This week on the Tavern Watch Podcast, we wander very naturally into one of the most age-old discussions among tabletop players and GMs alike: do you have a preference for crunchy systems or streamlined ones? Do you get giddy at the idea of Shadowrun's forty pages of equipment and entirely separate game-within-a-game for Technomancers? Is D&D about as heavyweight a game as you like to get, or is even that too much and you'd rather have something like Kids on Bikes? Opinions on this always vary wildly, and it's a fun discussion to have every so often -- especially because sometimes playing games will either reinforce or flip an opinion.
On the news front, beloved Seattle-area cryptid Jimothy has stats in D&D now, Paizo reaches a new agreement with Archives of Nethys (great news given the incredible service the Archives offer the community), Daggerheart is testing a Summoner class as part of the new Blood domain (shared with Critical Role favorite the Blood Hunter), and Matt's perennial favorite Godzilla is coming to the Marvel Multiverse Role-Playing Game later this year. Will we see the storyline return where Reed Richards shrinks Godzilla and sends her back in time? Were you at all surprised to learn that that was a Reed Richards plan? Of course you weren't. The crowdfunding roundup this time includes Dungeons and Daddies (not a BDSM sourcebook), cozy Hobbit murder-mystery solving game Merryshire Detective Club, and the beginning of developer logs on the Masks 2E Kickstarter ahead of its eventual launch, starting with: why a new edition of Masks?
Music from this episode is “Midnight Tale” Kevin MacLeod (incompetech.com), licensed under Creative Commons: By Attribution 4.0 License.
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0:03
[music]
0:09
[music]
0:22
[music]
0:29
Well Bet traveler, welcome to the
0:32
tavern.
0:33
Did you know that this magical place is
0:35
where more than half of history's
0:37
greatest adventures have begun?
0:40
Before those adventurers took their
0:42
first steps, they watched and calculated
0:44
who would join their party.
0:47
See that barbarian over there? He hails
0:50
from the frozen lands. Strong, mighty,
0:52
and full of wisdom. I've closed many a
0:55
nights with that one. They call
0:58
themselves Matt Rossy.
1:00
To the right over there, that woman
1:02
working on her tinkers and mechanical
1:04
devices, an artificer of great skill.
1:08
She is cunning and quick, and I've seen
1:10
her bounce a fair share of narrative
1:11
wells out of here before I could even
1:13
step out from behind the bar. She's
1:15
known as Liz Harper.
1:18
And that gentleman by the hearth with a
1:20
pile of tomes. Rumor has it that he is a
1:23
powerful wizard full of arcane secrets.
1:26
But around here, most just call him the
1:27
professor. Me? I know them to be Phil
1:30
Orch.
1:32
Oh, me. I'm Joe Perez. I'll be your
1:36
Tavern Keeper. Welcome to Tavern Watch.
1:41
Hello and welcome to Tavern Watch, where
1:44
we talk about your favorite, or at least
1:46
our favorite tabletop stuff and news.
1:50
Uh, I am one of your hosts, Joe Perez,
1:52
and that giggling in the background was
1:54
our editor-inchief, Liz Harper. How you
1:56
doing, Liz?
1:57
>> Hello. I'm doing good tonight.
1:58
>> Uh, joining us as always, uh, pulling
2:01
himself away from whatever toil and
2:03
trouble involving Godzilla he was
2:05
probably doing, uh, is Matt Rossy. How
2:07
you doing, Matt?
2:08
>> Actually, I was doing several things.
2:10
One of which is related to the Fallout
2:12
game we're going to run next month, but
2:14
also I've been playing Cyberpunk 2077
2:17
again. Uh, I don't know how it happened.
2:20
I I one moment I was fine and then I
2:22
tripped and fell into making a new
2:24
cyberpunk character and now my
2:26
[laughter] my uh my um Aris ex Arasaka
2:32
is currently running through the streets
2:33
of Night City annoying Arisaka, which I
2:36
guess is progress, right? Yeah. So,
2:38
yeah, that's that happened.
2:40
>> And that last laugh you hear there
2:42
pulling himself away from a Final
2:43
Fantasy 14 endeavors uh is Phil Oric.
2:47
How you doing, Phil?
2:48
>> Hey, it's never hard to pull myself away
2:49
from a game to talk about different
2:51
games, you know. I love it. No, I'm
2:53
good. Doing good.
2:55
>> All right. Well, uh, we're going to
2:56
start with our classics here, friends.
2:59
Uh, we're going to ask, what are you
3:00
reading? What are you playing? What are
3:01
you looking forward to? And any
3:03
interesting new content creators or
3:05
things you want to plug? Since Phil was
3:07
last in, he's going to be first out.
3:08
What are you reading, Phil?
3:10
>> First out. Okay. So, I am currently
3:13
reading uh well because I'm playing it
3:17
tomorrow uh the uh Shadow Run sixth
3:21
edition rules again. Um this is the
3:24
crunchiest game I have played in a very
3:26
long time.
3:27
>> Yep.
3:28
>> Um we So, we're currently I I kind of
3:33
bullied uh the current DM into running
3:35
it for us. Um and I one of us is
3:39
probably going to regret that. Maybe
3:40
both. But um I was you know we did about
3:43
half of a oneshot um just because man
3:46
there's a lot of rules and it's really
3:48
slow and some of the things are not
3:49
super intuitive if you're not used to
3:51
running the rules yet like uh but um you
3:55
know we're working on it and I've just
3:57
been brushing up on my character cuz I
3:59
am playing a caster and if you are if
4:03
you do magic or internet stuff in that
4:05
game you have a whole separate game you
4:06
have to learn on top of the regular
4:08
game. So which is fun. Shadow Shadow Run
4:10
is a weird state where and I and I and
4:12
I'm not saying this lightly.
4:14
>> Uh Catalyst is the only company I know
4:15
that will produce the crunchiest game
4:17
imaginable just so they can sell you
4:18
another product called Run Faster. Uh
4:22
which they have yet to release for sixth
4:24
edition. There is one for fifth edition.
4:26
Um but
4:27
>> and then they and then they release like
4:30
>> ripping them off. There's another
4:31
company now doing what Catalyst did
4:33
because uh sh they're doing that with
4:35
exalted over at uh
4:37
>> they should
4:38
>> Onyx path um
4:40
>> Exalted Essence which is shortened
4:42
exalted. What's really funny is Joe was
4:44
talking the crunchy. I know it's not.
4:46
[laughter] I know it's not.
4:47
>> No, it's not. I have essence. It's just
4:49
it's just it's exalted.
4:51
>> Yeah, [laughter] it's like the original
4:52
exalted. It's like second edition if
4:54
they just
4:54
>> ref.
4:56
But um when you're talking about
4:57
Shatterum, you said that a thing about
4:59
it being the crunchiest thing you've
5:00
played in a while. I want you to think
5:02
about the fact that they're advertising
5:03
it as being streamlined.
5:05
>> Compared to third and fourth edition, it
5:08
is.
5:09
>> Yeah, there's like depending on where
5:11
you put the bar, it can pretty easily
5:13
clear it. And I know there's like that
5:15
lighter like story focused version of
5:17
Shadow Run and I've really been thinking
5:18
about bringing that up as an
5:19
alternative, but I don't know. It's one
5:22
of those games where we got like halfway
5:23
into the one shot and one of our players
5:25
realized like the character he had
5:27
rolled did not do any of the stuff he
5:30
wanted it to do because we didn't
5:31
realize the skills he would want to be
5:34
rolling for what he was actually doing
5:36
because they were buried in a paragraph
5:37
somewhere in like the back of a book. Um
5:41
yeah, I don't know. It's been it's been
5:43
interesting. We're going to try it again
5:44
tomorrow. We'll see how many sessions
5:46
this lasts. Um, other things I've been
5:49
looking at. Um, I've been reading. Uh,
5:51
so the, uh, the final copy of the
5:54
digital version of the Beastiary for
5:56
Fabula Ultima finally came out from
5:58
their Kickstarter earlier this year. Um,
6:00
so I've been perusing that. Uh, really
6:03
really cool encounter building rules
6:04
that I think a lot of, um, midweight
6:06
games could take notice of. Uh, uh, I've
6:10
also been doing a lot of reading. I've
6:12
been reading Realis, uh, mostly just to
6:14
see where it's at in the final edition.
6:16
uh the uh diceless uh game from uh
6:21
Austin Walker from Friends at the Table.
6:23
Um and
6:25
it's it's been an interesting game. It
6:27
it has it has a feature that I've heard
6:29
come up and play that I can only
6:30
describe as tactical sentence
6:32
diagramming um to try and [laughter]
6:34
figure out exactly the level of
6:37
opposition you're up against. So,
6:38
English majors uh just either geeked out
6:41
or cried in horror.
6:42
>> Um and the last one, I will give a
6:44
content creator a plug. I have been
6:46
listening to a Mythic Bastion Land
6:48
actual play from [snorts] uh 3d6 down
6:50
the line. A group that normally does uh
6:54
>> I understand that reference.
6:55
>> Normally do like OSR games. Uh yeah, I
6:58
know. Exactly. Uh like they have a
7:00
longunning Dolmanwood campaign. They did
7:02
a fairly longunning actual play of the
7:05
mega dungeon uh module Ardan V uh using
7:08
old school essentials and now they have
7:10
a uh they've started a mythic bastion
7:14
land actual play. Um it's kind of a big
7:16
change of pace for them but kind of not
7:17
because the Bastion Land games are all
7:19
kind of in that OSR vein, but Mythic
7:21
Bastion Land is very much like the sort
7:23
of surreal Arthuran myth inspired thing
7:26
rather than your usual uh hard scrabble
7:29
fight for treasure uh OSR game. So, it's
7:31
been interesting. This uh wow, I was
7:34
talking for a while. Somebody else go,
7:36
>> Liz,
7:37
>> I'm mostly reading up on Fallout because
7:40
I we're we're playing Fallout next
7:42
month. Like Matt said, Matt's running
7:43
it. I got to make a character. I have
7:45
this whole uh concept that I put
7:47
together at uh level one cuz we were
7:50
going to play earlier, but life
7:53
happened, you know, and I'm like, "Okay,
7:56
now I made this long so long ago that I
7:58
have no idea how I put it together or
8:00
what's what, and now I need to level it
8:02
up." So, I'm here we are again. Here we
8:05
are again. You know, you there are so
8:07
many games. There are so many games and
8:10
it's like I put one aside for five
8:12
minutes and absorb new information and
8:15
it's like it's gone. It's just gone. So,
8:18
back on Fallout. Very excited on
8:20
Fallout. Wondering when we'll ever have
8:22
a Fallout video game again. But we got
8:25
tabletop games. We can make our own
8:26
games. I don't care Bethesda. We're
8:28
making our own games here. So, uh that's
8:31
that's all I've really been reading
8:32
lately and uh looking forward to it.
