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Diablo > Diablo 4Aug 2, 2023 1:45 pm CT

Diablo 4’s patch 1.1.1 buffs Barbarians and Sorcerers — plus plenty of other class changes

The upcoming Diablo 4 patch 1.1.1 will primarily focus on class changes, with improvements to the Sorcerer and Barbarian classes after they received significant nerfs in patch patch 1.1.0. But those aren’t the only classes getting changes, as Druid, Necromancer, and Rogue are also getting a touchup. The full patch 1.1.1 notes released on August 2 and includes other general gameplay fixes and tuneups as well as some changes to the certain items and enemies in the in-game world.

Diablo 4 patch 1.1.1 launches on August 8. and these are the class changes you can expect to see when it does.

Sorcerer

Sorcerers were arguably hit the hardest by nerfs in patch 1.1.0 and they’re receiving changes across the board to boost their survivability and killing potential. The main goal for these changes is to help the class perform better in endgame content.

Skills

  • Skills
    • Flickering Fire Bolt — Change to: Fire Bolt generates 2 Mana when hitting an enemy
  • Fireball
    • Enhanced Fireball — Change to: Casting Fireball increases its radius by 50%
    • Destructive Fireball — Change to: Fireball’s Critical Strike Damage is increased by 20%. This bonus is increased to 30% if Fireball hits 3 or more enemies
  • Chain Lightning
    • Greater Chain Lightning — Change to: Each time Chain Lightning bounces, its next hit deals 5% increased damage
    • Destructive Chain Lightning — Chance to form: Crackling Energy increased from 25% to 30%

Passives

  • Vyr’s Mastery
    • Damage bonus increased from 10% to 15%
  • Esu’s Ferocity
    • Additional functionality: Both bonuses are also granted for 3 seconds when hitting a Boss with a Critical Strike
  • Combustion
    • Change to: Your Burning effects deal x20% increased damage, plus an additional x2% increased damage per unique source of Burning you have applied to the enemy

Uniques

  • Gloves of the Illuminator
    • Damage penalty reduced from 65-55% to 45-35%
    • Damage to Stunned affix replaced with Lucky Hit: Change to Restore Resource
    • Illuminator’s first bounce occurs much closer to the player

Legendaries

  • Recharging Aspect
    • Change to: Each time Chain Lightning bounces, you gain 1.5-3 Mana
  • Aspect of Unbroken Tether
    • Bonus Chain Lightning bounces increased from 2 to 4
  • Charged Aspect
    • Bonus Movement Speed duration increased from 4 to 8 seconds
  • Aspect of the Bounding Conduit
    • Bonus Movement Speed increased from 20-25% to 25-30%
  • New Legendary – Mage-Lord’s Aspect
    • Vyr’s Mastery Key Passive Damage Reduction is increased by 6-9% for each Close Enemy, up to 18-27%
  • Aspect of Frozen Orbit
    • Damage increased from 20-30% to 30-40%
  • Storm Swell Aspect
    • Bonus damage increased from 11-20% to 21-30%
  • Snowveiled Aspect
    • Unstoppable duration increased from 2-3 seconds to 3-5 seconds
    • Additional functionality: Also grants 10% bonus Armor for 3-5 seconds
  • Incendiary Aspect
    • Change to: Lucky Hit: Damage from your Pyromancy skills has up to 12-17% chance to restore 10 Mana
  • Snowguard’s Aspect
    • Change to: While within your own Blizzard and for 3 seconds after leaving it, you take 20-25% less damage
  • Aspect of Concentration
    • Mana Regeneration increased from 20-30% to 40-50%
    • Duration requirement to gain its benefit reduced from 3 to 2 seconds
  • Serpentine Aspect
    • Change to: You may have 1 additional Hydra active, and Hydra’ duration is increased by 14-24%. This now also affects Hydra’s Enchantment Effect.
  • Aspect of Conflagration
    • Bonus Burning damage increased from 20-30% to 20-40%
  • Aspect of Engulfing Flames
    • Bonus Burning damage increased from 30-40% to 60-80%
  • Aspect of Three Curses
    • Change to: Increase the Critical Strike Damage of Meteor and Fireball by 20-40%. Double this bonus Healthy enemies
  • Flamewalker’s Aspect
    • Bonus Movement Speed duration increased from 4 to 6 seconds
  • Gravitational Aspect
    • Change to: Ball Lightning orbits around you and deals 15-25% increased damage

