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The Queue: Maldraxxus is not my thing

Okay, so here’s the thing — I’m not saying it’s bad, or poorly designed, it’s clearly an excellent zone. But all the Wow, Maldraxxus is awesome hype had me really thinking I might love it, but then I got there, and it’s just slime and crap everywhere and corpses littering the ground and a lot of it grosses me out or turns my stomach. I’m also never a fan of ruthless Darwinism and while I appreciate the idea of Maldraxxus as the home of the Shadowlands’ defense force, it’s not really getting past all the stuff I’m not fond of.

Still, I’m level 57 now. Maybe I’ll start playing one of my alts on nights my wife is occupied. Don’t think I’ll ever join the Necrolords, though. Just on an aesthetic level, it’s not my bag.

The Queue: Are we lost?

So yeah, my wife and I finally got to run around in Bastion and even got some Maldraxxus in last night, and we’re both level 55 heading towards the final stretch. Leveling definitely feels less painful this time around, which I think is an excellent thing — I expect when I get to my alts, I might just level them through the questing again, it’s been fun.

Some actual lines from our time playing together include “She’s awfully proud of her job as Death’s mall cop” and “Who would ever want to come here? No one. No one wants to come here, but we’re stuck here so we might as well make the best of the blasted, undead choked hellscape.”

How do you feel about the linear leveling experience in Shadowlands?

It's been a while since we had a linear leveling experience in World of Warcraft, where the game's story took you from Zone A to Zone B with no decision on your part. Warlords of Draenor had a single starting zone for each faction, but you could more or less decide which zone to go to next after that, while Legion and Battle for Azeroth both allowed you to pick and choose which zone you wanted to run.


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