8:34
>> Matt. Well, the new thing I've been
8:37
looking at I and I can't say to the
8:39
quality of it or of the publisher. I I
8:41
never heard of it before I looked at it
8:43
recent, but I picked up something called
8:44
Hex Crawl um campaign style guide book.
8:47
There's a encounter design guide book
8:50
and a worldbuing design guide book. I
8:52
like reading that kind of stuff even
8:53
though if I won't like I probably never
8:55
use it, but I like to read it to see how
8:57
somebody else thinks about those things.
9:00
I used to have a book on world building
9:01
by uh um oh I think I want to say uh
9:05
Kees but I can't remember his name at
9:08
the moment which is going to really
9:09
embarrass me when I remember it in like
9:10
two hours but regardless I used to like
9:13
you know pick these things up and read
9:14
through them just just because I like
9:15
seeing how other people think about it.
9:17
So I got those. I don't know how good
9:19
they are. Uh I I haven't done any real
9:23
um I I picked it up, read through the
9:25
first one like about five pages in and
9:27
then I'm like, "Okay, I got to focus
9:29
again on Fallout." So, I'm trying to
9:30
keep I'm trying to keep myself pretty
9:32
focused on the Fallout game because I
9:33
haven't run a game in a while at this
9:35
like I I haven't run a game in this
9:38
year. I don't like in the year 2026. I
9:40
have not run a game. So, if I have, it
9:42
was real early. So, yeah, I'm I'm
9:44
basically just just trying to get used
9:46
to that. Um, and besides that, um, I
9:49
picked up, um, Ashes Without Number. I
9:52
don't know if you guys remember that
9:53
one. It's a It's a, you know, it's, um,
9:56
an OSR type game. It It's kind of weird.
9:58
It's It's a much more It's a much less
10:03
fun take on Nuclear Apocalypse or any
10:06
other kind of apocalypse you want, which
10:08
I mean, certainly there's room for not
10:11
having fun in an apocalypse. I mean, but
10:14
comparing it to the slow motion
10:15
apocalypse that is my day-to-day life, I
10:18
I certainly have I appreciate that Ashes
10:20
Without Number has a wide variety of
10:23
ways to come up with how your world got
10:25
into the shape it's in. Uh everything
10:27
from, you know, genetic engineering run
10:29
a muck to um you know, lism that
10:32
destroyed, you know, companies and
10:34
businesses. There's a whole sort of
10:35
different ways. So, yeah. Um that's
10:38
basically it. I I did pick up Exalted
10:40
Essence a little while ago. I've already
10:42
had the PDF, but I picked up the the
10:44
hard cover just, you know, because I
10:45
felt bad that I didn't already have it.
10:47
But that's like, you know, Phil already
10:49
described that. It's that is how it is.
10:51
And I keep staring very fixedly off into
10:54
the horizon and in my head, you hear
10:58
this like, you know,
11:00
as as the atomic energy is going up the
11:03
giant tail plates of a certain giant
11:05
kaiju that we all know and love. And I'm
11:07
waiting for that release. I'm waiting
11:08
for like I'm waiting for the IDW one
11:11
which is something we've talked about
11:12
already and I'm waiting for the Marvel
11:14
Cinematic Universe one because you know
11:16
it's not Cinematic Universe it's Marvel
11:18
but it's it if it references all the
11:21
stuff that Godzilla did in the 70s in it
11:24
it's just I am so there I am so
11:27
amazingly there I wish I wish there
11:30
would be a Marvel movie with Godzilla
11:32
just doing the things that he did in
11:34
that comic book cuz it was crazy when
11:37
they shrank him and sent him back in
11:38
time. That was Reed Richard's idea when
11:41
confronted with Godzilla is what if we
11:42
shrink him and then send him back in
11:44
time. Actually, that sounds like
11:46
>> that is the least surprising.
11:48
>> Yeah. Yeah. It's [laughter]
11:49
I I hear that and it's like, yeah,
11:51
that's just Reed Richards.
11:53
>> Well, the thing is is Reed isn't even
11:54
the one who thought to shrink him.
11:56
Shield did that. Shield used Pim's
11:59
particles to shrink it. Then it started
12:01
growing again. It got it got loose from
12:04
the helicarrier. Uh, we gota stop me.
12:07
I'll keep talking. [laughter] So, let
12:09
[clears throat] let's do an actual show
12:10
here before I go nuts.
12:11
>> I I I do want to add that there's not a
12:14
release date for the Godzilla supplement
12:16
for Marvel Multiverse, but it's supposed
12:18
to be out this year.
12:19
>> And until it is out, I will be
12:21
constantly having montages in my head.
12:24
>> And until it's released, I'm
12:26
periodically probably going to get
12:27
messages from Matt asking if I have a
12:28
release date yet. Um,
12:31
>> try not to.
12:32
>> I'm perfectly fine with it. Um, I'll go
12:34
hard not to.
12:35
>> Meanwhile, I've been uh going through
12:39
The Vampire the Masquerade current
12:41
edition books again. Um, speaking of
12:44
games that were crunchy and have sort of
12:47
been streamlined, I am actually very
12:49
surprised and pleasantly with the
12:52
current state of the game. You still do
12:55
potentially roll a lot of dice, like you
12:57
can still roll like a bucket of 90 dice.
13:00
Um, but instead of having to worry about
13:03
adding stuff and subtracting things, um,
13:07
basically the only addition you're doing
13:08
is how many, uh, what's your dice pool
13:12
based off of your skills and applicable
13:14
things. Uh, and then the dice
13:16
themselves, they've moved away from
13:18
d10s. They're still d10shaped dice, but
13:22
the dice are now specific for the game.
13:24
And while you can run it with d10s,
13:27
running it with the the specific dice is
13:30
so much faster than it used to be that
13:33
like it I'm watching like combat and um
13:39
you know watching like people like live
13:41
plays and and reading through the rules
13:43
and the interactions are so much faster
13:46
than they used to be and it's really
13:48
really cool to see. Um, it's borderline
13:52
faster than I think D and D at this
13:55
point, which is I mean that's not saying
13:58
much. Um, but it is something
14:00
considering that this game was at some
14:02
one point uh as crunchy and as time
14:06
consuming as Shadow Run and others that
14:09
were DOTbased systems. So, I'm really
14:12
really happy with that. Uh, also really
14:15
>> Shadow Run's currently
14:16
>> Shadow Run D6 is still
14:18
>> okay. Okay. So, it's
14:18
>> unless I mean think there's there's
14:20
alternate rules for other versions of
14:21
it. Um,
14:23
>> yes. Sixth is sixth is uh big ass six
14:26
bulls. Everyone's favorite.
14:29
>> The the thing the thing that I will say
14:31
is reading this and then comparing it to
14:33
some of the other games that are out.
14:35
Um, it makes me realize
14:39
not necessarily how bad games were in
14:42
like the 80s, 70s, 80s, and 90s, but
14:46
just what the different mindset was. And
14:49
like, and I think we've talked about
14:51
this before, a lot of a lot of the older
14:53
games used like a D6 system because
14:56
that's what everybody had. And so a lot
14:59
of game designers would focus on games
15:02
based off of like, okay, a household is
15:05
going to have yatsi dice or something,
15:07
right? So like they can go grab D6s.
15:10
These are widely available. These are
15:11
easily. And that led to like, oh, we
15:14
want to make things appear more
15:16
powerful. And so instead of just like
15:21
having rule sets that sort of like
15:23
played with that design space and found
15:25
new ways to make things feel powerful,
15:27
they just added more dice, right? So
15:29
that you had No, I'm serious. Like um
15:32
the the Marvel game, the original 007
15:36
game, um again, Shadow Run, Cyberpunk.
15:40
>> I'm going to I'm going to jump in here
15:41
because you're talking about Marvel
15:42
Superheroes, the original one from the
15:44
80s.
15:44
>> Yeah. The thing about that game wasn't
15:46
just that it used d6 for a lot of
15:48
things. It was that they had a table and
15:51
the table started off as pretty complex
15:54
and turned into like insurance adjuster
15:58
hardwired three column five 50 row
16:02
cables like by the time the advanced
16:05
version of Marvel Superheroes came out.
16:07
Mhm.
16:07
>> And it was like then they started doing
16:10
it for other games that they had like
16:13
Gamma World, which again had a giant
16:16
table and and it like you you had like a
16:19
bell curve on success and failure in in
16:21
in Gamma World because of this giant
16:24
table that they
16:24
>> That just feels like that TSR Wargaming
16:26
history coming out to play is what is
16:28
what that is.
16:29
>> It was very much like that. Yeah. So
16:32
>> yeah, handfuls of D6s and lookup tables.
16:34
That's what that says to me.
16:35
>> [laughter]
16:36
>> It was it was almost like if the
16:37
remember the original chain mail rules,
16:39
>> the ones they put out in that little
16:41
book.
16:42
>> It was like that but with full color
16:45
because you know it was the 80s they had
16:46
full color then.
16:48
>> So apparently in the 70s nobody had
16:50
color. It was black and white world.
16:51
>> Well, it was it was cost of printing.
16:53
>> Yeah. I just it's fascinating to see
16:56
they started putting in these very very
16:58
colorful uh tables and they even
17:00
colorcoded success levels on the table
17:04
like MSA you know Marvel superheroes is
17:06
a particular example of that where it
17:08
was just crazy. So yeah, I I I do not
17:11
recommend you if you do try to play an
17:13
80s RPG. And some of them are fun. Just
17:16
be be careful once the table starts
17:19
coming out, you're you're going to be in
17:20
for 25 minute turns. Let's put it that
17:24
way.
17:24
>> Yeah. And it's one of the reasons why
17:26
like uh comparing it to like modern
17:28
games and maybe this is an aside that we
17:30
can all discuss a little bit before we
17:32
get into the news topics. Maybe this is
17:33
a better op-ed than what I had in here
17:35
before, but like looking at we just got
17:38
done playing Kids on Bikes. And uh that
17:41
has a very simplistic system uh but
17:45
still has a ton of dice pool uh as far
17:48
as like a variety of dice that you roll.
17:51
And one of the interesting things I
17:52
think about it is all of the offshoot
17:54
games and stuff like that and Powered by
17:56
the Apocalypse and uh Blades in the Dark
17:58
and and systems that have, you know,
18:02
like not stripped down rules, but they
18:04
make the barrier to understand your
18:07
character way less and they focus on
18:11
quick gameplay and easy math. uh to let
18:15
the the story and like everything kind
18:19
of flow a little bit quicker. And it's
18:21
very interesting to see that. And then
18:23
you can do a lot of really cool stuff
18:25
with it. Like Kids on Bikes is a really
18:27
good example cuz um we're fans or at
18:29
least I am of Dimension 20. And they did
18:33
a uh like this this VHS uh like your
18:38
your last action hero. You're getting
18:40
pulled into the movie game. Uh, I can't
18:42
remember if it's don't stop blowing up
18:43
or never stop blowing up. Um, but it's
18:46
based off of kids on bikes and it does
18:49
this thing where like when your dice
18:52
explode, which is you roll the maximum
18:54
value of your dice and you roll again,
18:56
your dice graduates. So if you roll a
18:58
four on a d4, you continue to roll the
19:00
d4, but afterwards that d4 becomes a d6.
