I'm on record loving Owlcat Games' Pathfinder: Kingmaker.
Any time I play a game and discover it has fishing, I automatically start comparing it to other games' fishing mechanics.
When last we left our intrepid band of somewhat merry adventurers, Liz Harper, Anne Stickney, Cory Taylor, Joe "Lodur" Perez and Deb Montague (along with Mitch "Mitch" Mitchell, who won't be joining us this weekend unfortunately) were still exploring the mysterious island they found themselves stranded on after waking up in a volcano lair, being chased by a dragon made of lava, having an altercation on the beach with a bunch of Kobolds, and now, after a run-in with a mysterious shape shifting individual with unclear loyalties they've spent the night in an ancient building.
I don't know if the term closed world makes any sense per se, but considering that The Elder Scrolls V: Skyrim ushered in the term 'open world' and it's become synonymous with a certain kind of gameplay experience -- also known as sandbox games -- I thought I'd talk about whether or not gamers are finally ready to embrace games which don't subscribe to that philosophy.
I haven't finished The Outer Worlds, and that's because I have a lot of stuff to do before I fly out to California this week and so this is less a full review and more a preview -- for full disclosure I'm up to level 19 or so and stuck in pretty deep into the world Monarch, or Terra 1, after starting out on Terra 2 and the Groundbreaker.
After about a month of playing Greedfall, I finally finished it last night and I immediately wanted to write a review of it for the site, because it's a game unlike anything else I've played in years.
Okay, so that headline isn't fair, and it's not even completely accurate, but I have to admit I got pretty charged up reading this article over on Engadget about the Internet Archive's ongoing effort to preserve gaming history. The Lost Vikings is one of those pieces of Blizzard history that made everything we know today possible, and yet it's a game not many current Blizzard fans have actually played.
Everyone runs their game differently, and I don't mean to even try and tell you this is the way to be a game master/DM/whatever term you use for the person who runs the game here.
I love podcasts.
There have been a lot of really great superhero RPGs in the history of the genre.