companies
27:27
uh was their property and that they
27:30
could liquidate it to pay off their
27:32
debts um which I Eve uh was ruled
27:37
against and then the lender in this case
27:41
uh all of the lenders that they owe
27:42
money to are appealing the case which is
27:44
where we're currently at uh trying to
27:47
get that money from stuff that isn't
27:50
theirs essentially for
27:53
essentially committing legal theft. Um
27:56
and the worst part is is while this
27:58
lawsuit is going on and while the appeal
27:59
is going on, Piso cannot move to another
28:02
distributor. Which is why if you haven't
28:04
seen books that were supposed to be in
28:07
your local game stores or maybe shipped
28:09
to you uh you know for the last year uh
28:13
that you've been expecting from Piso,
28:15
that's why because they literally are
28:17
not allowed to move to another
28:18
distributor for that product. Uh I think
28:21
they have something in place for like
28:22
new production. Uh but yeah, anything
28:25
that's for the last 18 months that
28:27
that's been being held by Diamond. uh a
28:30
a a judge did finally terminate that
28:32
contract, but Diamond has now appealed
28:34
it. But then even if they get that
28:36
resolved, JP Morgan Chase has a lean on
28:39
10 million in PISO inventory currently
28:41
sitting in Diamond's warehouses.
28:42
>> Yeah.
28:43
>> Um so even if they get their contract uh
28:47
you know, if this appeal fails, then
28:49
they still have to uh you know,
28:52
>> go through the legal prove. Yeah, they
28:54
have to go through the legal process of
28:56
proving that it's their property and not
28:57
Diamonds
28:58
>> because Diamond is Diamond is based on
29:00
consignment. Basically, stuff goes to
29:02
their to Diamond's warehouse and then
29:03
they only get paid when the product
29:05
actually sells,
29:06
>> which is Diamond used to say that they
29:09
owned it
29:10
>> is what it amounted to,
29:11
>> which is the same thing that was
29:13
recently going on with that the the
29:14
whole Lego thing. If you've been
29:16
following the internet stuff, uh with
29:18
that whole consignment thing, uh
29:20
consignment is bad. There's a reason my
29:21
shop does not do consignment uh because
29:23
it is a legal nightmare even at a small
29:25
scale. Uh this is a large scale and it's
29:28
not just affecting uh Piso, it's also
29:31
affecting companies like Green Ronin uh
29:33
who also use Diamond and a lot of other
29:36
stuff a lot of other companies that had
29:37
their stuff just kind of held in there
29:39
and I and consider it. We we just talked
29:41
about this. Sorry. Go ahead, Liz.
29:42
>> And we haven't heard anything from Green
29:44
Ronin lately. I was actually looking to
29:46
see if Green Ronin had any recent
29:47
statements and they don't have anything
29:49
since late last year because they
29:52
actually had to crowdfund to pay legal
29:54
bills for this because they are in so
29:58
deep with books that were at Diamond and
30:00
Green Ronin is much smaller than Piso. I
30:03
don't know how many people are at Green
30:04
Ronin but they're smaller than Piso. I'm
30:08
seeing a Piso laying people off when
30:10
Piso is like the biggest small press. Uh
30:15
really worries me about some of the
30:16
other little guys. If Piso can't weather
30:19
this, then
30:20
>> Green Green
30:21
>> some people may go wonder.
30:22
>> Yeah, Green Ronin's like a dozen people
30:24
>> and their LinkedIn I just went and
30:27
looked at their LinkedIn. According to
30:28
their LinkedIn, they've cut 12
30:29
employees.
30:30
>> Um and and this is why like it's scary.
30:33
It's scary for these companies. And Liz
30:35
brought up a point that I was going to
30:36
get into, which is like these companies
30:37
can't pay for the legal battles. It's
30:39
not like if this were to happen to
30:41
Wizards, they've got Hasbro money behind
30:43
him. They've got more money to deal
30:45
with, right? They got lawyers on
30:46
retainer.
30:47
>> The rest of these companies don't, which
30:49
is why,
30:50
>> like we go back to when Wizards was
30:53
going to try to uh take the SRD and uh
30:56
make it so that nobody could use it
30:59
whatsoever as the basis of their games.
31:01
um that there was this huge coll
31:03
collaborative uh effort from all the
31:06
other companies to say what are you
31:08
doing because individually they couldn't
31:10
but they had to band together and in a
31:12
lot of this case they're doing the same
31:13
thing. It's it's not good. Um and again
31:17
all of it is perfectly and and and
31:21
angrily legal
31:23
um at least as far as what's going on.
31:25
So, it's going to be a long battle for
31:28
uh all of these companies and I feel
31:30
very bad for them and uh we will likely
31:33
be hurt from it as a result because uh
31:35
if these companies can't weather the
31:37
storm in whatever capacity then they're
31:39
going to go away which means some of our
31:40
games might uh no longer being
31:42
available. I don't know if anybody else
31:44
has anything else to add to that. Uh it
31:45
is a rather sad one and we're we can
31:48
moved on to a few other things uh that
31:50
maybe hopefully will be a little bit
31:52
lighter. All I have to say on this is
31:53
that it is one of the situations where
31:55
if you like a role playing game that is
31:58
published by a smaller press, you should
32:00
be looking into this because it is it is
32:04
there's like hundreds of of publishing
32:08
entities that are being hit by this. Not
32:10
just little ones like these either.
32:13
Marvel and DC comics are affected by
32:16
this. We I I can tell you that we have
32:19
not had a full shipment of comics since
32:22
this happened. Every single week
32:24
something is delayed because they've had
32:26
to reprint stuff that Diamond has and
32:28
and it's been a cascade for over a year.
32:31
It's It's rough. And and Marvel's got
32:34
Disney money behind it and even they're
32:36
struggling with with the legal. Go
32:37
figure.
32:38
>> Well, JP Morgan also has money. So, it's
32:40
one of those situations where it's kind
32:43
of a let them fight except that
32:45
unfortunately we're the ones who get
32:47
crushed. The the smaller presses and
32:49
people who are, you know, enthusiasts
32:51
are the ones who can't do anything.
32:55
>> Yeah, it the the big boys are the kaiju,
32:57
the small companies are basically the
32:59
military and we are the civilians.
33:00
That's that's the way I'm looking at it.
33:02
Um but yeah, let's move on to some other
33:04
stuff. Um, uh, let's start with, uh, I
33:08
think the some D and D news because
33:10
there's actually quite a bit of it. Some
33:11
fifth edition or five 5.5e, uh, stuff
33:14
that I think is really neat. Uh, one,
33:17
we're finally getting updated reference
33:18
cards, which I think is been promised
33:21
years ago, but is actually happening
33:22
now. Uh, reference cards for games are
33:26
really, really good. And if you've
33:27
played like Dagger Heart or if you've
33:29
played even the the older versions of
33:31
fifth edition, cards can make stuff a
33:34
lot easier to know what you have
33:35
available to you and then like flipping
33:37
them over or going through them as
33:38
opposed to just having everything laid
33:40
out on a multi-page character sheet and
33:41
having to read very tiny lines to uh so
33:44
getting new reference cards for spells,
33:46
magic items, and monsters. Very, very
33:48
useful uh potential good tool for you to
33:51
run your game or character. What do you
33:53
guys think? I mean, I immediately
33:54
thought about Daggerheart when I heard
33:56
about these because Daggerheart was
33:58
heavy on cards for kind of class
34:01
building and abilities.