19:05
And then, you know, so on and so forth
19:07
all the way up to a d20. um which is,
19:10
you know, if you're lucky enough, you
19:12
can get uh you know, multiple things
19:14
that are rolling d20s, which is good and
19:17
bad. Um and then if you do something
19:21
terrible, you can burn out or burn your
19:24
dice down and actually lose levels. So,
19:27
it goes up and down, but at the end of
19:28
the day, you're still just rolling one
19:30
die and you're just whatever you roll,
19:33
that's your total. And it makes for
19:35
easier encounters. So, I actually really
19:38
like that type of of game system. I
19:40
think it And you guys can tell me
19:42
because like you guys just got done
19:44
playing Kids on Bikes. Um, like those
19:47
types of systems, how do you feel about
19:49
it? Like do you do you like them more
19:52
than others? Do you like the crunchier
19:54
stuff? What where do your preferences
19:56
lay? I mean, I like a little crunch in
19:58
games, but you know, I'm I'm all here
20:01
for storytelling and characters, and
20:04
sometimes being super crunchy can get in
20:06
the way of that. Sometimes the crunch
20:08
can kind of help you think about your
20:09
characters or how they play. I really
20:12
liked um the polymorph system. Am I is
20:16
it polymorph or polygon for all the
20:18
ninth level games? Polymorph. polymorph,
20:20
which was just you kind of your class
20:24
was the kind of die you were rolling.
20:26
>> Mhm.
20:26
>> And each, you know, different different
20:30
numbers gave you sort of were better at
20:32
different things. So if you had a
20:34
smaller die, you were better at some
20:36
things. And if you had a a bigger die,
20:38
you were better at different things. And
20:41
so that felt really streamlined and
20:44
smooth. And your dice didn't explode in
20:47
that one. But one thing I think it was
20:50
if you rolled if you rolled the highest
20:52
or the lowest number, you always got
20:55
something special. Like in Pigeons 11,
20:57
it was a a gadgets role, in which case
21:00
you could you could say how you had and
21:05
used like a special gadget in order to
21:08
solve whatever you were doing. So, it's
21:11
it's not a it's not like you succeeded,
21:13
but it's like even if you had a d4, if
21:15
you rolled a gadgets roll, then it's
21:18
like you succeed, but in some super
21:20
weird way that you can express
21:22
creatively. So, I think things like that
21:24
are really fun and sometimes the simpler
21:26
systems really lead to that. But I also
21:28
like some guide rails in a game to kind
21:32
of help you
21:33
uh to help to help figure out what
21:36
you're doing and where you're going and
21:37
give you some give you some direction.
21:39
Matt, Phil,
21:39
>> I'm trying to let other people talk
21:40
because I
21:41
>> Yeah, I um I think I can safely say at
21:45
this point that the that games that come
21:47
down super super super hard on the
21:48
crunchy end are not my favorite. Um so
21:53
um but you know at this point like I
21:56
think I think I tend more towards what
21:59
you would call like a I I do like games
22:00
like kids on bikes. I think those are
22:02
fun. I think it's nice to uh especially
22:04
for oneshots and things to have a system
22:07
that just kind of gets out of the way uh
22:09
is the way I would describe uh kids on
22:11
bikes. Like you you have your couple of
22:14
modifiers to your dice from your
22:15
strength and then you have you know one
22:17
die associated with your stats and you
22:19
have to understand the rule that they
22:20
blow up if you hit the max and that's
22:22
really all you need to know to play kids
22:23
on bikes. At that point it gets out of
22:25
the way and you can just tell stories.
22:27
Um, I find that for games that are going
22:30
to go a little longer, I want a little
22:32
more uh to it. Um, the
22:37
>> [snorts]
22:37
>> uh the current longest running game I'm
22:39
in right now is the game of Fabula
22:40
Ultima that I DM. Um, it is I would
22:45
describe it as somewhere in the like
22:46
solidly in the middle ground uh for
22:48
Crunch. Like you have like the all all
22:51
the roles in the game are very simple.
22:53
They're two two dice. uh they're usually
22:55
going to be anywhere from a d6 to a d12
22:58
at most. Uh and you're just looking to
23:01
hit a target score fairly simple. But
23:03
then the character building itself,
23:05
which kind of tends towards what Liz
23:07
says where you're like expressing more
23:08
about your character through building
23:09
your character, like a lot of the
23:11
options for skills or for spells that
23:14
can modify those dice or open up new
23:16
roles or give you new things to do um
23:18
come from like the skills you choose for
23:20
your character. So you get like the
23:23
actual resolution system is dead simple,
23:27
but then the actual character building
23:29
still leaves room for like expression
23:31
and creativity in how you build or how
23:34
you flesh out your character. And I
23:35
think that that kind of hits that middle
23:37
ground that I really like. Um, hi, I'm
23:40
Tavern Watchers number one fabulous
23:42
stand. [laughter]
23:43
[gasps] Um, but on the flip side, I can
23:46
I can I can appre I can really I think
23:49
at this point I could really appreciate
23:50
a game also that tends way towards more
23:52
the lightweight, but I'm less inclined
23:55
these days to play games that head
23:56
towards the other end of the spectrum.
23:58
Like I'm like I said, I'm playing the
23:59
Shadow Run game. Um, I said I I joke
24:02
that I bullied my DM into doing it. He
24:04
kind of joked about it after he'd been
24:05
playing Cyberpunk for a while and he's
24:07
like, "Maybe I'll run Shadow Run." And I
24:09
said, "Do it for between games. Do it."
24:11
[laughter]
24:12
That's how we end up playing Shadow Run.
24:14
I don't know how it's going to stick.
24:16
Um, but like I think we're really going
24:19
to have to find a way to internalize
24:20
these rules because right now there's a
24:21
lot of crunch and it really slows down
24:23
the learning learning process of the
24:25
game in a way that I'm not happy with.
24:26
Matt,
24:27
>> well, I I I feel like I'm all over the
24:31
place on this because I tend to
24:33
sometimes the game system and the game
24:35
setting conflate and like I I was of the
24:39
opinion for years that Dungeons and
24:40
Dragons didn't have a setting. It had
24:43
just kind of a framework and then there
24:45
were multiple settings released for it,
24:47
but they weren't the Dungeons and
24:50
Dragons setting. Even even like, you
24:52
know, Forgotten Realms wasn't the
24:54
setting. It was just the biggest of
24:56
them. But it really comes down to like
24:58
here here's an example. I loved masks
25:01
and I also love mutants and mastermind.
25:03
I have made the same character in both
25:05
games.
25:06
>> Mhm.
25:07
>> But the difference between what they
25:09
could do and how it worked and the focus
25:13
like the the character in Masks was very
25:16
much about telling the story of the
25:18
confused somewhat not not sure what to
25:21
do with their life kid. And the one from
25:23
music and masterminds was basically
25:26
here's my elaborate power tree that
25:28
allows me to do all this weird stuff.
25:31
And [snorts] I I worked hard on it. And
25:33
I didn't bother to come up with much of
25:35
a character because I mean the rules for
25:38
music and masterminds are significantly
25:40
crunchier than mask which is you know
25:42
it's a PBTA game versus a game descended
25:46
from although at this point very
25:47
different from them the D20 system. Uh,
25:50
but neither of them are old school
25:53
champions. You know, you guys remember
25:56
>> Heroes Unlimited. [laughter]
25:57
>> Yeah, Heroes Unlimited. Oo, wow. Kevin
26:00
Sada comes back and gets me in.
26:02
>> It feels like a steel chair just got me.
26:05
Um, but yeah, Heroes Unlimited was one
26:07
of those games where there there are
26:09
games out there. We haven't really
26:11
talked about them and I don't want to
26:12
talk about them right now because it's
26:15
more of something we I almost feel like
26:16
we should do a like some kind of, you
26:18
know, no longer PG-13 version just to
26:22
talk about them. [laughter]
26:23
But one game in particular I remember
26:24
reading where the game had rules for
26:27
deformity and all sorts of things that
26:30
just like and they were random roles and
26:33
if you you could just die in character
26:35
creation. you could just roll that you
26:37
fell down and died before your character
26:39
was done being created. I don't like
26:41
that. I don't want to be anywhere near
26:42
that. But some games I'm okay with them
26:45
being crunchier. Um, Shadow Run, I
26:48
played my biggest Shadow Run time was
26:50
I'll just say it. First edition Shadow
26:52
Run. I played in the campaign for first
26:54
edition Shadow Run for like four years.
26:56
So that's that's Shadow Run in my head,
26:59
but the one I ran was fourth edition.
27:01
Was fourth edition the 2000's release? I
27:04
think so.
27:06
>> Yeah. I I have it somewhere on my
27:08
bookshelf so I could dig it out if I
27:09
wanted to, but you know, we're doing a
27:11
podcast. Um I remember like thinking,
27:15
you know, wow, this is so much easier
27:17
than the original version. And then
27:19
someone pointed out, Matt, the dice
27:20
pools are insane. Do you do you know how
27:22
big the dice pools are getting? I'm
27:24
like, yeah, I'm loving it. It's great.
27:26
And that's because I'm I'm acclimated to
27:29
thinking of Shadowrun that way because
27:31
the first major
27:33
adventures I played were the ones like
27:36
the Universal Church with the bug people
27:39
and the you know the the the whole war
27:42
between Aeron and Harley Quinn and my
27:44
character like the first character I
27:46
played played through all that stuff and
27:48
that's to me that's how Shadow Run is.
27:49
So, I expect it to be crunchy. Whereas,
27:52
when you ran the the shadow shadowing
27:54
game, you ran Joe, you used the spraw
27:56
rule set.
27:57
>> I did.
27:58
>> The spraw rule set's it's not uncrunchy,
28:01
but it is nothing like it is it's
28:04
several levels down from Shadow Run, the
28:07
current edition or fourth ed. And and it
28:09
was great and I really enjoyed it. But I
28:12
enjoyed it because I was playing a
28:13
completely different kind of character
28:14
than I would normally play. I've never
28:16
played an adept in Shadowrun before you
28:18
came up with your with your version.
28:20
That was the first time I played an
28:21
adept uh before. I played a guy who
28:24
didn't know he had he had all sorts of
28:26
implants, but he had them because he had
28:28
amn um and that's just one example like
28:31
like we talked during the pre-show about
28:34
exalted essence versus exalted um
28:37
exalted essence and exalted second
28:38
edition. There's the complexity level is
28:40
almost exactly the uh exalted third
28:43
edition. I'm honestly not to this day
28:45
I'm not sure how how that game is to run
28:48
because it is laid out in a way that is
28:50
enimical to running it that and that's a
28:52
that's a graphic design and thing that's
28:54
not the rule system. the rule system
28:55
could be just the same for all I know.
