Legion: A snapshot of World Quests
Back in April, we took a look at the World Quest feature in Legion. We provided an overview of the types of quests provided and how they function, but we’d like to give a clearer snapshot of what a given day of World Questing might look like. The day before the alpha went down in preparation for the Legion beta, I logged onto my warlock, opened my map, and wrote down every single World Quest available to me at that moment. The result was nearly three dozen different quests and activities, most of which would be completely different the next day — and in some cases, completely different within a few hours. Check below for a glimpse at how a day in World Questing might look.
Before we get to the list, though, I’d like to provide some context. First, Legion is still in its alpha/beta testing stages. The system isn’t complete and the final product might not reflect precisely what you see here. Some quests are bugged, some rewards are bugged (it’s unlikely every quest in Azsuna is meant to give the same item), things might be rebalanced, and so forth. Second, these rewards are seen through the eyes of a Warlock. Some quest rewards are tailored on the class (or spec) level. If you see a bunch of cloth rewards on this list, assume your plate-wearer will get plate. If you see a Warlock-class item, assumed your Shaman will get Shaman items, and so forth. Third, speaking from personal experience in the alpha, gold rewards are not displaying correctly — or are not being rewarded correctly. In cases where a quest says it rewards 90 gold, it actually gave you 200+ gold upon completion.
Where gear rewards are concerned, a minimum item level is listed because all gear rewards from World Quests have a chance to be higher than what is displayed. If a quest reward displays an iLevel of 680, that means you cannot receive an item lower than 680. It will always, at minimum, but an iLevel 680 item, but it could be higher. You don’t know until you finish the quest and receive the item. And, as far as we can tell, all World Quests and their rewards are randomized — pulling from a pool of potential items for each quest and quest-type. Though some of the quests listed below might display one type of item as its reward, that quest might give out a different reward the next time it comes around.
Though we haven’t listed it, all of these quests provide a bit of reputation, too. Typically, the quests provide reputation with the faction associated with their zone: The Valarjar in Stormheim, The Nightfallen in Suramar, and so forth.
Azsuna
- Disgusting, but Useful Collect 20 tentacles and 10 spider eggs
- Reward: Academy Faculty Pin (minimum item level 680)
- Mixology Mix-up Collect 20 murloc eyes and the eye of a hydra
- Reward: Academy Faculty Pin (minimum item level 680)
- Reclaiming Llothien Kill 10 cats and a named cat
- Reward: Academy Faculty Pin (minimum item level 680)
- Those Beyond Redemption Warlords-style area objective
- Reward: Academy Faculty Pin (minimum item level 680)
- The Wines Gone Bad Pet Battle quest to defeat a wine elemental
- Reward: 15 Battle Pet Bandages
Val’Sharah
- Shadowfen Village Collect 20 stolen valuables, kill 10 harpies, and kill a named harpy
- Reward: 90 gold, 40 silver
- Into the Nightmare Area-objective quest
- Reward: 90 gold, 40 silver
- Twisted Ash Area-objective quest
- Reward: Worldtree Bloom
- WANTED: Skul’vrax Outdoor group boss. Quests of this type usually require 3-5 players.
- Reward: 212 gold, 50 silver
- Only Pets Can Prevent Forest Fires Pet Battle quest which asks you to tackle a team of fire elementals.
- Reward: 15 Pet Charms
- Black Rook Hold: Worst of the Worst Dungeon quest. In dungeon quests, you are typically asked to kill a monster which only spawns while this quest is active, then complete the dungeon.
- Reward: Warden Band (minimum item level 805)
- Warden Tower Assault: Starstalker’s Point Multi-stage PVP objective. The quest requires you to kill NPCs, but those NPCs are PVP flagged. You must attack standard mobs, then elites, then a boss, all while under (potential) fire from players of the opposing faction.
- Reward: Skull of Embrace Equip a Champion with Skull of Embrace which grants: Increases success chance of missions by 10% when accompanied by Packs of Imps or Swarms of Wild Imps.
Highmountain
- Retake the Skyhorn Area-objective quest
- Reward: 275 Order Resources
- Champions of Highmountain Area-objective quest
- Reward: Highmountain Mystic’s Totem
- Border Reinforcements Area-objective quest
- Reward: 350 Order Resources
- Darkbrul Arena Area-objective quest which asks you to kill enemies in a tight area. It appears both killing mobs and killing players might count toward objective credit.
