Tavern Watch Plays Planet Mercenary, episode 1: Welcome to the space kitten rescue squad
Jun 9, 2026
Our crew of mercenaries has an unusual mission: to rescue some kind of space kitten, whose owner is very concerned for its wellbeing. But its owner's brother will pay us to not bring it home, so it's probably a troublesome space kitten. (But it's just as likely to be completely average kitten.) At least we're pretty sure it's a kitten. Our client didn't give us many details, but it's got to be kitten-adjacent, right?
This week on Tavern Watch Plays, we're doing an actual play of Planet Mercenary, a comic space opera based off of the Schlock Mercenary webcomics (but you don't need to be familiar with the comics to understand the game). Joan Albright is leading this game, with a colorful cast of team players who are sure to be able to handle rescuing a single animal from an alien planet. Here are our players:
* Trish (AwkwardishPanda) as Raven Crawford, captain of the Jackdaws mercenary company, and who is possibly regretting some of her hiring decisions during this mission.
* Christian as Brother Ron, the ship's chaplain, who offers the wisdom and comfort of the Star to help guide the crew in their journeys. He also carries a suspicious number of grenades, but that's probably just the wisdom of the Star at work.
* Liz as Eleanor Goodbite, an awakened polar bear but also the ship's doctor. (She also carries a suspicious number of grenades, because sometimes offense is the best defense.)
* Kameron (Tetsemi) as Helena Seonwu, the Jackdaws' legal counsel, who is here to read all of the annoying fine print in the contracts — and make sure everybody gets paid.
* Matt as Hudson James, an awakened wolverine who is also the ship's engineer. Ostensibly that means he's here to fix things, but he's also a wicked shot with the plasma rifle he carries.
This is the first in a three-part actual play of Planet Mercenary, and you can tune in every Monday for another new episode. If you enjoy the game, you can pick up a copy of Planet Mercenary from the Schlock Mercenary store or DriveThruRPG.
Music for this episode is "Galactic Echoes" from ineedmusic.co.
Subscribe to Tavern Watch in your podcast player of choice to keep up with our latest actual plays:
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* Apple Podcasts: https://podcasts.apple.com/us/podcast/tavern-watch-podcast/id1788120623
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Show More Show Less View Video Transcript
0:00
Heat. Heat.
0:26
>> [music]
0:34
>> I am Joan Albbright, former Blizzard
0:36
Watch writer and longtime sci-fi
0:38
enthusiast. Today I will be running the
0:40
Planet Mercenary roleplay game based on
0:43
the Schllock mercenary web comic by
0:45
Howard Taylor. In this game, our players
0:48
are officers in a mercenary company
0:50
trying to make a name for themselves by
0:52
taking big risks in the hope of an even
0:54
bigger payoff. I'll let them introduce
0:56
themselves. Liz.
0:59
>> Hello. I am Eleanor Goodbite. I am a
1:02
trained medical professional that you
1:04
should definitely trust and also a polar
1:06
bear.
1:08
>> All right, Cameron.
1:11
>> Howdy. I go by Ted Semi on socials.
1:14
Cameron in real life. Uh, I'd like to
1:16
remind us all before we start playing
1:18
the famous maximum that no plan survives
1:20
first contact with the enemy and present
1:22
a correlary that says if your plan
1:25
survives first contact, it wasn't the
1:27
enemy you contacted. I will be playing
1:30
Selena Helina uh perp lawyer officer in
1:35
that order when it matters and whatever
1:37
order gets us paid when it doesn't. My
1:39
job is to make sure the contracts are
1:41
airtight. liability is someone else's
1:43
and the paperwork says we were never
1:45
here. Your job is everything that
1:47
happens before the paperwork.
1:50
>> Nice. I think Cameron and I are the only
1:52
ones actually familiar with the comic.
1:54
So, this will be interesting. Christian.
1:57
>> Hello, this is Christian also uh Kas. I
2:00
will be playing today brother Tan
2:03
Toronto uh just called brother Ron for
2:06
short. He is a uh a human chaplain who
2:09
uh preaches to star and it's malev uh
2:12
I'm sorry did I say malevolence? I meant
2:13
benevolence to all. Um and what I did
2:16
before I became a brother is not known
2:19
and no one should ask anything about it.
2:23
I'll be here to help preach and also to
2:25
maybe convince some people that
2:28
we have their best interests in mind.
2:30
And if that doesn't work well, there's
2:32
always my background that no one's
2:34
supposed to ask about.
2:37
Sounds like a plan. All right, Matt.
2:42
>> I'm Hudson. I'm a Wolverine. I have some
2:48
guns and I'm an engineer. I fix things
2:52
really. Sometimes I fix things
2:53
permanently, but usually I like to fix
2:55
things in a way that I can fix them
2:57
again later and take credit for it the
2:59
second time and look look good. And also
3:02
I like to eat bones. Somebody really
3:05
shouldn't have uplifted me. I don't know
3:07
why they decided to go experimental with
3:10
it, but here I am. I'm your engineer.
3:14
>> Yep. A walking talking Wolverine. All
3:16
right. And finally, our captain, Trish.
3:19
>> Hi, I'm Trish, also known as Awitish
3:21
Panda. I am going to be playing uh Raven
3:23
Crawford today. The captain of this crew
3:26
of uh folks, professional cat wrangler,
3:30
I guess, is kind of going to be her
3:32
thing.
3:34
Sounds about right. Uh, could you tell
3:37
us a little bit about the mercenary
3:39
company and your ship?
3:42
>> Uh, so our mercenary company is called
3:44
the Jack Daws. Our ship is called the
3:46
Corvid Keeper. Uh, kind of going with a
3:49
little bit of a theme because her name
3:51
is Raven Crawford cuz her parents had
3:54
legitimately no imagination. Um, so you
3:58
know, we're just kind of a rag tag bag
4:02
of folks. We try to get stuff done as
4:05
best as possible. Things tend to fall
4:07
apart. I tend to fix them when our
4:09
engineer can't fix them. I kind of focus
4:13
really hardcore on keeping the ship
4:15
running because she's kind of run down.
4:18
Uh, she's taken more than a few hits and
4:20
yeah, so being a mechanic was my
4:23
specialty and somehow I ended up with a
4:25
crew.
4:28
Okay, so today the Jack Daws have
4:31
they're after a somewhat unusual bounty.
4:35
The Puff family of Oshka Cree has
4:38
offered a reward of 12 million Valkian
4:41
credits for the safe return of Jolly, a
4:44
family pet who went missing while they
4:45
were on safari.
4:48
So you guys are are heading to the
4:50
planet now. What do you want to know?
4:54
What do they mean by safari?
4:57
>> Safari is the name of the planet. It is
5:00
mostly a closed world. You have to get a
5:02
permit to go there. Um, you guys
5:05
actually have
5:06
>> dangerous game stuff.
5:08
>> Uh,
5:11
I I'm not incredibly familiar with with
5:14
that, but probably. Yeah.
5:15
>> Do they hunt sentient beings?
5:18
>> Oh. Uh, no.
5:19
>> Okay.
5:20
>> No, it's wild wild critters. Um,
5:24
yeah, there's a lot of like open plains
5:26
and some forests and it's basically
5:29
untouched by civilization.
5:32
They try not to build much at all on the
5:34
planet surface and just keep it open.
5:37
Um,
5:39
again, you did have to get a permit to
5:42
travel here. You secured that permit
5:45
through a broker whose name is Deetur
5:47
Walachas.
5:50
But there's a catch. In order to land on
5:53
the planet, you have to you had to
5:56
completely disable any long range
5:58
communications devices or physically
6:01
remove them from your ship in order to
6:03
secure this permit. It turns out that
6:05
the emissions produced by these devices
6:09
interfere with the navigational organs
6:10
of an endangered species of moth.
6:14
>> So, they're just straight up not
6:16
allowed.
6:18
If you guys wanted to try to hide any
6:21
such uh devices on the ship, you could
6:25
attempt to make a roll.
6:29
>> Uh,
6:30
>> but on our own, we're we're totally
6:33
self-reliant, right? We've got this.
6:37
>> Just one ship. You don't have you don't
6:39
have subordinate ships in your mercenary
6:41
company.
6:44
>> How airtight is this permit? What's the
6:47
What's the the fallout for this permit?
6:50
I'd like to lawyer at this a little bit.
6:53
>> Um, what do you mean exactly? Like
6:57
>> what what how broad is what are we
6:59
allowed to do with this permit? What
7:02
what are any restrictions besides the
7:03
communication?
7:05
Uh, it allows you to land on the planet
7:08
and take
7:11
um any any animals that you that you
7:15
catch, any game that you catch that you
7:17
can carry off with you. You can't take
7:20
any more than you can carry. And you're
7:23
not allowed to kill more than than
7:25
theoretically you can carry unless it
7:27
attacks you first.
