Daggerheart's anniversary, Paizo's newest game, and D&D's (canceled) video game ambitions
May 26, 2026
In this week's Tavern Watch Podcast, we're discussing Daggerheart, the much-hyped TTRPG from Darrington Press and Critical Role which is celebrating its first anniversary. One year in, our biggest complaint is that the game still doesn't do anything radically new to break typical TTRPG paradigms, but it packs a lot of mechanics (and tools for GMs) in a flexible system that's relatively easy for players to pick up — and for third party creators to build on. Daggerheart is still going strong, with the Hope & Fear expansion due out in August, as well as a new Age of Umbra actual play series coming in July, and several free adventures (the first is available now). We also talk about Paizo's upcoming game 13 Omens, a d6-based horror game from the creators of Pathfinder and Starfinder; our hopes for the upcoming Justice League TTRPG; and the untitled D&D video game from Giant Skull that Hasbro has canceled (as well as what that means for the company's other video game projects).
And, of course, we had to talk about the latest from Hasbro CEO Chris Cocks as he describes Dungeons & Dragons as a "live service" franchise and D&D Beyond adds weekly content drops for subscribers. We'll see how that goes.
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Show More Show Less View Video Transcript
0:03
[music]
0:09
[music]
0:22
[music]
0:29
>> Well met, traveler. Welcome to the
0:31
tavern.
0:33
Did you know that this magical place is
0:35
where more than half of history's
0:37
greatest adventures have begun?
0:40
Before those adventures took their first
0:42
steps, they watched and calculated who
0:45
would join their party.
0:47
See that barbarian over there?
0:49
He hails from the frozen lands. Strong,
0:52
mighty, and full of wisdom.
0:54
I've closed many a nights with that one.
0:57
They call themselves Matt Rossi.
1:00
To the right over there, that woman
1:02
working on her tinkers and mechanical
1:04
devices.
1:05
An artificer of great skill.
1:08
She is cunning and quick, and I've seen
1:10
her bounce a fair share of
1:11
ne'er-do-wells out of here before I
1:12
could even step out from behind the bar.
1:15
She's known as Liz Harper.
1:18
And that gentleman by the hearth with a
1:19
pile of tomes.
1:21
Rumor has it that he is a powerful
1:23
wizard full of arcane secrets.
1:25
But around here, most just call him the
1:27
professor.
1:29
Me, I know them to be Phil Orrick.
1:32
Oh, me, I'm Joe Perez.
1:35
I'll be your tavern keeper.
1:38
Welcome to Tavern Watch.
1:41
Hello, and welcome to Tavern Watch. Uh,
1:45
a round table free form discussion
1:46
about, well,
1:47
things that aren't all tabletop. Uh, cuz
1:50
we like it, and we decided we want to do
1:52
another podcast, cuz, well, I don't have
1:54
anything but free time, apparently.
1:56
Uh, but I still have fun doing it. So
1:57
therefore it's a good thing. Uh that
1:59
laugh there is from our editor-in-chief
2:01
and as well as our resident artificer of
2:04
the renown, Liz Harper. How you doing,
2:06
Liz?
2:07
>> Yeah, howdy. I'm I'm excited about all
2:09
the all the tabletop news today. We've
2:12
got a We've got a good one. We've got a
2:13
good show for you tonight.
2:15
>> We've We've got a lot of news for once
2:17
after a couple weeks of being things
2:18
being very very quiet. So I'm very
2:20
excited about that. Uh and then joining
2:22
us as well as always is intrepid
2:24
barbarian nature comes to the forefront
2:27
more often than not, Matt Rossi. How you
2:29
doing, Matt?
2:30
>> I am alive. And you know, a couple
2:34
months ago I wasn't going to say that
2:35
with absolute certainty. So, you know,
2:38
hey, things things are slightly looking
2:41
up. Like a Like a Like a dinosaur
2:44
looking up being going, "What is that
2:46
flaming rock?" But still, at least I
2:48
looked [laughter] up.
2:49
>> Oh man, that I I almost want to tell the
2:51
story about how uh you know what? Little
2:54
op-ed thing or a little fun thing
2:55
because it is a tabletop and Matt will
2:57
probably be equal parts in
2:59
delighted and horrified by this.
3:01
Um so I was playing Magic the Gathering
3:04
Commander before playing doing the
3:06
recording today.
3:07
Uh and one of my friends decided to play
3:09
his dinosaur deck. And dinosaur decks in
3:11
Magic in Commander get out of hand very
3:13
very quickly.
3:14
Uh they tend to essentially just
3:16
propagate its horde of dinosaurs on the
3:17
table very very quickly and become very
3:20
difficult to deal with. Um I got to play
3:22
a card called Planetary Annihilation. Uh
3:25
which destroyed all of the dinosaurs on
3:27
the table. And it was the most like
3:30
historically accurate representation of
3:32
anything that's ever happened through
3:34
the the Magic the Gathering lens that
3:35
I've ever participated in. It made me
3:38
giggle when I did it. Cuz I was just
3:39
like, "I'm going to planetary
3:41
annihilate. So I'm just going to throw a
3:42
meteor at your planet and kill all of
3:44
your dinosaurs." And he just looked at
3:46
me and went, "Oh."
3:48
>> We'll still have birds, dammit.
3:50
>> [laughter]
3:51
>> He did. He had one bird left. Uh
3:53
but that
3:55
>> [laughter]
3:55
>> Uh but that's not what we're here to
3:57
talk about. Well, maybe later on there
3:58
might be some stuff related to that
4:00
potentially later.
4:01
Uh we're here to talk about a lot of
4:03
stuff happening in the tabletop world of
4:04
which there is a bunch. Uh but I do want
4:06
to start with uh the basics or what we
4:08
do every time which is kind of curious
4:10
what you guys are reading or what you're
4:11
playing or things that you're looking
4:13
forward to or any content creators
4:14
you're looking to plug. Um I'll start
4:17
real quick because I think this is magic
4:19
related but it's also tabletop related.
4:21
Magic the Gathering uh used to do novels
4:25
for all of their releases where you
4:27
would buy like what they called fat
4:28
packs at the time. Now they're called
4:30
bundles. You get a bunch of uh booster
4:32
packs and you would get a full novel
4:34
like actually written by uh you know, a
4:37
real writer not just like some like some
4:39
person in the staff that like had a
4:40
fanfic write writing. Not that there's
4:42
anything wrong with that. Uh but we're
4:43
talking like established authors that
4:45
have written like high fantasy stuff
4:47
were writing these books.
4:48
And it's been a long time since we've
4:51
actually gotten one.
4:53
Uh and I
4:55
I we got one for Strixhaven. Which the
4:58
new set that just came out which is
5:00
absolutely fantastic.
5:02
Uh it is uh written by Seanan McGuire
5:05
who has a plethora of fantasy novels out
5:07
there and is absolutely fantastic. I
5:09
apologize if I'm pronouncing the name
5:11
wrong.
5:12
Um
5:14
it's but it's really cool because it's
5:16
not it's not a dumbed down novel. It's a
5:20
very
5:21
like they know their audience. Uh
5:23
they they know who they're writing for
5:25
and it's very much the more adult
5:27
oriented. So it is while it's a bunch of
5:29
19-year-olds going to college in
5:30
Strixhaven for the first time, it's all
5:33
of the horrible things that happen when
5:36
you are going cross planes
5:38
uh and how you navigate friendships, all
5:40
the dangers there in,
5:42
uh the a universe thrown into chaos, as
5:45
well as dealing with like very good like
5:48
I would say good but like heavy topics
5:50
like uh identity, uh like who you are as
5:54
a person. There is a transgender
5:56
character as one of the main characters.
5:58
Um and it's not just in your face. It's
6:00
done with like subtlety and care. Um or
6:04
a you know, the female characters um as
6:07
most of them are female characters are
6:10
not refrigerated, right? They're
6:12
actually like important to the story and
6:15
they're doing things and yes, they're
6:16
making sometimes bad decisions cuz
6:18
they're teenagers. Uh but more often
6:21
than not, they're just not like they're
6:22
not brushed aside.
6:25
And I'm not quite done with the book
6:27
yet, but it has been an absolutely
6:28
fantastic journey.
6:30
Uh I'm really, really happy that we got
6:32
a a book in this instead of just a
6:34
series of of web short novellas uh that
6:37
were released. And I really hope that we
6:40
keep getting these for the Universes
6:41
Within set because this sets up uh the
6:43
Fractured Reality set that's coming up
6:45
absolutely phenomenally and I really
6:47
seriously, seriously hope there's a book
6:49
for that one cuz I need to continue
6:51
reading this story when it gets to the
6:53
end of it because it is just it is so
6:55
dang. That's what I've been reading.
6:57
What about you guys? We'll go with Matt.
6:59
>> Who's going first?
6:59
>> Matt.
7:00
>> Okay. Um in order to for the this
7:03
question to be fully answered, I'm going
7:04
to have to ask a couple questions. Do
7:06
you guys know who Walter Mosley is?
7:08
>> Not off the top of my head.
7:09
>> Nope.
7:09
>> Okay.
7:10
>> Have you heard of Easy Rawlins?
7:12
>> Yes.
7:13
>> Mhm.
7:14
He, Walter Mosley, created Easy Rawlins.
7:16
He wrote a lot of crime thriller noir
7:20
mystery fiction type stuff starring Easy
7:22
Rawlins. And he's he's a pretty much a
7:25
literary fixture, especially in Los
7:27
Angeles, cuz pretty much his entire life
7:30
has been spent in and around Los Angeles
7:32
and his characters are set in Los
7:33
Angeles.
7:35
Uh but I'm not
7:36
>> Oh, this is a this is this is they did
7:38
the movie in '95. Uh uh, uh, uh,
7:40
Devil in a Blue Dress.
7:42
>> Yeah.
7:43
>> Yes. Okay.
7:44
>> That that guy. Um, but he also wrote a
7:46
book, which is one of my two favorite
7:49
novels, um, about, for lack of a better
7:52
word, superhuman beings. One of them is
7:55
Salman Rushdie's Midnight's Children,
7:57
which I really, really recommend. Yes,
8:00
Salman Rushdie, that Salman Rushdie, the
8:02
guy that the Ayatollah Khomeini wanted
8:04
dead. And the other guy, it you know,
8:08
good old Walter Mosley, creator of Easy
8:10
Rawlins, writer of a lot of crime
8:12
fiction, he wrote Blue Light, which is
8:15
It is the trippiest
8:17
novel
8:19
I've read that isn't named Dhalgren.
8:21
Like it is it is crazy. It's about
8:24
people who are exposed to this cosmic
8:26
blue light that's just moving through
8:28
our space, for lack of a better word,
8:30
it's moving through the Earth's solar
8:31
system, and it it just changes them.
8:34
Sometimes that it makes them
8:35
superhumanly strong or gives them a
8:37
strange knack, or, you know, and it's
8:41
in a lot of ways, this book came out in
8:43
like the '90s, and a lot of stuff we've
8:46
seen since, like the TV show Heroes, or
8:50
like the the way that the, you know,
8:53
there's just a lot of superhero-type
8:54
fiction out that is very respo- very,
8:57
very, very
8:59
influenced by Blue Light, despite the
9:01
fact that I think half the time the
9:02
people doing it don't know anything
9:04
about the book.
9:05
Um, but the fact that um Mosley is a big
9:09
deal in Los Angeles, the fact that he's
9:11
written essentially his novel series,
9:13
the the the Easy Rawlins books, is
9:15
essentially like a road map to how Los
9:17
Angeles changed from World War II to
9:20
now. And he's still alive.