28:57
But the book is it's this huge art book
28:59
that's trying to occasionally, you know,
29:01
when when uh is it Karen Gillian who
29:04
came out with Dye, like he did the comic
29:07
die and then he had rule system that he
29:08
published.
29:09
>> I remember looking at Dy and thinking,
29:11
"Wow, this is basically just like it's
29:13
like a it's like a 45 degree angle off
29:16
of uh you know the um you know, the
29:19
powers by the apocalypse type stuff.
29:20
It's not that different. It's not the
29:22
same, but it's it's you can you can like
29:24
see it reflecting like if you think of
29:26
it as playing handball with role playing
29:28
games. Uh it's like the ball you threw
29:30
at at PBTA and it bounced off in this
29:33
direction. So yeah,
29:34
>> die is interesting because I almost
29:35
think of it as like if you liked the
29:37
polymorph games but you wanted a little
29:38
more complication. Yeah,
29:40
>> that that's the next step up because it
29:42
still has the you are the die, you know,
29:44
your character is the die you're
29:45
rolling, but at the same time like it
29:48
adds so much more onto it just because
29:49
it's uh built around this the universe
29:52
that was established in the die comics.
29:53
So
29:54
>> yeah, and it's basically it's it's
29:56
trying to use that system as a
29:58
narrative. And that's the thing like I
30:00
think a lot of modern games use their
30:02
use how they generate outcomes as a
30:05
narrative device. And even like even
30:08
games like D and D and Pathfinder have
30:11
that element to it where there's like
30:13
specific rules for how the narrative is
30:15
affected by dice roll
30:17
>> and that's just part and parcel of the
30:19
of the hobby at this point but it's
30:21
thought about a lot more than it used to
30:22
be. That's pretty much all I got on this
30:23
one. No, and I I mean there's there's a
30:25
lot there and there's a lot to unpack
30:27
and and I think about this a lot too,
30:29
especially as a you know, level two
30:32
shopkeep. Um like when I get a lot of
30:36
like I just had a discussion with a
30:37
family today that were coming in and
30:39
asking about games that weren't D and D
30:42
because they were looking to expand and
30:44
like going through this checklist with
30:46
them of what do you like about D and D?
30:48
What do you not like about D? you know,
30:49
what are the things that you wish were
30:51
different or that you, you know, you
30:53
didn't find enjoyable? And there's
30:56
something for everybody out there, which
30:57
is really kind of the cool part. And
30:59
there's a lot of really neat independent
31:01
creators out there these days that will
31:05
build off of other systems or, you know,
31:08
have their own takes. Like again, like
31:09
looking at the polymorph system where
31:10
Liz pointed out, which is like really
31:12
nice. Um, looking at powered by the
31:14
apocalypse or all the offshoots therein.
31:17
um you know, looking at the KOB system,
31:20
uh you know, and we're going to be
31:22
looking at the the Modifius, uh 2D20
31:24
system at some point here relatively
31:26
soon. So, like there's tons of variety.
31:29
And some games lend themselves, to
31:30
Phil's point, they lend themselves
31:31
better to one shots where they don't
31:33
really have good character advancement
31:35
because that's not what they're meant
31:36
for. They're meant for a story arc and
31:39
then you're done. And then there's
31:40
others that maybe lean too heavy into
31:45
the idea of you're going to be playing
31:46
this game for 10, 20, 30 years. Um, you
31:50
know, there's something for everybody.
31:53
And I really like encouraging people to
31:57
go and try other things. Like I've
32:00
gotten people to try the Marvel the new
32:03
Marvel TTRPG uh the Marvel Marvel
32:06
Multiverse um which is we haven't played
32:09
it yet and I don't know if we will um
32:12
because interest in the game has been
32:14
>> Godzilla
32:15
thing comes out. I am going to be just
32:17
bothering everyone until you all admit
32:19
that just do it.
32:20
>> I mean yeah that's that's what I assume
32:22
that Godzilla will come out and then we
32:24
have to play it. Yeah, but but it's but
32:27
it's a really interesting system, but
32:29
it's also not one that allows for a lot
32:30
of character advancement. It's not what
32:32
it's built for. Um, but then you look at
32:35
stuff like Blades in the Dark has an
32:36
advancement system and it is very
32:38
specific. Um, Power by the Apocalypse
32:40
has an advancement system and it's not
32:41
as robust as others, but it does allow
32:43
you to customize your character. So,
32:45
like there's tons of options out there
32:46
and it's really interesting to see the
32:48
breath of stuff that's released and we
32:51
keep getting more of it, right? There's
32:53
more and more stuff that's released uh
32:55
all the time. Uh we literally just San
32:59
Diego Comic- Con is going on at the time
33:00
of this recording and there's so much
33:03
stuff that was announced. They they had
33:04
a whole dungeon crawler Carl panel where
33:07
they talked about, you know, not just
33:08
the TTRPG, but the comic books and
33:10
everything else that was coming out. Um
33:13
but like there's so much cool stuff
33:15
coming and not all of it is made by this
33:18
the one giant company which I think is
33:20
kind of cool. So, I encourage you to go
33:23
and take a look and see what fits your
33:24
bill. Uh, and then if you are looking uh
33:27
to get a taste of certain things, I
33:29
highly encourage you to listen to our
33:31
live plays. We've had quite a bit of
33:33
systems. Uh, Triangle Agency being
33:36
probably one of my favorites that we've
33:37
done over the last year.
33:39
>> Um, like there and we try to do like a
33:41
little sampling so that you kind of get
33:43
an idea and yes, we do take some
33:44
liberties with them, but you kind of get
33:46
a rough idea of what these these systems
33:48
do. Um, and in the case of uh Triangle
33:52
Academy or Triangle, Triang Triangle
33:54
Agency, sorry, I was also going to say
33:56
Umbrella Academy, which is a whole other
33:58
thing. Um, Triangle Agency, we did a
34:02
oneshot and then did a second episode
34:05
essentially or second set of episodes
34:08
where there was character advancement
34:09
and character advancement was explained.
34:11
So, like you get a you get a taste of
34:13
that occasionally as well. So, highly
34:15
encourage that. But unless anybody's got
34:17
anything else to to talk about with that
34:19
one, I'm going to move on to some of our
34:21
news topics. I'm gonna
34:22
>> Okay,
34:23
>> I'm going to start with uh some Piso
34:24
news. Um which might not be what you
34:27
were expecting. And uh so when we were
34:30
running basically all the Piso games, so
34:32
we're talking Pathfinder, Starfinder,
34:34
which we have live plays of. Uh the
34:36
archives of Nethus is a huge resource
34:39
that has been available for players for
34:42
a very long time. And we just had a
34:45
discussion about games running faster,
34:47
right? Um, Archives of Nethus was
34:50
originally done not just as a data
34:52
repository for players, but as a way for
34:55
letting you run things faster, search
34:58
things faster without having to thumb
35:00
through the book or PDF by basically
35:02
hyperlinking everything like a giant
35:04
wiki.
35:06
It also streamlines a lot of stuff like
35:08
and explains a lot of the stuff and
35:10
consolidates it in a way that the books
35:12
didn't do before, especially with
35:13
Pathfinder 1.0. Uh there was an
35:16
announcement a couple weeks ago from
35:20
Archives of Nethus that they were no
35:23
longer going to be essentially in
35:25
cahoots with Piso. Uh for a long time,
35:28
Piso was getting them advanced copies of
35:32
uh the books that were being published.
35:33
We're talking like not even like the PDF
35:35
final copies. We're talking like the
35:37
copies they send to the printers were
35:39
also being sent to Archives of Nethis to
35:41
get everything uh uploaded into it
35:44
before the release of the content. Um so
35:47
basically as soon as the books were
35:48
live, they could go live with it and
35:50
have it ready for players. Uh with
35:53
everything that's been going on Piso,
35:54
they basically that was one of the
35:56
things that they were going to cut. Um
35:58
and the community very vocally told Piso
36:02
to what they could do with this
36:03
intention. Uh and then this week uh Piso
36:08
made an announcement that it had made a
36:10
new agreement with the archives of
36:12
Nethus where the site will continue
36:14
basically like it did before uh will no
36:17
longer have to report any royalties to
36:19
Piso. This was another thing about that
36:21
uh original thing that they were going
36:22
to to completely devest themselves from
36:25
it. like anything that they use, they'd
36:27
have to pay royalties to PISO. Um, but
36:30
they can only use art designated for
36:32
community use. They can't use official
36:34
art from the books unless told
36:36
otherwise. Uh, and additionally, while
36:38
the site will still receive free copies
36:40
of PDFs of the books, they will not be
36:42
as early as they previous were. Again,
36:44
they they used to receive printer files.
36:46
They'll get the PDFs a little bit later,
36:48
but probably along the same lines as or
36:51
time frame as news outlets uh and
36:54
reviewers and such. Uh, so I'm glad that
36:57
they reached an agreement. The Archive
36:59
of Nethus is a wonderful resource. I was
37:02
really sad to hear what they were like
37:04
the ending of that relationship. Um, but
37:07
I was almost angry when I heard that
37:09
they were going to be charging them or
37:10
trying to charge them royalties. And I
37:13
understand they have like $10 million of
37:15
inventory currently being held hostage
37:17
by Diamond, but that just felt real bad,
37:20
especially after all the goodwill that
37:21
they had been receiving from the
37:23
community since D and D's mess ups. So,
37:26
I don't know if you guys have opinions
37:27
on this.
37:28
>> I mean, it seemed like a desperation
37:29
move to me at the time.
37:31
>> Yeah, they confirmed it one like they've
37:32
always had a royalty sharing program,
37:34
but apparently Archives of Death has
37:35
never produced any royalties. Um, and
37:38
the other one they claimed this
37:42
>> Yeah, exactly. The other thing they
37:43
claimed in their original post, and I
37:45
can kind of see this, I guess, was that
37:46
the archives that basically the license
37:49
for the art that allowed the Archives of
37:51
Nethers to use the official art
37:53
apparently, basically the issue was
37:54
other people were stealing the art and
37:57
using it. And I'm like, that seems like
37:59
a problem to take up with other sites,
38:01
not with Archives of Nethus. That seems
38:04
like a short-sighted decision.
38:07
I was glad to I was glad to see the the
38:09
changes the kind of reversal they made
38:11
on this recently. So, good on you, Pisa.
38:13
>> Yeah. I mean, it almost seems like
38:14
archives caught astray, if that makes
38:16
sense.
38:18
>> Yeah, exactly. It It really just seems
38:20
like they were just kind of like, "Okay,
38:21
what can we do with anybody? Uh, these
38:23
guys aren't making us money, but they
38:24
have a licensing deal. Cut them off."
38:25
And then somebody went, "Wait, no,
38:27
[laughter]
38:28
those people make our game playable." or
38:30
somebody went through just a spreadsheet
38:31
of all the page of like the websites
38:34
that like use Piso stuff and didn't like
38:37
look at what they were and just said
38:39
turn it all off.