7:30
>> What about if you eat it instead of
7:32
carrying it?
7:34
That is perfectly acceptable. However,
7:36
be aware that not all uh creatures on
7:38
this planet may be edible. So,
7:41
>> be careful what you talk. [laughter]
7:47
>> Our target's name is Dolly.
7:50
>> Jolly.
7:51
>> Jolly. And what kind of animal?
7:54
>> You don't actually have a lot of
7:56
information on Jolly. mission brief
7:58
doesn't talk about what he looks like,
8:01
how big he is, or what breed of animal
8:04
that he is. Um, this implies that he
8:08
might not strictly be legal to keep on
8:11
Oshka Creek. Uh, this is also probably
8:15
why the mission is paying almost twice
8:16
as much as your ship is worth.
8:20
You have all signed a lengthy
8:22
non-disclosure agreement, probably
8:24
against the advice of your lawyer.
8:27
Yeah, I don't like NDAs. They're too
8:30
restrictive.
8:32
>> They really are. I was not super happy
8:34
about it, but 12 million.
8:38
>> Yeah.
8:42
>> So,
8:43
>> does Jolly respond when called? Does uh
8:46
Jolly have like a microchip? Is there
8:50
>> Jolly has a tracking collar and you have
8:53
a device which can track him from short
8:55
range distances because again long range
8:58
is out.
9:01
>> Um it's you also believe that Jolly can
9:04
come to can listen to some verbal
9:08
commands but I'm not sure if any of you
9:11
speak the language of Oshkree.
9:16
Um
9:16
>> almost certainly not.
9:18
Oh, nope.
9:22
>> So, you may or may not have like a very
9:25
>> Sorry.
9:25
>> Yeah, you you might have you might have
9:27
downloaded like a little dictionary onto
9:29
your hand brains.
9:32
>> Yeah, I'm going to assume I have like a
9:33
rudimentary
9:35
amount of knowledge just because ship
9:37
captain and I do have to be able to
9:38
communicate.
9:40
>> Mala,
9:42
that doesn't What does that supposed to
9:45
Oh, my hovercraft is full of eels. Okay,
9:47
I understand. We do. We have anyone
9:50
>> relevant sentences.
9:52
>> Sorry.
9:53
>> Do we have anyone with points in
9:54
xenobiology?
9:57
>> Oh, I have points in xenobiology.
10:00
>> Okay, you're in charge.
10:02
>> I have Oh,
10:04
>> well, I am.
10:06
>> For the star has blessed us with you so
10:08
that you may lead us to Dolly.
10:10
>> She might be second in command on this
10:13
particular mission depending on
10:18
I'm not a veterinarian exactly, but
10:23
um I'll do my best.
10:28
>> All animals are the same in the stars
10:31
gaze.
10:33
>> But not all animals are the same
10:36
medically. Some of them have claws. Some
10:39
of them are poisonous. Some of them have
10:41
very sharp teeth.
10:44
So, there's a w there's there's a range
10:46
of hazards.
10:48
Okay. I do want our lawyer to make a
10:51
quick contract roll. Uh,
10:53
>> do you want the lawyer to roll it or do
10:55
you want me to roll it?
10:57
>> I don't know who.
10:58
>> Whoever I suppose whoever has the higher
11:00
score should roll it. But
11:03
>> I have an eight in contract
11:04
specifically.
11:05
>> Yeah. Then it's you.
11:07
>> Okay.
11:08
>> What do I roll?
11:11
>> You will roll 3d6. One of these dice
11:14
will be different from the other so that
11:15
you can tell it apart. This is your
11:18
mayhem die. When mayhem is the highest
11:21
roll on a successful skill check, I roll
11:26
I draw a mayhem card for you and then
11:27
we'll read it out.
11:30
>> Okay.
11:32
3d6. Do I add anything to it? Do I add
11:34
the eight that I have?
11:35
>> Yes, add your eight.
11:39
>> All right. I rolled a six on my mayhem
11:41
die and then I rolled a six and a three
11:43
plus eight. So 6 and three is 11. There
11:46
you go. Okay, there you go.
11:48
>> No, three is nine plus
11:52
>> Mayhem dice counts as well.
11:53
>> Oh, the mayhem dice count. So 12 counts
11:57
>> 23. Yeah.
11:58
>> Yeah, 23.
11:59
>> Okay. On a 23, you know something, you
12:03
were able to dig up something a little
12:04
bit extra about this contract. Um,
12:08
not only does the owner of Jolly, whose
12:11
name is Pakafun,
12:14
uh, want want to see him home, but
12:16
there's someone else who has a contract
12:18
relating to this animal. Uh, Pekka's
12:22
brother, Lacun, will pay 2 million
12:25
credits for proof that Jolly will not be
12:27
returning home.
12:29
[laughter]
12:31
>> What was the brother's name?
12:33
>> Lack of fun.
12:35
>> Lack of fun.
12:35
>> Lack of fun. lack of fun. [laughter]
12:37
They're themed.
12:39
>> Oh, and their pet is jolly fun.
12:44
I will say I did this completely
12:46
unintentionally.
12:48
So, bonus pun.
12:53
>> I mean, that's just going with the theme
12:54
of the uh schlock mercenary. You're
12:57
good.
12:58
>> It's perfectly in character, I think.
13:00
>> Mhm. I just forgot about the gigantic
13:03
lump of gun toing. It's been a long time
13:08
since I read this web comic, but I do
13:10
remember it. [laughter]
13:10
>> You know,
13:11
>> I'm so freaking read it.
13:14
>> I've read it, but it's probably but it's
13:17
probably been 20 years.
13:20
>> Mhm.
13:20
>> You know, this is like the original web
13:22
comic.
13:24
>> Yeah,
13:24
>> I've definitely I'm a polar bear. I'm a
13:27
polar bear. Don't read web comics.
13:29
>> Yeah. Sluggy [laughter]
13:30
Freelancing. The one two I
13:34
[gasps]
13:34
>> Sluggy Freelance game trying to leave.
13:37
>> I've actually met the comic artist
13:38
Howard Taylor.
13:40
Usually run into each other at like
13:43
local comic cons.
13:45
I haven't spoke to him for more than
13:47
like a minute, but every time I go, he's
13:50
there. [clears throat]
13:54
Okay. So, let's see. So, yeah. Um, so
13:58
even if you can't actually bring Jolly
14:02
home, you might still be able to score a
14:04
little bit with proof that he's gone.
14:09
>> Okay.
14:11
>> All right. You are heading down the
14:12
planet. Anything else you want to do
14:14
before you
14:16
>> start scanning for Jolly's tracker?
14:18
>> Um, would we have information on where
14:20
the family was?
14:23
>> You have a general region. Yeah.
14:25
>> Right. So we'll know kind of where to
14:26
land, right? and you don't believe that
14:28
he will have gone too far. However, it
14:31
has been quite some time. They actually
14:33
sent at least one other mercenary team
14:36
looking for Jolly and they did not
14:39
succeed.
14:42
>> Not succeed and then they didn't get
14:45
succeed. Did they not succeed or did
14:47
they not come home?
14:48
>> Right.
14:50
>> Uh you don't have that information.
14:53
>> It's fine. It's It's fine. We're good at
14:55
We're good at playing cleanup.
14:58
>> Would you usually
15:00
>> in a settlement or is it just
15:02
>> landing on the ground?
15:04
>> Sorry.
15:05
>> Are we like landing in a settlement of
15:06
of any shape or
15:08
>> There are no settlements on this part of
15:11
Safari.
15:12
>> Okay.
15:13
We're just landing and looking.
15:15
>> Yeah. Also, um I did note that your ship
15:19
has a terra.
15:21
Uh, it will not work on Safari because
15:24
Safari has a teleport area denial field
15:27
around it to discourage poachers.
15:30
>> So, that won't work while you're on
15:32
planet, unfortunately. But that's why
15:34
you brought a ship, right?
15:36
>> Mhm.
15:38
>> All right. So, you reach the general
15:41
area and you can begin your scan.
15:44
Um, someone want to roll. Let's see.
15:49
We'll go ahead and have whoever's at the
15:52
helm roll perception.
15:55
If you don't have perception, it's just
15:57
3d6. I
15:58
>> mean, I'm going to assume it's my ship
16:00
I'm flying, right?
16:01
>> Sure. Unless you want to assign someone
16:03
else to that station, which is your
16:05
prerogative.
16:06
>> Anybody else have a higher perception
16:07
than a five?
16:10
>> Not me.
16:11
>> I am not equipped to fly a ship.
16:16
Hey, I guess I'm rolling again.
16:20
Same dice as last time. Oh, that's not
16:22
pretty either. Uh, I rolled one on the
16:24
mayhem die and then a two and a six. So,
16:29
nine plus five for a 14.