9:22
Um, he he's still live and publishing.
9:24
And it's just it's such a It's one of my
9:26
favorite books of all time. The reason
9:28
I've been reading it again
9:30
is partially because I I keep getting
9:32
stuck on the idea of running a superhero
9:33
game. Liz knows full well that I've told
9:35
her recently that I don't feel like I'm
9:37
up to running anything. Cuz I've had a
9:39
lot of I've had a lot of stuff going on.
9:42
But oddly enough, that's pushed me into
9:44
research mode.
9:46
And that's got me like I like I said
9:47
reading Blue Light again. I'm Midnight's
9:50
Children is next up on my list. I read
9:51
that in like 1995.
9:54
And here's the reason I read uh
9:57
Midnight's Children, which again
9:58
superhero book. But the reason I read it
10:00
is because it's it's set in the
10:01
partition of India and Pakistan. Cuz
10:04
Rushdie, if you don't know, he he is
10:06
Pakistani. And the partition between
10:09
India and Pakistan, which which was
10:10
imposed on them by the British,
10:12
uh is a big part of the
10:15
the structure of the book with these
10:17
these mysterious people, the Midnight's
10:19
Children,
10:20
are born right as the partition is
10:22
signed. And it's like they have some
10:24
kind of mythical link to India and
10:26
Pakistan there.
10:27
And that's where their strange abilities
10:29
come from.
10:30
I read that book because I met Salman
10:32
Rushdie at a bookstore.
10:34
Uh I'm not kidding. Like I was in um
10:36
Stratford-upon-Avon in 1995 cuz I was
10:38
going to college there. I I had a year
10:41
where I spent in England. Y- That's
10:43
right. There was a time where Matthew
10:44
was actually well-traveled.
10:45
And I I bumped into him. Like literally.
10:48
And he had guards.
10:50
And somehow they didn't notice me.
10:52
And I'm not stealthy. I'm a big man. I'm
10:55
not sneaky. And I wasn't trying to be
10:57
sneaky. Somehow they just missed me. I
10:59
guess quite frankly I'm so incredibly
11:01
pale. Like I I seriously look like a
11:03
snowbank on legs sometimes. That they
11:06
just I don't know. Maybe I blended into
11:07
something. But I I'm I bumped into him.
11:10
Like literally. Oops, sorry.
11:12
And he looked surprised. But then we
11:13
talked for a couple minutes. And he was
11:16
like, "Why are you here in Stratford?"
11:18
And I was like, "Oh." Um cuz my voice is
11:20
obviously from America. And and it's
11:22
kind of got a New England thing going
11:23
on, especially if I'm surprised.
11:25
And he said, "Why are you here?" And I
11:27
was like, "Well, I'm studying. I I'm
11:29
going to, you you
11:30
um
11:31
Fairleigh Dickinson University. and um,
11:33
um, doing a theater program. He's like,
11:35
"Oh, so you so you must be here to see
11:37
some plays." I was like, "Oh, yeah, you
11:38
know, Stratford-upon-Avon. I want to go
11:39
see the RSC and so forth."
11:41
And we talked for a bit and
11:43
then he like he basically he had told me
11:46
his name and I somehow didn't put it
11:50
together until he left and a few minutes
11:53
later I'm like, "Wait a minute." So I
11:55
went and grabbed the only book they had.
11:57
They didn't have his the famous one
11:59
where, you know, the the Satanic Verses.
12:01
They didn't have that one, but they did
12:02
have Midnight's Children. So I picked it
12:04
up and the first 20 pages I'm like,
12:06
"Wow, this is really interesting epic
12:08
about history and
12:10
and how it affects lived lived lives and
12:12
actual people." Then I'm like, "Wait a
12:13
minute, it's a superhero book." And like
12:15
once I got that it was a superhero book
12:18
it's like it it I tied it to Blue Light
12:20
when that came out like years later I'm
12:21
like, "Wait, you know, this is another
12:22
one where the superhero stuff is just a
12:24
metaphor." And that's what RPGs are so
12:27
good for.
12:28
>> Yeah, and it does
12:29
and it serves as an inspiration for I
12:31
think several other TTRPGs like that
12:33
came
12:34
um, not too long after that when we
12:37
started getting a lot more of the
12:38
superhero genre. I know that uh, some of
12:40
the original minds behind Mutants &
12:42
Masterminds actually quoted that uh, as
12:45
one of the inspirations for like one of
12:47
their settings. So like it is for those
12:50
of you that followed us on the journey,
12:52
it is relevant to the tabletop space
12:53
because of it.
12:54
>> Yeah, and here's the other thing. I
12:56
picked up Paragons. That's That's how
12:57
the whole thing ties together.
12:58
>> another one, yeah.
13:00
>> Yeah, Paragons just came out uh, I think
13:02
I It's not the the Mutants & Masterminds
13:04
setting. It's a completely different
13:05
game, but it's very much inspired by um,
13:08
superhero animation specifically like
13:12
cartoons and animation. So
13:14
as an example, there's we're going to be
13:15
talking about something later on that
13:17
will tie into this, but what what I
13:18
really like about what I like about
13:20
Paragons is that is it a superhero game?
13:23
Yes. Is it like any other superhero game
13:26
I've seen? It's like all of them. Like
13:28
it it it combines stuff in ways that I
13:30
have not seen in a long time.
13:32
>> Yeah, and we're going to talk more about
13:33
that later because there there's we're
13:34
we're hitting a a weird
13:37
uh critical mass with with superhero
13:39
arts or or superhero adjacent
13:42
>> Yeah, but I I just wanted to say like
13:43
got it. I've been reading it. I've been
13:44
inspired by it. But that also ties to
13:46
the other stuff that I was reading
13:48
because I've like I said I've been doing
13:49
research.
13:50
Um because like last year, I don't know
13:53
if you guys remember this,
13:54
but Chaosium had a contest to to to try
13:57
and get them to publish your setting
13:59
essentially.
14:00
>> Mhm.
14:00
>> And I I entered it and I didn't get a
14:02
response at all. Nothing. Not even a no,
14:05
thank you.
14:05
>> And which is it happens.
14:07
>> It happens. I wasn't upset, but I was
14:09
>> also just
14:10
from what I understand from people at
14:12
Chaosium,
14:13
uh
14:14
>> deluged.
14:14
>> the overwhelming response to that was
14:17
far outpaced anything they had
14:19
anticipated.
14:20
>> Yeah, I would think. I'm not surprised.
14:22
But regardless, I still have that thing
14:24
I wrote.
14:25
Cuz I had to sit down and write up a a
14:27
proposal. I had to actually have
14:28
something to say and not other than I
14:30
have cool ideas. So I still have the
14:32
thing I wrote.
14:33
And I've been looking at it in terms of
14:35
how to make that work if I just do my
14:37
own thing. Like if I just put out my own
14:40
my own setting.
14:41
Uh and that's what got me like the
14:44
biggest problem I have right now is I'm
14:45
I'm not it's the opposite of being
14:46
starved for choice. I've got so many
14:50
possible game systems I could be using
14:52
for this.
14:53
>> And and that's going to tie into a
14:54
couple topics that we're talking about
14:55
later, but I do want to move on real
14:57
quick.
14:58
>> And I do want to I do want to ask
15:00
>> thing I I need to mention this before we
15:01
move cuz you one of the things you said
15:03
is mention people who do things. Look up
15:05
Protean City Comics if you want to hear
15:07
a really good live stream of a Masks
15:09
game. That does it. That's all I got. Go
15:11
ahead.
15:12
>> And then Liz, is there anything in
15:14
particular that you have been reading
15:15
lately?
15:16
>> Uh well, actually I just showed up in
15:18
the mail a couple of books from
15:19
Modiphius, the Fallout: Wasteland
15:22
Wanderer, which is the new
15:24
uh just released
15:26
uh Fallout solo version of their Fallout
15:29
RPG. So, I picked that up and I got a a
15:32
copy of uh
15:34
it's their Star Trek Adventures
15:36
Captain's Log, which is the solo version
15:38
of the Star Trek game. So,
15:41
this this confronts the core problem of
15:43
playing tabletop games, which is
15:46
getting together a group of five friends
15:48
where you can play a tabletop game
15:50
together. [laughter]
15:51
And that's that's hard. That is tough.
15:54
So, I've got these literally just showed
15:56
up like 2 days ago.
15:57
Um so, I'm looking forward to getting
15:59
into that. I'm reading uh Legend of the
16:02
Mist, which we've played before and
16:04
we're going to be playing again. So,
16:05
I've got to remember what all the rules
16:08
are.
16:09
I I really love this this one because
16:12
it's like it's so flexible. The rules
16:14
are so
16:16
character creation is so light. There's
16:18
like no guidelines. You come up with
16:20
ideas and then it's like, "Okay, well,
16:22
this is a tag." And then later you can
16:23
use that tag to do something. If you're
16:25
doing something, the tag applies to it,
16:27
but you're kind of
16:28
creating your character with these
16:30
different tags. But, it's all it's it's
16:32
a great creative process, but it's also
16:35
there are so few guidelines here that
16:38
it's you can do anything. So, in being
16:41
able to do anything, great fun, also can
16:44
be pretty difficult. So,
16:46
digging into that one again. But, a lot
16:49
of the a lot of the things I really want
16:50
to read are still on the horizon, like
16:53
Ayon Hearts, the Kickstarter just
16:54
closed. I'm still waiting on Fallen
16:57
London, which they say that's coming out
17:01
soon, that they're going to have a a
17:02
preview version of the PDF for
17:04
Kickstarter supporters. I'm watching my
17:06
mailbox cuz I want it. I want it so bad,
17:08
but uh
17:10
that's that's the nature of the beast.
17:12
There's always stuff on the horizon
17:13
you're you're dying to read. It's just
17:16
not quite here yet. I'm waiting.
17:18
Yeah, that's me.
17:19
>> That's very true. There's always There's
17:21
always more books to to be consumed.
17:24
Uh and I'm sure if Phil was here,
17:25
there'd be 8,000 books that he is
17:27
waiting on or have just been delivered.
17:29
Uh but speaking of
17:31
>> Or is backing. Uh which I get to talk
17:33
about that later. Um
17:35
>> [clears throat]
17:36
>> one thing I did want to point out is
17:37
that as of the time of this recording,
17:40
um Daggerheart has just celebrated their
17:42
1-year anniversary. Uh which I think is
17:46
pretty spectacular for any TTRPG,
17:49
uh even with the caliber of people
17:51
behind it. The fact that not only has it
17:53
survived for a year, but thrived uh and
17:55
grown quite considerably is really great
17:58
news for them. Uh and having competition
18:02
in the TTRPG space is very healthy. Now,
18:05
I am not the largest fan of Daggerheart.
18:08
However, I know that both of you have
18:10
opinions on it, and I figured if there's
18:12
anything you would like to talk about
18:13
with uh your experiences over the past
18:16
year since Daggerheart's release, if
18:17
there's anything uh you would wanted to
18:20
share with us, and I'll start with Liz.
18:21
>> I mean, I think Daggerheart is a great
18:23
game. There's kind of a I think it has a
18:25
good balance between
18:27
letting you
18:29
giving you giving you guidelines in the
18:31
rules, but also letting you be
18:33
narratively flexible to tell stories. I
18:36
think it's a fun game to run. I think
18:38
it's a fun game to play, and I think the
18:40
book has just tons of tools that are
18:43
good for not only running Daggerheart,
18:45
but for running everything. It has uh
18:47
you know,
18:48
uh little kind of settings. I forget
18:50
what they're called. I forget what
18:51
they're called. Kind of little mini
18:53
settings that you can just grab out of
18:54
the book and like pop into
18:56
Huh?