34:03
And I just recently went through a
34:06
Kickstarter to do a card pack. So, you
34:09
would have a pack of cards that has all
34:11
of the stuff you need for your class.
34:13
You know, you want to play a class, you
34:15
could buy a pack of cards. It would have
34:16
all of your spells and abilities in
34:17
there for easy character building and
34:20
reference and you didn't have to buy a
34:22
whole big rule book if you just knew ah
34:24
this is what I want to play. I'm just
34:25
going to get this one pack of cards and
34:27
it's going to have everything I need in
34:28
there. Uh so yes, it is it it I'm not
34:33
sure if this is D and D looking at what
34:35
other people are doing because there are
34:37
also 5e cards made by third parties to
34:41
to have this EVC reference. So, is it is
34:43
this Wizards the Coast looking and
34:45
saying, "Hey, other people are doing
34:46
this successfully. We should do it,
34:47
too." Or is it like going back to things
34:50
they they used to do?
34:52
>> I think it's going both.
34:53
>> I think it's going back because uh Matt
34:55
and Phil, fourth edition, right? Like
34:57
fourth edition was very heavy on cards.
34:59
>> Uh fifth edition also had them, but
35:00
mostly only for spells and they haven't
35:02
been updated since 2014. So,
35:04
>> to see a return there.
35:06
>> Yeah, they did it for the original
35:07
release and then kind of forgot they had
35:09
them.
35:10
Yeah, I literally have the bar deck
35:11
sitting next to me right now.
35:12
>> Yeah, the one I would really like to the
35:14
game I would really like to see do this
35:15
and I don't know if they can't have the
35:17
budget for it because again everything
35:18
we're talking about with small
35:19
companies, but um I would really love to
35:21
see this for Draw Steel.
35:23
>> Yes.
35:23
>> Um as as fourth edition inspired as this
35:27
is and also as we experienced from
35:30
playing, you know, an arc of it um how
35:33
many abilities characters have at first
35:36
level. Um, I would love to be able to
35:39
have somebody have a little thing of
35:41
cards and go, "Here is what you can do."
35:44
Like, I would love to have that. Um, so,
35:48
uh, other companies, take notes,
35:49
reference cards, rule. Uh, let's get
35:51
more of them.
35:52
>> Uh, matter Liz.
35:54
>> I think Liz made a point already. Um,
35:56
and I I pretty much was just like, Liz's
35:59
point. So, yeah, basically.
36:01
>> All right. Uh, also we did get a updated
36:04
uh Unear Arcana uh which was just
36:07
recently released I think last week uh
36:09
with revised villainous subasses. Uh so
36:13
these are the subasses that are more
36:15
like for evil campaigns uh or campaigns
36:19
that skew into the gray area. So, like
36:21
you have your uh your circle of titans
36:23
druid, your hell fighter or hell knight
36:26
fighters, uh your demonic sorcerers,
36:30
uh your and I think that's it for this
36:32
one. Plus, there's epic boons and feats.
36:35
>> Uh which is really cool. It's
36:36
interesting to see that they're
36:37
branching into between this and the
36:42
other stuff. It really does make me feel
36:44
like Dark Sun's coming this year or very
36:46
very soon. Um because a lot of these
36:48
were stuff that you saw back then,
36:50
right? like a lot of these are things
36:52
from that era, but it's it's interesting
36:54
to see them willingly going back to
36:56
these uh because it's not something I
36:58
would have expected to see pop up again.
37:00
And I think that's really neat. What do
37:02
you guys think?
37:03
>> I'm I just sometimes I feel like they
37:05
declare something villainous and I'm I'm
37:07
reading it going, "Where's the villain?"
37:10
The Circle of Titans Druid just seems
37:12
like, yeah, that's reasonable. Yeah, I
37:15
don't I don't get what the problem is.
37:17
Uh
37:18
obviously Hell Knight that's that's
37:20
something that has come up again and
37:22
again and again and there always going
37:23
to be another different version of what
37:25
is basically the anti-paladin the
37:28
>> Knight of Evil. Um I don't have a
37:31
problem with that. I just I feel like to
37:33
a certain degree
37:35
>> they need to actually release something
37:38
that that actually uses this. You know
37:40
what I mean? Like they just did the
37:41
Ravenloft thing and I felt like that
37:43
would have been a really good time for
37:45
some of these. Does that make sense?
37:47
Ravenloft actually had some of the
37:50
previous unear classes we'd seen in
37:52
unear.com like the reanimator artificer
37:56
was in there which I thought was a
37:57
really uh fun angle on the artificer but
38:00
yeah you're right I mean you could you
38:02
don't have to play these as villains
38:04
these are not necessarily villainous
38:06
quotes subasses I like the description
38:10
of the circle of the titan droid like
38:12
you were saying when civilization
38:14
violates the natural world by
38:15
deforesting ancient groves, polluting
38:17
sacred waters or hunting wildlife to the
38:20
brink of extinction. Druids of the
38:21
circle of the Titan intervene. Druids of
38:24
this order believe that for nature to
38:26
thrive, society must sometimes fall. And
38:30
you know, you can see that. And that is
38:32
a that's a killer story hook. That's
38:35
just a great story hook to go in there
38:37
with.
38:37
>> That's very
38:39
Yeah, this is so so I really like this
38:42
and I agree with you, Matt. These aren't
38:44
necessarily evil. You could lean into
38:47
this and play it evil. Play as someone
38:49
who's extremely against society and
38:52
wants it to fall, but you could also
38:54
say, "Okay,
38:55
>> I do the hard thing because I must be
38:57
dead."
38:57
>> Yeah. And you've you've polluted the
38:59
sacred river or whatever, and you are
39:01
going to suffer for it.
39:03
>> Like, I'm very sorry to inform you that
39:05
you have pushed me well past the point
39:09
where I can restrain myself. So, here
39:11
comes death.
39:14
I'm sorry. But even it doesn't even have
39:16
to be like that. You could like totally
39:18
approach it as like if you've ever like
39:21
heard about wildlife, you know, wildlife
39:23
management in like national parks.