16:33
>> 14. Okay. A 14 is good enough that you
16:37
locate Jolly's tracker.
16:42
>> Is it?
16:44
uh very very slowly at the moment.
16:47
>> Okay.
16:49
>> It's kind kind of in a it's a savannah
16:52
area, but it does have a lot of little
16:55
pockets of thick trees.
16:57
>> Mhm.
16:58
>> You are unable to see exactly where
17:01
Jolly is. Um
17:04
but there's plenty of places that you
17:06
can set down.
17:10
Yeah, I'd want to start far enough away
17:13
that we don't spook him.
17:15
>> Right.
17:16
>> Right.
17:18
>> Okay.
17:18
>> So, maybe like a a mile or
17:20
>> Yeah, a mile. We can walk a mile pretty
17:22
easily.
17:23
>> Okay. You also have I picked a vehicle
17:25
for you.
17:27
It will seat 20 if you're tight. So,
17:31
let's see. We have five. Yeah, that
17:34
would fit everyone and their fire teams
17:37
if necessary.
17:39
It's exactly 20. Yeah.
17:41
>> Yeah.
17:42
>> Does anyone need to stay back with a
17:43
ship?
17:46
>> No, we can lock her up pretty easily.
17:48
And you know, it'll ping to me if
17:50
something tampers with her.
17:54
>> You do,
17:58
>> sorry, I lost voice connection for a
18:00
second. Um, in addition to your fire
18:02
team, you do have about two dozen
18:04
grunts, any or all of whom you can
18:07
assign to stay and guard the ship.
18:10
>> Yeah, I would probably teams would fill
18:12
the ve the land vehicles so the grunts
18:15
can stay on the ship.
18:17
>> Okay.
18:18
>> I mean, just captain ship. So, you
18:22
>> make sure make sure a giant plant
18:25
doesn't eat the ship. Important things.
18:28
>> But again,
18:28
>> Yeah.
18:30
Yeah, exactly. We've got to stay on
18:32
guard for these sorts of things. We
18:33
didn't set a perimeter alert last time
18:37
and h that was such a mess.
18:40
>> Look, I set it. It just broke. I I fixed
18:44
it. It's working now. And I'll look at
18:46
the grunt that was supposed to be on uh
18:49
on watch duty when that happened and
18:51
look at him and be like, "Because you
18:52
fell asleep at your post, you get to
18:54
clean all the toilets while we're on
18:56
ground. Have fun." [laughter]
18:58
Captain, as the engineer, I have to
19:00
point out that every time you fix
19:01
something, I have to come back and fix
19:02
it again.
19:03
>> Well, if you would just fix it so I
19:05
don't have to do it, it would be
19:07
>> It's your job to tell me what to fix.
19:09
>> I do. You usually eaten.
19:12
>> Well, that's true.
19:13
>> And your ship's a AI, whose name is
19:15
Corvy, chimes in and says, "I don't I
19:20
don't think we need to fight, do we?"
19:22
>> Yes, constantly.
19:23
>> You have a mission to complete. She's
19:25
very very cheerful. paid to fight, don't
19:27
we? I thought that was the deal.
19:30
>> To recite each other.
19:32
>> Oh, it's
19:36
>> We're friends. We're friends here. We're
19:38
all friends here.
19:39
>> Yeah, Corvy is a little bit worried
19:41
about you guys about about sending you
19:43
off without her protection. But
19:45
>> she does understand that
19:48
she is very large.
19:51
>> We'll be fine. We have a we have an
19:52
airtight contract and we know what we're
19:55
doing
19:58
>> and the star will bless us.
19:59
>> Banga's last words and she'll knock on
20:01
the little like block of wood she has by
20:03
the door as they're pulling the vehicle
20:05
out.
20:06
>> Absolutely.
20:09
All right. All right. So, you get on
20:10
your uh it's basically a a military
20:14
people mover
20:18
>> and you head out in the direction of
20:21
Jolly, I assume.
20:22
>> Mhm.
20:23
>> Yeah.
20:23
>> Yes.
20:24
>> As stealthily as we can in a 20 person
20:28
vehicle.
20:29
>> Mhm.
20:31
>> Okay.
20:31
>> How how jungly is it? What's the terrain
20:34
like?
20:36
Um here it's relatively flat. There are
20:39
enough hills that they will hide line of
20:41
sight in
20:43
in some directions. Um the trees tend to
20:48
follow like the low areas where water is
20:50
is more likely to to hang out. Um
20:54
they're not incredibly thick. I'd have
20:56
to say it's only about 20% tree cover in
21:00
this area, but it's largely flat. Not
21:05
too many rocks or anything,
21:08
just flat savannah with a little forest.
21:13
>> Are there like uh herds of animals
21:16
nearby? Like do we see any other
21:18
wildlife?
21:20
>> Yeah, you see some uh long necked
21:24
things. Um probably about as tall as
21:28
your ship. just uh they're green and
21:31
they're two-headed and they're just
21:33
nibbling at the trees.
21:38
>> As long as they don't nibble on the
21:41
vehicle because we need this.
21:44
>> Yeah.
21:48
>> Yeah. If you get close to them, they
21:49
kind of just lope away on their on their
21:52
long legs.
21:58
Usually one of the heads will turn back
22:00
and shout at you and the other will just
22:01
keep looking where it's going.
22:03
[laughter]
22:05
>> Well, I want to keep
22:06
>> sneak up on
22:08
>> I [clears throat] want to keep my eyes
22:09
on the landscape looking for any strange
22:11
creatures. I assume someone else is
22:13
watching the tracker.
22:15
>> Yeah, I'm watching the tracker while we
22:17
go.
22:18
>> All right. You don't see anything
22:20
approaching you until you get
22:24
about a quarter mile probably from the
22:27
tracker. In which case you see sort of a
22:30
cloud of dust
22:33
moving in the general direction that the
22:35
tracker is telling you it is
22:40
>> like a herd or a single animal making
22:43
like how big?
22:45
>> Definitely a lot of a lot of creatures.
22:47
Are they moving towards it or away from
22:49
it?
22:50
>> They're It's all moving in the same
22:52
direction as the tracker.
22:55
>> Okay.
22:56
>> But it could be in front of the thing
22:58
being
22:59
>> chased.
23:00
>> Yeah. Or behind it.
23:03
>> Ah.
23:05
>> I mean, it does sound like Jolly could
23:08
potentially be a troublemaker, which is
23:11
why you need to hire two mercenary
23:13
companies to find them.
23:15
>> Mhm.
23:20
So, what's your plan?
23:21
>> They want
23:25
>> How how fast how fast are they moving?
23:28
Is this like time to get out on foot?
23:31
>> Is your maximum speed on the in the
23:33
vehicle?
23:34
>> Okay.
23:36
>> Tracker is moving equally as fast.
23:39
>> Mhm.
23:41
>> And we're going to ride after it.
23:44
>> Yeah.
23:44
>> Okay. be a bumpy ride, y'all.
23:48
>> All right, you begin to chase the herd.
23:50
Do you want to do some I think it's
23:53
perception in this game.
23:57
Where' it go? Yeah, perception checks to
23:59
see
24:01
um if you can determine what kind of
24:02
animals are making up this herd.
24:08
I'll roll a perception check because I
24:10
said I was watching for animals,
24:12
right?
24:22
17.
24:24
>> Okay. As the herd turns, um, the dust
24:28
kind of
24:30
moves out of your way for for a moment
24:32
or two, and you're able to determine
24:34
that the central group of these is
24:37
largely what looks like grazing animals,
24:40
uh, vaguely cowshaped.
24:43
um purple and green spots. Um to either
24:47
side are creatures you can only describe
24:52
as lizard geese.
24:56
>> Okay. Okay. Well,
24:58
>> about as tall as a about as tall as a
25:00
man and sort of with a a uh
25:03
>> the infamous
25:05
posture.
25:08
>> I I do know geese are highly dangerous
25:10
creatures. So
25:12
>> they are. Yeah,
25:13
>> we we should be wary of those guys.
25:15
>> Mhm. Are they
25:16
>> Are there some of those on either side
25:18
of this herd?
25:19
>> Are they the herd or are they harassing
25:21
the herd? Like, can we tell?
25:23
>> It looks like they're sort of they're
25:24
sort of uh guiding it or chasing it,
25:30
>> but the last thing you see before the uh
25:33
before the dust cloud gets in your way
25:35
again is a much larger creature.
25:39
This creature is not a Tyrannosaurus
25:42
Rex. Okay. However, it is
25:46
very similar in body shape to a
25:49
Tyrannosaurus Rex. If it were about half
25:53
the size probably and covered in green
25:57
and bright pink feathers.
26:00
>> Okay. You know, that looks like an
26:02
exotic animal that might not be legal to
26:05
keep.
