If you played Diablo 2 and its expansion, Lord of Destruction, then you saw the end of the established world order with the destruction of the Worldstone.
I'll be up front and admit I am not likely going to play Diablo Immortal.
Diablo Immortal isn't a copy or a re-release of a 2017 mobile ARPG as many of the game's detractors have theorized.
With Diablo Immortal on the horizon, we're going to get a look at the big gap of 20 or so years between the end of Diablo 2 and the start of Diablo 3.
While we usually have a World of Warcraft Q&A panel, a full-fledged Diablo Q&A panel is something new, and that means anything could happen over the next 45 minutes.
At the tail end of BlizzCon 2018's Opening Ceremony, Blizzard Entertainment announced Diablo Immortal, the latest installment in the Diablo franchise -- and it's a mobile game.
The scene was heartbreaking for pretty much everyone involved: fans, guests developers from NetEase, and Blizzard staff alike.
Imagine a Diablo game set in a persistent world, with a capital city and actual dungeons for parties of adventurers to explore.