39:25
Sometimes they have calls. I can imagine
39:27
the circle of this Titans Drew just
39:29
being like, you know, it's unfortunate,
39:31
but in order to preserve all this stuff
39:34
that needs that, you know, our
39:35
ecosystem, I'm going to have to call
39:37
these people or get them to leave. I
39:40
don't care which, but something's going
39:43
to happen. I I don't, you know, again,
39:45
sure, if you take it to extremes, you
39:48
know, they're villainous, but you could
39:50
totally play the Circle Titan Druids so
39:51
many different ways. Like, what if you
39:54
were just monkey wrenching, you know,
39:56
like, you know, it's a fantasy setting,
39:58
but you could still basically be monkey
39:59
wrenching it. like, you know, people
40:01
come out to settle this area and you're
40:02
like, "Crops aren't going to grow and
40:04
I'm going to make big monsters walk
40:06
through your your town over and over
40:08
again until you leave." If you attack
40:11
the big monsters, that's on you. They're
40:13
not attacking you until you attack them.
40:16
But once you do attack them, I'm not
40:18
going to stop them. Heck, I'm gonna help
40:20
them because you shouldn't be here, you
40:23
know? And and that's not villainous. it
40:25
it might be considered, you know,
40:28
reactionary, but it's there's just lots
40:30
of different ways it could be done. And
40:32
and I just I look at it and I actually
40:34
really like the Circle of Titans Druid.
40:36
Um I I feel like the Hell Knight needs a
40:39
little bit more flavor before I'm
40:40
actually interested in it. I don't know
40:42
how to put it. Like it just I have seen
40:44
this so many times that it really needs
40:46
to be something else before I'm I'm
40:48
excited. But you know, they can't all be
40:52
the reanimator. Come on. The reanimator
40:54
is That was so good.
40:55
>> That's kind of hard. That's kind of
40:56
hard.
40:56
>> Pretty spectacular. Yeah.
40:58
>> Yeah. Uh yeah. Any other parting
41:00
thoughts before I move on?
41:01
>> Uh if if the Hell Knight had existed
41:02
when Balders's Gate 3 came out, I could
41:04
see this easily being Will's class
41:06
instead of him being a warlock.
41:09
>> Yeah, it would have made more sense.
41:11
>> I mean, weapon packed warlock this not.
41:15
>> Yeah. And they they get they are
41:16
described in some places as like let's
41:18
see transactional relationships.
41:20
Sometimes devils use them as bounty
41:22
hunters for those who got like
41:23
contracts. Like that sounds like the
41:24
kind of thing that Bizora was getting
41:25
him to do. Anyway, so
41:26
>> uh rolling on with the the D&Desque news
41:30
here. Uh here's one that I did not see
41:32
coming out of left field, which I think
41:33
is interesting. Uh Vampire the
41:35
Masquerade uh is going to have some 5.5e
41:40
compatible crossover products coming to
41:42
D and D Beyond later this year. Uh it's
41:45
there's not a whole lot of information
41:47
available to it, which raises some
41:48
interesting questions. Uh, but Bound by
41:51
Blood, uh, will be available later this
41:53
year, published by Ghostfire Gaming. Uh,
41:55
we think it's under some licensing
41:57
agreement, but we don't know. Um, it's
41:59
going to contain a new Kindred class,
42:01
uh, for 5.5e, which is a reference to,
42:04
uh, how World of Darkness refers to
42:06
vampires. They are kindred. Uh, and a
42:08
full Dark Ages adventure, which is also
42:11
really fascinating because we talked
42:13
about Vampire the Masquerade a lot. We
42:15
did an entire episode of of of Lore
42:17
Watch on this. Um, but we didn't talk
42:20
about Vampire of the Dark Ages, which uh
42:23
is essentially their fantasy equivalent
42:26
uh to Vampire the Masquerade that
42:27
existed in parallel with Vampire the
42:29
Masquerade uh and in a lot of ways laid
42:31
down some of the major events that would
42:33
be translated into cornerstones
42:36
uh for the masquerade itself. Uh, so we
42:39
haven't had anything come out for new
42:42
for the dark ages in a very very very
42:43
long time aside from I think the book of
42:45
nod technically counts for both games
42:47
but tenuous. Um, and it's very
42:51
interesting to see this because again,
42:54
uh, we don't know about the relationship
42:56
between Ghostfire Gaming and Whitewolf,
42:58
which owns World of Darkness, but we do
42:59
know that Whitewolf has been beefing up
43:02
its TTRPG studio, uh, to get more
43:05
production out and more like just
43:07
consistent production out, uh, including
43:10
hiring away people from Hasbro and Watsi
43:13
and Dn D to join their teams. Uh, and we
43:16
know that they use Renegade Games to
43:19
publish their games um along, you know,
43:23
all of their games as well. So, it's
43:25
it's interesting to see this because we
43:27
don't know if it's going to have
43:28
anything outside of that that uh, you
43:31
know, window of opportunity or what's
43:34
going on. I I'm very curious about it.
43:38
Uh, I don't know how you guys feel.
43:39
>> I mean, I'm Well, Go ahead, Liz. And you
43:42
don't have very long to wait because
43:44
this is supposedly coming in July 2026.
43:47
>> Yeah. With play testing agenda.
43:49
>> I think it's interesting. They've done
43:50
this kind of thing before. Um I don't
43:53
know if you guys remember when they did
43:54
their they basically started a three a
43:57
third edition publishing house and then
44:00
they licensed uh both vampire, werewolf,
44:03
and mage I think to Gersps of all
44:06
things.
44:06
>> A mage as well.
44:08
>> Yeah. So, I I remember actually playing
44:12
Werewolf in Gersps before I played
44:15
Werewolf,
44:17
you know, because I didn't I didn't know
44:19
anyone who wanted to run the storyteller
44:21
system, but I knew a lot of people who
44:23
were playing games with Gersps, and so I
44:25
ended up playing it in that. So, it's
44:27
interesting to see them try it again,
44:28
this time with the biggest uh dog in the
44:31
pound, so to speak. Uh it we'll see what
44:34
happens. We'll see if it's an actual
44:36
We'll see how involved Whitewolf/
44:39
uh I don't even remember who owns them
44:40
anymore. Uh but we'll see how involved
44:43
they actually are in it.
44:44
>> Well, I mean the the the the hire that
44:47
they pulled from uh like Hasbro uh Jess
44:51
Lenzillow is working on this. So it is
44:56
it it's got direct inter like
44:57
interaction. So this may be what you
45:00
said it may be a third party publisher
45:01
that or or are bringing into the fold.
45:04
that's working on this particular line
45:05
of products. Um, but it also the timing
45:08
is really good too. And I just going
45:09
back to what Liz was talking about
45:10
earlier. Uh, the Ravenloft book just
45:13
came out. We've seen D&D start taking a
45:16
a darker tone for a lot of the future
45:19
products that are coming out. Uh, this
45:21
is perfect timing, right? This is
45:23
perfect timing for that sort of relaunch
45:24
or rebranding. Um, so really cool at
45:29
least as far as I'm concerned.
45:30
>> Also, I'm going to throw this in there.
45:32
There was a period of time in which the
45:34
only licensed uh the only Raven Loft
45:37
product you could get was a licensed
45:39
White Wolf production. Uh White Wolf put
45:41
out Ravenloft. I I have their rule book.
45:44
Um I picked that up way back when and so
45:47
that's that's there has always been an
45:51
influence on White Wolf from Ravenloft.