38:40
>> Yeah, it it strikes you as like a as
38:42
like a legal department decision rather
38:44
than
38:44
>> Yeah. some legal some legal intern or
38:47
something like that did that.
38:48
>> It also sounds like part of this is
38:50
about streamlining things for PISO like
38:54
um the what you were talking about
38:56
earlier about not reporting royalties,
38:57
having to deal with reporting royalties
39:00
and things like that. That's more
39:02
administrative work for Piso. So, some
39:06
of this is them saying, "Okay, we can't
39:08
deal with all of this stuff and we need
39:12
to kind of just let 12 people go, right,
39:14
>> out of 100 company." We talked about
39:17
that last episode. So, I mean, in the
39:20
end, it seems like a good deal. And
39:22
putting Archives of Nethus under the
39:24
same community art policy that everyone
39:25
else is under doesn't seem like a big
39:28
ask. No.
39:29
>> So
39:30
>> I I would agree, but yeah. So Archives
39:33
of Nethus lives another day and the
39:36
peasants rejoice. It's me. I'm peasants.
39:39
Um [laughter]
39:41
>> no, I mean it's um one of the things I
39:43
kept thinking about was this was
39:44
happening at the same time that they're
39:45
apparently having real trouble with a
39:47
lot of the games that the video games
39:49
coming out using a license from them.
39:51
Some of them are like up in the air as
39:53
to whether or not they'll even come out.
39:55
Uh the Starfinder one I think is the one
39:56
that's got the most uh impetus behind
39:59
it, but they're doing that that you know
40:01
dungeon that dragon one that they had
40:03
the the one that basically looks like
40:05
little minis moving across the screen.
40:08
No new news on that whether or not
40:10
that's still going forward. They're just
40:11
generally having I I feel like it's just
40:14
kind of like a like a series. I don't
40:15
want a a cluster of events that keeps
40:18
they feed into each other and make
40:20
things worse.
40:21
>> A cascading cataract of awful.
40:24
>> Yeah. It's
40:25
>> the the the whole stuff with with
40:27
Diamond has basically put them in a
40:28
position where they are, you know,
40:31
people
40:31
>> on the back foot.
40:32
>> Not just on the back foot. Piso does not
40:35
have a margin like they don't have a
40:38
Hasbro.
40:39
>> No.
40:39
>> Yeah.
40:39
>> They can't absorb the level of loss.
40:42
They can certainly absorb a lot more
40:44
loss than say Green Ronin, but still uh
40:48
100 person company losing 12 people,
40:51
that's more than 10% of the company is
40:53
just gone. And you've got Jim Butler
40:56
basically I I I was reading through the
40:59
various blog posts that Jim Butler has
41:00
been putting out. Jim Butler is doing
41:03
the equivalent of like trying to
41:04
rearrange deck chairs on the Titanic
41:06
here.
41:06
>> Yeah.
41:08
>> Because he because he has to. Not
41:09
because he wants to. because he's got to
41:12
try to figure out some way to get them
41:14
through this period. And I I I feel like
41:18
I can understand why you might look at
41:20
Archives of Nethus and think, "What is
41:21
this? This doesn't do anything for us.
41:22
They use our art. They just take our
41:25
they take our product and, you know,
41:27
turn it into a website." But that's
41:29
losing sight of the fact that Archives
41:31
of Nethis not only does the the work of
41:34
making it easier for people to be able
41:35
to just go look stuff up. Uh it also
41:38
means you don't necessarily have to have
41:41
the rule book open while you are running
41:43
a game, especially if you're doing it
41:44
through like a uh you know a virtual
41:47
tabletop. Archives of Nethus is
41:49
ridiculously good for if you are using a
41:52
virtual tabletop because you can just
41:54
link things to people like here here's
41:57
here's what you need to know to to play
41:58
that character. You want to know how to
42:00
play your idolon? Here's the character
42:02
class. Here's all the stuff. Yeah. Like
42:05
it it it streamlines. Again, we talked
42:07
about this already, the the lowering the
42:09
barrier to entry, right? That's a huge
42:12
thing in the tabletop space and a game
42:15
like Starfinder and Pathfinder can be
42:19
extremely daunting to somebody who
42:22
either a has never played a tabletop
42:24
game or b is making the transition from
42:27
something else maybe not as robust,
42:30
right? Like going from D and D to one of
42:31
these games, okay, you you have
42:33
translatable skills.
42:35
>> Going from Blades in the Dark to this
42:38
>> wildly different, right? and it does
42:42
something that the books can't do. Um,
42:46
most like TCGs do this where it's they
42:50
have reminder text on the cards. So like
42:52
you'll you'll they'll mention a keyword
42:54
and or something and then they'll be in
42:57
parenthesis or somewhere else on the
42:58
card as long as there's space for it
43:00
reminder of a short version of what that
43:03
word or rule does. You would expect that
43:06
you would do that in TTRPG books, but
43:09
you can't. You only have a limited
43:11
amount of space. You're trying to get
43:13
everything out as as few pages as
43:15
possible. And the expectation is that
43:17
you're going to reference this stuff
43:19
going back and forth. So if I mention
43:22
cleaving head strike on page 100 uh and
43:26
give the rules for it and then on page
43:28
300 I'm talking about a character class
43:30
that does it my the expectation is that
43:32
that person will then go back to page
43:34
100 but that can be cumbersome. Archive
43:37
of Nethus eliminates that. You click a
43:40
link and it's right there.
43:41
>> It's just Yeah. It's old-fashioned HTML
43:43
links. It's not even like you know it's
43:46
just a weblight anytime. Yeah. So you
43:50
can just click right on it and go to the
43:51
new thing or open in a new tab which is
43:54
another thing you it's much harder to do
43:56
with an actual book. You can do it. You
43:57
can like put something there like a book
43:59
holder and then just go
44:02
>> I'm going to I'm going to date myself
44:03
here and I'm sure all of you are going
44:05
to grown in the same aches of age. Uh,
44:07
but when I had like my old D&D second
44:09
edition books and third edition books,
44:12
uh, I had those little plastic book tabs
44:16
that you would buy at the the stationary
44:18
aisle that you would put on the
44:20
different section so you could easily
44:22
like get to that section of the book.
44:24
They're still on my shelf because
44:26
>> Yeah, I don't I don't know why you think
44:28
that dates you. I have books. I have
44:31
tabletop books sitting here right now in
44:33
my field of vision that have those
44:35
little tabs in them that I put in to
44:37
mark things for reference.
44:38
>> Ky kids these days don't know about
44:40
stationary stores.
44:42
[laughter]
44:42
>> Regardless, yeah, I totally agree with
44:44
you that if nothing else, Archives of
44:47
Nethus did a great job of giving people
44:50
value that isn't necessarily immediately
44:52
apparent to a company that is drowning.
44:55
>> Yeah. And and for for those of us
44:57
>> bottom line,
44:57
>> no, but and for those of us that are
44:59
trying to be stewards of like games like
45:01
this, it's an invaluable tool. Like I've
45:04
run games for people and like had this
45:07
pulled up on tablets for them so that
45:09
they could go back and forth so that it
45:11
was easier for them to get their feet
45:13
wet and it made all the difference
45:14
between that person coming back the next
45:16
week or not. like and that value then
45:19
translates into them buying a Piso
45:21
product because then that p same person
45:24
goes out and buys that book, right? And
45:28
it's a sale that gets marked off for for
45:30
Piso. So like, and you're right, like
45:32
when you're drowning,
45:34
you're not necessarily always able to
45:36
see the life uh the life preserver
45:39
that's just in front of your hand. And
45:41
yeah, it's it's kind of kind of
45:43
happening there. But I want to move on.
45:45
We Go ahead. It's it's really worrying.
45:47
We're seeing Piso struggling and you
45:50
know just look at all the smaller press
45:53
who are also having problems uh with the
45:56
diamond comic distributors fiasco and
45:59
just with increasing cost involving
46:01
publishing. So we've heard about piso
46:04
layouts and I'm really worried about any
46:08
any other smaller publishers you know
46:10
what's happening over there.
46:12
>> Yeah. And and this is where I maybe I'll
46:14
insert a call to action before we move
46:15
on. If you are looking forward to games
46:18
that are coming out or you want to
46:20
support a like the the companies that
46:22
are maybe in a bad position, consider
46:25
buying some of their digital assets.
46:27
Consider buying some of their books in
46:29
digital form.
46:30
>> Um they actually get a higher margin on
46:33
it when you buy that PDF directly from
46:35
them. Um, like you know, you buy the
46:38
Piso the the the Pathfinder book for 60
46:40
bucks. There's shipping, there's
46:42
overhead. I didn't pay $60 as a retailer
46:45
to get it in, but I'm selling it to you
46:47
for 60 cuz I have to I'm making my
46:49
margin. Uh, but when you buy it from
46:51
Piso for 60, they get all of it. They
46:54
get they get so much more. And it's not
46:57
100%. But that difference helps. And
47:00
obviously, they don't sell PDFs at 60
47:02
all the time. um their PDF,
47:04
>> a lot of the PDFs, a lot of the PDFs.
47:07
>> Yeah. 20 to $30,
47:09
>> which you know, that's kind of maybe
47:12
what they might make on a book, but it's
47:14
I think it's still lower than what they
47:16
make on a book because when I'm getting
47:17
it from a distributor, my my normal
47:19
margin is like 20%. And that distributor
47:22
did not get that book from them for
47:24
free, right? like that I the the
47:26
distributor is making money off of me
47:28
buying it from them and they're making
47:30
money buying it off of Piso to sell to
47:33
me. Like it's it's a weird chain of of
47:37
stuff. So, but again, I highly encourage
47:40
you check out the digital holdings of of
47:42
any content creators or uh game studios
47:45
that you like. And if you're super into
47:48
like Pathfinder, Starfinder, consider
47:50
buying some of their PDFs. I you may not
47:53
think that your 20 or 30 bucks helps. I
47:55
guarantee you that that makes their
47:56
drowning a little bit less. Um, moving
47:59
on to some happier news or at least some
48:01
stuff that I think is is a little more
48:04
on the upbeat side of things. Uh, does
48:06
everybody know who Jimothy is?
48:08
>> Yeah, the internet's favorite crypted
48:10
again.
48:11
>> He's that raccoon that's got the same
48:12
condition as that dog that has short
48:14
cervical uh short cervical vertebrae.
48:17
Yeah, he is the shortened the shorten
48:19
spined raccoon that uh is in uh Seattle
48:23
Seattleish area. Uh who has taken the
48:25
internet by storm. Uh in days long gone,
48:29
he probably would have been just
48:30
considered a crypted. Uh but now he's
48:32
found himself creeping into everybody's
48:35
heart. Um Jimothy has now got official
48:39
stats for DND, like official from
48:43
Wizards of the Coast. Um, he's appearing
48:46
in several video games. I think there's
48:48
a World of Warcraft pet in the works, if
48:49
not already out, which
48:51
>> Yes. Yes, there is.