18:57
>> They were called frames, I believe.
18:58
>> Uh no, so the frames are like the
19:00
campaign worlds, but there was something
19:02
else. I don't have my book in front of
19:03
me right now, which was clearly a
19:04
mistake, where it's just like, "Okay,
19:07
here's like a a cliffside." And it'll
19:10
say, "Okay, here are the dangers. Here
19:12
are some rolls you can make as they're
19:13
trying to climb the cliff or whatever."
19:16
Just kind of little little sort of
19:17
events that are just in the book, but
19:19
you could pop into any adventure and
19:21
kind of have a little built-in little
19:22
challenge, which may or may not be
19:24
related to combat. So, I think it's
19:27
it's such a neat toolkit for for this
19:30
and other games. And I I just like I
19:33
like the amount of structure it has and
19:34
the amount of flexibility it has.
19:37
Uh it but yeah, it's you don't get a lot
19:40
of games where within a year they're
19:42
putting out their second book because
19:43
we're getting an expansion book, which
19:45
is coming out in August, which is
19:46
Daggerheart: Hope and Fear.
19:49
Uh
19:50
which uh
19:51
So, that that's soon with uh it's
19:54
rolling out a bunch of it's like
19:55
playtest classes they had in playtesting
19:58
after the first game was released. And
20:00
it's kind of just all the
20:02
all the extra stuff that they had been
20:04
working on that didn't quite make the
20:07
first book because the book could only
20:08
be so long. So,
20:10
uh more classes, more stuff all coming
20:13
in the second book, which I am I'm
20:14
looking forward to that one, too. You
20:16
know, but again, this is this problem I
20:17
was just talking about, the challenge of
20:19
finding, you know, five or six people to
20:21
play game with every week cuz I think
20:23
one of the interesting things about this
20:26
is advancement and the advancement
20:28
process. I think that's pretty
20:29
interesting and it's hard to find kind
20:32
of a long-term game where you can do
20:33
things and play through all of this. So,
20:35
that's really the challenge.
20:39
Uh but they're also uh Critical Role's
20:41
also going to continue the Age of Umbra
20:43
game that they'd been uh the the actual
20:47
play they'd been doing.
20:48
Uh so, I am that one's starting up soon,
20:52
TM. And I'm looking forward to that, as
20:55
well. That's set in one of the campaign
20:57
frames that's in the book, Age of Umbra,
20:59
which is kind of a uh a grim dark
21:03
uh sort of sort of um Dark Souls
21:06
inspired kind of kind of setting. And
21:09
you know, I'm I'm usually pretty down on
21:12
Grim Dark, but it it was the first
21:14
series they did was pretty fun. And also
21:16
for everyone out there who's like, "I
21:17
can't watch Critical Role. There's so
21:19
many episodes. There's so many hours."
21:20
Age of Umbra was a six-episode
21:23
mini-series and then they're doing
21:24
another six-episode mini-series. So,
21:26
it's still it's still a lot, but it's
21:28
more digestible. And it's a it's
21:30
Daggerheart, which I I just I just enjoy
21:32
watching Daggerheart because it's
21:35
the flexibility of the system really
21:37
shines with creators like Critical Role
21:41
that really go into the world building
21:43
and kind of the big heroic setting
21:46
thing.
21:47
Hopefully, that makes sense. But uh
21:49
it's good to see the game is still here.
21:51
And obviously, Critical Role and the
21:52
team at Darrington Press is really
21:54
committed to it and committing to
21:55
growing growing it. And
21:57
it we'll see what comes next.
22:00
>> Matt, I I think I like [clears throat] I
22:02
found a lot of similar ideas to this,
22:04
but I also will point out that
22:07
there's a conservativeness to what
22:09
they're doing at at Daggerheart that
22:11
kind of bugs me, but I think for a lot
22:14
of people is part of the draw. Like, for
22:16
a lot of people, this doesn't
22:18
immediately ask you to toss everything
22:21
that you have as your paradigm for a
22:23
TTRPG
22:25
if you've only played one or two of
22:26
them. Uh it has classes. It kept the
22:29
class structure, which for me, that's
22:31
like, "Oh, that's a downer." I like it
22:33
when the games don't have a class
22:34
structure and you just build the
22:35
character. But for other people,
22:38
having classes means that you have
22:41
like, it's familiar and you pick
22:43
something and now half of your decision
22:46
is done.
22:47
You know
22:48
what abilities you're going to look at,
22:50
you know what the class is, and the
22:52
class informs what you're doing. So, for
22:55
a lot of people, I think that's a that's
22:56
a positive good. For me, it's a
22:57
negative. I don't like it. But that
23:00
doesn't mean
23:01
I always try to do this. I try to
23:02
recognize that nothing can be everything
23:06
for all people. And Daggerheart
23:08
Daggerheart does have a lot of
23:09
flexibility as Liz is pointing out. It
23:12
It is not trying to be everything for
23:13
all people. It is not trying to replace
23:15
games that have more freedom to build
23:19
but less structure.
23:22
This wants you to have enough structure
23:23
that you can get you can feel
23:25
comfortable in what you're doing. Uh so
23:28
that's a for me negative but for
23:29
everyone else positive. Otherwise, I'll
23:31
say that the amount of stuff they're
23:33
working on. Like the the fact that
23:35
there's going to be four new classes
23:37
coming out.
23:38
Uh the all these different adventures
23:41
and environments.
23:42
Uh I mean adversaries and environments.
23:44
Like I think that adversaries and
23:46
environments is kind of what Liz was
23:47
talking about.
23:48
>> Yeah, environments I think.
23:49
>> Yeah. And there's going to be all the
23:51
various cards, so forth. New weapons,
23:54
armor, and other stuff. That's all cool.
23:56
We like that. That's the kind of thing
23:58
we like. What I want to see is I know
24:00
they're doing new campaign frames. I
24:02
want to see somebody else come [snorts]
24:05
along and do something with Daggerheart.
24:07
I want to see what happens with it when
24:08
somebody who isn't Critical Role
24:10
Darrington Press
24:12
does something for Daggerheart, which
24:14
we've got coming up uh if we get to it.
24:16
And that's what I'm curious about. Can
24:19
this become a bigger platform than just
24:23
one kind of game told by one group of
24:25
people? That's what I'm interested to
24:27
see. I think it's got a shot. And quite
24:30
frankly,
24:31
um a game that can actually put pressure
24:35
on Hasbro and Wizards of the Coast right
24:37
now, I I'll take anything. Uh you know,
24:40
you you tell me a game's coming out and
24:41
it's going to make them nervous. I good.
24:44
They need to be nervous. Um for reasons
24:47
I'm sure we'll talk about fairly soon.
24:49
Uh but yeah, I think that that it's a
24:50
good thing to see Daggerheart doing
24:52
well. And I mean the one we played, the
24:55
one that Liz ran,
24:57
uh the the reason I liked it was because
24:59
it is
25:00
it doesn't change anything massively and
25:03
yet underneath it it's like technically
25:05
none of this is magic. Technically this
25:07
is all you know, it it sort of teaches
25:10
that lesson that a lot of people don't
25:11
learn right away that this is all skin.
25:14
Like you this these are all skins, all
25:15
these things we have for classes and all
25:17
that stuff it's just skins that we do to
25:20
to to make it make sense and you could
25:22
take a barbarian from D&D and you could
25:24
run a D&D game set in New York City in
25:26
1974 and you could have a barbarian in
25:29
it.
25:29
>> [laughter]
25:30
>> You just you just need to skin it
25:31
properly and that I think is the thing
25:35
Daggerheart does really well is present
25:37
these things and tell you look at it
25:39
slightly differently and you'll see that
25:40
you can do this. So that I like about
25:42
it. It does have flaws, there are things
25:44
about it I'd like to see changed or
25:46
added. Um but overall I'm I'm really
25:49
happy it exists.
25:50
>> Yeah, I'm I'm I think for me the mark of
25:53
a game that is successful is not just
25:56
how long it sticks around but
25:59
third-party adoption if that makes
26:01
sense.
26:01
>> Yeah, other people doing other things
26:03
with it.
26:03
>> Yeah, like I I like I like being able to
26:06
go back and see like other people pick
26:07
it up and see what they do with it. Um
26:11
my my biggest criticism of Daggerheart
26:14
has always been that it doesn't do
26:16
anything new at least to me. Um but to
26:19
your point, the thing that I do like
26:21
about it um is that it takes a concept
26:24
that has been around for a very very
26:26
long time like you just said
26:29
change your frame of mind, change your
26:32
uh frame of reference uh and look at it
26:34
from a different angle and it packages
26:37
it very very well for people that aren't
26:41
used to it. So it gives them
26:43
something that I know Matt and I have
26:45
known for
26:47
decades at this point um have used for
26:51
decades at this point
26:53
and actually gives it
26:55
like written in stone in a way that is
26:58
easily digestible for more people. So
27:00
>> it basically doesn't force them to play
27:02
16, you know, you know, 16 games
27:05
including GURPS and Rifts before finally
27:07
realizing, "Wait a minute, I could have
27:08
done all this with the first game. I
27:10
just didn't cuz I didn't think of it."
27:12
>> Yeah. So, I mean, and again, my
27:15
criticisms of Daggerheart aside, I think
27:17
that it is good. I know that it is uh
27:20
beloved by a lot of people as far as uh
27:23
people playing, especially TTRPGs for
27:25
the first time. I know several people
27:27
who uh come to my store regularly on
27:30
Mondays, have a dedicated group
27:32
specifically for Daggerheart. Um and it
27:35
they they never have a problem uh
27:39
getting players to that table. So,
27:40
shout-out to them.
27:42
Uh and shout-out to uh all the folks
27:44
from Critical Role and uh again, a
27:47
successful birthday of Daggerheart. Uh
27:50
and hopefully many, many more. Uh but I
27:52
think we can move on from there cuz we
27:54
got so much more to go through.
27:56
Um let's talk a little bit about Hasbro
27:58
for a little while cuz there's been
28:01
>> mention the good without the bad.
28:03
>> [laughter]
28:03
>> It's called balance. We We did We did
28:05
good. Now we got to do bad.
28:07
>> [laughter]
28:09
>> Hey, I didn't do any of this. I'm just
28:10
here.
28:13
>> Uh so, Hasbro has a couple things in the
28:15
news and not all of them are good
28:17
because, well, of course not. Uh first
28:19
things first, uh Hasbro is officially
28:22
canceled uh a D&D video game of unknown
28:25
name from Giant Skull.
28:28
Um this is one of those things that
28:30
Giant Skull has a bunch of other games
28:32
that they've they've put out that have
28:33
been absolutely fantastic. Um they got
28:35
tapped. We were really excited about
28:37
them. They're like, "Hey, we're going to
28:38
do a D&D game." Fantastic. Let's see it.
28:41
Uh and now they've been canceled with no
28:43
other news on the horizon. But Chris
28:45
[ __ ] really ensures and insists that
28:47
D&D video games are still a focus
28:50
despite everything they're doing to
28:52
prove to the contrary.
28:54
Um I might a comment in here that I
28:56
think some people will understand and
28:58
some people won't.
28:59
Reject what your eyes see and believe
29:01
only that of the party.
