Heroes of the Storm: Lunara guide
Elven and Druidic fantasy has changed over the years, shifting from savage to peaceful. Lunara has joined Heroes of the Storm and brings with her a return to the idea that nature isn’t always gentle — Lunara wields the power of nature to wreak vengeance on those who would do it harm. She is an Assassin hero who excels at spreading damage out across the enemy team. She utilizes poisons to wear enemies down and stands (or leaps) in opposition to most Assassins who tend to deal large damage in a short amount of time. Her increased movement speed and deadly, slowing poison makes her an Assassin who will surprise you with her ruthlessness.
Before jumping into the full guide, a few quick build suggestions are listed below if you want to just dive right into Lunara play. A more detailed breakdown of each talent option can be found later in the guide.
This build prioritizes damage over everything. It lacks some survivability, but if played well can deal out some of the highest damage in a match.
This build is the polar opposite of the above build. While not all these talents are recommended individually, together they make for a great survivability build. This is especially good if you have a harder time staying alive on Assassin heroes.
This build mixes some of the damaging talents with some of the more utility-based talents. It works overall to deal strong damage without sacrificing all of the survivability talents.
Noxious Blossom (Q) — Lunara’s primary offensive ability, Noxious Blossom is a great way to spread her Nature’s Toxin to multiple enemies at once (or to hit a hero who’s out of range of basic attacks and trying to flee). The downside to this ability is its small radius, so be sure to plan where you’re planting it to maximize the number of targets it will hit.
Crippling Spores (W) — Lunara’s second basic ability is an excellent way to keep enemies from running away. Not only does it extend Nature’s Toxin, but it will slow enemies no matter how many DOT stacks they have. This is what makes it so valuable — quickly throw a basic attack on an enemy to give a stack of Toxin and then use Crippling Spores to slow the enemy, allowing you to catch up and continue stacking Nature’s Toxin.
Wisp/Relocate Wisp (E) — Lunara’s final basic ability is one of the most difficult to get used to. It doesn’t do any damage, so it sometimes slips past the radar when attacking enemies. It’s very similar to Zagara’s creep in that a game can theoretically be played without maximizing its use, but utilizing it fully can make a big difference. While I’m still getting used to it, I find it best to use the ability on cooldown and throw the wisp to an important area of the map such as an objective or mercenary camp.
Thornwood Vine (R) — While this may initially look to be the lower-damage option of Lunara’s two heroic abilities, I’ve actually found it much more useful and deadly. With three stacks, you can use this in quick succession to deal a lot of damage, and to multiple enemies. The trick with this heroic is having multiple stacks and hitting as many enemies as possible. One stack, one enemy? It doesn’t outshine Leaping Strike. Overall? It’s the better choice of the two.
Leaping Strike (R) — Though Thornwood Vine is the better choice overall, Leaping Strike still can be quite useful if you know how to use it. If you want to go for a more nuke-like build, Leaping Strike is your choice. Using it twice in a row will deal significant damage to a single target and can also help you catch up to an enemy. Be very careful using this, though! If you don’t have two charges (or use it with low health), you can mistakenly leap into danger and get stuck behind enemy lines without a way to escape.
Nature’s Toxin (Trait) — Lunara’s trait defines her more than most heroes and is a key aspect of her playstyle. Spreading Nature’s Toxin across enemies and keeping it at three stacks as long as possible is paramount to dealing damage effectively in matches. The downside to Nature’s Toxin is that its stacks aren’t always easy to see; sometimes, the visual (located below enemies) is obscured by the environment or enemies (see: picture below).
Blossom Swell and Natural Perspective are my favorite choices here, as well as the most popular choices among most players. Blossom Swell is a great way to ensure your Noxious Blossom hits your target or finds use against more enemies. The downside is that the increased radius still leaves Noxious Blossom with a somewhat small area of effect. For this reason, I’ve started using Natural Perspective, especially in Quick Match games. The vision against enemies helps both keep track of enemies and stop them from escaping to the safety of behind-tower line of sight.