48:52
>> Uh, Guild Wars 2 has him as a pet. Like,
48:56
Jimothy is going everywhere.
48:59
[laughter]
48:59
>> See, keep in
49:00
>> mind is in the same area as Arenaet.
49:03
They they they [laughter] were
49:05
obligated.
49:07
Jim was funnier to me before I started
49:10
getting endless PR emails about people
49:13
adding Jimothy or making Jimothy jokes
49:16
and now I'm just I'm done. I'm done
49:19
hearing about Jiminy. I would like
49:24
please stop emailing me. I don't want to
49:26
hear that you've added Jimothy to your
49:27
product. This is not going to make me
49:29
want to buy your product anymore. Please
49:31
stop.
49:32
>> Okay, you heard it. So please, please
49:34
email Liz questions about Jim
49:36
podcastwatch.com. [laughter]
49:40
>> Jimothy
49:41
>> Jimothy blizzardwatch.com. [laughter]
49:45
>> Uh well, on that note, before I try to
49:47
figure out how to make a Jimothy icon
49:49
for the official Discord server, uh
49:51
we're going to move on to the the uh the
49:53
next set of of news here, which is uh
49:55
maybe interesting to some of you, uh
49:57
definitely interesting to me. Kiasium
49:59
has a new book uh and it apparently is a
50:02
definitive guide to Inmouth uh which is
50:04
their major setting uh for basically
50:08
everything that happens. Um
50:11
>> yeah, just if you're unwilling to just
50:13
go to Massachusetts and visit any one of
50:16
a dozen, you know, fishing towns like I
50:19
grew up around, sure,
50:22
buy a book. I'm sorry. I don't like it.
50:24
>> That's fair. I mean,
50:26
>> but I will say this, Kaosm's always done
50:28
good. Um, they're going all the way back
50:31
to like, you know, the elders the, you
50:33
know, the elder sign, you know,
50:35
campaign, the uh narotep massive narotep
50:38
campaign. The these and the this one in
50:41
particular I want to mention because he
50:44
the person that they're kind of
50:45
dedicating the book to has been working
50:48
there for like ever.
50:50
>> Yeah. and and basically their world is
50:54
because of him. He took Lovecrafty and
50:57
stuff and made it usable as a role
51:00
playinging supplement. And it's harder
51:02
than you think quite frankly. Dustin
51:04
Wright deserves all the praise in the
51:06
world for for keeping that thing going
51:08
for 20s something years I think.
51:10
>> Yeah. And I think the for this it's a
51:12
really good addition. Um I think the it
51:14
has over a hundred locations in it. Uh
51:17
it covers so much of what's actually in
51:20
the the thing. Plenty of maps of actual
51:22
Inmouth. Uh which is really cool. Uh
51:26
little things like uh tiny little
51:29
advertisements and stuff which is a
51:30
really nice touch. Uh and the book will
51:33
be available in a standard hard cover
51:35
hard cover. It's also going to have a
51:37
special leatherrett edition. Uh so if
51:39
you want something a little bit fancy
51:40
and a little more Eldrich for your your
51:43
perusing or coffee table, uh you can do
51:45
that. And of course, the PDF uh is
51:47
available and all of them are available
51:49
right now. Uh so if that's something up
51:52
your alley, yeah, absolutely. Uh
51:55
>> I think it's interesting to see them
51:56
doing this as a sandbox quite frankly.
51:58
Uh Call of Cthulhu is not usually a
52:00
sandbox game. It's it's usually fairly
52:03
on rails. So seeing them move it into a
52:05
kind of more sandboxy go and explore in
52:07
Endmouth, see what you got, see what
52:09
you're interested in. That's a novel
52:11
approach to take, especially since
52:13
you're going to be driving people insane
52:14
or making them find out that yes, they
52:16
are descended from fish people. Um, so
52:19
yeah, I I am interested to see how this
52:21
one comes out.
52:22
>> Well, I mean, you can go check now
52:24
because it is available. Somebody buy it
52:26
from Matt. Uh, moving on. Moving on to
52:30
another one that I think is actually
52:31
really interesting. Uh, Daggerheart,
52:33
which is a game that I think is beloved
52:35
by a lot of people. Uh, we definitely
52:37
saw a lot of it in the the the shop. Uh,
52:40
is play testing a summoner class, which
52:42
I think is really cool. Um, games,
52:46
tabletop games, not a lot of them delve
52:49
into summoner classes, and I think it's
52:53
good to see one doing so. Um they're
52:56
also updating the blood hunter uh class
52:59
which has stuff in uh play testing uh
53:02
which the two are sort of uh different
53:05
sides of the same coin uh because they
53:08
start sharing the new do uh the new
53:09
domain which is the blood domain. So I
53:12
have either of you guys given this a
53:14
perusing? Do you have any thoughts on
53:15
it?
53:15
>> Yeah, I've looked through this. I like I
53:17
like what they're doing with this. Um,
53:19
so I'll say a little bit about the blood
53:21
hunter if you do want to see that. The
53:22
blood hunter is there there's a
53:24
character playing a blood hunter in the
53:26
current uh age of umbra campaign running
53:28
on critical role right now. So um but
53:32
their summoner class actually covers
53:34
both the uh actually covers a
53:36
necromancer is one of the two uh
53:40
subasses. The other one is very
53:42
interesting. It's the is the other one.
53:44
And they can summon angels and divine
53:46
manifestations.
53:48
So, it's a real weird approach to a
53:51
summon as opposed to like uh Pathfinder
53:53
summoner class, which I would describe
53:55
as being more like if you wanted to play
53:57
a Final Fantasy summoner, here it is.
53:59
>> Um, this is a this it's a pretty unique
54:02
approach to this. Um,
54:03
>> yeah, it's kind of in the the whole deal
54:05
with it.
54:06
>> I I've seen I've seen Liz light up here.
54:08
I'd like to get her take on it, too.
54:10
>> Yeah. I mean, I think it's the theming
54:12
is really cool because a lot of summoner
54:14
classes and games like uh look what you
54:16
have for summoners in Dn D. You have,
54:19
you know, hunters who have animal
54:22
companions. Um but you don't get this
54:25
and you can do necromancy in with you
54:29
know you can do some of these things but
54:32
you know it's like sorcerers summoning
54:34
elemental minions or clerics can summon
54:39
I forget but they can summon some divine
54:41
things but this is just saying here's a
54:43
class that's all about summoning and it
54:45
has kind of this demonic side and it has
54:48
this angelic side. It's really kind of
54:51
leaning into these this particular angle
54:54
instead of saying, "Okay, here's a
54:55
sorcerer that summons sorcerer things.
54:57
Here's a hunter that summons hunter
54:59
things."
54:59
>> I will say that this reminded me
55:02
>> this reminded me immediately of uh third
55:06
and fourth edition Dn D. In particular,
55:09
the shaman class
55:11
uh as well as the uh what is it? The
55:14
incarnum totemist. Like they were
55:17
essentially like they were summoners.
55:19
they they had the ability to be
55:21
summoners. Uh, and it was like playing
55:24
Pokemon with like wild spirits or divine
55:26
entities. Uh, it was really wild. Um, so
55:30
I'm I'm interested in this and seeing
55:33
how play testing shakes out. Uh, I'd
55:36
like to see Dagger Heart continue to
55:38
grow and evolve and do stuff like this,
55:41
which other games just aren't doing. One
55:45
of the really interesting things about
55:47
Daggerheart to me is like they released
55:49
the main Dagger Heart book and then
55:51
immediately they had content in play
55:53
testing. Immediately they had more
55:55
classes in play testing. And they're
55:57
doing the same thing here. Just in
55:59
August we're getting the Hope and Fear
56:01
book, the first expansion for
56:02
Daggerheart. But they're already
56:05
releasing new stuff, new stuff in play
56:07
testing even before their second book is
56:09
out. So this is going to have to be
56:11
something for a future expansion that
56:13
they haven't even announced. But it's
56:14
already play testing, so it's like they
56:16
hit the ground running and they're just
56:19
continuing to do new things.
56:20
>> I'm actually starting to wonder if
56:21
they're going to switch with the cost of
56:23
of shipping physical books.
56:27
>> If they're going to start releasing,
56:29
because they did this for D and D fourth
56:32
edition did this a lot, which it would
56:35
release a character class as a like
56:39
oneshot pack that you could buy for like
56:41
five bucks. and then if you wanted you
56:44
can go grab it or you could wait for the
56:48
next expansion to come out and get it
56:50
printed in a book. I'm wondering with
56:53
the cost of production if we might see
56:55
something like that too where you know
56:58
they'll do maybe some digital releases
57:01
of this stuff uh like Matt did with the
57:04
gunslinger for you know D and D fifth
57:06
edition um and and and like things like
57:10
that to sort of like bridge the gap
57:13
while they figure out what's going on
57:15
with the world production I which could
57:17
be a cool avenue for them especially
57:19
considering today's player base is while
57:22
we do love our books and man do I love
57:23
my books. I will be buried in them when
57:25
this this bookshelf next to my desk
57:26
collaps. Um but we also are digitally
57:30
inclined and sometimes we will like I
57:33
own several of my books in PDF if not I
57:37
think probably 70% of them at this point
57:39
I also own in digital form as well as
57:42
physical form. I have no problem doing
57:44
that. So maybe we'll see. Um, I do want
57:48
to move us along though and we do have a
57:50
little bit of stuff to talk about on the
57:52
crowdfunding side of things. There's
57:54
some interesting stuff coming up on the
57:55
horizon that you guys may be interested
57:57
in. Um, I do want to mention this one
58:00
because I I'm very interested in it and
58:03
I know several of our listeners are
58:05
because I've talked with them about
58:06
this. Um, one of my favorite content
58:09
creations out there is the Dungeons and
58:11
Daddies podcast. Um, it is not a BDSM uh
58:15
podcast, but it's a bunch of friends
58:18
that decided they were going to play D
58:19
and D one day, barely knew the rules,
58:22
decided they were going to record it,
58:23
but they had been working on stuff like,
58:25
you know, in the past, like video game
58:26
high school and things like that. Like
58:28
they these are content creators that
58:30
have done other stuff. Um, and what what
58:34
wound up resulting from it was this very
58:35
earnest, very real just group of misfits
58:39
having fun with the game, which is like
58:41
that's my kryptonite. Um, and now
58:44
they're releasing an actual source book
58:46
for Dungeons and Daddies. Uh, and I am
58:49
here for it, including the very cheesy
58:52
'8s infomercial style commercial that
58:54
they put out with this, uh, announcing
58:56
that the crowdfunding is for it. So, I'm
58:59
super here for it. This was a day one
59:00
back for me and I don't back
59:02
Kickstarters anymore or or or projects
59:05
like this and I saw this as like well I
59:07
know they're going to put it out. Uh so
59:10
yeah blanket let's go. [laughter]
59:13
Um I don't know if any of you guys are
59:15
interested in that. If not we were going
59:16
to move right along.