29:03
Which really seems to summarize Chris
29:05
Cox whenever he does anything.
29:07
I don't know if you guys have any any
29:09
thoughts or opinions on this one but I'm
29:11
I'm sad to see this happen.
29:12
>> I have thoughts and opinions but I think
29:14
Alicia should go.
29:15
>> I'm just think it's interesting that
29:16
they're announcing video games and
29:18
they're canceling video games and it's
29:19
like make up your mind. Are you going to
29:20
commit to video games or you're not
29:22
going to commit to video games because
29:23
it was just at uh
29:26
When I say just it was at the game
29:28
awards that they announced the game
29:29
Warlock which is a D&D game based around
29:32
the Warlock class and that had a big
29:35
splashy reveal but it's you know over
29:38
five months later and now we're oh well
29:41
you know that other game we announced
29:42
we're canceling it. It's just
29:45
It feels like such a scattershot
29:46
strategy on Hasbro's part. Like oh we're
29:49
making games, we're not making games,
29:50
we're making this game, we're canceling
29:51
that game. It's
29:53
What are they actually working on? Show
29:55
me something. That's that's that's just
29:57
all that's all any gamer wants is to
30:00
know there's something cool you're
30:01
working on that we're going to be able
30:03
to play and you don't get that when it's
30:05
like okay here have a trailer. Oh well
30:07
now that game's canceled. Well now
30:11
I I just don't know what's going on
30:12
here. Are they making video games or or
30:14
not?
30:14
>> I
30:15
>> Are we ever going to see any of them?
30:16
>> And I mean and think about and think
30:17
about what leads up to this too, right?
30:19
Like it's the they them and Larian had a
30:22
falling out that we don't know all the
30:24
details of but they managed to piss off
30:26
Larian who made the most successful D&D
30:29
game of all time. Like there is no
30:32
debating that.
30:34
That's just an empirical truth based off
30:35
of
30:37
and then they were all gung-ho to do
30:39
more Uh, and I firmly believe that
30:42
Larian would have absolutely done an
30:44
expansion considering how much they put
30:46
out for uh,
30:47
Baldur's Gate 3 without an expansion,
30:50
how much more they kept continuing to
30:52
put into the game. And would have
30:54
absolutely loved to do more stuff with
30:55
the D&D uh, IP because again, Larian
30:59
Studios as a whole are huge gaming nerds
31:02
like we are. And it was like a dream
31:04
come true. I remember when it was first
31:05
announced and like uh, what is it? Sven?
31:08
I can't remember the the CEO's name. Um,
31:11
>> Yeah.
31:11
>> like his first announcement, he shows up
31:13
in plate mail. Because like he's and
31:16
it's just and it wasn't like special. He
31:17
just owns plate mail. Like he's that's
31:20
the type of person you want making your
31:21
game. Um,
31:23
but then you see this and it's like,
31:25
okay, great. You have clearly alienated
31:28
most of the people that would be willing
31:29
to make these types of games. Why are
31:31
you like
31:32
like you said, just tell us what's going
31:34
on. Like if you're not making video
31:36
games anymore, say it. Uh, if you are
31:39
trying to get out of it, say it because
31:41
again, a lot of this stuff is just it's
31:44
weird. It is just weird timing. It's
31:46
hard to yeah, I don't know. Matt, your
31:48
opinions.
31:49
>> Guys, remember Archetype Entertainment?
31:51
>> Unfortunately, yes.
31:52
>> Sure. Um, they there was like a huge
31:55
push at Wizards of the Coast and Hasbro
31:58
behind them to get this game studio got
32:01
started. And um,
32:03
James Ohlen, who was a big deal at
32:05
BioWare, got his friends Drew Karpyshyn
32:08
and I can't remember the other person's
32:10
name, I'm very sorry. But he got them in
32:12
on this company he was starting
32:15
for
32:16
Wizards of the Coast to make the game
32:17
Exodus.
32:18
>> Mhm.
32:19
>> And then suddenly, James Ohlen just left
32:22
after shadow dropping
32:25
an Exodus, you know, fifth edition D&D
32:28
reskin for lack of a better word. I
32:29
don't know what else to call it. They
32:30
took the fifth edition rules and they
32:32
made this Exodus science fiction TTRPG
32:34
product. And you can barely get it. Like
32:39
it's it was available through like, you
32:41
know, you had to climb through the you
32:42
know, the eye of Mordor and you know,
32:44
sneak
32:45
>> available It was available in print only
32:47
for a very brief period of time, though.
32:49
They're supposedly reprinting it and
32:50
doing a PDF run, which is not yet
32:53
available.
32:54
>> And it's just one of those things where
32:56
um when I saw him leave, I knew where we
32:59
were going. Like immediately, I felt my
33:02
gut turn tight. Uh
33:03
everybody else took the Warlock
33:05
announcement as interesting and cool,
33:07
the D&D Warlock game. I took it as
33:09
confirmation that they have absolutely
33:12
no idea why Baldur's Gate 3 was popular
33:16
because Baldur's Gate 3
33:18
was just like let players do any freaky
33:21
thing they want. Just let them You want
33:23
to You want to play like a
33:25
a serial killing Dragonborn? Sure.
33:29
Um Warlock isn't even going to have dice
33:32
rolls. It's a It's a It's a first-person
33:35
on-rails shooter as far as we can tell.
33:37
That's what they are selling it as.
33:39
>> And we don't know very much about it.
33:41
>> Yeah. They're But that's what they're
33:42
selling it as in the trailers and in
33:44
advertisements they're making. And they
33:47
they have no messaging for it other than
33:49
you're a warlock. Shoot things with your
33:51
warlockiness.
33:53
>> [laughter]
33:54
>> I I feel like a lot of this isn't That's
33:56
not me saying negative. I love shooters.
33:58
I'm totally down for it. You want to
33:59
make a D&D shooter? Cool. But the
34:02
feeling I have, which comes back to
34:05
what we know about Chris Cox and his
34:07
proclivities towards
34:09
like letting actual human beings be
34:11
involved in the creation process is that
34:14
he doesn't like it. He thinks it's dirty
34:16
and messy and he would much prefer to be
34:18
able to automate as much of this as
34:20
possible. And as a result, it's very
34:23
hard to get excited about working for
34:24
that. I think Giant Skull basically
34:26
said, "Look,
34:27
we want to make this really cool game
34:30
based on stuff we've done before like as
34:32
an example, Knights of the Old Republic.
34:35
Cuz people like the guy at Giant Skull
34:36
worked on all the Knights of the
34:37
Republic stuff.
34:38
>> Mhm.
34:39
>> So, they they're not going to do like
34:43
the the paint-by-numbers, except in this
34:45
case it's painted by the numbers. The
34:48
numbers painted this.
34:49
They don't want to do that. So, they're
34:51
not going to do it. And
34:53
I don't think we're going to get a lot
34:55
of games out of this until somebody
34:57
other than Mr. Cox is involved at the
34:59
top. It doesn't matter who's running
35:01
Wizard.
35:02
>> It It's Hasbro.
35:03
>> of Hasbro is going to be have the final
35:06
say in all this. That's just my take on
35:08
it.
35:08
>> No, no. See, and I think you I think I
35:10
agree with you pretty much
35:11
wholeheartedly. And again, not to to to
35:14
dwell on the full negativism, but I
35:16
think the criticism of this is is
35:17
necessary. Uh Chris Cox is a person who
35:20
doesn't understand what makes the IPs
35:24
that he has under his stewardship
35:27
special. And I don't just mean Dungeons
35:30
and Dragons. He doesn't understand what
35:32
makes Magic special. He doesn't
35:34
understand what makes GI Joe or
35:36
Transformers or Power Rangers or any of
35:40
the other IPs that they have
35:44
under their their belt special. And they
35:47
think that it's just the strength, or at
35:49
least he thinks, that the name of the IP
35:52
alone is what floats it. And that it's
35:56
like any other brand, and that slapping
35:59
the name Magic Gathering or slapping the
36:02
name Dungeons and Dragons on something
36:05
will make it special.
36:08
Versus what we all know and love about
36:11
these things that makes them special.
36:14
Like what captures the magic. Like
36:17
Baldur's Gate 3, to your point, they
36:19
don't understand what made it special
36:21
because in his particular case, he's too
36:24
busy running games with AI for his 50
36:26
friends every week. Um which, you know,
36:29
I'll believe that and when I can see it.
36:32
Um
36:33
in instead, it's the fact that we were
36:36
allowed to be
36:37
absolute garbage gremlins like you can
36:40
in a D&D game. You were given the
36:43
freedom of a D&D game in a
36:46
not as much, but pretty close to as much
36:49
as you
36:49
>> can get.
36:50
>> Yeah, in in in a a a game that is a
36:53
video game, right? That has to have a
36:54
definitive end at some point. Um Larian
36:58
did that and that's what captured it.
37:00
Was magic and it captured the magic of
37:02
it. And it's the same thing with
37:04
everything else. Like again, just
37:06
slapping the name on something doesn't
37:08
make it special. And until somebody
37:10
other than Chris Cox is in charge of
37:12
Hasbro, uh I think you're I agree with
37:15
you, you're going to have that problem.
37:16
I I I think the perfect personification
37:17
of this, they're moving from their
37:20
Connecticut office, uh which they've
37:22
been at for generations and have a
37:25
metric ton of like old stuff and like
37:28
prototypes and like generation one
37:31
things that they've produced as a toy
37:32
company
37:34
that they're just trashing. They're not
37:35
donating them, they're not giving them
37:36
to museums, they're not, you know, these
37:39
things could live in the Smithsonian,
37:40
they're not doing that. Uh they're
37:42
essentially just getting rid of them as
37:44
they move to the Renton, Washington uh
37:46
office. And that is the perfect
37:49
encapsulation of the mentality. It he
37:51
doesn't understand what makes those
37:53
items special. He just thinks the name
37:55
is special. Um and
37:58
again,
37:59
it's not all doom and and gloom for
38:01
Hasbro and Wizards of the Coast and and
38:04
their IPs. There are some good stuff
38:07
coming and some more bad stuff, but um
38:11
>> I
38:12
>> Go ahead, Liz.
38:12
>> I do want to note about Exodus, it has
38:15
not actually been canceled, though of
38:17
course there's you never know when bad
38:19
news is going to turn out, but it is
38:20
supposedly getting released in the first
38:22
or second quarter of 2027. So, it's not
38:24
coming out tomorrow, but it's still it's
38:27
still on the horizon.
38:29
>> And I still think they could be good,
38:30
quite frankly, because
38:31
>> I I think it could I mean, this this is
38:33
Mass Effect with some serial numbers
38:35
filed off, and you know I love me some
38:37
Mass Effect. So,
38:38
>> And it's by people that made Mass
38:40
Effect.
38:41
>> That made Mass Effect. So, I mean, I I'm
38:43
going to have trouble trouble saying no
38:45
to this even if it's terrible.
38:47
>> Yeah.
38:48
Cuz how would you know for sure until
38:49
you get it gets here, you know?
38:51
>> Exactly. But it This one is supposedly
38:54
still coming out even though James Ohlen
38:56
has left the company. And what he said
38:58
when he left was that, you know, well,
39:00
or what was being said when he left is
39:02
that, you know, he enjoys creating
39:03
worlds, and this one's kind of world
39:06
created. This is This is where you go.
39:08
And he moved on to do Yeah, he's moving
39:10
on to do other creative stuff. So, I can
39:12
I can see that as a real genuine story,
39:14
and I can also see that as a cover-up to
39:17
bad things happening to the game. It
39:19
could go either way.