45:54
They always it's just always been there.
45:56
So I wouldn't be surprised that that was
45:58
somewhat involved in their
46:00
decision-making process.
46:01
>> Yeah. Nothing's coincidental. Uh, Phil,
46:03
do you have any thoughts on it?
46:05
>> Uh, nope. I'm just uh having flashbacks
46:07
to that time that they let Money Cook
46:09
write a D20 World of Darkness crossover
46:11
thing back in like 2007 or whatever it
46:13
was.
46:14
>> I'm sure that's not related at all.
46:18
>> And uh the game the game is being
46:20
developed by Ghostfire Gaming, which uh
46:23
does Grim Hollow.
46:24
>> Yes, I forgot about Grim Hollow. Good
46:26
catch.
46:27
>> Yeah. Uh, but it's also again not the
46:29
only 5.5e uh news we have cuz there's
46:32
yet another one uh that this also
46:35
surprised the ever loving heck out of
46:37
me. Uh, which Renegade, the studios
46:40
behind the Transformers, G.I. Joe and
46:42
Power Rangers TTRP are working on a
46:45
second edition of the game using the
46:47
5.5E rule set completely getting rid of
46:51
the Essence D20 system. I am shocked it
46:56
took this long and I am a thousand% sure
46:59
that this is probably coming with
47:01
pressure from Hasbro to make them use
47:05
the system cuz now these things have
47:06
been wildly successful. So now Hasbro is
47:08
interested in that. Uh so I'm curious
47:11
now that we found out that it's good.
47:14
>> People like it. It must be molded into
47:16
whatever we say it should be. I renegade
47:18
Renegade Rene Renegade apparently
47:20
clarified after people were asking why
47:22
they were doing this and apparently
47:24
Essence 20 system sales were
47:26
insufficient to continue developing that
47:28
system.
47:29
>> So I guess they're kind of hoping that
47:31
switching over to 5.5 will give them,
47:33
you know, more sales.
47:35
>> I I I'm going to question that. Go
47:38
ahead, Liz. I I I mean I do see how this
47:41
could be a purely
47:45
practical thing because uh a lot of
47:49
people know 5e. That's the biggest
47:51
advantage of 5e is how many people are
47:54
already familiar with it in some base
47:56
way. 5e is easy to pick up and there's a
47:59
great chance that a lot of players who
48:02
are interested in these games already
48:04
know enough about it to jump in and play
48:06
a game. When you're trying to sell
48:08
people on a new system, that's always
48:10
going to be harder than saying, "Hey,
48:13
look over here. We can play a 5e game.
48:16
You already know the basic rules and
48:18
we're just going to get started." So, I
48:20
can see that. But, yes, the fact that
48:22
Hasbro has its has its hands on all
48:24
these properties is a little weird.
48:27
These are not the only games that
48:29
Renegade makes or the only games on the
48:31
Essence 20 system. Uh, Renegade is also
48:34
working on the dungeon crawler Carl
48:37
game.
48:38
>> So,
48:39
where where is that going? Was that
48:42
>> I have a theory and I I I am not basing
48:45
this on anything besides anecdotal
48:46
information that I have from ordering
48:48
and looking at distributors and things
48:52
like that. Transformers, G.I. Joe, and
48:53
Power Rangers are always sold out at my
48:55
distributors, period. Um, it is I do not
48:59
think it is a sales availability thing.
49:02
these games are popular. Um, I think
49:04
that the sales number being referenced
49:06
might be, and again, this is just a
49:10
theory and speculation, that might be
49:12
the conversation that Hasbro had with
49:13
them, your sales numbers are not what we
49:15
want for it, and therefore you are in
49:18
danger of losing your right to this
49:20
unless you do this thing. And I I would
49:23
not be surprised if that has something
49:24
to do with it. That said, it is not
49:27
necessarily a bad thing. like you
49:28
pointed out, people are familiar with
49:30
the 5.5e system. It also means that if
49:34
you wanted to have Power Rangers show up
49:36
in, you know, Forgotten Realms, you
49:38
could at that point. Um, but it makes
49:41
for an easier transition and it does
49:42
introduce those to more people. Uh, so
49:45
we'll see how that works out. Any other
49:48
thoughts? I do think it's interesting
49:51
that we're seeing a couple of games just
49:53
right here, just right here this month
49:54
that we're talking about that are
49:57
transitioning to 5e because we have had
50:00
it feels like we've had sort of an
50:02
explosion of content the transitioning
50:06
away from 5e particularly after the
50:10
whole,
50:12
you know, D&D trying to to pry the the
50:15
SRD back from the community that we had
50:19
this moment where people were like
50:20
moving to other systems or looking at
50:24
more third party games and now it feels
50:26
like is there are we rebounding from
50:28
that
50:30
and of course we have seen Dn D itself
50:33
kind of embrace this if you look at D
50:35
and D beyond it's not just Wizards of
50:37
the Coast content they've brought in a
50:40
lot of third-party content obviously
50:42
we're seeing this World of Darkness game
50:44
coming out soon and so they've kind of
50:47
it's an interesting ing rebound. And I
50:49
think there are good things about this
50:51
and there are concerning things about
50:52
this because of course everyone using
50:54
5e, people publishing on DND Beyond that
50:57
puts more control in Hasbro's hands and
51:00
we have seen that Hasbro isn't always
51:02
the best steward of its own properties.
51:05
So I we'll just see. We'll see what
51:07
happens next. And of course Renegade has
51:10
a lot of other games that do run on
51:12
Essence 20. So
51:14
>> are those abandoned games? Were those
51:16
gone? They've got I don't know. I see.
51:18
And that's the thing. I don't I I would
51:19
be very surprised if those games are
51:21
gone, but we're going to have to keep an
51:22
eye on it because I want to revisit this
51:24
in a few months and see what the status
51:26
of those games are because I play a lot
51:28
of those games and a lot of them are
51:30
very um
51:31
>> Yeah. Uh I think we should move on to
51:34
maybe the last one here that I think I I
51:36
believe Matt added this. Uh because
51:38
speaking of games disappearing,
51:41
uh Glass Cannon was the publisher that
51:43
was going to work on the Diablo TTRP. Um
51:48
and uh I believe the first was supposed
51:50
to be that it was there was going to be
51:52
a Kickstarter launch in Q4 of 2025. Uh
51:56
we are now in Q2
51:59
3 of 2026.
52:01
>> I am very certain this started in 2024
52:04
and they've pushed the date. They pushed
52:05
the date. They pushed the date. Now,
52:07
they just they haven't updated it from
52:08
2025 at this point, but it's
52:12
>> part of the reason that I threw this on
52:14
there was I was looking at their website
52:16
and they've been updating the board
52:20
games that they work on and they are
52:22
primarily a board game publisher. They
52:24
have like I think five board games and
52:26
this uh I'm not saying that this is dead
52:30
um because we can't really know. And
52:32
also, as Liz has pointed out in in chat,
52:36
we do talk about this every other month.