59:17
>> Sorry to say I had not heard of it.
59:18
>> Well now you have. Um Phil, you wanted
59:20
to mention very quickly the Masks uh 2e.
59:23
>> Yep. We talked about the Masks 2e
59:25
Kickstarter before. Uh people may
59:27
already be following the second edition
59:29
Kickstarter uh for masks waiting for it
59:32
to launch. Uh I will note that if you
59:33
are uh Brendan Conway has actually
59:36
started uh the first of a series of
59:38
devlogs out there uh to uh development
59:41
logs to talk about the uh I guess the
59:44
process of uh creating masks second
59:46
edition. Uh starting with the important
59:48
one right now uh why why does masks need
59:51
a second edition? So um really good
59:54
read. Uh they also pointed out something
59:56
that I had forgotten about that the
59:57
first uh and and explained a decision
1:00:00
that I found kind of baffling at the
1:00:01
time. The first edition of Masks did not
1:00:03
include the playbooks in the book.
1:00:05
>> Yeah.
1:00:05
>> Um [laughter] he actually explains why
1:00:08
they did that and how it turned out to
1:00:09
be kind of a mistake.
1:00:11
>> Um and just how there have been things
1:00:13
like that with the uh far more
1:00:15
successful playbook edition of Mask that
1:00:17
they also want to uh bring forward into
1:00:20
a second edition of the game. So uh
1:00:22
worth a read. Uh give it a follow. Uh
1:00:24
really looking forward to Mask 2.
1:00:26
>> Me too. Uh this next one I found and I
1:00:30
immediately thought of Liz.
1:00:31
>> Uh like literally I I read this and it
1:00:33
was Liz coded. So Liz, would you like to
1:00:35
talk about it?
1:00:36
>> Uh yes. This is Mary Shire Detective
1:00:39
Club, which is like if you took Hobbits
1:00:43
and you put them in a murder mystery,
1:00:47
which I guess we're kind of going back
1:00:49
to the Murder She Wrote vibe, except
1:00:51
cozier. You know, it's this charming
1:00:56
buolic land, but also there are murders
1:00:59
that you're going to solve. And it's
1:01:01
just it's just such a charming cozy
1:01:03
mystery. There are halflings, dwarves,
1:01:06
you've got kind of your basic fantasy
1:01:07
races. There's the puka, a rabbit
1:01:10
person.
1:01:11
>> I immediately immediately love this one.
1:01:14
>> Yeah, I know. They're they're described
1:01:17
as chaotic, theatrical, and pooky.
1:01:19
>> Yeah.
1:01:21
Oh, it's Joe the species. [laughter]
1:01:24
>> What's really funny is that's pretty
1:01:26
much what we did when we did the uh the
1:01:28
the
1:01:29
>> light campaign. Yep.
1:01:30
>> Yeah. Witch light. You played this the
1:01:32
samurai.
1:01:33
>> Yeah. Yeah.
1:01:34
>> And I played the the the bard who was
1:01:36
like very kind of
1:01:38
>> We were rabbits, folks. We were rabbits.
1:01:40
>> Yes. We were rabbits.
1:01:40
>> Yeah. Yeah. Uh and also bogarts.
1:01:44
Bogarts.
1:01:45
>> Bogarts.
1:01:45
>> Uh which are
1:01:46
>> Yeah. which are like so you've got kind
1:01:49
of these cozy fantasy races, but you've
1:01:51
already also got this kind of spooky
1:01:52
fantasy race which is kind of
1:01:55
interesting that you've got a little a
1:01:57
little of both. You could lean maybe a
1:01:59
little creepy or you could lean I play a
1:02:02
rabbit and so yes it's cozy mysteries
1:02:05
where you might solve your game by
1:02:07
having tea together or but yes it's you
1:02:11
got the murder she wrote vibe where
1:02:13
you're living in this charming bucolic
1:02:14
little town and also a lot of dead
1:02:17
bodies are here for some reason and
1:02:20
>> this is great though you you played a
1:02:23
halfling Columbbo
1:02:26
>> when like the one game we play like
1:02:28
this. This is literally the more I'm
1:02:30
looking at this. This is us. This is all
1:02:31
of us.
1:02:32
>> I think that may have been my first game
1:02:33
with Tamber. Yeah,
1:02:34
>> I think it was. Yeah.
1:02:36
>> Uh
1:02:38
>> Mhm. Yeah. The one you ran where you uh
1:02:40
did the the adventure path, the first
1:02:42
part of Rise of the Run Lords.
1:02:44
>> Basically, I need this game and uh I'm
1:02:47
going to force all of you to play it
1:02:48
with me.
1:02:48
>> Force is doing a lot of a lot of like my
1:02:52
arm.
1:02:53
>> I'm gonna have to twist arms. I can
1:02:55
tell. I can tell. [laughter]
1:02:57
Oh, well it's we got a couple more that
1:02:58
we got to cover, but yes, I think we're
1:03:00
all looking forward to this game at this
1:03:01
point. I think that's safe to to safe to
1:03:03
say. Uh
1:03:04
>> I thought honestly I thought you were
1:03:05
going to talk about time and without
1:03:07
Tide when you said it was up Liz's alley
1:03:09
cuz I thought the faux Victorian
1:03:12
disaster thing would totally be
1:03:14
something Liz,
1:03:14
>> we were 100% going to get there, Matt.
1:03:16
So, we're going to might as well do it
1:03:17
now. Um so, why don't you tell us about
1:03:20
Chaosium's uh new uh TTRPG there?
1:03:22
Whoever whoever put this in.
1:03:24
>> Well, Matt, why don't you go for it?
1:03:26
Okay. I didn't put it in, but I will
1:03:28
because I I have been looking at this
1:03:29
one for a while.
1:03:30
>> You're right. I did put it in. But yes,
1:03:32
you have opinions. I can tell.
1:03:34
>> Oh, I think Time without Tide is
1:03:36
interesting for a lot of reasons. The
1:03:38
first is is Chaosium actually putting a
1:03:41
new IP out after years. Like the last
1:03:44
time they did a new IP was was their,
1:03:47
you know, their Pen Dragon game, which
1:03:50
is not it's it's it's King Arthur. I
1:03:53
mean, come on. It it's not it's not like
1:03:55
this is something that they sat down and
1:03:57
thought up. They just, you know, is Greg
1:03:59
Stafford went out and just got all the
1:04:00
Arthuriana he could. And they've done
1:04:03
licensed stuff like they did the ELIC
1:04:05
things, but this is theirs and it's it's
1:04:09
got this really kind of weird. It feels
1:04:12
a little bit like if you took games that
1:04:14
they had out in the 90s, a lot they had
1:04:16
a lot of realities colliding games in
1:04:18
the 90s. There was Tor, there was Rifts.
1:04:21
I mean, Rifts is weird in a lot of ways,
1:04:23
but that's just one of the ways it was.
1:04:25
There was, you know, Nexus, the Infinite
1:04:27
City. There were a lot of different
1:04:28
games doing this kind of thing, but now
1:04:30
they've kind of brought in this, it's
1:04:32
this really interesting idea of this fog
1:04:35
shrouded, I don't know if you call it an
1:04:37
apocalypse even, but it's like pockets
1:04:39
of different worlds with this, you know,
1:04:42
these Victorian. It it really does feel
1:04:44
a little bit like a like a story you
1:04:46
could imagine Jules Vern writing if
1:04:49
Jules Vern was writing today like you
1:04:51
know the metaphor
1:04:52
>> the game does the game does describe
1:04:54
itself as a post-apocalyptic world
1:04:57
shrouded in fog.
1:04:58
>> Yeah. And it it has that kind of broken
1:05:01
world feeling where you you go from
1:05:03
place to place trying to figure out what
1:05:05
happened, what's going on, you know,
1:05:07
what can you do about it, you know, how
1:05:09
can you make it a better place? And also
1:05:11
just how can you just plain explore it?
1:05:12
And I love the the tagline mirth and
1:05:15
misery in the world of fog. It's just
1:05:18
like the idea that, you know, sure
1:05:20
things are bad, but we're still going
1:05:21
to, you know, we're still having fun
1:05:23
because we're adventurers and we're
1:05:24
going on adventures. So, yeah, I'm
1:05:27
interested in this. Uh I'm I'm really
1:05:30
interested to see like, you know,
1:05:31
there's a there's a kick there's like a
1:05:33
little quick start preview.
1:05:35
>> Uh and I want to take a look at it. that
1:05:37
I haven't got a chance to yet. But yeah,
1:05:40
I I really like this the idea of I also
1:05:43
like it when you're when they have a
1:05:44
thing where the heroes have a kind of
1:05:47
gig like that that explains why they're
1:05:50
heroing, for lack of a better word. Um
1:05:52
that's one of the things I always felt
1:05:54
like Piso didn't do enough with when
1:05:55
it's it had its Pathfinder society, but
1:05:58
it doesn't really make it like you don't
1:05:59
really feel much like you're a
1:06:01
Pathfinder or anything. It it doesn't it
1:06:04
doesn't have that kind of there's the
1:06:06
perfectly logical reason why we are
1:06:08
going into these horrible places where
1:06:09
we might get killed. Um and I I just I
1:06:12
like the idea and I like the idea of
1:06:14
them using lantern like they have these
1:06:17
weird lanterns they're holding up like
1:06:18
really high going no go away. It's like
1:06:21
that bit in um Fallout 4 for uh f you
1:06:25
know um Far Harbor where they've got the
1:06:27
fog rolling in with all the mutants and
1:06:29
monsters and they have to devices they
1:06:31
have that keep them at bay that that
1:06:33
like keep the fog from rolling in. But
1:06:36
with this idea of it being, you know,
1:06:38
cobblestone streets and pseudo Londons
1:06:41
and just Yeah, I'm I'm down for it. I I
1:06:43
am super intrigued by this. And I also
1:06:47
kind of like the fact that they've got
1:06:48
some kind of badge that you might get
1:06:50
that's got like a a diving bell helmet
1:06:52
with a skull in it for the you know if
1:06:55
you I just like that. It's a neat little
1:06:57
thing. So yeah, I like this game. I have
1:07:00
not played it yet obviously because it
1:07:01
isn't out. Um but it's on Bagger and I
1:07:04
am very interested in seeing how it goes
1:07:06
around. One thing I want to point out
1:07:08
about the vibe here is the art is really
1:07:13
evocative because it's it's really
1:07:16
pushing the idea of exploring the fog
1:07:18
and it's really has a great color tone
1:07:21
where everything is kind of blue, green,
1:07:24
gray except there are these bits of
1:07:26
bright color where the lanterns are
1:07:28
held. And it's even in the art, it's
1:07:31
really pushing this sort of exploration
1:07:34
and this idea of a world cloaked in fog
1:07:38
that you have to carefully explore. So,
1:07:40
I I love the vibes. I love the vibes.
