A common joke in tabletop RPG communities is that the true final boss of any campaign is scheduling.
While big-name tabletop RPGs aiming to compete with Dungeons & Dragons (or at least try to fill a similar niche) garner a lot of attention -- for example, Matt Colville's "tactical heroic cinematic fantasy" MCDM RPG, which raised over $4 million dollars -- there are a lot of cool and innovative games offering unique experiences that are also out there competing for your attention (and pledge of support).
Dungeons & Dragons turns 50 this year, and when not laying off employees, Wizards of the Coast likes to celebrate by releasing new books, including a new version of D&D that eschews the concept of editions (while it is itself a revision of the 5th Edition).
Last year, the biggest story in tabletop RPGs was Wizards of the Coast's proposed changes to the Open Gaming License, in which they planned to revoke a long-standing license allowing people to make their own Dungeons and Dragons content.
There's a Diablo RPG coming to tabletop play and I'm so excited for it I have this twitch in my eye and my hands are just itching to roll dice to see how many times my Whirlwind attack hits the demons.
Glass Cannon Unplugged — primarily known for adapting game properties into board games like Apex Legends, Frostpunk, and Dying Light — is currently developing a Diablo board game and Diablo TTRPG.
I love playing tabletop role-playing games like D&D or Pathfinder 2e.
Earlier this year, Matthew Mercer and Mica Burton announced a portfolio of gaming projects designed and developed by Darrington Press, Critical Role's gaming arm.
Growing up, the term "board game" conjured images ranging from Stratego to (The Game of) Life to Monopoly.
One of the reasons I can't quit tabletop role-playing games, even with all the video games I play, is because I can't get past the human factor that occurs in said tabletop games.