39:20
>> cover-up of I've signed an NDA and can't
39:22
say anything.
39:23
>> Yes.
39:24
>> But regardless, I do also want to say
39:26
one other thing, um which is that a lot
39:28
of times the decisions made at top level
39:31
can immediately axe or destroy
39:33
something, but they don't change the
39:35
fact that the people working on the
39:36
thing are the people like who love the
39:39
thing.
39:39
>> Oh, yeah.
39:40
>> So forth. I I one of the things I've
39:43
always found baffling
39:45
is that Hasbro is so disconnected that
39:47
they didn't understand that while
39:49
licensing your properties out to be
39:51
developed by other companies as tabletop
39:54
RPGs makes you money in the short term,
39:58
it does mean that those IPs are out of
40:00
your control, and [clears throat] you
40:02
have Wizards of the Coast right there. I
40:06
mean, I To some degree, I'm actually
40:07
glad they did it because it meant that
40:09
new people got to work on those IPs. And
40:12
I I think that right now, I'm going to
40:13
say this, I I have a particularly strong
40:16
drive to play it, but the Mighty Morphin
40:18
Power Rangers RPG stuff is crazy. I love
40:21
it.
40:21
>> Like I could I could sit here I could
40:23
sit here and talk for an hour about the
40:25
Essence Essence C20 system,
40:28
which is not
40:29
It's the one that they use for They use
40:31
it for GI Joe, they use it for
40:32
Transformers, they use it for Power
40:33
Rangers made by Renegade Studios. It is
40:35
phenomenal, right?
40:37
>> Yeah. So, it's good for those, you know,
40:39
the people who like good games, but it
40:41
is still kind of baffling to see like,
40:43
you know, you just You didn't understand
40:46
what you had to the point where you
40:47
thought, "Well, we'll just let the other
40:49
people do it. It's fine."
40:51
And it's like, "Wow, guy, really?" But
40:53
that's that's it. I just I feel
40:55
sometimes like I I bag too much on this
40:57
man. So, I will [laughter] say I'm sure
40:59
he's very nice in person.
41:02
>> That's very kind of you, Matt.
41:04
>> Uh well, not to talk too much
41:07
guff, but we're going to move on to the
41:08
the other portions of it.
41:10
And this was added in and I want to I
41:12
don't know who added in, but I'm going
41:13
to encourage you to talk about it. Uh
41:15
the D&D Beyond additions. I think this
41:18
was Liz. Would you want to talk about
41:20
that a little bit?
41:21
>> Please talk.
41:22
D&D Beyond has added something called
41:24
drops, which is just It's just content.
41:28
It's content, but there's a weekly
41:30
content drop, which can include all
41:33
kinds of things. It can include little
41:36
maps, little encounters built in the D&D
41:38
Beyond virtual tabletop setting. It can
41:41
include character options.
41:45
All sorts of things that come with your
41:47
subscription. And on one hand, I think
41:49
this is pretty This is pretty neat. It's
41:51
a you know, just
41:53
It's extra stuff. They aren't increasing
41:55
the subscription prices
41:57
uh for the existing subscriptions. It's
41:59
just, "Hey, here's some cool stuff to
42:02
give to our subscribers so they have,
42:03
you know, a reason to hang around
42:05
because the
42:08
the reasons to subscribe to D&D Beyond
42:10
are well, it's a great way to share
42:12
books and character options that you own
42:14
on the site with other people and play
42:16
with them. But if you were encountering
42:17
the problem which all of us encounter,
42:19
which is trying to find a group of five
42:22
or six or seven friends to come and play
42:23
at the same time together, then
42:25
maintaining that subscription doesn't
42:27
make a ton of sense and drops kind of
42:30
gives you kind of gives you sort of
42:33
extra some extra reasons to subscribe to
42:36
that
42:37
because you get little extra bonus
42:40
things. Now,
42:42
where I where I start wondering about
42:45
this is okay, what's what's what's the
42:48
end game here, right? Where are we going
42:51
with this? Because okay, on one hand we
42:53
have drops just kind of little mini
42:55
content things that you can play around
42:57
with. But on the other hand, we have
43:01
Chris Cox talking about D&D as a live
43:04
service.
43:05
And
43:07
how to run the franchise as a live
43:09
service kind of property. Which is
43:14
cuz I was feeling like oh drops, those
43:16
are pretty cool. Yeah, that's neat. It's
43:18
little little extra content. I do
43:20
I I felt good about that. And then I
43:22
read Chris Cox did this interview where
43:24
he's talking about this live service
43:26
model for D&D. So and Cox did say that
43:29
he's
43:30
D&D is still going to produce books.
43:33
But you've got to wonder, does this mean
43:34
they're just going to be rolling things
43:36
out piecemeal and you have to subscribe
43:38
for it?
43:40
It it it just raises a lot of questions
43:43
as to what's the what's the long game
43:44
for this. So I don't think this is bad.
43:47
The drops in D&D Beyond are all pretty
43:49
neat little things. There's some spells.
43:51
There There's all sorts of stuff that
43:53
they've added. They all
43:55
This is only a couple of weeks old, so
43:56
it's not like a giant library of content
43:58
yet. But yeah, it's just a few things
44:02
with a drop every Thursday and it's just
44:06
neat. It's just neat. It's neat little
44:08
extras for your D&D games. If you're
44:10
playing D&D using D&D Beyond. But as as
44:15
is usual, Chris Cox comes in and says
44:17
something and then and now I'm worried.
44:19
Now I'm worried that it's not just
44:20
something extra and cool and maybe this
44:22
is actually a
44:23
a a larger
44:25
decision to just oh well, you've got to
44:27
subscribe to D&D Beyond play D&D on
44:29
online. And you know, it's like there's
44:32
a fine line between having it as a
44:34
useful tool and having it as like a
44:37
limiting factor if that makes sense. And
44:40
I wow, I don't know. I don't know. We're
44:42
going to see. We're going to find out
44:44
what happens because that's uh
44:47
hmm
44:48
>> I at one point in time I talked about on
44:50
this podcast and a few others how uh
44:53
Catalyst, the makers of such games like
44:56
Shadowrun and uh other games that you
45:00
may have been familiar with like
45:01
BattleTech
45:03
have a very adversarial relationship
45:05
with your local game
45:06
to the point where their CEO at one
45:08
point in time said to the face of
45:10
certain people, myself included uh that
45:13
they don't need local game stores in
45:15
order to survive as a game. Uh which is
45:18
why you see a lot of their products
45:19
exclusively at big box stores as opposed
45:22
to supporting friendly local game store.
45:25
Uh their stuff is very hard for us to
45:26
get in.
45:27
Uh we can ordering it as a chore.
45:30
Uh and then you know, what people
45:32
actually want and what you have to order
45:34
are two completely different things. Uh
45:37
again, it's just a very adversarial
45:39
relationship. I fear
45:42
And again, like drops are cool. I like
45:44
the idea of giving incentive for people
45:46
that are subscribed to the service. At
45:48
one point in time, I really liked D&D
45:50
Beyond. Like I'm not going to lie. It's
45:52
it was
45:53
>> the site. It's a really great tool kit.
45:56
It's got a really great set of tools
45:57
here.
45:58
>> Um the problem that I run into is that
46:00
that live services comment.
46:03
Uh
46:04
because I think that's where my fear is
46:08
is that the end game of Chris Cox is to
46:10
make it a video game. Um and what I mean
46:12
by make it a video game, that's sort of
46:14
the background he came from. That's
46:16
where a lot of his executives came and
46:19
they look at video game with digital
46:20
only services that you have to pay a
46:23
monthly subscription fee to access or
46:26
you have to like a premium type thing.
46:29
And I'm one waiting for the other shoe
46:31
to drop cuz like this is really cool.
46:33
But you said something that that
46:36
I've been fearing for a while, uh which
46:39
is how long till you can only get this
46:42
content for this character class or this
46:45
only character class and it's a digital
46:47
only exclusive. And the only way to get
46:49
it is to have a D&D Beyond subscription
46:51
where
46:52
once you as long as you have the
46:54
subscription, you have access to it.
46:57
Uh and the minute you don't have the
46:58
subscription, it's gone. And that would
47:01
be my fear. Now, hopefully that is not
47:03
the case. Hopefully the folks working on
47:05
it are able to push back enough uh
47:08
because as a cool incentive uh with
47:11
extra little things like maps and stuff
47:13
like that that that go to D&D Beyond,
47:14
great. If these are exclusives
47:18
that once you no longer have it are
47:20
gone,
47:21
>> Want to play an artificer? Well, you
47:22
better be subscribed.
47:23
>> Yeah, that's that's the part that I
47:24
worry about. So, right now, that doesn't
47:27
seem to be the case, but we're all going
47:29
to stay vigilant.
47:30
>> I think myself and everybody else. Matt,
47:33
did you have any opinions on this?
47:34
>> you guys have both said and I don't have
47:35
anything new that isn't just, you know,
47:37
making jokes at this point. So, I'm just
47:39
going to say yeah. Uh I don't want to
47:42
see, you know, to play the barbarian,
47:45
you know, you must, you know, have a
47:46
live, you know, D&D Beyond subscription.
47:48
And I know that that'd be very hard for
47:50
them to do that kind of thing,
47:52
but they could make it harder than I
47:54
want to deal with. So, yeah. That's it.
47:57
I I I feel like we're all on the same
47:59
>> Yeah.
47:59
>> Uh but, I think we can move on.
48:01
>> Unfortunately, unfortunately.
48:03
>> Talk about the Justice League game now.
48:04
Talk about the Justice League game now.
48:06
>> [laughter]
48:08
>> Uh I think we will actually talk about
48:09
that because that's a happy one, and
48:11
Matt wants to talk about it. And I'm
48:12
going to let him loose for a little bit.
48:13
[laughter] Um so, Marvel has an a TTRPG
48:15
that's been out for a little while, the
48:17
Marvel Multiverse.
48:18
Uh I have copies of it. I think Matt
48:20
does as well. I think Liz does as well.
48:22
>> Just found my copy.
48:23
>> Um
48:24
>> Look under a chair.
48:25
>> for the year. It's a super fun game, uh
48:27
but it's also been left sort of
48:29
unrivaled aside from third-party
48:32
superhero games, which arguably do it
48:35
better in a lot of cases. Um but, now
48:38
there's a Justice League TTRPG that was
48:40
just announced. And Matt, would you like
48:41
to talk about it?
48:42
>> Yeah, it kind of it's interesting to me
48:44
that unlike Marvel, where they just put
48:46
all their eggs in one basket,
48:49
they're like, you know, "Hey, everybody
48:50
can you can play all these different
48:51
characters." Uh DC tends to put out and
48:54
Since they used They used to have their
48:55
own huge RPG, but it's been years. Uh
48:58
since then, they've put out like there
49:00
was a Batman RPG a couple years ago.
49:02
Uh this is now Justice League uh
49:04
Unlimited. It's based on the comic books
49:06
by Mark Waid, who is listed as a
49:08
co-writer of this book.
49:10
>> Yeah, that excited me.
49:12
>> Yeah. Which means that it feels like the
49:15
specific setting you're getting is Mark
49:18
Waid's own kind of individualized spin
49:21
on the DC Universe. If you've been
49:22
reading his Justice League Unlimited or
49:24
before that, his World's Finest run, uh
49:26
you know that he's kind of
49:28
cherry-picking what he's using. Like if
49:31
something is going on and he doesn't
49:32
like it, he's kind of ignoring it. And I
49:36
I first off, I applaud that because I I
49:38
just want to use
49:40
the characters. Guys, I I don't I don't
49:43
want my RPG to be too locked into what's
49:45
currently happening in their comic book.