26:07
Does it have a collar on it we can spot
26:10
from here?
26:11
>> Uh, roll another perception. Going to be
26:14
kind of hard from this distance though.
26:20
>> Oh, 17. And I rolled a two on my special
26:24
dice.
26:26
>> 17 is not quite good enough to see
26:29
whether there's a collar on it.
26:32
[clears throat]
26:33
>> You know, rich families sometimes do
26:34
real flashy collars. So, I was hoping
26:37
>> Yeah. Well, it has a lot of feathers.
26:39
They might be kind of draped over it.
26:41
>> True.
26:43
>> That's the problem with feathered
26:45
beasts. They're hard to
26:47
>> maybe on its ankle.
26:51
>> Yeah, you you really can't see its ankle
26:53
with all the dust.
26:55
>> Well, I guess we've got to close in on
26:57
it.
26:59
I
27:02
>> can I use engineering to determine like
27:04
if the signal is coming from that thing
27:08
like not whether or not like
27:10
>> we just know it's in that direction. We
27:12
don't know where it is. Like if the
27:14
signal is further past it or what have
27:16
you. So we can narrow down if that thing
27:19
is anything to us.
27:20
>> Yeah. You don't even need to roll.
27:22
They've been turning frequently enough
27:24
that you absolutely can tell that
27:26
whatever you're looking for is in this
27:29
pack of animals.
27:33
>> I'm going to assume the big pink
27:35
feathery thing is probably Jolly.
27:38
>> I'm going to be looking for a border
27:40
collie
27:42
>> because it would be down and it would be
27:44
doing this the invisa walk and you know
27:46
following along to herd them because you
27:48
know it's a border collie.
27:51
colonies might be illegal on on uh
27:54
>> Yeah, I would think. You don't know.
27:57
>> At any rate, that's just what I'm
27:58
looking for. I'm I'm not saying it isn't
28:00
the the big bird tyrannosaur thing,
28:02
[laughter] which I helpfully provided a
28:04
picture of from the comic strip.
28:06
>> Yeah, that's a great one.
28:08
>> But regardless, I I don't know what is
28:10
it is, and I'm just trying to be useful
28:13
>> because if it's basically I can do
28:14
mechanical and engineering things or I
28:16
can shoot. Okay, I need I'm gonna need a
28:19
drive check to see whether you can
28:22
follow this herd over the varied terrain
28:25
that they're crossing.
28:27
>> Drive is ground vehicles. Yeah.
28:29
>> Yeah. Yeah.
28:32
>> Have a bonus, but it's not a great bonus
28:34
because I didn't really pour a lot into
28:35
it.
28:36
>> If you have special, it'll let you
28:38
reroll one die.
28:40
>> 10
28:42
three on the mayhem die. Uh 13 plus two
28:45
for 15.
28:48
Okay. Mayhem wasn't the highest.
28:50
>> Uh, no.
28:52
>> Okay. Yeah, 15's plenty. Um, you're able
28:55
to follow them. They kind of go through
28:58
a game trail uh in a cluster of woods,
29:02
but it's it's well beneath your skills.
29:05
You're you're good on that one.
29:07
>> I think I'm kind of just yelling in the
29:09
back. Hold on. Every time I know we're
29:11
about to hit a bump in the front's
29:12
[laughter]
29:13
about to catch air.
29:15
>> Yeah. Hey, I told you to strap into your
29:17
actual seat belt. [laughter]
29:19
>> Okay.
29:20
>> Is anyone actually wearing their seat
29:22
belts? That's an interesting question.
29:24
>> Safety first.
29:27
>> There's harnesses all in this thing for
29:28
everybody to wear like the big like race
29:30
car style harness that you're supposed
29:32
to wear.
29:32
>> I've got a I'm going to roll and if I
29:35
got an even I'm going to say I'm wearing
29:36
and if I get an odd I'm going to say I'm
29:38
not.
29:38
>> Okay. [laughter]
29:40
>> I rolled a five. So, I am not wearing a
29:43
seat belt because, you know, it doesn't
29:45
fit right. It's too big.
29:48
>> I think you
29:50
>> I think uh Eleanor I forget if I
29:53
actually said my name, but I think
29:54
Eleanor would have been kind of moming
29:56
everyone. Put on your seat belts, guys.
29:59
Put on your seat belts. Safety first.
30:01
Seat belt. Seat belt. Are you wearing
30:02
your seat belt?
30:03
>> It doesn't fit.
30:05
>> It's in the contract.
30:07
[laughter]
30:10
>> No, we don't need extra liability. put
30:12
the seat belt on.
30:13
>> Was that before or after I ate the PDF
30:15
device? I don't remember. [laughter]
30:17
>> Like, can I
30:18
>> I told you to install that one. If you
30:20
didn't like the one, I built for you.
30:21
So,
30:22
>> really small. Like, I am I am a 50 lb
30:25
thing.
30:26
>> Put Can I wear the seat belt? Like, is
30:28
it If it's possible, I'll put it on now
30:30
that Ellen's, you know, telling me to
30:34
secure it over you. Yes. How effective
30:36
it may be, I can't guarantee, but it
30:39
will buckle. So,
30:40
>> I'll let I'll let Elanor strap me into
30:42
the thing. And I'm sitting there looking
30:43
really trusilent about the whole thing.
30:46
>> There's definitely like [clears throat]
30:47
a a middle or a school-aged kids booster
30:52
seat back there with a high back just
30:54
for you.
30:54
>> Oh, I love that thing. I roll in that
30:56
thing all the time. Oh, this is so
30:57
great. Yes. Oh, [laughter]
30:59
and by now it smells very much like me,
31:02
which one of the names for the Wolverine
31:04
is the skunk bear. So, yeah, you don't
31:08
want to sit in the booster seat.
31:10
No, that's why it's all the way in the
31:12
back where it can be aired out
31:13
regularly.
31:14
>> Oh, this is great. It's rubbed the back.
31:16
Oh.
31:17
>> All right. So, now that we've
31:18
established this, all of a sudden, you
31:20
lose track of the herd as they take a
31:23
very sharp turn.
31:26
>> They're they're in the in the trees
31:28
still.
31:32
Well, and uh you keep driving for a bit
31:36
and you've come to a little drop off. Uh
31:40
clearly they ran down it, but you're not
31:42
sure it's safe to drive the vehicle
31:44
down.
31:48
>> Well, looks like we're climbing or we
31:50
have to find another way around.
31:54
>> I feel like we're going to lose them if
31:56
we
31:57
>> We're still tracking Jolly, right?
31:59
>> Yeah.
31:59
>> Mhm.
32:02
You just can't physically see him right
32:03
now. You see, he's somewhere up ahead.
32:11
>> Well, I'm for following on foot. I like
32:13
being on my own paws.
32:16
>> All right.
32:17
>> Sounds good to me.
32:18
>> And follow them on foot and actually
32:19
catch up to them.
32:20
>> Oh, that's a question.
32:22
>> Yeah, because they were moving fast
32:23
enough that we the the vehicle was
32:25
having trouble.
32:28
>> Yeah, it was about half your maximum
32:30
speed. So, not exactly slow.
32:35
>> Like it. Seriously, I'm not I'm not
32:37
trying to be sarcastic. Can we catch
32:38
them if we follow them on foot?
32:41
>> Uh, [sighs]
32:44
you think they might be slowing down.
32:47
>> Okay.
32:47
>> And maybe even turning.
32:49
>> Do we have to make an athletics check or
32:51
anything? Because that's where I'm good.
32:53
>> If you're hopping out and climbing down,
32:55
then yeah, give me an athletics check.
32:59
All of us are just
33:01
>> anyone who's
33:02
>> I'm doing it because we I was told to do
33:04
it and
33:05
>> yeah [laughter]
33:07
>> I am all Iid
33:09
>> I think we all go
33:11
on foot cuz the worst case scen like we
33:13
lock up the truck and if we have to come
33:15
back to it we know we can get back to
33:17
it.
33:17
>> Yeah.
33:18
>> Like I radio a grunt to send two people
33:20
to where we are to come watch the truck
33:22
if they need to. I'll strap them to the
33:24
roof to take them home.
33:27
someone from your fire team if you want
33:29
to.
33:30
>> On the athletics check, I got two fives
33:33
and a six on the mayhem die and plus 9,
33:36
it's
33:37
>> 16 + 9, so 25
33:40
>> on your athletics to get down.
33:42
>> Yep.
33:46
>> Very first mayhem card.
33:50
Let me send this
33:53
cuz these are hilarious.
33:55
So, yes, when the mayhem dice, we've all
33:58
got three d6 to roll, but one of the
34:00
dice is the mayhem dice, and when it
34:02
rolls highest,
34:04
>> something exciting happens.
34:08
>> I I hope good exciting, but we're going
34:10
to find out.
