What would you think if World of Warcraft adopted a Battle Pass system? What would you want out of it?
World of Warcraft still functions on the "expansions supported by patches" model, where we'll receive 2-3 major patches (and some accompanying minor ones in between) throughout the course of an expansion, then pay for a new expansion up front and repeat the cycle all over again.
Autumn is almost here, which means the birds are migrating, insects are dying off, the Dragonflight beta is in full gear, and Diablo 4 will soon be starting closed beta testing.
With all the excitement about Diablo 4 launching in 2023, we're all clamoring for access to the Diablo 4 beta test.
If you just can't wait for Diablo 4's release date to roll around, you're probably eager to get into the Diablo 4 beta test.
The community has been getting more and more details about Diablo 4 as the game's expected 2023 launch nears.
Gaming isn't a cheap hobby, so it's little surprise that the Diablo audience has been curious to learn how much the next installment of the franchise will cost.
Diablo 4 will have Seasons, iterating on the Ladder Seasons from Diablo 2 and the Seasons of Diablo 3.
Like many modern games, Diablo 4 will have a Season Pass system that includes a rewards track with both free and premium tiers for you to progress through and earn in-game rewards while you play.
Welcome to another episode of Diablo 4 Quarterly Update roulette, and this one is a zinger, as the development team tackles a critical question from the community's collective mind following the launch of Diablo Immortal -- will D4 be pay to win?
What do you think about subscriptions, Season Passes, and other types of “live service” monetization?
We've recently learned that Diablo 4 will feature Seasons, much like Diablo 3.