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Diablo > Diablo 4Aug 15, 2025 7:00 pm CT

Every Chaos Perk coming in Diablo 4 Season 10: Season of Infernal Chaos

Diablo 4 Season 10 Chaos Perks -- Chaotic Grenades Rogue Power

Diablo 4 Season 10 has arrived in an absolute wave of Infernal Chaos — the enemies are chaos, the rewards are chaos, even the powers are chaos. It’s chaos all the way down. Let’s embrace the chaos wholeheartedly with this full inventory of every Chaos Perk available in the new season!

Something incredible has descended upon Sanctuary, imbuing your abilities with devastating effect. Chaotic magic distorts all that it touches, even you! Chaos is of course, chaotic, and these Perks often come at a price for the power they provide.

Chaos Perks are the new powers we’ll be collecting this season, and they’re split into four (familiar) rarities: Magic,  Rare, Legendary, and Unique, with a mix of general and class-specific abilities. Each rarity includes three Perks useable by any class and one class-specific Perk for every class. That works out to 880 Perk combinations for each class!

Perks will impact how your build’s skills function, providing significant buffs — with some interesting costs.

Diablo 4 Season 10 Chaos Perks -- Defile the Dead Necromancer Perk

Generic Powers

Magic

    • Invigorating Attacks — Every 5 seconds, your next Basic Skill generates an additional 50-100% of your Maximum Primary Resource, but your Basic Skills deal 30% reduced damage.
    • Accelerating Chaos — Lucky Hit: Damaging an enemy has up to a 10% chance to trigger a Chaotic Burst on the enemy, dealing 200-400% damage. Your Chaotic Bursts that hit an enemy reduce a random active Cooldown by 0.5 seconds.
    • Unstable Power — Chaotic magics erupt from your Basic Skills, making them guaranteed to Critically Strike and Overpower for 50-100% increased damage, but the power is unstable, giving them a 3 second cooldown.

Rare

    • Erupting Chaos — Chaotic Bursts randomly erupt around you, dealing 200-400% damage of your highest damage type. Your Chaotic Bursts also deal 100% of their initial damage over 4 seconds.
    • Power Siphon — Your Core Skills deal 50-100% increased damage, but also reduce your Maximum Current Resource by 20 for 6 seconds. This reduction stacks but does not refresh.
    • Alternating Alterations — Casting a Core Skill empowers your next non-Channeled Cast of a different Core Skill, refunding 50% of its Resource cost and dealing 10-30% increased damage.

Legendary

    • Marred Guard — You can no longer be healed above 50% Life. You gain 5-10% Maximum Resistance to All Elements, 10-20%[x] Armor, and 50-100% increased Barrier and Fortify Generation.
    • Chaotic Cooldowns — Casting a Skill with a Cooldown will randomly set its Cooldown between 2 seconds and its base cooldown. You no longer benefit from Cooldown Reduction. Using a Cooldown unleashes a Chaotic Burst, dealing 300-500% damage of your highest damage type.
    • Crazy Brew — Your Healing Potion is infused with the power of Chaos, granting you 100% Resource Cost Reduction, +40-80% increased Attack Speed and +40-80% increased Movement Speed for 5 seconds. Your Healing Potion has a 15 second Cooldown and you can drink it at full Life. Cooldown is affected by Cooldown Reduction.

Unique

    • Chaos Unleashed — Killing an enemy generates 2 stacks of Chaos and dealing direct damage to a boss generates 5 stacks of Chaos. At 100 stacks, unleash a salvo of 9 Chaotic Bursts, dealing 300-500% of your highest damage type.Your Chaotic Bursts gain +30% Critical Strike Chance, and deal 100-200% [x] increased damage.
    • Brawn Over Brains — Gain the following buffs, but your Maximum Resistances are reduced by 25%, and your damage reduction from Armor is capped at 60%:
      100-200% [x] Maximum Life
      +50-100% Healing Received
      75-125%[x] Overpower Damage
    • A Beast Cornered — For every 10% Life you are missing, you gain 10-20% [x] increased damage and 5% damage reduction. Each resource you spend also drains 0.2% of your Maximum Life to refund 40% of the total resources spent. This cannot reduce you to below 10% Life. (updated in patch 2.4.1)

Barbarian

  • Dual Threat (Magic) — Casting a Basic Skill also uses another equipped Basic Skill at the target, dealing 50-80% of normal damage.
  • Raging Chaos (Rare) — While you are not Healthy, you are Berserking and your Core Skills deal Fire damage and an additional Chaotic Burst of 100-200% Fire damage.
  • Deafening Chorus (Legendary) — Your equipped Shouts are now always active with 30-50% increased effect, but your Maximum Current Fury is reduced by 20% per Shout equipped.
  • Single-Minded Fury (Unique) — If you only have one Arsenal Weapon type equipped, gain the following:
    • +30-50% Overpower Chance
    • +150-250% Increased Bleed Duration
    • +50-100% Maximum Life
    • 150-250%[x] Increased Damage