34:13
>> Oh, we're going to find out twice.
34:16
>> There's
34:19
>> Oh, we're gonna find out three times.
34:22
>> You want me to read this out loud so the
34:23
people at home? Yeah, go ahead and read
34:25
it out loud. They're not always
34:26
relevant, I think.
34:27
>> Oh, that's what overkill is. Hold this
34:30
card. Play it after your next successful
34:32
attack. That attack hits three enemies
34:35
at once, and each of them suffers double
34:38
damage. After playing this card, you
34:40
must spend one action to reload your
34:42
weapon.
34:43
>> All right. So, you can hold on to that
34:44
one until you
34:45
>> hold on to that.
34:47
>> Not shooting anybody at the moment. So,
34:48
yeah. Okay.
34:49
>> So, I bound out of the thing so well
34:51
that I'm like later on I'm going to kill
34:52
somebody so good.
34:54
>> [laughter]
34:54
>> just begin running.
34:55
>> I'm feeling so good about that, Joe.
34:57
>> Adrenaline from the
35:00
>> I am a I am imagining that like we were
35:03
slowing down to stop and uh our
35:06
Wolverine friend just leapt out of the
35:09
vehicle before we came to a full and
35:11
complete stop.
35:12
>> Yeah.
35:13
>> Yeah. If you watch
35:14
>> duck and roll and took off.
35:16
>> If you've ever seen any nature
35:17
documentaries, Wolverine motion seems to
35:19
be bouncing.
35:21
>> [laughter]
35:22
>> They just seem to bounce around on the
35:24
ground. And that's what I'm basically
35:26
doing as I'm chasing. I'm like going
35:28
pretty quick because they can outrun
35:29
they can run up there with wolves for a
35:31
little while. It's It's not like they're
35:33
not long distance like wolves are, but
35:34
they got good burst. So
35:36
>> plowing ahead and then realizing, oh,
35:39
I'm covered in fern. It's hot. I'm hot.
35:44
>> Way ahead of everyone else.
35:45
>> Yeah, I did well enough that I still can
35:47
kind of keep going, but I'm I'm slowing
35:48
down. So, I'm not left. I'm not like,
35:50
"Oh, I'm completely by myself."
35:53
>> That's not good.
35:53
>> It's not going to be a very um difficult
35:56
target number. Uh you need to roll a
35:58
seven to get down this without incident.
36:01
>> Okay.
36:02
>> I rolled 16, but I rolled highest on my
36:07
uh
36:07
>> Oh, another mayhem.
36:10
Okay. All right. Oh, okay. This one's
36:13
fun.
36:15
>> The tiger or the other tiger. The player
36:17
to your left draws two mayhem cards and
36:20
selects one for you to resolve. This
36:23
card may only be negated by the game
36:25
chief. Uh the unused card is discarded.
36:28
So,
36:29
>> all right.
36:30
>> Well, for whoever's left of me.
36:34
>> I'll be left of you if you want.
36:36
>> We could go in the order that people
36:38
show up on Discord.
36:40
>> Oh, yeah. Let's do that. So,
36:45
okay. There are the next two cards.
36:48
I'll discard this one.
36:54
>> Is that gonna come back around to
36:56
Christian
36:58
>> my left of you or across from you?
37:00
Discord is weird.
37:02
>> Yeah, Discord's going to be different
37:03
for everybody. So, I would say GM.
37:07
>> Um, yeah, sure. We'll go left is down.
37:15
Oh, I'm picking.
37:17
>> Yep.
37:18
>> All right. Uh,
37:24
>> would you read those out for us?
37:25
>> Yes, I will. So, the first card is no,
37:28
this is my trap. Uh, which falls right
37:31
into my intro. Uh, roll stealth target
37:34
number 15. If you succeed, all players
37:36
may take one action before the enemy. If
37:39
you fail, all enemies act before your
37:41
team can do anything else. The other one
37:44
is Pennies from Heaven. The next NPC you
37:47
interact with has a wonderful gift for
37:49
you. This might get weird if your next
37:51
interaction with an NPC is in combat.
37:54
Play it up to earn a RIP.
37:58
>> So, is that a role playing?
37:59
>> Yes.
38:00
>> Yeah.
38:01
>> Also known as RIPS.
38:03
>> All right. Uh, I think I think since
38:08
we're moving as a team, I I really like
38:10
the No, this is my trap.
38:13
>> All right, I will discard pennies from
38:15
heaven.
38:17
>> Excellent.
38:20
>> So now you need to roll stealth.
38:25
Oh,
38:25
>> is there an enemy?
38:29
>> No, it's part of the card.
38:30
>> It's part of the Yeah, it's part of the
38:32
trap card. They have to get 15 or higher
38:36
on the stealth roll
38:38
>> the next time you run against an enemy,
38:40
which might not be too long.
38:43
>> Yeah.
38:47
>> And that's and that's Trish having to
38:49
roll it. Correct.
38:50
>> Yes.
38:52
>> Okay.
39:22
Fish, did we lose you?
39:26
He's typing.
39:26
>> I'm here. Do I need to roll it right
39:28
now?
39:29
>> Um,
39:32
I think go ahead and roll it now. Yes.
39:34
>> Okay. I I misunderstood. But I thought
39:37
we were rolling it once we got into
39:38
combat. So, uh, you said 15. It's
39:41
stealth is under what? It's under
39:43
physics.
39:44
>> Your target. Um, oh, let's see.
39:46
Physicals.
39:47
>> Yeah, it's down there. It's an actual
39:48
skill.
39:49
>> I rolled exactly a 15.
39:53
>> Mayhem die is higher again. [laughter]
39:57
>> We're going to chain Mayhem cards, are
39:59
we?
40:00
>> A five, and a four.
40:02
>> I believe they do chain.
40:04
>> Yep. Yeah.
40:05
>> Oh, let's draw another one.
40:06
>> How exciting.
40:08
>> Oh, okay.
40:10
>> # chaos.
40:12
>> Mhm.
40:14
>> Okay. Yes, this one is definitely chaos.
40:18
If someone would read that out
40:21
>> backfire, that worked sort of. Your
40:24
success is accompanied by a
40:26
complimentary negative result of the
40:28
game chief's choice.
40:30
>> All right. So, when we resolve that one,
40:32
we will also resolve this one.
40:35
Oh, that's beautiful.
40:37
>> Oh, boy.
40:39
>> So, I rolled my athletics check to get
40:42
down and I rolled a six with a mayhem
40:45
dice with a three and the other two
40:47
numbers, two and one.
40:52
>> A six is below the target number. So,
40:55
you're going to um
40:58
>> I'm going to fall down. Go boom, aren't
41:00
I?
41:00
>> Yeah. Let's see.
41:02
>> I also got a mayhem. Um,
41:05
yeah, you end up in a heap at the
41:07
bottom. Well, if it's a if it's a failed
41:10
roll, mayhem does not activate.
41:12
>> Oh. Oh, that's right. It's only
41:13
successful.
41:14
>> So, you're good on that. Yes. Yes. Only
41:15
only successful rolls. Um, okay. So,
41:21
it's a uh it's three damage. Um, if your
41:25
armor is has more well, whatever your
41:29
damage reduction is for your armor, you
41:31
are wearing armor, right? Yes, I have a
41:33
damage reduction of two.
41:35
>> So, you will only take one.
41:37
>> Okay.
41:38
>> You have skinned your knee pretty bad.
41:41
>> Ow. Star, why have you left me to die
41:44
here at the bottom of this cliff?
41:47
>> Oh, save us.
41:50
>> I I rolled.
41:53
>> I rolled a 12 and I am going to go over
41:58
to brother Ron and help him up. Come on.
42:01
It's just it's just a light a tiny flesh
42:04
wound. It's going to be okay. You're
42:05
going to be okay.
42:08
>> The star has not left you. It's going to
42:10
be fine.
42:11
>> Left me. How can you not?
42:12
>> No. No. No.
42:14
>> I'll like put a band-aid on his knee or
42:16
whatever.
42:17
>> I'll shake it off.
42:18
>> Just like something something. It has
42:20
like little little stars on it. It's I
42:23
got them just I got them just for him.
42:25
Everyone has themed band-aids.
42:27
>> I inspire myself. I have a good inspire
42:29
[laughter] s.
42:30
>> Yes.
42:32
Okay,
42:32
>> that's awesome. [clears throat]
42:33
>> And Helena would have rolled out as soon
42:36
as she saw Matt's character roll and and
42:38
go. And she got a 23
42:42
with a six on the mayhem dice, which is
42:44
the highest.
42:45
>> Oh dear.
42:47
[laughter] We're collecting all kinds of
42:50
>> We're all mayheming right now.
42:52
[laughter]
42:53
>> Okay.