49:48
Uh so, I'm happy with that.
49:50
I also um it it's it's also interesting
49:53
to me to see
49:54
how upfront they are with letting you
49:56
play with stuff that other other games
49:58
and Marvel in particular Marvel
50:00
Multiverse is pretty hesitant to let you
50:03
do something like I'm an Asgardian
50:05
you've never heard of. One of the things
50:07
they're saying upfront is you want to
50:08
play an Amazon or how about a
50:10
Kryptonian? We got those.
50:12
And they're just letting the toolbox be
50:14
open. You want to play
50:16
a character who's similar to any of
50:18
these characters from you know DC Comics
50:21
do it. Go ahead and make your version.
50:23
It doesn't have to be exactly that.
50:26
There's a lot of interesting stuff in
50:27
just the material that I've seen coming
50:29
out.
50:31
>> It leans into the the Justice League
50:33
Unlimited thing which that was kind of
50:35
the whole point of Justice League
50:35
Unlimited is like there's millions of
50:37
superheroes and now we're just opening
50:39
up the Justice League to all of them.
50:41
>> Yeah, if you're you're out there
50:42
somewhere you need help from the Justice
50:44
League or you want to be in the Justice
50:45
League just give us a call and we'll see
50:47
what's happening. But I also like the
50:49
thing that Joe kind of hinted at was
50:51
that there are two Colossus in comic
50:55
books. Marvel is currently the bigger
50:57
one and has been for about 15 years well
50:59
before the movies.
51:00
Um
51:01
but DC has the older legacy character
51:04
and if you ask people to list
51:07
superheroes they've heard of they're
51:09
going to go Batman,
51:11
Superman and Wonder Woman before they
51:13
list any Marvel character.
51:14
>> Yeah, technically there's a
51:17
I forgot what it was called. It was like
51:18
the 12 icons of modern American culture.
51:21
Superman is one of them.
51:24
It is one of the 12 which is also held
51:26
by like
51:28
people like
51:29
things like
51:30
blue jeans, right? Like it's as American
51:33
as as that.
51:33
>> Yeah, like one person once pointed out
51:35
that Superman and Coca-Cola are both
51:37
considered so American that people who
51:40
don't know anything about America and
51:43
have lived in river valleys isolated
51:45
from the modern world since the 1700s,
51:48
know what they are. And that's just
51:51
something It's weird to see superhero
51:53
RPGs out there, and there's ones
51:55
adapting Invincible, there's ones
51:57
adapting Valiant Comics, and there's
52:00
nothing from DC. It seemed really
52:02
bizarre. And I I don't know the
52:04
decisions behind it, but the fact that
52:06
Mark Waid is straight-up involved in
52:08
making this this game. First off, Mark,
52:10
thank you for finally admitting that
52:11
you're a nerd who plays, you know,
52:13
TTRPG. We all knew it. We've We've read
52:15
your comics, we're aware. But thanks for
52:17
just going for it. Uh and secondly, I
52:20
just like the idea of sitting down with
52:23
just this big universe and doing
52:25
anything you want with it. And that's
52:26
something I think Marvel Multiverse kind
52:28
of gets afraid of
52:30
uh sometimes. Like if you The thing
52:32
about the game that kind of bugs me is
52:33
like, you know, you you can play as the
52:35
character in question, but you can't
52:37
play like the character. And I always
52:40
said that was weird. Uh cuz it
52:42
you know, the game is flexible enough to
52:44
do it, and I know people do it, but the
52:46
the game itself feels uncomfortable with
52:49
it. It's kind of like, "Well, I'm not
52:50
going to tell you you can't do it, but
52:52
uh whereas, you know, over here, the
52:54
Justice League Unlimited is like, "Yeah,
52:56
you guys like the Justice League? Cool.
52:58
Go ahead. You know, you want to play the
53:00
characters, go for it. But you want to
53:01
play like somebody like the characters,
53:03
that's fine, too." And you don't have to
53:05
use the exact same origin. You can like
53:07
basically use the Kryptonian, but don't
53:09
call it that. Cuz there's other aliens.
53:11
You could be an alien from somewhere
53:12
else. Yeah, so that makes me happy. The
53:15
fact that it looks to be a relatively
53:17
understandable system,
53:19
like the biggest problem with superhero
53:20
systems is at the at certain
53:23
points
53:24
>> Yeah.
53:24
>> Mhm.
53:25
>> So I I think at this point I'll let you
53:26
talk if you got something because I
53:28
think we're both on the same page.
53:29
>> Yeah, I I
53:30
So you're hitting a bunch of the stuff
53:32
that I thought was was noteworthy, at
53:34
least for me.
53:36
Uh the idea that they're letting uh you
53:39
kind of play like the character, not
53:41
just necessarily as a character, which
53:42
is
53:43
a point in its favor over Marvel
53:46
because like you said, Marvel is very
53:48
much you play as Spider-Man. You don't
53:50
play like Spider-Man. You play as
53:51
Cyclops. You don't play like Cyclops.
53:54
And it's not a system that is
53:56
necessarily open for you to just kind of
53:58
do whatever, which Matt and I are just
54:00
That's not how we play games, man.
54:03
>> Yeah, if my players want to do a thing,
54:05
I want to let them do it.
54:06
>> And and and if I want to do a thing as a
54:08
DM or something like that, I want to be
54:10
able to do it, too. Um but the like so
54:12
the Marvel system is more about
54:13
recreating essentially like comic book
54:16
scenarios
54:17
or creating new ones in the frame of the
54:19
comics.
54:20
This is more open-ended and it So, do
54:24
you remember DC Universe Online? I don't
54:27
know if any of you played that at all.
54:28
>> Oh yeah, I remember it. I still have it.
54:30
>> Liz?
54:31
>> [laughter]
54:32
>> Yes.
54:33
>> This reminds me of that.
54:35
>> Hm.
54:35
>> Right? So, like this This reminds me of
54:37
the yes, you can you can play these
54:39
characters, but like
54:41
they they could be NPCs that you
54:43
interact with and you can literally
54:45
create your own. And that was one of the
54:47
things that was like so refreshing about
54:48
DC Universe Online at the time is like,
54:52
yeah, you're in the DC Universe and
54:54
you're doing stuff in the DC Universe,
54:57
but your character was your own and you
54:59
can do that here, which is
55:00
What caught me about that is that is
55:02
abnormal for DC Comics. Wildly abnormal
55:07
for what they do with their IPs. So, I'm
55:10
perfectly okay with this and I'm really
55:12
I'm actually very excited about it.
55:14
I like superhero RPGs. If you go back
55:17
and listen to our live play of Masks or
55:20
literally any of the previous episodes
55:22
where Matt and I have talked about the
55:23
various superhero games
55:25
or the fact that I'm going to try to run
55:27
an Outgunned Superheroes at some point
55:28
for the site. Um like I love superhero
55:31
games. I think they're absolutely
55:33
fantastic and fun when you do them right
55:36
and having another one to throw into the
55:37
mix that I think is potentially, again
55:40
like you said, easy to understand and
55:43
super, you know, open as far as what
55:45
players go.
55:46
I'm here for it. Like kudos kudos to
55:49
them and like here's a cookie for you
55:51
Warner Brothers DC
55:53
for, you know, doing something that I
55:56
never thought you would actually do with
55:57
your IP. Thumbs up.
55:58
>> And yeah, also I one thing before I move
56:00
on or before Liz says something, I do
56:02
like also that they have the archetype
56:05
system where you basically can break
56:07
characters down into their archetypes.
56:09
Like for instance, Batman is both the
56:11
the, you know, vigilante and a detective
56:14
and you can like break those out and you
56:16
use them in your character. Like you
56:17
want to play like a alien like with a
56:20
magic ring who's also a detective? Yeah,
56:24
you know, just makes that match. Figure
56:26
out what you want to do. So I think
56:27
that's cool and it that it's inspired by
56:29
the characters themselves. So yeah, I I
56:31
like it. I'm I'm looking forward to it.
56:33
I just really don't want to see it turn
56:35
into one of those things like original
56:36
champions where you're like, okay, I
56:38
need
56:39
a flowchart and and possibly an Excel
56:43
spreadsheet to figure out exactly how
56:45
this character works because that that's
56:47
not cool. It's not fun.
56:48
>> Liz?
56:49
>> Yeah, I'm
56:50
I'm on board with everything y'all said.
56:52
>> Fantastic. Let's move on then and see
56:54
what else we can kind of get in here.
56:57
Actually Liz, I want you to talk about
56:59
this one cuz I'm actually excited about
57:01
it and I saw you put this in here and I
57:03
had missed this.
57:05
Starfinder has playtested a new class.
57:07
Liz, what is it?
57:08
>> It's a SPACE BARD.
57:10
>> SPACE BARD!
57:11
>> I'M SO EXCITED.
57:13
UH it's called the luminary and it's
57:17
it's a space bard. It's a space bard and
57:20
I mean that's the thing about bards, you
57:22
know, you think of them as kind of the
57:23
standard music playing troubadour sort
57:25
of troop, but
57:28
um
57:29
you know, there's a lot to do with that
57:31
and especially if you go
57:33
far into the future of Starfinder into
57:36
it you're thinking about, okay, well,
57:38
you're making music, you're making
57:39
shows, but this is also a very
57:41
technologically involved
57:44
uh you know, like uh music production,
57:47
and yeah, and society, and
57:50
so it's not just I I mean, it's
57:53
interesting to put kind of the classic
57:54
bard, what do you do with a classic bard
57:56
when you move it far, far into the
57:58
future? And that's what they're trying
58:00
to do with the luminary, and then you've
58:02
got this sort of social support class
58:05
with some controllability,
58:07
which I think it's really interesting. I
58:10
also think now we have to now we've got
58:12
to play a new Starfinder game with like
58:14
five bards.
58:15
>> I it it imme-
58:17
>> It it immediately made me think of Fifth
58:20
Element and Ruby Rhod.
58:21
>> Oh, yes. That's exactly it. That's 100%
58:25
the trope.
58:26
>> Yep, cuz Ruby Rhod is a bard, and I will
58:28
hear nothing otherwise.
58:30
But yeah, I'm I'm super hyped for this.
58:32
>> So yeah, I think it's I think it's
58:34
really interesting because one of the
58:35
things that I love about Starfinder is
58:38
it's kind of tackling the problem of,
58:40
you know, Starfinder is that just it's a
58:42
based on Pathfinder, it's just bringing
58:44
it forward into the future. So how do
58:45
you take those classic fantasy classes
58:48
and use them in this far-flung future
58:51
setting? And it has some interesting,
58:53
unique classes that aren't just straight
58:56
translations of like, I am a wizard, I
58:58
am a fighter. Um
59:01
and yeah, with the luminary, it's it's
59:03
doing it's bard-esque, but a bard that
59:06
uses technology and media, and all of
59:08
those things to really dig into the
59:11
social elements of the game, but also in
59:14
combat do some support, some control
59:16
things. I think it's a really
59:18
interesting class, and yeah, now the
59:20
problem is, where am I going to play it?
59:23
I don't know.
59:24
>> I have a feeling that we're going to do
59:25
another Starfinder.
59:26
>> I I I I think we've got to with so many
59:29
bards. So many bards.
59:32
>> See, here's my thing.
