One of the things that's evolved over time in World of Warcraft, and is going to evolve more in The War Within, is that you can make choices about what you get up to in the game.
I've been thinking a lot about how World of Warcraft essentially has a few alternate game modes as part of its basic retail experience.
Sometimes you can blink and miss something pretty important.
I'll be up front -- I thought the Mission Table was the best innovation in Warlords of Draenor. Now, many years later, the news that it won't be in Dragonflight fills me with a kind of joy I wasn't aware I was capable of feeling -- a boisterous, almost terrifyingly primal exultation, like unto that you would expect to feel just before you started singing and a musical number just sort of happens.
There are multiple reasons why we need to earn Anima in Shadowlands, and it seems like the hunt for it is here to stay.
A new battle pet was added in Shadowlands patch 9.1, the Baubleworm, with four varieties to collect.
Honestly, my favorite content in World of Warcraft used to be five-player dungeons, with raiding as a close second.
The Covenant Sanctum asks each character that darkens its doorstep to earn 1,000 Anima every week -- but that's just the minimum players should be pulling.
I will absolutely never really feel comfortable telling you the best way to do anything for a variety of reasons.
I play WoW because I freaking love the game.