42:54
>> Well, she had to go, you know, she had
42:56
to chase after you for plausible
42:57
deniability in the contract. So,
43:00
We'll see how this rolls out.
43:02
>> Oh, it's not going to be plausible.
43:06
>> All right,
43:08
you just let me cook. It'll be done
43:10
roll. That was an amazing roll, but
43:14
>> um it was so skillful that a little bug
43:18
that um
43:22
>> Oh,
43:22
>> that was buzzing around where you were
43:24
thought mistak
43:26
landed on you and then got startled and
43:28
bit you. Will you read this card,
43:29
please?
43:30
>> I will. Wasn't that cured a century ago?
43:33
You've acquired a disease so rare that
43:35
everyone thought it was extinct. At the
43:37
game chief's discretion, this disease
43:40
may alter your skills by up to three
43:42
points. Medicine checks are required to
43:45
diagnose this disease, target number 18,
43:48
and to cure it, target number 21. Now,
43:51
as a lawyer, I have a question, though.
43:54
>> Okay. [clears throat]
43:55
>> But as a lawyer, I have a question. It
43:57
says this disease may alter your skills
44:00
by up to three points. It doesn't say in
44:02
which direction.
44:04
>> Correct.
44:05
>> Okay. [laughter]
44:08
>> Um solve that I think when we uh break
44:12
for the evening because it's going to
44:14
take a while for your symptoms to show
44:16
up.
44:17
>> Perfect. Love it.
44:22
>> All right. Has everyone finished jumping
44:25
down?
44:28
I think I was the last.
44:30
>> Okay,
44:35
>> I guess we pursue the uh
44:37
>> Yeah, it's at this point where you're
44:39
brushing yourselves off and scratching
44:42
at that itch on your neck. Um that you
44:45
hear the sounds of animals stampeding
44:48
your way.
44:51
>> Oh no.
44:52
>> The herd has turned around and is coming
44:54
straight for you. And we're in the tree.
44:57
There's trees, right?
44:59
>> You're at the bottom of a cliff which
45:01
has light brush, but it's been recently
45:03
trampled because this is where they ran
45:05
through.
45:06
>> A So, you're all going to have to make
45:10
some athletics. Is it athletics? No,
45:13
it's not athletics checks.
45:17
>> Yeah, it is. There it So, another
45:19
athletics check to dodge these animals
45:22
as they come stampeding crossways. Right
45:26
through where they ran before.
45:28
>> Oh no.
45:29
>> Just along the side of the cliff.
45:31
>> 22.
45:33
>> Good.
45:35
>> Nine.
45:42
>> Okay.
45:42
>> 14.
45:45
>> No, ma'am.
45:45
>> But the good the good news is that my
45:48
mayhem dice is consistently rolling low.
45:50
So, I've got that going for me.
45:52
>> But mayhem is high again. Oh [laughter]
45:55
no,
45:56
>> I have three sixes on the dice.
45:58
>> Oh,
45:59
>> I swear if I take this if I take this
46:01
six somewhere, like the die that keeps
46:03
rolling so high,
46:04
>> it's never going to roll this good
46:05
again.
46:06
>> No,
46:07
>> just rolled an 18 plus nine. So 27, but
46:11
again, Mayhem is they're all the same
46:13
number. They're all six.
46:14
>> Yep.
46:15
>> So Mayhem is
46:16
>> Oh, you got three sixes.
46:18
>> Yeah, that's a that's a super success.
46:20
>> Yeah,
46:21
>> that's an upgraded success. That's an
46:23
upgraded success. And I don't think
46:24
mayhem applies for that one.
46:26
>> Okay.
46:26
>> But let me grab the card for the other
46:28
mayhem real quick.
46:30
>> Yeah. Roll of three sixes is an upgraded
46:33
success. Damage for an upgraded attack.
46:34
Rolls rolled twice and added together.
46:36
Other checks have exceptional outcomes.
46:40
>> Yeah. Um
46:41
>> locked up the clip.
46:43
>> I would I will say Oh, I forgot a
46:46
mechanic you guys. Um, if you roll a
46:50
maya if you draw a mayhem card and you
46:52
don't like it, you can spend your
46:53
roleplay points to negate them.
46:57
>> So, here's
46:58
>> Oh, I love these.
46:59
>> No, no, I'm not negating anything.
47:00
>> I will say for your upgraded success
47:03
that you may choose one companion who
47:05
failed their role and grant them a
47:08
success as well.
47:10
>> Who failed?
47:12
>> Me.
47:12
>> Well, I assume I did.
47:14
>> I rolled a 19, so I don't know.
47:17
All right, I'm gonna go with Elanor just
47:19
because Elanor is the healer.
47:20
>> Elanor is the healer and also Eleanor is
47:22
like huge furry and like way bigger than
47:25
me. So I think of her kind of like my
47:27
older sister.
47:29
>> So [laughter] you know I like I
47:32
basically when she fails I jump in front
47:33
of Elanor and scream really loudly at
47:36
the things coming [laughter] at us. Eat
47:37
the lawyer.
47:41
>> Okay. Um, at this point I am actually
47:44
going to activate the uh the card that
47:47
you got. No, this is my trap. So, you
47:50
roll stealth. Um,
47:53
basically
47:55
it says you can take an action before
47:57
the enemy, but they're here. Your action
47:59
is just to jump out of the way. However,
48:01
what I'm going to say is that they
48:04
didn't see you.
48:07
>> So, they definitely are not going to no
48:10
one's going to take a chomp at you.
48:11
However, they also didn't notice you um
48:14
because of backfire, they didn't notice
48:16
you to run around you either.
48:19
So, um anyone who's
48:23
target who hit who didn't pass target
48:26
number 15 is going to get some trampling
48:29
damage.
48:30
>> Ah.
48:31
>> Um and you want me to read my mayhem
48:33
card or we going to resolve that after
48:35
this?
48:36
>> Um let's see.
48:39
Let's let's resolve that after we
48:41
determine who um is taking damage.
48:45
>> Okay.
48:45
>> Make a little easier.
48:50
>> Okay. So, who did not beat a 15?
48:55
>> I didn't. But, uh I was saved.
48:57
>> But you saved
48:58
>> screaming. Brother Ron did not succeed
49:02
yet again.
49:03
>> Oh, no.
49:04
>> What was your role?
49:05
>> I rolled a 12.
49:07
>> 12. Okay. Okay. So, that's only one one
49:10
level underneath the uh
49:12
>> target number. So, you take two
49:15
trampling damage. If you have armor, it
49:18
negates it.
49:19
>> I do have armor of reduction of two. I
49:22
take zero damage.
49:23
>> Okay. You definitely have a bruise.
49:26
>> A hoof shaved hoof shaved bruise on your
49:30
shoulder.
49:31
>> I'm guessing I can't like roll a dodge
49:33
against that.
49:36
Uh
49:38
I um
49:39
>> they rolled athletics to get out of the
49:40
way.
49:41
>> Yeah,
49:42
>> I mean technically you did go before
49:44
them.
49:47
>> Yeah, that's what I should have done is
49:48
had everyone declare an action but
49:52
that's not how I
49:53
>> produces zero. I I can
49:55
>> Yeah, it's reduced to zero. So you are
49:57
you are bruised and covered in in dust
50:00
and I am
50:01
>> never going up or down. No one was
50:06
I am going to come over and stick
50:07
another band-aid on you. Just like
50:09
[laughter]
50:10
even if even if there's no damage, I'm
50:12
going to like stick a band-aid on your
50:14
forehead. There. There. There. There.
50:16
It's all better.
50:18
Okay. Now, let's do the other mayhem
50:21
card. Unless you want to Well, go ahead
50:24
and read it and then you may choose um
50:28
whether to negate it with a role play
50:29
point. Oh, by the way, uh Liz does get a
50:32
roleplay point for the band-aid.
50:34
>> Oh,
50:36
I knew these band-aids would come in
50:38
handy.
50:39
>> Yes, that was amazing.
50:41
>> Uh several possible futures. Each player
50:44
must draw a mayhem card and show it to
50:46
the game chief who then decides which
50:48
card to resolve. The unused cards are
50:51
discarded.
50:54
Um, I think because we've had so much
50:56
mayhem, I'm going to use a roleplay
50:58
point to negate it. [laughter]
51:00
>> That sounds like a plan. That was a lot
51:02
of mayhem involved in that little
51:05
adventure.
51:08
>> Quite a lot. Um, anyone who wants to now
51:11
may make a perception check to see if
51:14
you can spot
51:16
uh the the tracking collar on any of
51:18
these animals.
51:24
I make uh
51:30
>> could I make a xenobiology check to just
51:33
see if if I know anything about this
51:36
animal as spotted from a distance? Do I
51:38
recognize the kind of animal?
51:41
Do I know anything about it?