59:33
>> Mhm.
59:34
>> Y'all remember Super Dimension Fortress
59:36
Macross?
59:37
>> Yes, actually.
59:38
>> It's Lynn Minmay.
59:40
>> Yeah.
59:40
>> It's It's like or it's Steven Tyler.
59:43
It's
59:44
this concept that is
59:45
>> We've seen it. We've seen it so many
59:46
times.
59:47
>> Yeah, it's an evolution of the idea.
59:50
Not, you know,
59:51
to me I get why you're saying it's a
59:53
bard
59:54
because it is, but it's a bard in the
59:56
same way that actual bards were bards in
59:58
that they they didn't just write songs
1:00:01
and sing them. They made fun of people.
1:00:04
They like they you know, the satire was
1:00:07
used as a weapon. You This guy's getting
1:00:09
ahead of himself. I'm going to write
1:00:11
this thing about And think of my This
1:00:13
always reminds me of of Aeschylus whose
1:00:16
The Birds is one of the classic plays we
1:00:18
we still have from Greece. It's a play
1:00:20
basically mocking Cleon, the leader of
1:00:23
Athens, for the entire length of the
1:00:26
play. He mocks everybody else, but he's
1:00:29
really going in on Cleon. And one of the
1:00:31
reasons Cleon left to go fight in
1:00:34
Macedonia was partially because he
1:00:37
wanted to, you know, he couldn't just
1:00:38
kill Aeschylus. He he couldn't kill the
1:00:40
guy. He was too famous. If he went had a
1:00:43
murdered, everyone would be like, "Why
1:00:44
Why is Aeschylus dead all of a sudden?"
1:00:46
So
1:00:47
in a weird sort of way that's in this.
1:00:51
That social power you're talking about,
1:00:53
it's as old as actual bards are and
1:00:56
they're bringing it into this class in a
1:00:58
way that D&D hasn't done in the way that
1:01:00
even Pathfinder didn't quite do.
1:01:02
>> Reading it, it also falls on a bunch of
1:01:04
tropes from like if you if you watched
1:01:06
anime that I think fit really well like
1:01:08
Relena Darlian
1:01:10
from Gundam Wing, she is absolutely this
1:01:12
class.
1:01:14
Like stuff like that where it's like
1:01:16
Yeah, I it's cool and like super kudos
1:01:20
to Paizo for
1:01:22
for looking at this and going, "How can
1:01:24
we make this Starfinder?"
1:01:26
And it going, "Here you go." Uh and just
1:01:30
blowing it out of the water. Like I'm
1:01:31
I'm really
1:01:33
It's what makes me excited about
1:01:34
Starfinder in general is all the classes
1:01:36
are
1:01:37
it's not just what fantasy class plus
1:01:40
sci-fi like Matt was saying. It's how do
1:01:42
we make it very distinctly feel like
1:01:44
something in this universe but yet feel
1:01:46
familiar to to anybody who's ever grown
1:01:49
up in like our current generation of pop
1:01:51
culture, right? So like it's I'm super
1:01:54
here for it.
1:01:55
>> I do I do want to clarify I'm not sure
1:01:56
if we started out with this but this is
1:01:58
in play testing right now. You can go to
1:02:00
Paizo and download the PDF for the play
1:02:02
test right now and try it out for
1:02:04
yourself. I'm not sure what book this is
1:02:06
going to show up in but I do know that
1:02:08
when it does show up
1:02:09
>> I'm going to buy it. I'm just I'm just
1:02:11
going to have to buy it.
1:02:13
So, there you go.
1:02:14
>> There you go.
1:02:15
>> Um Joe, since I wanted to actually talk
1:02:18
about it anyway, do you want to talk
1:02:19
about um 13 Omens?
1:02:21
>> Yeah, I I real quick because I think
1:02:24
it's it's interesting. So, the fact that
1:02:27
Matt wants to talk about something
1:02:28
horror related should tell you that it's
1:02:30
interesting.
1:02:31
Um
1:02:33
so Paizo is also talking about
1:02:36
uh they've been talking about a new
1:02:38
horror uh tabletop game and we got a
1:02:41
little bit of information about it. This
1:02:42
case is called 13 Omens.
1:02:45
Um it's the we know know
1:02:48
Wow, words are hard, folks. We now know
1:02:50
that the game engine is a D6 based game
1:02:53
engine using a shared dice pool, which
1:02:56
is a massive throwback to the '90s as
1:02:59
far as I'm concerned where
1:03:01
>> it feels like, you know, Chill or
1:03:03
>> It feels like the original Marvel game
1:03:05
called feels like the original like uh
1:03:07
the original Shadowrun. Um so,
1:03:11
do you want to talk about it, Matt? Go
1:03:12
ahead.
1:03:12
>> Well, I mean
1:03:14
I don't know much about what it's going
1:03:15
to be. I know that Jason Bulman, uh who
1:03:18
is the one
1:03:19
you know, working on it and who is the
1:03:21
main guy behind Pathfinder / Starfinder,
1:03:24
is
1:03:25
he's into horror. He's done quite a few
1:03:27
horror things on his own site, you know,
1:03:28
including a couple Pathfinder tie-ins.
1:03:31
I'm interested to see if this is going
1:03:32
to be like there's certain kind of
1:03:34
horror that I do like. Um and I haven't
1:03:38
brought it up as much because I I feel
1:03:40
like to a certain degree it always kind
1:03:42
of skates the edge between being horror
1:03:44
and being something else. Like The
1:03:46
X-Files is a good example where it it's
1:03:48
there's horror, but
1:03:49
>> In the mouth of madness type stuff.
1:03:51
>> Yeah, or
1:03:53
Unknown Armies. If you guys remember the
1:03:55
TTRPG Unknown Armies, that to me was a
1:03:58
really good example of the kind of thing
1:04:00
I this feels like it might have that
1:04:03
kind of feel. Or you know, the Dark
1:04:05
Matter original Dark Matter game that
1:04:07
that TSR put out before it was Wizards.
1:04:10
Um that game I like the idea of this and
1:04:14
it's like
1:04:15
it kind of feels like a monster of the
1:04:17
week type thing, but with an overarching
1:04:20
mythos to it where you're you're
1:04:22
basically in a world where all this
1:04:24
horror stuff exists and what are you
1:04:27
doing there? Are you are you playing the
1:04:29
horrors or are you going out and
1:04:31
exploring it or what? What's what's
1:04:33
going on? I don't know that, but the
1:04:35
fact that that's happening, the fact
1:04:37
that you're going to have kind of a what
1:04:38
feels like a bit of a throwback both in
1:04:40
terms of its setting like it this feels
1:04:43
like it goes all the way back to Kolchak
1:04:44
and Nightstalker
1:04:46
in terms of the kind of place you're
1:04:48
you're talking about. And then it's
1:04:49
using D6 dice pools.
1:04:51
I was like, did White Wolf sneak into
1:04:54
your, you know, company and put a game
1:04:57
out for like what's happening? Um
1:05:00
so yeah, I
1:05:01
it really does remind me that after you
1:05:03
said it I was like, oh wow, he's totally
1:05:05
right. The idea of it being the the DC,
1:05:08
I mean the Marvel Superheroes game from
1:05:09
TSR. Um which cuz I've I've been playing
1:05:14
a version of that called Phase Rip for a
1:05:16
while now.
1:05:17
And Phase Rip is usable it's it uses
1:05:19
that exact system. So, I'm I'm curious
1:05:22
to see it. I'm I'm happy at the idea of
1:05:26
a horror game from Paizo and for a game
1:05:29
that isn't using
1:05:31
any iteration of the D20 system. Like
1:05:33
this is not
1:05:35
like Pathfinder original or two,
1:05:37
Starfinder or Starfinder two, it's not
1:05:39
any of them. It is its own thing. As
1:05:42
interesting to me see Paizo design, you
1:05:43
know, we've we've got a game here that
1:05:45
requires as part of the the set of its
1:05:50
you know, existence, it requires you to
1:05:52
play dice differently. And that that
1:05:54
becomes like kind of an objective
1:05:56
correlative.
1:05:57
Like if you're rolling on a D20 to see
1:05:59
whether or not you succeed, that's a big
1:06:00
difference from a dice pool cuz dice
1:06:02
pools can have you've succeeded but
1:06:04
>> Yeah, the
1:06:06
I was going to say that's one of the
1:06:07
things that I think is and and maybe
1:06:09
this is a topic for our next tavern
1:06:10
watch when with Phil here, too.
1:06:13
Um, one of the things I would kind of
1:06:16
encourage people if they don't
1:06:17
understand like what the difference that
1:06:19
can make is,
1:06:20
go and watch and and I'm not just doing
1:06:22
this because we're not sponsored or
1:06:24
affiliated with them anyway, but it's
1:06:25
just something I enjoy. Dimension 20 is
1:06:28
currently doing a World of Darkness
1:06:31
game, the City Council of Darkness. And
1:06:34
it's Vampire the Masquerade, the current
1:06:36
version which uses dice pools. And it go
1:06:41
and watch that and then go and think
1:06:43
about D&D where at any point in D&D, no
1:06:47
matter what, you have a 5% chance of
1:06:50
failing and a 5% chance of succeeding,
1:06:53
no matter what else is true.
1:06:55
Um, just because of the way that the
1:06:57
rules are mostly written. There are
1:06:59
there caveats, but in its purest
1:07:01
simplest form that ever that most people
1:07:03
play, that's what it does, right? Um, in
1:07:08
games like this, Matt's right, you have
1:07:10
a dice pool. And it becomes a question
1:07:12
of how many times did you succeed? Did
1:07:15
you over succeed? Did you under succeed?
1:07:18
How is it complicated? Is there
1:07:20
complications?
1:07:22
Um, and backlash therein, so it makes it
1:07:25
a lot more nuanced
1:07:27
and makes it a lot more in this
1:07:29
particular case
1:07:31
fitting for a horror game where
1:07:34
yeah, if you go and watch certain horror
1:07:36
movies yeah, maybe the final girl won,
1:07:39
but at what cost? Or the heroes won in
1:07:43
let's say Alien, which is a horror
1:07:45
movie.
1:07:46
But at what cost?
1:07:48
You know, or
1:07:49
>> this makes me think of?
1:07:51
>> What's that?
1:07:51
>> Uh, in the story of Diablo 4, did
1:07:54
Neyrelle succeed a lot of the things she
1:07:56
did? Yeah. Did it cost her? Yeah. Like,
1:07:59
you you know, stuff stuff happens to
1:08:01
that girl.
1:08:02
>> I think that's part of it, too, cuz that
1:08:03
also captures some of the original feel
1:08:05
of like the original Call of Cthulhu.
1:08:08
Right?
1:08:09
>> Yeah, or you know, any of the Lovecraft
1:08:10
stories where people are finding out
1:08:12
things they shouldn't know. And yeah,
1:08:14
maybe they do stop the unspeakable
1:08:16
horror, but you know, don't talk to John
1:08:19
if you don't want to hear some stories
1:08:21
about fish people.
1:08:22
>> Or or any of the Clive Barker stuff,
1:08:24
like go back and and watch any of the
1:08:26
old Clive
1:08:26
>> stuff, yeah, yeah.
1:08:27
>> Yeah. That's a good point. So, like you
1:08:28
go back and like I mentioned In the
1:08:29
Mouth of Madness, but you go and watch
1:08:31
that and like, did you succeed? Did they
1:08:33
succeed? Did they stop the end of the
1:08:34
world but at what cost? Uh, like it it
1:08:37
it captures that feel where success is
1:08:40
measured in degrees, not a black and
1:08:43
white abject success or failure. And
1:08:46
that's hard to do, and I like the fact
1:08:47
that they're not using their D20 system,
1:08:49
like you said, Liz.
