Hearthstone players hit by big nerfs just in time for the holidays
Usually we get a little warning before card changes land in Hearthstone, but today’s round of balance changes were only announced last night — at 11pm Pacific, to be exact. While late night bug fixes aren’t unheard of, these were some pretty significant balance changes that will break some of the game’s most popular decks. Here’s what Hearthstone players can expect next time the log in… and, for those of you who aren’t Hearthstone pros, just what they mean.
Druids get across-the-board nerfs
Both of these cards allow Druids to gain extra mana crystals, which has been a defining feature of the class since the game launched. Wild Growth let a player gain one mana crystal while Noruish let a player gain two mana crystals, which will start out empty. This meant that Druids could spend their first few turns doing nothing but taking a beating while they built their mana pool, but let them get out high-mana cost cards sooner than their opponents — which was often a serious game-changer.
Of course, games didn’t always go that way for Druids. Sometimes you would have these cards in your hand early in the game when they would make a big difference — and other times you wouldn’t get them until late in the game when they weren’t likely to change the outcome.
Now, Druid decks won’t be able to gain mana quite as quickly, so they shouldn’t be able to get such a big mana advantage. Blizzard wants these cards — which are staples in almost every Druid deck — to feel less mandatory to encourage creative deckbuilding. But was this really necessary? Not every deck focused on ramping up mana for big late-game combos, and it felt like decks that made the most use of these cards sacrificed early-game power for late-game power.
Also, this is a change that likely to hurt players who aren’t big spenders. Because these were from the classic set — Wild Growth a basic card that anyone gets and Nourish a rare that was easy to get or craft — they were obvious adds to any budget Druid deck.
But budget or not, these changes are a big hit to Druid decks.
Some high-power decks aren’t so high-power anymore
The rest of the changes are focused on bringing down some specific decks:
- Level Up! cost increased from 5 mana to 6 mana, which will take it out of odd Paladin decks. These decks focused on getting a ton of Silver Hand Recruits on the board, and giving all of them +1/+1 was the kind of change that could shift the outcome of a game. Because other Paladins can’t get Recruits on the board as quickly, the card isn’t nearly as powerful.
- Saronite Chain Gang text changed from “Battlecry: Summon a copy of this minion” to “Battlecry: Summon another Saronite Chain Gang.” This is a huge hit to Shudderwock Shaman, which used this card to generate more copies of Shudderwock to create an endless string of Battlecries that continued until their opponent was dead. Now Shudderwock will be able to get out on the board once or twice, but the days of endless Shudderwocks are over.
- Leeching Poison text changed from “Gives your weapon Lifesteal” to “Gives your weapon Lifesteal this turn.” This cuts Kingsbane Rogue decks down to size, because they can no longer get a Kingsbane — a weapon that shuffled back into your deck when destroyed, along with any enchantments — with increasing amounts of damage and Lifesteal.
What does all of this mean?
These are huge changes that hurt some of the game’s most popular decks. If you weren’t playing those decks, you’re probably thrilled that they’ve been weakened — but if you do play these decks, you’re probably pretty frustrated right now since your best decks may be limping along. And Druid players may have to rethink their whole class archetype.
One notable shakeup is WSOE, a Hearthstone tournament with $30,000 in prize money that’s scheduled to kick off tomorrow morning at 10am. As is typical of Hearthstone tournaments, players are required to send in deck lists in advance and can only use those decks. The tournament has extended its deck submission deadline and is allowing players who already submitted decks to resubmit them — but it leaves competitors scrambling to come up with new decks before the tournament begins.
Some of these nerfs — like Shudderwock — seem like good changes to curtail extremely powerful cards. But the Druid nerfs really leave me wondering. It’s clear that the Hearthstone team wants to shake up the Druid meta, but I’m not convinced that a nerf to some of Druid’s class-defining cards was the best way to go about it. Still, we’ll have to wait and see just what it does to Druids moving forward.
Arena adjustments are coming, too
These aren’t really nerfs and they aren’t really buffs — just changes designed to keep Arena competitive and fun (hopefully). Rastakhan cards will now show up 50% more often and a number of cards are going to be available in drafts again. Most notable is the one card being removed: Mind Control Tech. Blizzard felt the card was too punishing in Arena play, so now it’s gone.
Check out the full list of changes for all the details.
Happy (maybe?) holidays!
And if you need something to do while you figure out which decks to play, Winter Veil is on in Hearthstone. It comes with a new Tavern Brawl where you create a deck and then give it as a present to your opponent. You’re both stuck playing with the other’s cards until turn five, when you can play a “gift receipt” card to trade back. It’s a strange but fun little brawl, and if you win you get a charming gingerbread card back.
There’s also a new card bundle, but considering it doesn’t include any Rastakhan packs, it’s kind of hard to get excited about — but your mileage may vary.
All of these buffs and nerfs and rewards can be yours when you next log on to Hearthstone.
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