51:43
>> That card um that card that we kind of
51:46
had to gloss over. I will allow everyone
51:48
to make one additional check. Um,
51:51
besides the perception if they so
51:52
desire.
51:53
>> Okay.
51:54
>> Uh, I got a
51:56
>> Go ahead. Let's
51:57
>> 14 perception. Does that pass?
52:01
>> You do not see a tracking collar.
52:04
>> Good, cuz the mayhem dice was higher
52:05
again. [laughter]
52:06
>> Oh, no.
52:07
>> Yeah,
52:08
>> I rolled a switching that die around.
52:11
>> You rolled what?
52:12
>> I rolled a 16. I don't have a bonus of
52:14
any kind. Uh, but the two the two sixes,
52:18
one of them is the mayhem die.
52:21
All right,
52:21
>> that mayhem die has not rolled anything
52:24
success. That
52:25
>> is not a success.
52:28
You do not spot the collar.
52:30
>> Then I'm going to try to make an
52:31
engineering check to detect the collar
52:33
to make sure it's still it's not it
52:35
didn't fall off of anything. It's still
52:37
on some.
52:39
>> Do we think maybe the big thing in the
52:41
middle ate Jolly? It is definitely a
52:44
possibility
52:46
>> that that the collar may be inside the
52:48
big thing.
52:49
>> That's why we can't see it.
52:51
>> Hang on my thing.
52:53
>> Right.
52:56
>> Yeah. Go ahead and make that engineering
52:58
check. See if you can pinpoint it as
53:01
things pass.
53:02
>> So 13 on the die and then eight. So 20
53:07
>> 21
53:08
>> 21
53:09
>> 21. You are absolutely certain that the
53:14
signal is coming from the not a Rex.
53:17
>> Okay. Um the top die was a red uh mayhem
53:21
die of six.
53:23
>> Mayhem again.
53:24
>> That die rolled a six yet again. That
53:26
die wants you to have mayhem. That's the
53:28
only possible. [laughter]
53:30
>> Uh oh. You also may roll you can spend
53:34
roleplay points to roll as many dice as
53:36
you want. And if you have a specialty
53:39
that applies, that will let you reroll
53:41
one die of your choice.
53:43
>> I actually forgot to take any
53:45
specialties, so that wasn't my
53:47
>> They cost extra, so you don't have to.
53:49
>> Yeah. Uh, but yeah, so that's that's
53:51
what happened. So I guess I used to draw
53:53
another card. Sorry.
53:55
>> It's all right. That is actually half
53:58
the fun of this game
54:00
[laughter]
54:00
>> is the mayhem. Here it comes. It
54:05
>> the mayhem dice was high without being
54:07
tied with another dice.
54:09
>> No, it was six straight up. Everything
54:11
else was lower than that.
54:13
>> Yeah,
54:14
>> sometimes the dice one is totally
54:16
>> your highest number is on the mayhem
54:17
die, I believe. There is your card.
54:22
>> I can see why you'd switch sides. A
54:24
grunt that died at as abblelet of meat
54:27
actually survived and joined the enemy.
54:30
If this strains the fabric of reality
54:32
too greatly, it can be the grunt's
54:34
significant other or evil twin instead.
54:36
[laughter]
54:36
>> Um,
54:36
>> so a blade of meat, the ablade of meat
54:39
um,
54:40
>> basically they died for me. Yeah, it
54:43
it's if someone stepped if you were
54:45
about to take damage and you decided you
54:47
didn't want to, you can spend a roleplay
54:50
point to um to activate a blade of meat,
54:54
which means one grunt or or fire team
54:59
member can take that hit in your place.
55:02
Since we have not had any grunts die of
55:07
a blade of meat, I'm going to go ahead
55:09
and discard this.
55:12
>> Yeah, I was willing to come up with one
55:13
that happened in the past, but sure.
55:16
>> Well, he would had to get a permit to
55:18
join you here, I think. So, I don't
55:20
know. Maybe maybe I'll uh maybe I'll
55:22
hang on to it for later, but I don't
55:24
think it'll come up.
55:25
>> Well, if it comes up, if it doesn't
55:26
doesn't
55:26
>> Yeah. Yeah.
55:31
Um, actually just as a precaution in
55:33
case I do need this, this grunt needs a
55:37
name.
55:38
>> His name is Creed.
55:40
>> Creed. Okay.
55:42
>> Or Victor if you prefer, whichever one
55:44
you like.
55:45
>> His name is Creed Vic.
55:47
>> Okay,
55:48
>> there you go. If I use that card, then
55:52
that name will go with it. Okay.
55:56
All right. So
55:58
the
56:01
the herd has moved on,
56:04
leaving some footprints in you. You
56:06
probably could follow with the uh
56:10
[clears throat]
56:11
with the with the truck again. However,
56:14
as you're climbing a back up into it,
56:18
you hear sort of an urgent squeal on
56:22
your short range radios
56:24
that sounds like it might be from Corvy,
56:27
your ship's AI,
56:29
>> but it cuts off immediately afterwards.
56:32
>> Oh.
56:33
>> Oh, no.
56:35
>> Not good.
56:37
About a minute later, you watch your
56:40
ship, the what was it called again?
56:44
>> Corvid keeper.
56:45
>> The Corvid keeper. You watch the Corvid
56:48
keeper rise over the plane and fly off
56:52
into orbit.
56:55
>> Oh no.
56:57
>> What do you do next?
56:59
Oh, well,
57:04
that has never happened before. I was
57:06
really worried we were going to get
57:07
eaten by a plant again. I I did not have
57:11
this.
57:13
I was not prepared for this.
57:14
>> Yeah, it wasn't on my bingo card either.
57:17
>> Uses a lot of very colorful language as
57:20
she's dragging people up the cliff to
57:22
get in the truck and run back over to
57:25
find out if anyone is on the ground.
57:29
I am
57:30
>> I am going to be I'm going to take out
57:32
my bingo card and compare it with with
57:34
your bingo card, Matt.
57:36
>> Yeah. [laughter]
57:36
>> Yeah.
57:39
Not on there. No. No.
57:41
>> Can our communication skills reach our
57:44
ship in orbit or is that part of the
57:46
prohibited long range communication?
57:48
>> Almost certainly not. Um, you believe
57:50
that briefly while while you heard that
57:54
radio chatter
57:56
um that you were within range of the
57:58
ship, but you no longer are.
58:03
>> Well, there are some possibilities. One,
58:07
Corvy kind of had a little it took a
58:11
turn and decided leave the planet. Two,
58:14
someone stole the ship. Even though we
58:17
left we left so many people there to
58:19
guard it
58:20
>> and it's alive. I don't know what
58:22
happened.
58:22
>> Or or may Okay, maybe
58:26
the ship was about to get eaten by a
58:28
plant and they took evasive action.
58:31
>> It's quite possible. Yeah, you drive
58:32
back to find out
58:34
>> the died as a blade of me actually
58:36
survived and joined the enemy.
58:38
>> Yeah, could actually have an enemy. At
58:41
least he [laughter] joined the dinosaur.
58:45
[gasps] babies.
58:46
>> I mean, that's cool.
58:48
>> Yeah. Helena is looking through the
58:50
contract just to see if there's any
58:52
language that covers what, you know, sh
58:54
uh loss of ship during this contract.
58:57
[laughter]
58:59
Um,
59:01
it says that any ship left on the
59:03
surface for longer than a certain period
59:05
of time will be repossessed by um the
59:09
broker Demer Walach
59:12
>> is the
59:14
ships on the ground.
59:15
>> Are we within that time period or
59:18
>> it's like 3 months?
59:19
>> Oh, okay. Okay.
59:21
>> Okay.
59:21
>> So, unless you're strand unless your
59:23
ship breaks down, you're stranded for
59:24
three months, you don't have anything to
59:26
worry about.
59:28
Unless time works differently here
59:29
because you know we did go to that
59:31
planet once and time moved really
59:34
slowly.
59:35
>> No, no, that was more
59:38
actually time flow.
59:40
>> There was a specific smell of cheese
59:42
when you're on that planet and you're
59:43
not getting that here.
59:45
>> Oh, okay. That's good. That's good.
59:47
>> Yeah,
59:48
>> probably. Okay, then. Well, that part's
59:51
okay.
59:52
>> Yeah.
59:53
>> Yeah. And the sun's moving in a
59:55
reasonable at a reasonable speed across
59:57
the sky.
59:58
>> Okay. Okay.
1:00:00
>> You can still see the star. Uh,
1:00:03
>> thank you, Star, for
1:00:06
>> letting me fall down the cliff.
1:00:09
[laughter]
1:00:11
>> See, your problem was you jumped down a
1:00:14
shady portion of the cliff.
1:00:18
It could not protect you there.
1:00:23
>> Great. So, you heading back?
1:00:25
>> Yeah. As fast as this thing can move.