1:08:50
>> I mean, I just think it's interesting to
1:08:52
see Paizo make something that's
1:08:55
very new and different. I mean, we think
1:08:57
of them for Pathfinder and Starfinder,
1:08:59
and those are those are the big those
1:09:01
are the big names, and they're feels
1:09:03
like they're going out on a limb here
1:09:04
doing something that is a different
1:09:06
genre than they usually do, not using
1:09:08
the Pathfinder game system, but making
1:09:11
something new for the system itself. I'm
1:09:14
just curious to see what they come up
1:09:15
with because I love Pathfinder and
1:09:17
Starfinder and it's like, okay, what are
1:09:18
you bringing to this genre?
1:09:20
>> Well, I can tell you at least from my
1:09:22
end as soon as this is available day one
1:09:24
it's a purchase for me cuz I I I have to
1:09:27
know and I I'm going to have to have it.
1:09:29
Like it has to be.
1:09:30
>> Um we we have a couple extra minutes
1:09:32
left I think before we we call it for
1:09:35
today. Do want to cover a couple
1:09:37
quick items from the crowdfunding run-up
1:09:40
because at the time of this recording
1:09:42
there's only so much time left for
1:09:43
these.
1:09:44
I do want to mention Neon Odyssey
1:09:46
something I'm looking forward to.
1:09:49
It's a space opera trilogy for D&D using
1:09:52
the D&D settings
1:09:54
from the people behind the Legends of
1:09:55
Aethelred's live play
1:09:57
podcast and and and YouTube uh
1:10:01
videos
1:10:03
which absolute gorgeous art
1:10:06
uh and they have an entire trailer done
1:10:09
with amazing music from a well-known
1:10:13
band
1:10:14
that if you go and listen to it you'll
1:10:16
understand. Uh but it's just one of the
1:10:18
things where like it's really cool to
1:10:19
see more people doing space stuff and
1:10:20
sci-fi stuff further cementing that my
1:10:24
my prediction of the pendulum swinging
1:10:26
away from fantasy and hard into sci-fi
1:10:28
is absolutely coming. Thank you for
1:10:30
keeping that going. Uh Matt did want to
1:10:34
mention this one I believe so I'll let
1:10:35
him go ahead with the
1:10:37
the time traveler's guide.
1:10:39
>> Yeah, um Time Traveler's Guide to
1:10:41
Dinosaur Hunting which is basically
1:10:44
their their page are like, this we're
1:10:46
going to be a combination of all these
1:10:47
different things like Jurassic Park /
1:10:50
World or Turock Dinosaur Hunter or Event
1:10:53
Horizon.
1:10:55
If you've not seen Event Horizon, I'm
1:10:57
going to say go see it before you come
1:10:59
back and read that again because Event
1:11:02
Horizon,
1:11:03
it's like the movie where Sam Neill
1:11:06
turns into a nightmare monster. It is
1:11:10
It is a creepy freaking movie.
1:11:13
Again, Joe's right that I have not
1:11:15
always said I like horror, but Event
1:11:17
Horizon is one of my favorite movies and
1:11:19
it's horror with like a big horror in
1:11:22
it. It's like yikes. And the fact that
1:11:25
they're doing this with dinosaurs and
1:11:27
there's like one of the things they're
1:11:28
talking about in the packaging and it
1:11:30
This is a Kickstarter and they've got it
1:11:31
in the packaging, so I'm going to
1:11:32
mention it. They're like zombie
1:11:34
Giganotosaurus.
1:11:37
IT'S LIKE [laughter]
1:11:38
WHAT?
1:11:40
THEY LIKE eating brains. Whose brains?
1:11:42
My brain is barely going to be a snack
1:11:44
to that thing. Do you know how big they
1:11:46
are? We're talking
1:11:48
45 ft long, 8 to 9 tons and and it wants
1:11:52
my brain?
1:11:54
I think it's going to have to eat an
1:11:55
entire school bus full of brains.
1:11:57
And it [laughter] just That's just one
1:11:58
of many things in the book. They have a
1:12:00
ton of stuff in it. I just love the idea
1:12:03
of getting to nerd out about
1:12:04
paleontology and also do like a dinosaur
1:12:09
hunt thing.
1:12:10
And it's it looks really cool.
1:12:12
I'm quite interested in it.
1:12:14
It went I looked I did the math because
1:12:16
the amount of its funding goal was 10K
1:12:18
USD and it made well over 400,000 USD.
1:12:24
So yeah.
1:12:26
Um it it did a lot
1:12:29
and and I'm super I'm super interested
1:12:31
in this.
1:12:32
Yeah, I I that's it. That's all.
1:12:35
>> [laughter]
1:12:36
>> And then I think Liz has got a couple
1:12:38
here that I think we should absolutely
1:12:39
talk about real quick.
1:12:41
One, we've got something for Daggerheart
1:12:43
coming out which I think you mentioned
1:12:45
maybe a little bit earlier or was this
1:12:47
map?
1:12:48
>> add this. I don't know what this is.
1:12:49
>> This one's kind of like I just put it
1:12:52
there because we were talking about
1:12:54
Daggerheart and it's the first big
1:12:57
third-party for thing I've seen for
1:12:59
them. I'll be up front in saying that it
1:13:00
don't think it fits the tone of
1:13:03
Daggerheart at all and I should at this
1:13:04
point actually explain what it is. It's
1:13:05
called Heart and it's a Daggerheart com-
1:13:08
compatible release. It's like a They
1:13:10
call it a supplement. Yeah, and it's
1:13:12
basically just new classes, new spells,
1:13:16
new stuff that allows you to basically
1:13:18
go full evil in your game.
1:13:21
Like and it reminded me a lot of the old
1:13:24
Tome of Evil Darkness, a Tome of Evil
1:13:25
Darkness where it's like, you know, some
1:13:28
of that stuff ended up in original
1:13:30
Critical Role like the the emperor with
1:13:32
all the slaves chained to him, that that
1:13:34
was in the original campaign. That came
1:13:36
straight out of the Tome of Evil
1:13:37
Darkness. That character was a was an
1:13:39
established D&D character. Uh so seeing
1:13:43
this book come out for Daggerheart made
1:13:45
me immediately nostalgic for that, but
1:13:47
at the same time it does feel a little
1:13:50
overly. Like some of it's just, you
1:13:52
know, it's like a it's like a Gwar album
1:13:55
cover came to life. Uh but I wanted to
1:13:57
mention it cuz again it is it is a
1:13:59
Daggerheart third-party pro- product and
1:14:01
it's huge. It's like several hundred
1:14:04
pages. So
1:14:05
Yeah.
1:14:07
>> That one's that one's on Kickstarter
1:14:08
right now, so
1:14:10
>> Yep, it is currently it's still funded,
1:14:11
I think.
1:14:12
>> It's It's It's fully funded, but there
1:14:14
are you've got plenty of time to back it
1:14:16
if you if you listen to this when it's
1:14:18
released. If you listen to our podcast
1:14:20
when it comes out, you've got plenty of
1:14:21
time left.
1:14:22
>> Liz, I know you did the Dungeon Craw-
1:14:23
Carl Crawl or Carl
1:14:25
>> I I I did do the the Dungeon Crawler
1:14:27
Carl thing because uh
1:14:29
See, I was not familiar with Dungeon
1:14:31
Crawler Carl, but apparently I have a
1:14:33
lot of friends who read and enjoy
1:14:35
Dungeon Crawler Carl. Um and this just
1:14:38
came out of a a backer kit campaign
1:14:41
where it raised 13 million dollars, so
1:14:43
apparently I'm I'm the odd one out here
1:14:46
not being not being on
1:14:48
>> Yeah, it is it is a tour de force as far
1:14:52
as franchises go.
1:14:54
>> [laughter]
1:14:55
>> Um, but what I thought one of the
1:14:57
interesting things here was that the
1:15:00
campaign isn't just oh, it's not that
1:15:01
we're just making a dungeon crawler Carl
1:15:03
RPG, but they are doing an RPG, but
1:15:07
they're also making dungeon crawler Carl
1:15:10
Unstoppable, which is a solo and co-op
1:15:12
card crafting deck builder. So, it's
1:15:15
you've got this kind of interesting sort
1:15:17
of two types of games in a single
1:15:19
campaign. And I also think it's
1:15:21
interesting to see how it's it feels
1:15:25
like it's becoming very common for
1:15:28
new games and for new Kickstarters and
1:15:30
crowdfunding to come out and it's coming
1:15:33
with a
1:15:35
uh
1:15:36
yeah, a solo game as well as a big
1:15:38
multiplayer game. But, of course, if you
1:15:41
are already familiar with the dungeon
1:15:42
crawler Carl books, this is same world,
1:15:46
same Carl, uh and just you get to play
1:15:49
too, for for better and for worse.
1:15:52
>> Yeah. Uh so, if you are excited about
1:15:54
dungeon dungeon crawler Carl stuff,
1:15:56
there you go.
1:15:58
Uh but, I think that's going to do
1:16:00
>> say someone's excited about it.
1:16:01
>> I I mean
1:16:02
>> Someone 13 13 million dollars worth of
1:16:06
people are excited over it. I don't know
1:16:07
how many people that adds up to.
1:16:09
>> And and not only 13 million people, but
1:16:11
the fact that like dungeon dungeon
1:16:13
crawler Carl is a has
1:16:15
eight books currently released in its
1:16:16
series with 10 uh total planned. Uh and
1:16:21
it is voraciously being read by at least
1:16:23
everybody in my immediate sphere. I'm
1:16:26
coming late to the game as well. Uh same
1:16:28
with Liz. On Free Comic Book Day, uh
1:16:30
there was a Dungeon Crawler Carl comic,
1:16:33
uh of which it was the first thing to
1:16:35
disappear from the table, uh which
1:16:38
>> [laughter]
1:16:39
>> I again, I didn't even I knew it existed
1:16:41
because a random person on YouTube I
1:16:43
watched made a clay
1:16:45
a clay figurine from it and then that's
1:16:48
how I knew it existed. But I think
1:16:50
that's going to do it for us on this
1:16:51
one. I do want to remind you that
1:16:52
Blizzard Watch, Tavern Watch, and all of
1:16:54
our other imprints are made possible due
1:16:56
to the generous contributions at
1:16:57
patreon.com/blizzardwatch.
1:16:59
Your continued support means that this
1:17:01
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1:17:02
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1:17:04
supporters enjoy exclusive benefits like
1:17:06
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1:17:08
chance at having your question answered
1:17:09
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1:17:10
site experience. Again, friends, if you
1:17:14
have questions for this or any of our
1:17:15
podcasts, we encourage you to send those
1:17:16
in. [email protected].
1:17:19
Specify the show that it is for in the
1:17:21
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1:17:23
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1:17:25
also hit us on Discord. We have the Q&A
1:17:27
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1:17:28
everybody. Same rules apply. And if you
1:17:30
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1:17:32
Patreon Q&A podcast questions channel
1:17:35
where we tend to look there first as a
1:17:37
way of saying thank you for helping us
1:17:38
keep the lights on.
1:17:40
But with that, friends, we'll see you
1:17:42
next time.
1:17:42
>> Bye.
1:17:44
>> [music]
1:17:54
[music]
#Games

