Lead Narrative Designer
Forsaken are not going to knit a sweater and a tea cozy for the living any time soon.
Lead Narrative Designer Steve Danuser addresses concerns with Battle for Azeroth’s story and how the team is learning from them for Shadowlands
There is very little I enjoy more than an in-depth study of World of Warcraft and its narrative. Battle for Azeroth has been a fascinating case study in how a game's story can simultaneously impress and upset me -- it's entirely possible I just wasn't emotionally ready for the sheer devastation we've seen as the Fourth War unfolded, and watching as we go into Shadowlands without a resolution to the traumatic events of that conflict has at times felt disconcerting.