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Dragon Age > Transmog > Video GamesNov 7, 2024 6:00 pm CT

Dragon Age: The Veilguard has been out for a week, and its first patch is already here (plus a surprise for N7 day)

There hasn’t been enough time since launch for a lot of people to even finish Dragon Age: The Veilguard, but patch 1 is out now for PC and console. The patch is primarily about bug fixes, and hopefully it will address some issues for everyone those playing on PC, where the game has had some performance issues.

Here’s the official list of bug fixes in patch 1:

  • Fixed an issue where DLSS options could end up “grayed-out” on a 40-series Nvidia GPU. (PC Only)
  • Eliminated the cause of a small number of crashes. (PC Only)
  • Updated XeSS version to 1.3.1. (PC Only)
  • Fixed an issue where some customizations were not applied to the Inquisitor correctly in one of the ending scenes.
  • Fixed a bug that caused Companion Skill Points to reset.
  • Adjusted Companion Approval notifications so they remain on-screen longer as scenes end.
  • Harding now has arrows in her quiver and is ready for battle.
  • Global banter should no longer start too early.
  • Harding and Taash banter no longer repeats indefinately.
  • Fixed potential issues that could occur if a player fast traveled during a quest.
  • Changing your party members on the way to certain quests no longer breaks the camera for in-world missions.
  • Updated a number of assets to improve visual performance over long distances.
  • Fixed several distance “pop-ins” on level art assets.
  • Added collision to several assets that were missing it.
  • Fixed a minor texture issue with codex art.
  • Added haptics to a number of interactions and events.
  • Fixed lip sync in some ambient scenes.
  • Adjusted audio balance on several assets.
  • Changing equipment no longer disables helmet voice processing.
  • Fixed several objective markers that were spawning improperly.
  • Cleaned up certain interactions between Skills that caused them to not behave as described.
  • Apparitions generated by Iron Veil will now attack Razikale.
  • Entropic Spheres now behave properly on vertical surfaces.
  • Fixed a bug where Taunt would sometimes be cleared early, which caused enemies to ignore it.
  • Fixed a rare issue where Rogues would not hold their bow while aiming down sights.
  • Made the detailed-stats screen more readable.
  • Balance changes made to certain fights to match design intent.
  • Balance adjustments made to several player skills.
  • Fixed leashing exploits on major encounters.
  • The Rage Demon’s Ring of Fire should now be appropriately dodgeable in all situations.
  • Slowed down the speedy raven in Hossberg.
  • Adjusted creepy corpse movement while they moved on/off-camera.
  • The Dalish elf in the Unwanted Guests quest is now an actual elf.
  • Fixed a rare blocking issue in the Sea of Blood quest.
  • Halla should no longer float during the In Entropy’s Grasp quest.
  • Fixed a blocking issue in the Pinnacle of Its Kind quest.
  • Adjusted timing on epilogue text cards.
  • NPC necks no longer grow unexpectedly.
  • Corrected instances where NPCs would not properly look at each other or at Rook.
  • Long hair should now properly mesh with certain armor.
  • Fixed several issues with makeup in character creation.
  • Venatori crystal VFX should now disappear properly.
  • Added scroll wheel support to the sell screen.
  • Opening the journal while on the map no longer causes it to continue scrolling.
  • The Faction Achievements will now be gained properly upon reaching max Faction Strength instead of the Faction Cap.

How to get Mass Effect armor for Rook

But the patch also includes a special gift for Mass Effect fans in celebration of N7 day: two cosmetic armors modeled after Shepard’s classic black armor with its red arm stripe. (Though, tragically, only one look has the arm stripe, while the other just has red accents.) To grab these new looks, just install the patch and then head to the Caretaker in the Lighthouse. You’ll find a chest with the armor and a note explaining (sort of) its existence. There’s just one caveat: you must have finished Harding’s companion quest, “The Singing Blade” before it will be available. If you’ve already finished the quest, it will be waiting for you next time you fire up the game.

I think it’s a neat look with some nice details — though it isn’t anywhere near as elaborate as the Blood Dragon pre-order sets, a version of the Mass Effect Blood Dragon armor which was itself a tribute to Dragon Age, now come full circle. Still, I like this version with coat, and I think my Rook will be wearing it for a while.

Other than this tiny present, BioWare was quiet for N7 day, as it came right after the launch of this much-anticipated Dragon Age sequel — which some Mass Effect developers reportedly shifted to in order to give the game its final polish. Now it’s back to the next Mass Effect, and I’m perfectly happy to let them work until there’s news to share.

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