Druid

  • Overabundance (Magic) –– Every 100 Spirit you generate above your Maximum increases your damage by 50-100% for 5 seconds. This bonus stacks up to 3 times, but does not refresh.
  • Purge the Infected (Rare) — Your Core Skills also apply 100-200% of their Base damage as Poisoning over 4 seconds. Dealing direct damage to a Poisoned enemy spends 5 Spirit to be a guaranteed Critical Strike that deals 30-60% increased damage.
  • Wild Transformations (Legendary) — Shapeshifting into a new form uses a free Skill and grants an additional bonus for 5 seconds:
    • Werewolf uses Blood Howl, 10-20%[x] Critical Strike Damage
    • Werebear uses Debilitating Roar, 10-20% Damage Reduction
    • Human uses Cyclone Armor, 10-20%[x] Attack Speed
  • Savagery (Unique) — Your Companion Skills are altered to also be Core Skills. Your Companions grow in size. Gain 40-80%[x] Summon Damage.

Necromancer

  • Grim Reapers (Magic) — Your Skeleton Warriors’ attacks have a 25% chance to use Reap dealing 50-150% of normal damage instead of their regular attacks.
  • Decimating Desecration (Rare) — Your damage over time effects have a chance equal to your Critical Strike Chance to deal 50-100%[x] increased damage.
  • Defile the Dead (Legendary) — You can consume each Corpse twice. Consuming at Corpse creates a Chaotic Burst, dealing 200-400% Shadow damage. Consuming 10 Corpses grants you Unstoppable for 2 seconds.
  • Alter the Balance (Unique) — Your base Core Skills are now empowered as Ultimate Skills, cost no Essence, but have a 30-20 second Cooldown. Your base Ultimate Skills are now altered to also be Core Skills and have no Cooldown, but cost 70-50 Essence.

Diablo 4 Rogue

Rogue

  • Unpredictable Alchemy (Magic) — Imbuements flow wildly, Imbuing every Basic Skill Cast with a random Imbuement. Imbued Skills deal 20-40%[x] increased damage.
  • Enervated Strikes (Rare) — You no longer passively generate Energy. Your Core Skills deal 100-150% [x] increased damage.
  • Chaotic Grenades (Legendary) — Your Stun Grenades also trigger a Chaotic Burst, dealing 100-200% Physical Damage. When you drop Stun Grenades, you drop 1 more. Chaotic Bursts generate 5 Energy if they hit an enemy.
  • Hit and Run (Unique) — Every 15 meters you move grants you 30-50%[x] increased damage for 5 seconds. This bonus stacks, but does not refresh. If this bonus is not active, you deal 30% reduced damage.

Sorcerer

  • Explosive Combinations (Magic) — Casting a Basic Skill increases your damage by 10-20%[x] for 5 seconds stacking up to 3 times.
  • Advanced Techniques (Rare) — Your base Core skill ranks increase their Mana Cost or Cooldown by 10% and further increase their damage by 10-20%[x].
  • Mana Infused Conjurations (Legendary) — Your Conjurations are empowered and deal 10-30%[x] increased damage but each one drains 5 Mana per second.
    • Ice Blades attacks burst in an area around the target.
    • Lightning Spear hits have a 10% chance to spawn static Ball Lightnings.
    • Familiar leaves damaging ground after its attack.
    • Hydra periodically creates Firewalls towards the target.
  • Mana Shield (Unique) — You have 99% reduced Maximum Life but any damage you would take is dealt to your Mana before your Life. If you have not taken damage in the last 2 seconds, your Mana Regeneration is increased by +5,000%. You gain 200-400% increased Maximum Mana and each point of Intelligence increases your Maximum Mana by 1.

Diablo 4 Spiritborn Key Art -- Spiritborn slightly angled to attack

Spiritborn

  • Alacrity (Magic) — Your Basic Skills gain +10-30% increased Attack Speed, their dash range is increased by 50% and their 3rd attack now happens every 2nd attack.
  • Combined Strikes (Rare) — Your base Core Skills hit additional times in a larger area for 20-40%[x] increased damage, but also have a 10 second cooldown. Your Basic Skill’s 3rd attack resets the cooldown on your Core Skills.
  • Back Off! (Legendary) — When Casting a Skill, it deals 30% reduced damage to enemies who are Close to you when you Cast and 100-200%[x] increased damage to all other enemies.
  • Convocation of Spirits (Unique) — Casting a Non-ultimate Skill has a 1% chance to invoke the Spirits of that Skill’s types which deal 100-200%[x] increased damage. This chance is increased by 1% of your Ultimate Skill Damage, up to 10%. Your Ultimate Skills benefit from all of their Upgrades.

Phew! That’s a lot of options — and you can jump into Sanctuary right now to try them out for yourself and find the perfect build.

Originally published August 15, 2025, updated October 6, 2025

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