Paragon

  • Searing Heat Legendary Node
    • Change to: Casting Fireball or Meteor increases your Critical Strike Chance by 5% for 5 seconds, up to 15%
  • Ceaseless Conduit Legendary Node
    • Increase Crackling Energy’s damage from 2% to 3% per 20 Intelligence the player has
  • Territorial Rare Glyph
    • Damage reduction increased from 10% to 15%
  • Warding Rare Glyph
    • Damage reduction increased from 13% to 25%
  • Keeper of Flames Rare Node
    • Damage reduction increased from 4% to 5%
    • Bonus damage reduction increased from 4% to 5%
  • Smoldering Embers Rare Node
    • Damage reduction from burning enemies increased from 4% to 5%
    • Bonus damage reduction from burning enemies increased from 4% to 5%
  • Guarded Rare Node
    • Damage reduction from Vulnerable enemies increased from 4% to 5%
    • Bonus damage reduction from Vulnerable enemies increased from 4% to 5%
  • Oppressive Rare Node
    • Damage reduction from Vulnerable enemies increased from 4% to 5%
  • Lightning Resilience Rare Node
    • Maximum Life bonus increased from 4% to 6%

Barbarian

A lot of the changes for the Barbarian coming in patch 1.1.1 are focused on making the early game feel better for the player and as such, the basic and core skills are receiving a buff in the amount of Fury they generate. The Diablo 4 team called out that, while some of the changes may seem small on paper, during play they feel impactful.

Skills

  • Bash
    • Fury gained increased from 11 to 13
  • Flay
    • Fury gained increased from 10 to 13
  • Frenzy
    • Enhanced Frenzy — Fury gained increased from 2 to 3
  • Lunging Strike
    • Fury gained increased from 10 to 12
    • Double Swing — Damage increased from 40% to 50%
  • Rupture
    • Enhanced Rupture — Damage increased from 45% to 70%
  • Charge
    • Enhanced Charge — Damage increased from 30% to 60%
    • Mighty Charge — Vulnerable duration increased from 2 to 4 seconds
  • Upheaval
    • Violent Upheaval –Change to: If Upheaval damages at least 2 enemies or a Boss, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies

Passives

  • Aggressive Resistance
    • Damage reduction increased from 3% to 4%
  • Gushing Wounds
    • Bleed damage dealt based on Critical Damage bonus increased from 100% to 115%
    • Bleed damage when Overpowering increased from 11% to 70%
  • Unconstrained
    • Berserking damage bonus increased from 25% to 35%Updated the tooltip to more clearly reflect this Key Passive’s value
  • Walking Arsenal — Bonus damage duration increased from 6 to 8 seconds

Legendaries

  • Aspect of Ancestral Force
    • Damage increased from 32-50% to 40-58%
  • Death Wish Aspect
    • Thorns increased from 0.5-0.75 to 0.65-0.85
  • Aspect of Unrelenting Fury
    • Core Skill cost to refund increased from 10-20% to 20-30%Additional functionality: Cost to refund also granted when hitting Bosses
  • Aspect of Ancestral Charge
    • Damage increased from 50-100% to 75-125%
  • Aspect of Burning Rage
    • Damage increased from 0.22-0.28 to 0.3-0.38
  • Aspect of Bul-Kathos
    • Damage reduction while in Earthquakes increased from 5-15% to 15-25%
  • Earthquake Aspect
    • Damage bonus in Earthquakes increased from 5-15% to 15-25%

Uniques

  • Fields of Crimson
    • Damage increased from 0.18-0.34 to 0.22-0.38
    • Damage that enemies take standing in pools increased from 15% to 20%
    • Rupture Cooldown Reduction affix replaced with Bonus Critical Strike Damage
  • Hellhammer
    • Damage increased from 0.6-0.8 to 0.85-1.1
    • Burning duration increased from 3 to 4 seconds
    • Damage to Crown Controlled Enemies affix replaced with Bonus Critical Strike Damage
  • Ramaladni’s Magnum Opus
    • Physical Damage affix replaced with Vulnerable Damage
  • 100,000 Steps
    • Attacks reduce Evade’s cooldown affix replace with bonus Evade charges
    • Damage against Stunned affix replace with bonus Movement Speed
  • Battle Trance
    • Basic Skill Damage affix replaced with Cooldown Reduction
    • Bonus Attack Speed to other skills increased from 10-20% to 35-45%

Druid

Like the Barbarian, the Druid’s early game capabilities are slow so they are receiving buffs on Spirit gains to make the ability loop feel and perform better. The Druid’s Raven and Wolf companions are receiving improvements to their passive damage outputs while maintaining their distinct identity from the Necromancer’s minions.