52:38
It's true that we do, but the reason I'm
52:41
I'm bringing it up is with the
52:43
instability going on everywhere else in
52:45
the hobby, when a when a game company
52:48
gets a property this big and doesn't use
52:52
that, they're not they're not even like
52:55
there's no sizzle. There's no, you know,
52:58
here's a thing we're working on. There's
53:00
nothing. It's complete radio silence.
53:02
And I find myself wondering if this is
53:04
gonna be like Go ahead.
53:06
>> I was gonna say, and it's also not just
53:07
the TTRPG. They have the rights for the
53:09
Diablo board game as well, because like
53:11
you said, they're a board game company.
53:13
>> Uh they're they're the people behind
53:15
Don't Starve the board game. They're the
53:16
folks that are behind Apex Legends, the
53:18
board game, Frost Punk,
53:19
>> the board game, Dying Light, the board
53:21
game. They're very adept at uh video
53:24
gameto board game transition. Um, but
53:27
yeah, like again you like you said it's
53:30
been radio silence. Like had I not
53:32
looked up on their website that they're
53:35
going to be doing the Diablo board game,
53:37
I would have completely forgotten that
53:38
like this was a footnote from two years
53:40
ago, right?
53:41
>> Yeah.
53:41
>> Yeah. And it's a big license to be just
53:44
sitting there. Uh I don't, you know, I
53:47
don't know if there's any particular
53:49
reason for that other than the hobby is
53:51
where it is right now. Um, I don't know
53:54
if it's just a case of, you know, we're
53:56
not going to do anything until we've got
53:58
this thing nailed down. Um, quite
54:01
frankly, I don't know if it's that
54:02
they've decided to use a different
54:04
system. I know nothing. Uh, but I do
54:07
think it is bizarre that every time
54:09
Diablo as a licensed property seems to
54:11
be going somewhere, the thing dies.
54:14
>> Comic book.
54:15
>> Um, comic book. Yeah.
54:17
>> TV show.
54:19
>> Yeah. Go ahead.
54:20
>> Yeah. I mean, it did it did feel like
54:22
they had a product here and they were
54:23
going to launch it on Kickstarter. A
54:25
product on Kickstarter. I I wouldn't
54:27
exactly say it's no risk, but there's a
54:31
lower risk to launching a product in
54:34
this way because you're getting a lot of
54:35
funding in advance. You're proving
54:37
there's interest in the product in
54:38
advance. And the fact that they never
54:40
even launched their Kickstarter, I'm I'm
54:42
almost certain they started talking
54:44
about they planned the Kickstarter for
54:46
2024. They did because we joke we've
54:49
joked about this before that the website
54:50
used to say that the Kickstarter
54:51
launched in 2024 and then in 2025 all
54:54
they did was update it to say the
54:56
Kickstarter launches in Q4 2025 and then
54:58
they have not changed it again.
55:01
>> Yeah. Like I'm I'm waiting for the Q4
55:03
2026 announcement day.
55:05
>> Yeah. The fact that they haven't even
55:08
updated their website to say 2026 is I I
55:11
don't we're going to see this game. And
55:13
also like looking at their their
55:15
Kickstarter like they have a lot of
55:18
people following it.
55:20
>> Yeah.
55:20
>> Like it's got people saying we will give
55:23
you money and they're not taking the
55:25
money. That is the star in the RPG
55:28
field. Most people if they've got a
55:30
crowdfunding thing going and they know
55:32
people will give them money, they'll
55:34
open it
55:35
>> just to get the money so they can pay
55:38
people,
55:39
>> you know, because that's kind of the
55:41
thing. I I'm just that's all I didn't I
55:44
don't want to get too further into this
55:45
because we do have other couple other
55:46
things we might might want to talk about
55:48
briefly. I just feel like at this point
55:50
is this thing dead? I I I'm going
55:52
basically just kind of trying to get
55:54
somebody out there in the world to go
55:56
>> yes it's dead or no it isn't. I just I
55:58
just like to hear something.
56:00
>> Somebody
56:01
just tracked down John Harper at Jen Con
56:03
and asked him he's supposedly one of the
56:04
dream team working on the rules. See if
56:06
he knows anything.
56:07
>> Go forth. I the the fact that um you
56:13
know they've had this Kickstarter
56:14
landing page for like three years now
56:17
that says launching soon.
56:19
That is not that's not a good sign. And
56:21
I do wonder if this is Blizzard related
56:24
because we have seen Diablo projects
56:27
with third parties fall apart for no
56:30
obvious reason. They just they're
56:32
announced and then they go nowhere.
56:33
>> Yeah. The the biggest problem that you
56:35
have when you're licensing an IP, and
56:36
you see it in the tabletop space a lot,
56:38
and it extends to a lot of other things,
56:40
is that the IP holder has a lot of
56:43
rights. And one of the things I I'll
56:45
bring up as a really like recent example
56:47
is like Magic the Gathering and all of
56:50
the universes beyond stuff they're
56:51
doing. Hasbro is a gigantic company with
56:54
a ton of money behind it at this point.
56:56
They are a juggernaut in the space, but
56:58
even they are beholden to the IP holders
57:01
of whatever they do. Case in point, when
57:03
they did the original Spider-Man uh
57:06
Marvel uh Magic the Gathering set, they
57:09
couldn't digitize the cards because
57:10
there was an exclusivity contract in
57:12
place with Second Breakfast for Marvel
57:14
Snap. Uh that has since been worked out,
57:17
but they literally could not put them
57:19
into their own product as the cars they
57:22
had produced because of that contract.
57:24
And the IP holder is like, "We're not
57:26
violating the contract. you are
57:27
following this um or uh the Lord of the
57:31
Rings, the estate of Tolken uh with the
57:34
products that they put out, they are
57:36
hyper specific about what they are are
57:38
and are not allowed to put in for
57:40
literary references uh to the cards and
57:43
they have to review them before they are
57:45
even allowed to be sent to artists for
57:47
work. like IP holders hold a lot of
57:50
power. And in this particular case,
57:53
yeah, Activision, Blizzard, Microsoft
57:55
owns the Diablo IP and they're going to
57:58
be able to pull their weight around and
57:59
say, "You get to do what we want to do
58:01
when we want to do it." So, you're kind
58:02
of beholden to them. What do you guys
58:04
think? Anything else?
58:05
>> I think I said my bet.
58:06
>> Uh, I think we'll go on to some lighter
58:09
stuff. Uh, and then we'll call it there,
58:11
which I just, uh, we we generally look
58:13
at some crowdfunding stuff that we are
58:14
generally interested in. Um, and I'll
58:17
let Matt talk about something that I
58:18
know he's excited about first because I
58:20
I think I think Matt likes
58:22
>> Yes, Matt does like masks. Um, however,
58:25
I can't get too excited because as you
58:27
pointed out that all we know is that
58:29
it's happening. So, basically, just
58:31
imagine that meme of the guy going,
58:35
"It's happening." That's me. That's me
58:37
with masks. I'm waving a giant mask
58:40
going, "It's happening." That's it. I
58:43
got nothing. I can't tell you anything.