- Reward: 90 gold, 40 silver
- Lords of the Hills Group quest to kill a small number of elite mobs plus an elite boss
- Reward: Curio of Neltharion
- DANGER: Ala’washte Outdoor group boss
- Reward: Curio of Neltharion
- DANGER: Defilia Outdoor group boss
- Reward: Trembling Mightstone Drape (minimum item level 820)
- Warden Tower Assault: Cordana’s Apex World PVP objective. Much like the quest in Val’Sharah, you must kill a certain number of PVP-flagged NPCs while under fire from opposing players.
- Reward: Draught of Courage Equip a Champion with Draught of Courage which grants: Grants 20 Gold when completing World Quests as a Combat Ally.
Stormheim
- Get Vrekt This quest is not currently available on Wowhead, but it’s a basic quest to kill 15 naga.
- Reward: 87 gold, 75 silver
- Drakestalker Collect 30 drake scales
- Reward: Aspirant’s Ring (minimum item level 805)
- Returning Champion Challenge and defeat a number of combatants in single combat
- Reward: 75 gold, 20 silver
- A Jarl’s Feast Area-objective quest. I haven’t done this one myself, but it lists revelry as a requirement to complete. Party like only the vrykul can, I guess!
- Reward: Swift Boots Use: Equip a Champion with Swift Boots which grants: Reduces mission duration by 5%.
- WANTED: Thane Irglov Outdoor group boss
- Reward: Roggstone Signet (minimum item level 820)
- Maw of Souls: From Hell’s Mouth Dungeon quest. Like the Black Rook Hold quest, this asks you to kill a mob/boss that only spawns in the dungeon while this quest is active, then complete the dungeon.
- Reward: Fragment of Loathing (item level 31 Relic)
- Scourge of the Skies Outdoor raid boss, Nithogg the storm dragon
- Reward: Hood of Darkened Visions (minimum item level 850)
- Warden Tower Assault: Whisperwind’s Citadel World PVP objective, identical to the ones mentioned above
- Reward: Soldier’s Glory
Suramar
- Studying the Reaction Also not yet on Wowhead. Area-objective quest to charge a lodestone.
- Reward: Moonfall Sandals (minimum item level 805)
- The Fallen Ones Kill 10 Fal’dorei (spider elves) and free 6 webbed victims
- Reward: Well Worn Stone Use: Equip a Champion with Well Worn Stone which grants: Increases success chance of missions by 5%
- Left for Dead Free 8 shackled Nightfallen
- Reward: Untapped Mana Gem
- Withered Army Training As I’ve never done this world quest, I’m not sure what it entails. Whatever the gameplay entails, it’s based around training the Withered. For what? Who knows!
- Reward: None currently listed
- WANTED: Lieutenant Strathmar Soloable world boss
- Reward: Brittle Spelltome
- WANTED: Hertha Grimdottir Another soloable world boss
- Reward: Temporal Scholar’s Sandals (minimum item level 805)
- Ana-Mouz Another outdoor raid boss, Ana-Mouz the imp mother
- Reward: Manawracker Bindings (minimum item level 805+)
All told, that’s 35 World Quests available to me at the start of a fresh week. The majority of these quests seem to reset on a 20-24 hour cycle. However, some of them reset faster, such as the PVP quests and some of the quests which only reward gold. The raid bosses refresh on a weekly basis. At one point in the alpha, there were additional World Quests for professions, but those seem to have disappeared for now.
Of those quests which do have a 20-24 hour cycle, they are themselves staggered — while jotting down all of these quests, some of them were down to 17 hours on their reset timer. Others had 11 hours. Still others had 5 hours. Even comparing like-type quests, their reset timers were different. The group quest to kill Skul’vrax was listed at 11 hours remaining, while the group quest to kill Ala’washte had 19 hours remaining. These staggered expirations and resets mean you truly will have something new to do every time you log on — even if you log on once in the morning and once in the evening on the same day.
Once the Legion beta is live, our team intends to go straight to level 110 and dive into World Quests again. If this system evolves over the course of the beta, we’ll be sure to provide another look.
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