Diablo Immortal
How fast do you think content should release in an MMO?
Blizzard currently has two MMOs -- the venerable World of Warcraft, which has been in operation for 18 years (19 this November, and it's a little terrifying to realize WoW could vote if it were a person) and the more recent mobile MMO, Diablo Immortal. Now, over the years I've come to consider a certain pace of content delivery to be the norm, but in reality many MMOs release content at a much quicker pace than World of Warcraft.
What takes a game’s monetization from “reasonable” to “unreasonable” for you?
I'm on record as having said that Diablo Immortal was a fun game and that it was possible to play it without spending a cent on it, and I stand by those statements.
Diablo Immortal’s Castle Cyrangar is a guild housing model that other games could follow
Diablo Immortal's first major content patch is now live, bringing quite a few changes to the game, like the game's first new dungeon, Silent Monastery and the new Helliquary boss, Izilech the Misshapen.
What would you think if World of Warcraft adopted a Battle Pass system? What would you want out of it?
World of Warcraft still functions on the "expansions supported by patches" model, where we'll receive 2-3 major patches (and some accompanying minor ones in between) throughout the course of an expansion, then pay for a new expansion up front and repeat the cycle all over again.
Diablo Immortal’s Forgotten Nightmares update adds more ways to get Legendary Crests, but is it enough?
The first major update to Diablo Immortal is Forgotten Nightmares, an expansive patch with a new dungeon (Silent Monastery), major updates to Warbands (including a guild housing in Castle Cyranger), a new Helliquary raid boss (Izilech the Misshapen), a new event (Scouring the Darkness), as well as another new Battle Pass season, complete with new themed cosmetics. But the most interesting thing in this update is the fact that there's a new way to get Legendary Crests without spending real cash.
How to play Diablo Immortal (and other mobile games) on your TV
Massive screens are all the rage with mobile devices these days, but even an 8-inch phone isn't quite the same experience as playing a game on a TV or monitor.
Comparing video game microtransactions: Diablo Immortal’s shop is notorious, but is it the worst in free-to-play titles?
Diablo Immortal hit the gaming sphere, not with a bang but with an outcry over the sheer volume of in-game purchases that the shop pushes at you.
Diablo Immortal Season 3 is now live, with plans for new content every two weeks
Welcome to August, and the start of Season 3 for Diablo Immortal.
What kind of class-changing mechanics would you like to see in World of Warcraft?
Diablo Immortal has added a class change feature that lets you switch what class your character is every seven days or so.
How to change classes in Diablo Immortal using the Shifting Flames brazier
Diablo Immortal has a variety of classes you can choose to play as, from the embodiment of fury known as the Barbarian to the calm, focused, and spectacularly deadly Monk, as well as the usual Diablo stalwarts like the Crusader, Demon Hunter, Wizard, and Necromancer.