1:00:28
>> Okay.
1:00:28
>> I'm not waiting for people to walk in.
1:00:30
I'm hitting
1:00:30
>> bumping around. Your fire team's
1:00:32
cursing.
1:00:34
[laughter]
1:00:36
>> Everyone decided to put their seat belts
1:00:38
on finally.
1:00:41
Even that one guy. [clears throat]
1:00:44
[laughter] You get back to where you
1:00:46
left your ship and you can see most of
1:00:50
your grunts.
1:00:52
Um, just standing around looking
1:00:55
horrified.
1:00:58
>> Oh, has anyone been eaten by a plant?
1:01:01
That's that's my priority.
1:01:03
>> Sorry.
1:01:04
>> They they say no.
1:01:07
>> As I'm out the window there
1:01:10
[clears throat]
1:01:12
is a corpse on the ground.
1:01:16
one of ours.
1:01:19
>> You take a look at this corpse
1:01:22
and you actually recognize him.
1:01:26
>> His name is Bob, full name Baja Gamob
1:01:31
Grub III.
1:01:32
and he was the captain of Bob's Burners,
1:01:38
a mercenary company that you are aware
1:01:42
went missing about a month ago.
1:01:44
>> Oh. Has not been heard from since.
1:01:48
>> They just stole our ship.
1:01:51
>> Apparently, Bob came out of the woods,
1:01:54
distracted the grunts by telling him
1:01:57
this story about um some dinosaur that
1:02:00
he nearly got eaten by. And then,
1:02:05
sorry, I need a sip of water and a need
1:02:09
to go.
1:02:10
>> And that happens sometimes. That's the
1:02:11
hardest part of GMing. It's like
1:02:14
>> Yeah. Yeah.
1:02:15
>> There's a lot of talking.
1:02:17
>> Yep. Okay. But I came prepared.
1:02:21
[clears throat]
1:02:26
Okay. So,
1:02:29
nope. Where's my place in my notes here?
1:02:35
Oh, yeah. So, Bob distracted them.
1:02:38
Someone, probably not very many
1:02:41
someone's um managed to sneak behind
1:02:45
the uh the grunts who weren't looking,
1:02:49
got into the ship and took over the AI
1:02:52
without anybody noticing,
1:02:55
but then flew up a little bit, dipped
1:02:58
down, landed. um probably to pick up
1:03:02
some other passengers and then flew off.
1:03:07
The um
1:03:09
Bob himself appeared to be completely
1:03:12
surprised at this and tried to run at
1:03:15
which point the grunts shot him dead.
1:03:21
>> Is this the mercenary team that was
1:03:23
previously sent to recover Jolly? You
1:03:26
you you can't figure it couldn't be
1:03:28
anyone else. It's It's got to be
1:03:31
>> What happened to their ship?
1:03:34
>> That's a good point.
1:03:35
>> We're gonna have to steal the next
1:03:36
mercenary group's ship, [laughter]
1:03:38
>> right? Exactly.
1:03:41
>> Circle.
1:03:42
>> Circle of circle of ships. Yeah.
1:03:44
>> I am I am concerned about the Grunt's
1:03:47
morale right now along with everybody
1:03:49
else's morale. So, I think I will try to
1:03:52
>> morale takes a a real nose dive.
1:03:56
When everybody realizes that the only
1:03:58
rations they brought were like the the
1:04:01
basic
1:04:03
taste terrible ones, the ship just flew
1:04:05
off with your kitchen.
1:04:07
>> Can Can I Can I uh roll an inspire
1:04:09
check?
1:04:11
>> You can inspire or perform.
1:04:16
>> I'm sorry.
1:04:18
>> You can roll inspire or perform as as
1:04:20
you desire.
1:04:21
>> I have inspire. I don't have to perform.
1:04:24
Okay.
1:04:28
I rolled a 63 n 13 a 20.
1:04:35
Those are some inspired troops. Can you
1:04:38
tell us exactly how you inspire them?
1:04:41
>> I say we may not have a ship, but we
1:04:43
still have the star watching over us. We
1:04:47
have already encountered numerous herds
1:04:49
of animals that I'm sure will be tasty
1:04:51
if we cook them over a fire. We'll work
1:04:54
together. We'll survive. And we will
1:04:57
cover our ship with a star wheels. It
1:05:01
>> all right. Take a role play point for
1:05:02
that.
1:05:04
>> The minute he gets done, I look at all
1:05:07
the grunts. Which one shot him?
1:05:10
>> Everyone points at this this one guy.
1:05:13
His name is Jeff.
1:05:15
>> You. You get a raise. Everybody else,
1:05:17
when we get that ship back, you're
1:05:19
scrubbing it with your toothbrushes for
1:05:21
the next month until it sparkles that
1:05:24
you would dare let someone steal the
1:05:26
ship. You know better than to open the
1:05:28
door. [laughter]
1:05:31
>> The first shot is
1:05:33
>> already on the ground watching for
1:05:35
people.
1:05:37
>> You weren't supposed to open the door.
1:05:39
You stay on the ship. You clean the
1:05:40
ship. You don't let anyone in. You stay
1:05:42
at the helm. You keep an eye out. We
1:05:44
have trackers that will tell you if
1:05:46
somebody approaches the ship and you
1:05:47
know not to let anybody in unless it's
1:05:49
me.
1:05:50
>> Yes, ma'am.
1:05:52
>> Interrupt with the dead person that is
1:05:54
the guy who originally came out of the
1:05:56
woods saying that he was being chased by
1:05:58
dinosaurs. It's Bob.
1:05:59
>> Bob. Yeah.
1:06:02
>> Bob and check him like you know
1:06:05
snuffling at him going.
1:06:08
>> I mean we know we know he was shot. Um,
1:06:11
>> yeah, that doesn't mean he's dead and he
1:06:13
might have stuff on him.
1:06:14
>> That's true.
1:06:15
>> I I would like I would like to do like a
1:06:18
a medical check and see if I can figure
1:06:21
out like has he been lost in the
1:06:23
wilderness for however long. Does it
1:06:26
look like he's been on the planet this
1:06:27
entire time kind of thing.
1:06:28
>> I'm looking for
1:06:29
>> And also I guess I'll see Also I also I
1:06:31
guess I'll see if he's actually dead.
1:06:33
>> I'm looking for guns.
1:06:34
>> Definitely dead.
1:06:36
>> Um
1:06:36
>> and any kind of data device that
1:06:38
>> about three three gunshot wounds in
1:06:40
them. It's kind of unlikely that Jeff
1:06:41
was the only one that hit him, but
1:06:44
>> nobody pointed at anyone else.
1:06:46
>> Um, he does look very thin and
1:06:49
malnourished.
1:06:51
>> Not a good hunter. Okay.
1:06:57
>> Well, if he's not armed at this point,
1:06:58
he might not have been able to hunt.
1:07:00
There's no weapons and nobody.
1:07:03
If you care to um to retrieve the body,
1:07:07
you do have some nanny bags. I believe
1:07:10
that's a good five of those.
1:07:13
>> They will
1:07:14
>> they will preserve one body for 5 days
1:07:18
and they're single use.
1:07:20
>> Well, I will I will work and put Bob in
1:07:23
a nanny bag. I One more thing I'd like
1:07:26
to check. Does it look like
1:07:28
>> we could actually revive him later, but
1:07:30
you don't have the equipment right here?
1:07:32
Does it look like he's been restrained?
1:07:34
Does he have marks on his wrist like
1:07:35
he's been cuffed or tied up or someone
1:07:38
captured him? Okay.
1:07:40
>> Okay. Well,
1:07:42
>> and no weapons of any kind and nothing
1:07:45
like a data pad.
1:07:46
>> Uh the grunts the grunts hand you over
1:07:48
the weapons that he had. It's just like
1:07:50
a
1:07:52
it's it's it's a little short for a
1:07:54
spear, but like it's a sharpened stick.
1:07:58
>> And then he has a pistol with no ammo.
1:08:07
And he was the captain of the previous
1:08:09
mercenary company.
1:08:10
>> Yeah. Bob's Burners.
1:08:12
>> Okay.
1:08:14
>> Their ship is called the Sparrowhawk.
1:08:17
Kind of a flashy little number.
1:08:19
>> So, either the previous company stranded
1:08:23
him here for some reason and took off
1:08:25
with his ship or their ship is still
1:08:29
here.
1:08:30
>> Mhm. But why? But then it's got to be
1:08:33
damaged if he didn't leave as well.
1:08:38
>> All right. So, um, the grunts believe
1:08:40
that they have found his back trail.
1:08:45
>> And as you march off to follow it,
1:08:50
a uh
1:08:53
a you you feel the the strange sensation
1:08:58
of being watched. H. And we're gonna
1:09:02
take a a break on this episode right
1:09:05
there.
1:09:16
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