58:45
They're doing it. Yay. I hope they go
58:48
big with um I think one of the things
58:50
about masks is that at present it is
58:54
very spread out. There's a lot of
58:56
different books and they're not like a
58:59
two-play masks you almost have to like
59:01
go and get three or four different
59:02
products and kind of like bring them
59:03
together yourself. I think for the
59:05
second edition they should be collecting
59:07
that stuff together and making sure it's
59:09
all in place. Uh, and also I think they
59:12
should be like learning from the other
59:15
Kickstarters they've done, including one
59:17
of the biggest ones in the universe, the
59:19
the Avatar one. I don't for a second
59:21
think that Mass is going to get that
59:23
kind of response, but I think that that
59:24
book should have taught them a lot about
59:27
how to produce one of these, how how to
59:30
lay them out, how to make them, you
59:32
know, useful to to a player. I I feel
59:35
like there's a lot of potential there
59:36
because masks already kind of has that
59:39
with like we talking before about the
59:41
cards uh that they're bringing out for
59:45
uh D and D and how they've already had
59:46
them for a lot of other games. I think
59:49
the the way that the books work for
59:51
Masks, the way that they'll have the
59:53
character book and it just kind of tells
59:54
you everything you need to know to run
59:56
this character. I think that that's
59:58
>> Yeah, the playbooks. It's a good way to
1:00:00
go. Um because it's powered by the
1:00:02
apocalypse. It's a it's a pretty
1:00:04
flexible and and robust system without a
1:00:07
ton of complications.
1:00:09
So, I feel like this is a good time to
1:00:12
get Masks in shape to make a real push
1:00:15
to take what I think is kind of its
1:00:17
rightful place in the in the TTRPG
1:00:19
sphere. I feel like this is the game for
1:00:23
like we've seen like other games.
1:00:25
Paragons has came out recently. Paragons
1:00:27
is very much a teen superhero/animeesque
1:00:31
thing. I'm I'm reading through it. I'm
1:00:32
like, Masks should be taking these
1:00:34
people's lunch. And not in a bad way.
1:00:37
I'm not mad at them. I think Paragons is
1:00:39
good. But Masks definitely has a role to
1:00:42
play in this sphere.
1:00:43
>> Yeah.
1:00:43
>> Of just just being such a good superhero
1:00:47
RPG. Not not a generalized one, but a a
1:00:49
specific one. Go ahead. and and and the
1:00:51
playbook aspect of it for being a
1:00:52
superhero RPG, I think really lends well
1:00:54
to it or what it should be as far as
1:00:57
really showing showcasing like how niche
1:01:00
you can get with like and we we when we
1:01:02
did our live play uh I played a custom
1:01:05
playbook um that I found from that was
1:01:08
fan-made, right? Uh there is a catalog
1:01:11
of hundreds and I mean literally
1:01:14
hundreds of fan-made playbooks that
1:01:17
cover everything from oh do you want to
1:01:19
play Sora from Kingdom Hearts? We got a
1:01:22
playbook for that. Uh you want to play
1:01:24
the Hulk? We got a playbook for that.
1:01:26
You want to play Hulkling? We got a
1:01:27
playbook for that. Uh people go out of
1:01:29
their way to find the things that they
1:01:30
love the most and convert it to this
1:01:34
system and it works which really like
1:01:37
masks is so robust and so versatile that
1:01:40
it's easy to do versus uh and we're
1:01:43
going to talk about mutants and
1:01:44
masterminds here in a second. um like
1:01:47
systems like that where you can do that
1:01:50
but it gets a little more complicated
1:01:52
and because there are so many mechanics
1:01:54
and rules it not that it's impossible
1:01:58
but it sort of just becomes a more
1:02:01
daunting if that makes sense. What do
1:02:02
you guys think? You excited for masks
1:02:04
second edition Liz Phil?
1:02:05
>> I I love masks. I am on paper as a known
1:02:08
masks stand. Mark it down. Um, I find it
1:02:12
hard to get too excited about this
1:02:14
Kickstarter at the present time for a
1:02:16
few reasons. One, they are already on
1:02:19
the hook for two other large
1:02:20
Kickstarters that they need to produce.
1:02:22
>> Oh, yes.
1:02:23
>> Uh, the they need Fall in London is
1:02:26
still in development process like Liz
1:02:28
has talked about.
1:02:29
>> Fall in London,
1:02:30
>> getting getting the PDF and it's missing
1:02:32
things like the character creation
1:02:34
rules.
1:02:34
>> Um, and then Tim is also out there too,
1:02:38
right? Uh yes, Timmer was just uh I
1:02:41
believe that one just wrapped up this
1:02:42
year. Fall in London's about a year ago.
1:02:44
But
1:02:45
>> Magpie, this is this is a Magpie Games.
1:02:49
Um
1:02:50
>> I I feel like they have a good track
1:02:51
record on Kickstarters. I mean, it's not
1:02:53
like the Kickstarter launches and it you
1:02:55
get a game tomorrow, but they you
1:02:58
eventually get something and it's good.
1:03:00
>> I'm actually g There's actually a few
1:03:01
counterpoints to that. One, Magpie is
1:03:03
eight Magpie is eight people for one
1:03:05
thing.
1:03:05
>> Yeah. Um, two, they actually just are
1:03:08
taking kind of a hit reputationally
1:03:10
right now. Uh, the cartel Kickstarter,
1:03:12
which predates 2020, uh, finally just
1:03:16
came out and said, "Hey, we're not
1:03:17
publishing the last few stretch goals."
1:03:18
Um, people aren't even getting PDFs of
1:03:20
them at this point, including ones that
1:03:22
have been play tested. Um, like they're
1:03:24
just scrapping the rest of the cartel
1:03:26
stretch goals. Um, and also, uh, Urban
1:03:30
Shadows is still not finished because
1:03:32
when Magpie got that Avatar license,
1:03:34
they literally dropped everything else
1:03:35
to work on Avatar. Um, they we were
1:03:39
talking about, you know, Hasbro is the
1:03:41
800 pound gorilla in the room. Piso is
1:03:43
small with 40 people. And then, uh, we
1:03:46
saying Green Ronin has 12 people on
1:03:48
staff.
1:03:49
>> I think Magpie Magpie is eight people.
1:03:51
Um, the Piso the Piso layoffs at Magpie
1:03:54
would devastate the company, for
1:03:56
example. Um,
1:03:56
>> well, yeah. I mean, our layout is two
1:03:59
magpies.
1:04:00
>> And I just really worry at this point
1:04:02
that yes, they make really cool polished
1:04:04
products and they're really fun. They're
1:04:06
usually really fun to play, but they
1:04:08
also
1:04:09
really have a habit of biting up more
1:04:11
than they can chew. Like, if they
1:04:13
launched a m a mask Kickstarter this
1:04:15
year, I wouldn't expect a product out of
1:04:17
it until 2028. That's just where that's
1:04:19
just the time scale Magpie works on. So
1:04:21
yes, I might be a little optimistic just
1:04:24
because
1:04:25
>> I am concept.
