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Diablo 4Oct 4, 2024 2:00 pm CT

How to unlock the Spirit Hall, the Spiritborn class mechanic, in Diablo 4 Vessel of Hatred

Spiritborn, the new Diablo 4 class introduced in the Vessel of Hatred expansion, are a hybrid class that combines martial ability with supernatural powers, offering players a variety of ways to fight and deal with enemies in throughout Sanctuary. One of the key elements of the Spiritborn is their class mechanic, the Spirit Hall, that allows players to further tap into the skills of the four Spirit Guardians and enhance their powers.

In order to unlock the Spirit Hall, Spiritborn must first complete their class quest, The Sacred Hunt, which becomes available at level 15.

The Sacred Hunt

The first direction is to seek out Tarka the Emissary in Gea Kul, who happens to be stationed right next to Gea Kul’s fast travel marker so you can’t miss him. Tarka explains that an entity from the Spirit Realm has made its way over to Sanctuary and asks your assistance with finding and dealing with it. He’ll take you on a short jaunt around Kehjistan before eventually bringing you to a portal to the Sacred Hunting Grounds, a portion of the Spirit Realm. Once inside the Sacred Hunting Grounds, you talk to Tarka and proceed to the first barrier. In order to advance this part of the quest, you need to emote “Help” at a brazier in the Sacred Hunting Grounds.

As you traverse through the Sacred Hunting Grounds you’ll eventually come face-to-face with The Beast, Nature’s Wrath, the entity causing trouble in Sanctuary. Chase The Beast while fighting through angry spirits until you reach the Terrace of the First, where you need to fend off another spirit attack before encountering another brazier in front of a barrier. Talk to Tarka and this time emote “Thanks” to dispel the barrier and continue forward.

Spiritborn poised to attack

How to survive and defeat The Beast

The end of the map brings you to a circular area called the Temple of the Spirits to engage The Beast in a final fight. This fight can be difficult at level 15 because it’s a multi-phase, mechanic heavy fight. Throughout the fight The Beast will move to the center of the arena and throw up a shield, it won’t move but it becomes invulnerable to damage. Tarka will tell you to request aid from the spirits and directs you to interact with one of the four totems around the arena. After interacting with a totem, two things happen — you get a new objective telling you to slay 5 corrupted spirits (which will appear) and an area-of-effect mechanic is applied to the arena. The type of effect is related to the totem you interacted with:

  1. Sky Totem — 3 lines of mini-tornadoes appear and rotate in a counter-clockwise circle. Each line has a break allowing you to move through.
  2. Forest Guardian Totem — Mounds of earth begin moving in random directions and make spikes of dirt erupt out of the ground if you get too close.
  3. Plains Guardian Totem — 3 waves of fire start in the middle of the arena and emanate outwards along the ground, these streams aren’t static and adjust themselves to face your general direction.
  4. Soil Guardian Totem — Large pools of poison emanate from the outskirts of the arena, forcing you into close contact with The Beast.

Navigate through these obstacles and kill the five spirits to gain the totem’s power which overrides all of your abilities. Use the totem ability on The Beast’s shield to bring it down to continue the fight. The totem mechanics will continue until the next time you force The Beast into its shield, which clears the arena and gives you some breathing room. Repeat the process for all totems and kill The Beast for good.

The Spirit Hall

The Spirit Hall appears as an extra page in the character menu and allows to choose one of the four Spirits as your Primary Spirit at level 15 and second Spirit as your Passive Spirit at level 30. Each Spirit grants different skills and benefits based on being Primary or Passive:

  • Jaguar
    • Primary — Every 15th time you deal direct damage to an enemy with a Jaguar Skill, unleash an additional strike dealing 15% of the damage you dealt to them in the last 0.5 seconds.
    • Passive — Maximum Ferocity increased by 1. Gain 1 stack of Ferocity whenever you kill an enemy or damage a Boss.
  • Centipede
    • Primary — Hitting an enemy with a Centipede Skill reduces their Damage by 2.5% and Slows them by 10% for 3 seconds, stacking up to a maximum of 8 times.
    • Passive — Heal for 1% of your Maximum Life for every Nearby enemy you’ve poisoned in the last 3 seconds up to 5%.
  • Gorilla
    • Primary — Casting a Gorilla Skill deals 100% Thorns to enemies you hit and grants a Barrier for 5.0% of Maximum Life (8), up to 30%, for 3 seconds.
    • Passive — Maximum Resolve increased by 2. When you have at least 5 stacks of Resolve, you are Unstoppable
  • Eagle
    • Primary — Casting an Eagle Skill grants 4 seconds of the Storm Feathers Movement Speed bonus. When you Evade, fling up to 8 Storm feathers for every remaining second, each dealing 135 Lightning damage and making targets Vulnerable for 5 seconds.
    • Passive — For every 4 meters you move, your Critical Strike Chance increases by 4$. This bonus is reset 2 seconds after you Critically Strike.
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