1:07:43
I'm looking forward to it.
1:07:44
>> We also have some news regarding a
1:07:46
longforgotten group of friends. Uh The
1:07:49
Guild actually has something coming out
1:07:51
uh that is hitting Kickstarter right
1:07:53
now. Uh, while the Kickstarter is
1:07:55
primarily focused around them making a
1:07:57
movie for the 20th anniversary of the
1:07:59
guild, man, I feel old saying that.
1:08:02
>> That hurts. That hurts so bad to say
1:08:04
that.
1:08:05
>> Yeah, that's that definitely hits harder
1:08:07
than the uh the thing with the
1:08:09
>> Yeah,
1:08:10
>> the tabs.
1:08:10
>> Um, but the reason we're talking about
1:08:12
it here is because uh going along with
1:08:15
it is a campaign that in I'm sorry, I
1:08:20
hard time talking today. a 5.5 edition
1:08:24
compatible TTRPG from Hit Point Press,
1:08:27
uh, which will have things like
1:08:28
monsters, items, spells, background,
1:08:30
subasses, and adventures. Uh, it's
1:08:33
actually really really cool to see that
1:08:35
hitting, uh, like being done in the, you
1:08:38
know, as they're they're going through.
1:08:40
And I mean, Hit Point Press has some
1:08:41
pretty great stuff out there already.
1:08:43
Uh, they make Humblewood, which is one
1:08:45
of my favorite like little I want to be
1:08:48
a weird animal thing. Here you go. Um,
1:08:51
Hit Point Press also does a whole bunch
1:08:52
of stuff like cards and things for other
1:08:57
games like the deck of many things. They
1:08:58
have animated they have like animated
1:09:00
spells and all sorts of other stuff for
1:09:02
like really cool neat stuff that they
1:09:05
produce. Uh, and seeing them do a full
1:09:07
game uh is pretty pretty cool. I'm I'm
1:09:10
here for it. Um, and then last but
1:09:13
certainly not least, and this is one
1:09:15
that it it comes with a question. So,
1:09:18
Renegade uh apparently is developing an
1:09:21
Anne Rice tabletop role playing game.
1:09:23
You you heard that right. They're
1:09:25
they're making an An Rice tabletop role
1:09:26
playing game. The question is why? Um we
1:09:29
already have Vampire the Masquerade,
1:09:31
which is wildly popular in its new
1:09:33
edition and for all good reasons. Um but
1:09:37
this is also apparently not using their
1:09:39
Essence 20 system, which has been
1:09:40
discontinued. Um, and it's not using
1:09:43
fifth edition, which they recently
1:09:45
announced that their games were going to
1:09:46
be moving to. Uh, it's going to be a
1:09:48
whole new system. Uh, which I'm really
1:09:52
curious because they literally developed
1:09:54
the Essence system, then we're going to
1:09:56
move to the fifth edition system, and
1:09:58
now we're developing a new system again.
1:10:00
Um, we're going to find out soon though
1:10:02
because apparently, uh, it is going to
1:10:05
be launching in October of this year and
1:10:08
we'll get some more information about
1:10:10
that soon. Um,
1:10:11
>> I mean, I c I I can see I was being
1:10:15
snarky about the Vampire the Masquerade
1:10:17
thing, but I can see why this feels like
1:10:20
the time to really dig into Anne Rice,
1:10:22
which is because they have a very
1:10:23
successful television series. The season
1:10:26
about Lestat just ended. And uh I I know
1:10:30
a lot of people talking about this and
1:10:31
very excited about this. If anything,
1:10:33
this is coming a little late to cash in
1:10:36
on the excitement around the TV show,
1:10:38
but
1:10:39
>> I can see why they're doing this now.
1:10:41
I'm I am really interested in in the new
1:10:43
system. I mean, they're trying to
1:10:45
develop something that leans into the
1:10:47
vampiric vibes,
1:10:49
>> but it almost makes sense to have done
1:10:51
this as like, you know, license the do
1:10:55
it as a Vampire the Masquerade book and
1:10:57
this is like a setting guide or
1:10:59
something there.
1:11:00
>> Oh, there were lawsuits about that.
1:11:02
There's a reason that that won't happen.
1:11:04
I'm I'm I'm curious what some of their
1:11:06
their um inspiration is going to be for
1:11:10
this system because I'm reading through
1:11:12
some of the things that they're
1:11:13
highlighting uh or when I read through
1:11:15
this and I'm curious if you guys see the
1:11:17
same thing. Um success can be a dramat
1:11:20
as dramatic as a failure. Flashbacks
1:11:22
reshape the present. Time is a river but
1:11:25
you can fly. The past is a mechanic.
1:11:28
Coll focus on collaborative
1:11:29
storytelling. three different damage
1:11:31
tracks and healing comes through
1:11:33
identity. Doesn't this just sound like
1:11:35
blades in the dark?
1:11:36
>> Yeah, I was just
1:11:37
>> Sounds a lot like a Sounds like a lot
1:11:39
like a Forge in the Dark game. Yeah.
1:11:41
>> Are we going to just be heisting stuff
1:11:42
constantly? Like, hey, let's go deal
1:11:44
some more blood.
1:11:45
>> The only part of that that doesn't sound
1:11:47
Forge of the Dark to me is specifically
1:11:49
the damage thing. forge tends to have
1:11:51
the just like the levels of narrative
1:11:54
>> like [snorts] uh blowback uh for hard
1:11:58
failures and then
1:11:59
>> like if you can't take like a another
1:12:01
level one harm it humps up to level two
1:12:03
etc where like if you get to four then
1:12:05
you're you know hosed but I also suspect
1:12:08
like a vampire is supposed to be a
1:12:10
little sturdier than your average rogue
1:12:12
so I get it I I see why they're doing
1:12:14
there but yes so much of this like with
1:12:16
the flashback system I'm like that
1:12:18
sounds like blades of the and and
1:12:20
healing through identity. Like Blaze in
1:12:22
the Dark has a whole thing about what's
1:12:23
your comfort downtime activity and like
1:12:25
>> what's your vice? Yeah.
1:12:26
>> Yeah. What's your vice? What do you
1:12:27
engage in? Right. Like, hey, this is not
1:12:29
a bad thing. And I want to make sure
1:12:30
that I'm I'm being clear with this. I'm
1:12:32
not saying this is a negative.
1:12:34
>> Um we talk about this all the time. A
1:12:36
lot of the tabletop role playing space
1:12:37
is iterative and you take inspiration
1:12:41
from things that you enjoy and that's
1:12:44
fine. But I'm really curious if this is
1:12:46
going to be a brand new system and I'm
1:12:48
air quoting that really hard with my
1:12:49
fingers right now or if it's going to be
1:12:52
a modified
1:12:54
uh Blades system, if it's going to be
1:12:56
like I'm I'm really curious because a
1:12:58
lot of other games have done that and
1:13:00
there's nothing wrong with that. They
1:13:01
adopt it and they they modify it. But
1:13:03
I'm really really curious.
1:13:05
>> Yeah. I mean I like I said I think that
1:13:07
the the multiple types of damaging
1:13:09
sounds like it's straight out of Aegon.
1:13:11
Um, but otherwise it feels very forge,
1:13:14
you know, blades in the [ __ ] What's it
1:13:16
called now? Forge in the dark.
1:13:18
>> Forge in the dark.
1:13:19
>> Yeah. Yeah. For forge in the dark is
1:13:21
kind of the general setting, kind of the
1:13:23
general rule set for like, you know,
1:13:25
scum and villain and all the
1:13:26
>> I just I'm interested to see how much
1:13:29
they take from the novels. Um
1:13:32
>> cuz Anne Rice wrote some books that um
1:13:37
uh I'm not even talking about the the
1:13:39
books she wrote as Ann Roer. You can
1:13:41
look that up if you want to know more.
1:13:43
Um but I am talking about that she wrote
1:13:46
books where like you know an immortal
1:13:47
spirit is constantly living amongst a
1:13:51
family of witches. And if you've ever
1:13:53
seen the Star Trek the Next Generation
1:13:55
episode with the magic candle and
1:13:58
>> it's it's that only Yep. a lot darker
1:14:02
and more sexually violent and are we
1:14:05
going there? You know what I mean? Like
1:14:07
are are are we going to that at place?
1:14:10
Because that's how if you want to talk
1:14:11
about differentiating this from say, you
1:14:13
know, uh Vampire the Masquerade. I think
1:14:16
one of the ways to do that would be to
1:14:18
confront the, for lack of a better word,
1:14:20
sexual politics of Anne Rice's. And I
1:14:23
don't know we're going to get there
1:14:24
because it's a role playing game, guys.
1:14:25
Uh, but regardless, I do think that
1:14:28
there's a there's room to differentiate.
1:14:30
>> Yeah. Um, I don't know that there's much
1:14:32
more to talk about that unless there's
1:14:34
anything else you want to add, Liz.
1:14:35
Otherwise, I think I think think we're
1:14:37
good.
1:14:37
>> Yeah. I I just think we don't have a lot
1:14:40
of information about this. We just have
1:14:41
their pre-launch Kickstarter page, and
1:14:45
it feels very aspirational. You know,
1:14:47
these feel like amazing goals for a
1:14:49
game, but can you reach it? Can you make
1:14:52
a game that hits these goals and really
1:14:55
brings that sort of vampire feeling to
1:14:57
life? Because that's one of the really
1:14:59
fun things about the Anne Rice novels is
1:15:01
how they travel through time and back,
1:15:04
giving you, you know, the past, the
1:15:06
present, the future. And
1:15:09
yeah, yeah, I like how this sounds, but
1:15:12
what's the actual game going to look
1:15:13
like? And that's that's a much harder
1:15:15
question. So, I'm interested to see what
1:15:17
happens next. as someone who spent many
1:15:20
of my younger years devouring Anne Rice
1:15:23
novels.
1:15:24
>> And I think you can sure go out and
1:15:26
guess that uh we're all going to be
1:15:28
talking about it as it comes closer. But
1:15:29
I do think that's going to do it for us
1:15:31
today, friends. I do want to thank you
1:15:32
for joining us and remind you that
1:15:34
Blizzard Watch is made possible due to
1:15:36
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1:15:40
Uh your continued support allows us to
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1:15:46
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1:15:48
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1:16:03
Uh, make sure that there are questions
1:16:04
about Jimothy directly at Liz. Um, but
1:16:08
we do ask that you specify the show that
1:16:10
it is for, the subject line, as well as
1:16:12
any special pronunciation of your name.
1:16:14
>> Uh, if you don't want to hit us up on uh
1:16:16
email, you can do so on Discord. The Q
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podcast questions channel is open for
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everybody. Same rules apply as far as
1:16:22
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there first. With that friends, thank
1:16:35
you for once again for joining us and
1:16:37
we'll see you [music] next time.
1:16:46
[music]
1:16:57
>> [music]
#Games