1:04:27
>> Yeah, I am conceptually excited for
1:04:29
masks. Um I am leerary of Magpie
1:04:31
Kickstarters is I'll say
1:04:33
>> I will say I will say that generally
1:04:35
when I go into a Kickstarter if I if
1:04:37
it's for something like this like I I
1:04:39
definitely backed like Magpie most of
1:04:41
their Kickstarters. I'm I'm definitely
1:04:42
one of those people um just because I
1:04:45
know I I will get the product even if
1:04:48
it's not like in the timeline that I
1:04:49
want. Um, and as a store runner, I do
1:04:53
the same thing because Magpie is one or
1:04:55
the few company that when they do a
1:04:57
Kickstarter, they usually have a
1:04:58
retailer tier, which a lot of uh the
1:05:01
smaller companies just don't even bother
1:05:02
with. Um, which I I give them credit for
1:05:05
it, but I also don't expect the stre
1:05:08
like, this may be a weird thing to say.
1:05:10
I just never expect stretch goals. Um,
1:05:12
and maybe that's my mentality because
1:05:14
stretch goals are not what I'm paying
1:05:16
and they're nice to haves. So, like, and
1:05:17
I know people are upset by it, but also
1:05:19
it's like for me personally, it's like
1:05:21
if I don't get all the stretch goals, it
1:05:23
it is what it is. Um, did I get what I
1:05:25
paid for or what I backed? Did I get the
1:05:27
everything that came at the tier that I
1:05:29
gave them money for? Is it in good
1:05:31
condition? Is it good quality? Then I'm
1:05:33
good to go. Um, and yes, there are eight
1:05:36
people uh that run this company and make
1:05:39
this product. Uh, which is absolutely
1:05:41
insane, especially considering the
1:05:43
quality of the products that they put
1:05:45
out. like that is that is absolutely
1:05:47
obscene for that quality. So just just
1:05:50
my two cents on that.
1:05:52
>> And the great news is uh if you if you
1:05:54
are excited about Mask 2, you can just
1:05:56
go get Masks. It's a fantastic game.
1:05:58
>> Yeah.
1:05:59
>> Uh Absolutely.
1:06:01
>> Yeah. It doesn't I think you can
1:06:03
probably pick up all the Masks books for
1:06:04
way less than for about the price of a D
1:06:06
and D corset and you can tell some
1:06:08
really fantastic teen superhero stories
1:06:10
like we've done in the past on Tavern
1:06:12
Watch. Go listen to them.
1:06:14
>> Yeah. I wrote music.
1:06:16
>> I I will straight up say that I I to
1:06:18
this day miss the masks campaign that we
1:06:21
came up with. It was just one shot, but
1:06:24
man, it was fun. Uh I still miss playing
1:06:27
those characters. I especially liked
1:06:29
like Liz's character who was just like,
1:06:32
"Okay, I'm going to be positive about
1:06:33
this even though I think you guys are
1:06:35
all insane." Um
1:06:38
>> that's just me. That's just me, man.
1:06:40
>> Oh man. I I can't believe I completely
1:06:42
forgot that actually should have been
1:06:44
back in the op-ed. I straight up stole
1:06:45
something from Final Fantasy 14 for that
1:06:47
one shot. Um the the scene of Matt's
1:06:51
character's father attempting to punch
1:06:54
through the giant mirror that was being
1:06:55
used as an interdimensional portal is
1:06:57
used at stolen directly from a boss
1:06:59
transition in Final Fantasy 14.
1:07:01
>> Yeah.
1:07:01
>> Oh, I thought you were I thought you
1:07:02
were stealing from DC Comics with Super
1:07:05
Boy Prime punching reality.
1:07:07
>> Yeah, Super Boy Prime was in there, too.
1:07:09
But no, it's the it's the Neo it's the
1:07:10
Neoex death fight transition from Final
1:07:13
Fantasy 14. I I was just like I don't
1:07:17
know why I was stuck on that particular
1:07:19
scene and then I I I actually kind of
1:07:21
extrapolated backwards and forwards from
1:07:23
there to get everything like everything
1:07:25
was built on wanting that one scene. So
1:07:28
there's a fun tidbit for you.
1:07:29
>> Yeah.
1:07:30
>> One thing I want to say about Magpie is
1:07:32
their Kickstarters recently have been
1:07:34
licensed products. They've got they had
1:07:37
Avatar. They've had Fall in London.
1:07:39
They've had uh Timar is the most recent
1:07:41
one. And Masks is one of their own
1:07:43
games. Yes. This is this is not a third
1:07:46
party. This is them. So I I'm sure that
1:07:49
has some some appeal. And of course,
1:07:51
Masks is a decade old at this point. And
1:07:54
you know, you can there's always some
1:07:56
dusting off you can do on
1:07:58
>> especially especially when you consider
1:08:00
things like uh I mean how many superhero
1:08:02
games are just releasing right now too,
1:08:04
right? like keeping it updated, keeping
1:08:06
it fresh, and especially like if they're
1:08:08
going to incorporate uh new playbooks or
1:08:11
fan-made playbooks. Uh that's probably
1:08:13
good, too. And also, we've talked about
1:08:14
this before, Blades in the Dark, uh
1:08:18
really pushed the Apocalypse system into
1:08:20
its own thing, which is why it's now the
1:08:21
Blade System. Uh and it's one of those
1:08:24
things where they can probably take a
1:08:26
look at some of that stuff and look at
1:08:28
how it moved and transitioned and why
1:08:30
people like it and maybe update those
1:08:32
sensibilities. And they also have more
1:08:35
under their belt now, especially when in
1:08:37
terms of like one of the things that's a
1:08:39
key component of masks is you're you're
1:08:43
basically you're coming of age. You're
1:08:45
you're a teenager essentially going
1:08:46
through all the turmoils of it which
1:08:48
involves a lot of interpersonal play and
1:08:50
a lot of interpersonal like reactionary
1:08:52
stuff. Forming friendships, rivalries,
1:08:56
being burned, being emotionally
1:08:57
unstable, etc., etc., etc. They
1:08:59
literally perfected that system in
1:09:01
Avatar, right? So mask and I said this
1:09:04
at the time when we were talking about
1:09:05
Avatar and and like reading through the
1:09:07
Avatar books, the system in Avatar and
1:09:09
we interviewed uh Brandon for from
1:09:12
Magpie, one of the things I I like Matt
1:09:14
pointed out and I pointed out is that
1:09:17
that Avatar system of balance is
1:09:19
basically a more refined version of
1:09:21
masks. And like I could see them going,
1:09:24
"Yes, this is now a more refined version
1:09:26
of your balance now incorporated into
1:09:28
masks." So I'm here for it. There
1:09:31
there's a lot here. Yeah. Um, and then I
1:09:33
just want to mention this real quick and
1:09:34
then I think we're almost out of time.
