The Queue: Still thinking about BlizzCon
Is anyone else still voraciously consuming BlizzCon 2026 content? Watching missed panels, reactions and thoughts by content creators, analysis and predictions, etc.?
No? Just me? Great.
This is The Queue, our daily Q&A column where we ponder just how much time we’ll end up investing in WoW: Forever while daydreaming about Hearthstone Monks — and answering your questions.
Q4tQ: Do you think Sargeras was trying to kill Azeroth or free her when he plunged his sword into the planet?
Sargeras’ motivations are pretty uncertain, so both could be argued. His original plan was apparently to claim Azeroth and use her as a “weapon” against the Void Lords. In that stabbing moment, however, he was being imprisoned, and attempting one final, desperate action. It could have been both, but “kill” makes more sense to me for a few reasons:
1) If he was just trying to free her, what guarantee did he have that she wouldn’t immediately fall into the Titans’ hands again? That she would “rebel” against them, flee, or something like that? And even if she did manage to oppose the Titans, how would that help him in his ultimate goal? It most likely wouldn’t. By Sargeras’ logic, plunging that sword into Azeroth and killing her would at least prevent other forces from using her — including not only the Titans, but the Void Lords and anyone else who might be a threat to the cosmos.
2) that new picture that was presented during BlizzCon shows that the sword stopped very short of hitting the Worldsoul itself. One might argue “it could have damaged the seals around the Worldsoul, freeing it,” but Sargeras would have been making an enormous gamble in that case: “hit the Worldsoul with just enough force to break her free without actually damaging her too much.” Feels a little bit more far-fetched than the alternative that he was simply trying to pierce the Worldsoul with his sword and destroy it.
Q4tQ: Does five weeks from the game’s launch until the raids open seem a bit fast, especially for a game that’s supposed to last a long time? As someone with a full-time job, a family, plus other commitments like coaching my high school robotics team, I doubt I’ll even be level 30 a month into launch.
Hi Ted! 👋
I think the five weeks aren’t meant to accommodate the entire playerbase, but rather, those players who are really gung-ho about getting to max level as soon as possible to start doing endgame content. That’s, honestly, probably the way only a small fraction of players will interact with the game: the vast majority are players like you (or me, if I decide to start playing it), who’ll take their time and enjoy the journey, exactly the way it was back then in the olden days of WoW.
I wouldn’t worry about it. The game mode is called “Forever” for a reason: they don’t expect people to “fall behind” and have to “catch up.” It feels like a game deliberately designed to be enjoyed at one’s own pace, whatever it is. But they do have to pick some point to open up the raids, and based on their own data, they probably estimate that the most enthusiastic players will be done with leveling and getting ready in about five weeks, if I had to guess.
Q4tQ: Out of all of your WoW screenshots, do you have an all time favorite?
It’s hard to pick just one; I have a few favorites. I already shared one of them in the comments yesterday, but here’s another.

Q4tQ
Have you already mentally picked a surname?
Lol no. I don’t even know what I’m gonna play in Forever yet, or how many toons I’m gonna end up rolling (spoiler: if I do end up playing Forever, I’ll most likely roll more than just one).
But I do love that surnames exist. Will that make it a bit harder to pick a name? Yes and no. On the one hand, yes if you want to obsess over the perfect name. On the other hand, if all you want is a cool first name, surnames greatly reduce the chance that your name will be unavailable to you, so that’s a huge net positive in my book.
Q4tQ Do we know if collectibles (transmog, pets, mounts) gained in Modern will also be usable in Forever, or do we expect complete separation like with Classic?
I don’t think we do, but I’d expect separation to be the norm, with perhaps some exceptions existing, which is closer to the current “Retail vs. Classic” model.
That said, the post-Last Titan future might be different. It’s a theory I have. A crazy theory, perhaps unlikely, one might say. But I do wonder if the fact that Blizzard is so dedicated to keeping Forever running, combined with the story prospects (and rumors) for retail after Last Titan, means that future-facing content will be more suited to fit both versions of the game in parallel — thus allowing collectibles to work on both. Who knows? Time will tell.
Metroid Q4Red: Do you think the five “space ninjas” shown in the Ravenous trailer will function similar to EMMIs in impeding Samus or do you think they’re more likely to function as bosses?
Corollary Metroid Q4Red: Do you think the stealth/runaway from the EMMIs aspect of Dread will reappear in Ravenous or do you think there will be a new gameplay mechanic?
I would guess they won’t be identical to EMMIs, but they’re more likely to be closer to that model than to “regular bosses.” I don’t see them using those designs as just boss after boss after boss, I think that would get very repetitive. And the very idea of “space ninjas” implies “they’re stalking you and might get to you at any point.” So they could be similar to EMMIs in that “run away!” sense, but they’ll be more likely to find YOU than you’re to find them, if I had to guess.
So, to your corollary: I think it will be less about ” we see EMMI, we try to stealth past it” and more “we’re doing our own thing when suddenly the space ninja finds us. Run!”

This has been The Queue. Leave lots of questions for Liz, and have a great one, friends.
Please consider supporting our Patreon!
Join the Discussion
Blizzard Watch is a safe space for all readers. By leaving comments on this site you agree to follow our commenting and community guidelines.