Skills

  • Earth Spike
    • Spirit gain increased from 11 to 13
  • Claw
    • Spirit gain increased from 11 to 12
  • Storm Strike
    • Spirit gain increased from 14 to 15
  • Wind Shear
    • Spirit gain increased from 13 to 14
  • Maul
    • Spirit gain increased from 15 to 17
  • Wolves
    • Passive damage increased from 7.8% to 11%
    • Active damage increased from 110% to 135%
    • Enhanced Wolf Pack — Damage bonus increased from 20% to 25%
    • Brutal Wolf Pack — Attack Speed bonus increased from 20% to 25%
    • Ferocious Wolf Pack — Fortify amount increased from 5% to 8%
  • Ravens
    • Passive damage increased from 13% to 20%
    • Brutal Ravens — Additional functionality: Increase the passive damage of Ravens by 40%
  • Rabies
    • Damage over time increased from 76% to 110%

Paragon

  • Lightning Resilience Rare Node
    • Maximum Life Bonus increased from 4% to 6%

Legendaries

  • Aspect of Metamorphic Stone
    • Spirit cost reduced from 60 to 50
    • Damage dealt increased from 80-100% to 100-120%
  • Aspect of the Alpha
    • Damage increased from 75-100% to 90-115%
  • Mangled Aspect
    • Resource gain increased from 1 to 3

Class Mechanic

  • Overload – Lucky Hit Chance increased from 20% to 40%

Necromancer

Necromancers class changes revolve around improving the gameplay loop by improving the synergy of certain skills and affixes.

Skills

  • Bone Spirit
    • Enhanced Bone Spirit cooldown reduction increased from 6 to 7 seconds

Paragon

  • Wither Legendary Board
  • Willpower requirement for bonuses reduced from 50 to 40
  • Bonus damage per 40 Willpower increased from 2.5% to 4%

Legendaries

  • Aspect of Empowering Reaper
    • Change to: Damaging enemies with Sever has 10-20% chance to spawn a pool of Blight under the target that deals 20-60% bonus damage. This effect can only happen once every 3 seconds
  • Aspect of Exposed Flesh
    • Change to: Lucky Hit: up to a 10% chance to generate 30-50 Essence when hitting a Vulnerable enemy
  • Aspect of Decay
    • Damage increased from 20-40% to 25-45-%
  • Aspect of Torment
    • Essence Regeneration increased from 20%-30% to 90%-170%
  • Hulking Aspect
  • Legendary category changed from Resource to Utility
    • Chance for Golem to reduce its cooldown increased from 1-4% to 2-5%
    • Chance for Golem to spawn a corpse increased from 0.5-2% to 1-2.5%

Uniques

  • Greaves of the Empty Tomb
    • Intelligence affix replaced with Bonus Movement Speed

Rogue

Rogues are in a good spot right now but the team still wanted to tweak the class by buffing some underutilized skills and affixes.

Skills

  • Invigorating Strike
    • Fundamental Invigorating Strike — Energy threshold increased from 50% to 75%
  • Forceful Arrow
    • Primary Forceful Arrow — Change to: every 3rd cast pierces enemies
  • Caltrops
    • Enhanced Caltrop — Damage bonus increased from 3% to 5%
  • Poison Trap
    • Damage increased from 344% to 396%
  • Rain of Arrows
    • Supreme Rain of Arrows — Change to: Rain of Arrow’s first wave Knocks Down enemies for 3 seconds

Passives

  • Victimize
    • Lucky Hit chance increased from 35% to 45%
  • Rugged
    • Damage Reduction against Damage over Time effects increased from 6/12/18% to 9/18/27%
  • Siphoning Strikes
    • Lucky Hit chance increased from 75% to 85%

Legendaries

  • Aspect of Elusive Menace
    • No longer requires to hits to be from Close enemies
  • Aspect of Quickening Fog
    • Changed to: You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash’s cooldown by 0.4-0.6 seconds per target, up to 2-3 seconds.

Uniques

  • Windforce
    • All Stats affix replaced with Vulnerable Damage
  • Word of Hakan
    • Ultimate Damage affix replaced with Cooldown Reduction

Originally published July 31, 2023. Updated August 2, 2023.

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