1:09:36
Speaking of superheroes, uh, Mut Mutants
1:09:38
and Masterminds, which is one of the
1:09:40
OGs, uh, as far as superhero TTRPGs go,
1:09:43
created by Green Ronin, uh, really came
1:09:45
to prominence during the third edition
1:09:48
uh, days of D&D. Uh, is now on Backer
1:09:52
Kit with getting their official uh,
1:09:55
systems module now digitized to Foundry
1:09:58
Virtual Tabletop, uh, which is really,
1:10:00
really cool. They're working with
1:10:01
Immersive Realms to get that up there.
1:10:03
Uh, looks like they've already hit their
1:10:05
goal, uh, with, you know, plenty of time
1:10:09
left, which is great because one of the
1:10:11
things I will say is that I think this
1:10:13
is exactly the tabletop game that
1:10:16
benefits from virtual tools and table.
1:10:18
Even when we were running it back in the
1:10:20
day of third edition, uh we we
1:10:22
essentially figured out ways to hack the
1:10:24
D and D3 tools and 3.5 tools that came
1:10:27
on a CDROM that you had to load onto
1:10:29
your computer in order to do the mutants
1:10:31
and mastermind stuff because it was
1:10:32
insane to keep track of on paper by so
1:10:35
>> or just you know I knew people whose
1:10:37
Excel skills grew magnificently trying
1:10:40
to make that thing make sense.
1:10:41
>> I know people that got jobs because of
1:10:43
that.
1:10:44
>> Yeah, I I I love mutants and masterminds
1:10:46
and I still do. I mean, I've actually
1:10:49
got my name on a product from them. I I
1:10:51
straight up
1:10:52
>> You do. I'm very I'm very happy.
1:10:53
>> No, no, I'm just saying I'm just saying
1:10:54
that I do love them, but at the same
1:10:56
time, they are very much a descendant of
1:11:00
two different systems and they brought
1:11:02
the complexity of both.
1:11:04
>> Yeah.
1:11:05
>> Like it's so obviously
1:11:07
trying to be champions and the hero
1:11:10
system that there's no point in arguing
1:11:12
and they're trying to do it via a a
1:11:15
version of D20. And it's just like they
1:11:18
brought all that complexity. And I'm
1:11:21
seeing stuff in the in the new
1:11:22
Kickstarter where they're they're
1:11:23
pairing it down and making it possible
1:11:26
to do it different ways. They have like
1:11:29
straight up almost playbooks.
1:11:31
Uh they're literally just almost swiping
1:11:33
playbooks from uh from from uh Power by
1:11:37
the Apocalypse. So that's all great and
1:11:38
I'm happy. But at the same time, I I
1:11:41
want to see it. Yeah. You know what I
1:11:43
mean? I I just I am curious about it.
1:11:46
But I am glad that they're still doing
1:11:47
it and it's it's it's funding because
1:11:50
quite frankly Liz was talking earlier
1:11:52
about Green Ronin. This is Green Ronin.
1:11:54
So if this is going well, at least we
1:11:56
know Green Ronin's still doing
1:11:57
something.
1:11:58
>> Yeah. Green Ronin Green Ronin Games is
1:12:00
still still kicking and uh like still
1:12:03
doing stuff. And Mutants and Masterminds
1:12:04
is probably one of their
1:12:06
>> if not the uh most uh like flagship of
1:12:11
products. Uh, but they also do they have
1:12:13
the Fantasy Age core rule book which
1:12:15
just came out April of this year of
1:12:18
2026. Uh, with Valiant Adventures RPG
1:12:21
coming out this month uh, as of the time
1:12:24
of the recording, June 2020. Um, with so
1:12:27
they're they're definitely putting stuff
1:12:28
out. It's just not it's not with the
1:12:30
frequency or fanfare of the other
1:12:32
publishers.
1:12:34
>> I'm just glad to see it because they
1:12:35
took a massive hit when Diamond did all
1:12:39
the horrible things that they did. They
1:12:40
did
1:12:41
>> and and as we pointed out earlier, this
1:12:43
is 12 people. This is only only slightly
1:12:46
bigger than Magpie. So, that kind of
1:12:49
beating was something that I'm just glad
1:12:52
to see they're still working.
1:12:53
>> Yeah. And and they do other stuff like I
1:12:54
think the expanse is under them as well.
1:12:56
Like they've they've got they've got
1:12:58
some some stuff under them. But again,
1:13:00
I'm with you. I'm glad to see that
1:13:02
they're they're still kicking because
1:13:04
competition and variety is good and
1:13:07
smaller companies make more interesting
1:13:09
games because they are often more
1:13:12
willing to take risks than the larger
1:13:14
companies are. Um Hasbro, Wizards of the
1:13:17
Coast, like we talked about earlier,
1:13:19
it's interesting that they're moving
1:13:21
into a darker space because it means
1:13:24
that they see that it is not necessarily
1:13:26
uncertain threat that they thought it
1:13:28
was before. Uh, but the fact that it
1:13:30
took this long since fifth edition
1:13:32
released for us to get updated uh,
1:13:34
Ravenloft because curse of Strad has not
1:13:36
updated Ravenloft. I don't care what
1:13:38
anybody says. I will argue that book is
1:13:39
being terrible. Um, and like moving into
1:13:42
stuff like Dark Sun and some of the
1:13:44
darker subasses potentially is new new
1:13:48
territory that Hasbro and Wizards has
1:13:50
not wanted to tread before cuz it wasn't
1:13:52
safe and now they feel it's safe enough.
1:13:54
Whereas smaller companies are willing to
1:13:56
take way more risks. um and throw stuff
1:14:00
out there and see what sticks because
1:14:01
they've got nothing to lose. I mean,
1:14:02
they go back to their day jobs
1:14:04
essentially in a lot of So, but I think
1:14:06
that's going to do it for us today
1:14:07
unless you guys have anything else you
1:14:08
want to add. All right. Well, Blizzard
1:14:10
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1:14:24
podcast or the Q&A and answer your site
1:14:25
experience. And I do want to remind you
1:14:27
that if you are listening to this and
1:14:28
you have questions for this or any of
1:14:29
our podcasts that you can send those in
1:14:31
podcastwatch.com,
1:14:33
specify the show that it is for in the
1:14:34
subject line as well as any special
1:14:36
pronunciation of your name. Uh if you
1:14:38
want to hit us up on Discord, we have
1:14:39
two channels set aside. We have the Q
1:14:41
and Podcast questions channel open for
1:14:42
everybody. Same rules apply. And if you
1:14:44
are a Patreon supporter, not only do we
1:14:46
have something set aside for you, we
1:14:48
give you first billing uh where we look
1:14:50
for questions. It's the patron Q and
1:14:51
podcast question channel on Discord. Uh,
1:14:53
it's our way of saying thank you for
1:14:54
helping us keep the lights on, allowing
1:14:56
us to do the things we love to do. With
1:14:58
that, friends, we'll see you next time.
#Games

