Though it’s not live as of this writing, Overwatch community manager Lylirra says that the Competitive Play patch will be live for PC players tonight. (And if you aren’t sure what this Competitive Play nonsense is, Jeff Kaplan gave a rundown on the system about a week ago.) The summer competition season will be a short one since it’s already nearly July, lasting six weeks — ending on August 18 — while future seasons will last ten.
And for console players, we have bad news… and good news. The bad news is that you won’t be getting a patch today. Patching console games is notoriously more difficult than patching PC games, which means console players will see this update next week. In the future Blizzard hopes to do simultaneous cross-platform releases for major patches and while that sounds like a pretty ambitious goal to us, we wish them well in their efforts. The silver lining, however, is that Torbjorn is getting a console-only nerf which is likely (though not certain) to arrive with this patch. Console players know that Torbjorn’s turrets are monsters, so this is definitely a welcome change.
Check out Blizzard’s full comments on the upcoming patch after the break.
Join us today at 4PM Central / 2PM Pacific for a live recording of the Blizzard Watch podcast! We’ll be discussing news and more from around all of Blizzard’s games, as well as answering reader questions and emails. Can’t make the live show? No worries! Check back later this week and the podcast will be up on iTunes and other distributors for you to enjoy. Listen to the live show right here or head over to our Twitch channel.
How do you do, fellow Retribution Paladins? Nah, just kidding. I normally write the Holy Paladin column here, but I’m filling in for now to tell you how you’ll get your hands on your Legion Artifact weapon, the legendary Ashbringer.
Disclaimer: Retribution is my offspec, and while I’m comfortable enough with it to do dailies or Brawler’s Guild, I haven’t really been keeping up-to-date with changes to the spec. I’ll do my best to answer any questions you might have, but I can’t guarantee I’ll know which talent will be the best DPS option or anything like that.
Warning! There will be significant lore spoilers after the break!
Welcome back to The Queue, our daily Q&A feature for all of Blizzard’s games! Have a question for the Blizzard Watch staff? Leave it in the comments!
“Once again our guild went to battle with Frost Lord Ahune in an attempt to get everyone the Frostscythe of Lord Ahune for transmog,” writes submitter Zylostout of Spectacular Death on Llane (US-A). “After he fell, we decided to take a picture on top of his ice block. That’s when we discovered that the ice patch surrounding him was actually slippery! With much hilarity we managed to get up on the ice block. After everyone had left I stayed behind, sliding around on the ice, sometimes flying up and landing on my butt, then leaping back into battle stance. Summer ice skating at its finest!”
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Happy Tuesday, everyone! And because it’s Tuesday it’s time for a brand new free rotation in Heroes of the Storm. But on top of the regular rotation this week Medivh’s price will drop to 10,000 gold and a new balance patch gives him some nice buffs. Leoric fans will also be pleased by buffs to Drain Hope and Willing Vessel but Anub’arak is getting a small nerf to health and health regeneration.
Medivh seems likely to be a complicated hero to balance as his skills are most beneficial to a coordinated team — but does keeping him balanced for high skill players mean he’s doomed to be of no use to everyone else? Blizzard’s answer, so far, is “strategic buffs:”
We’ll be watching how Medivh continues to develop, but in the meanwhile let’s dive into this week’s hero rotation.
During last week’s Legion developer Q&A with Paul Kubit, he mentioned the developers were open to the possibility of new professions in the future. Opinions on the current state of professions aside, I’m curious what professions players think are missing from the game. Personally, I think a logging/woodworking combo would be a great addition. I want to be a lumberjack, y’all.
As it stands right now, most fans of Blizzard games are waiting and watching: No matter which of those games someone plays, they’re waiting for the next big thing. WoW players are waiting for the Legion pre-patch, Heroes players are dying to know more about Gul’dan, Hearthstone players are eager for their next adventure, and on it goes. While the anticipation builds, why don’t we take a moment to review the biggest news of the last week.
We looked at her life, her death, and her rise to become the Banshee Queen. But Sylvanas’ story didn’t end with the destruction of her Dreadlord enemies and the ascension to the throne of the Undercity. After bending the Nathrezim Varimathras to her will, she took steps to secure her power, both for her own sake and for her new people.
Once a loyal High Elf who sacrificed herself for Quel’Thalas, then a pawn of the Lich King and his chosen knight, Arthas Menethil, Sylvanas was determined to maintain her freedom and that of her people from those who would control or destroy them. Amazingly, despite her change in priorities — her death having made her a less than sentimental being — she would seek out allies in the days to come.
As Blizzard reminded us last week, June 20 marked the 10th anniversary of patch 1.11, Shadow of the Necropolis — the release that gave us WoW‘s first incarnation of Naxxramas. Almost no one playing the game at the time set foot in there. Only the hardcoriest of the hardcore raiding guilds had any business inside the raid zone. The ones who did found a highly innovative but also incredibly difficult challenge.
The cobwebbed halls of Naxxramas have since become a key part of WoW‘s legacy, inspiring a revised and far more accessible version in Wrath of the Lich King and more recently the setting for Hearthstone‘s first adventure. But what was 1.11’s version like? Let’s zone in.