Photosynthesis doesn’t really outshine Blossom Swell or Natural Perspective, but if you find yourself running out of mana on Lunara (something that doesn’t happen too often to me personally), this is your talent.
And lastly, Cruel Spores. For wave clearing, this talent has its benefits, but since Crippling Spores excels against enemy heroes, it should really be used on them to begin with rather than mercenaries or minions.
The level 4 talent tier is all about Lunara’s Wisp ability. Each of these options has its usefulness and your choice will largely depend on how you play Lunara and use her Wisp ability.
That being said, I’ve found Skybound Wisp and Dividing Wisp to be my favorites. Skybound Wisp is an especially great way to increase the Wisp’s effectiveness and give it a lasting effect even if an enemy destroys it early. Dividing Wisp, meanwhile, is not the most popular choice but can be useful for seeing multiple parts of the map at once. The trick with Dividing Wisp is knowing where to use both Wisps to get the most use out of their vision. For example, I enjoy using one Wisp on each of the steam drains near Captain Blackheart.
Nimble Wisp, however, is the most popular talent in this tier. This talent can be especially useful on larger maps where gaining vision of a specific area requires a bit of travel time. To add a cherry on top, the increased vision radius lends itself to most options for Wisp placements that are out of range of enemies. Lastly, this talent’s effects are 100% passive, so they require no extra planning with the Wisp (unlike Dividing Wisp).
Timelost Wisp is the last option and a bit of an oddball. If you’re using the Wisp often, the recharge bonus is lost. If you aren’t using the Wisp often, the mana return isn’t as useful. All in all, this talent has some usefulness but not enough to beat the others.
Nature’s Culling, like Cruel Spores from the first tier of talents, adds nothing to team fights or anything against other heroes. For this reason, it’s not a popular choice and should really only be used if you’re specifically focusing on minions and mercenaries.
Wild Vigor is the most popular choice in this tier and is the talent to choose if you want to go all-out on damage. Not only that, it works as an excellent one-two punch against enemies who are trying to escape. Poison ’em, slow ’em, kill ’em.
Splintered Spear adds a bit of AOE to Lunara’s arsenal but is mostly beneficial for lane clearing or teams that are grouped up. It’s great if you find yourself struggling to clear lanes by yourself but usually isn’t picked over Wild Vigor.
Siphoning Toxin isn’t the most popular, but it is my favorite. With how low Lunara’s health is, and how often her poison is (or should be) on enemies, this is a near-constant buff to health regen that will keep you on the field longer and help you recover after diving in to DOT your enemies.
As I mentioned earlier, both Thornwood Vine and Leaping Strike have their appeals. Thornwood Vine is my choice for overall talent, but Leaping Strike is great for damage builds and for catching fleeing enemies. Be sure to keep an eye on your charges for both, as consecutive strikes are what make each as powerful as they can be.
This talent tier offers many options that all have their advantages. Your choice here will depend on your specific playstyle.
Unfair Advantage is my personal favorite here. It takes effort to make effective use of, as its effectiveness depends on how often you use Crippling Spores. But if used properly, this will be an incredible boon to Lunara’s biggest strength: her poison. Giant Killer is another damage increase and will help you take down heroes through autoattacks rather than abilities. This is a nice choice if you find yourself relying less on abilities and more on attacks to take down other heroes.
Greater Spell Shield is the defensive option this tier and will be very helpful if you find yourself dying more often as Lunara than preferred. The downside, obviously, is that it won’t add anything to Lunara’s offensive capabilities outside of being alive longer.
Pestering Blossom is the final option to go over and, well, it’s not really the most popular choice. It can be useful for chasing enemies down, though, as the increased range adds an extra way to bring the poison-and-slow combination that makes Lunara so deadly.
Invigorating Spores and Star Wood Spear are by far the most popular picks this tier. The former will have more use overall and can make for a very deadly autoattack build that is great at keeping Nature’s Toxin at full stacks. The latter is excellent for both staying out of range of towers and keeping your distance from other heroes. With Lunara’s low health pool, Star Wood Spear can be quite useful at keeping you alive while still dealing significant damage against the other team.
Let Them Wither and Choking Pollen, meanwhile, are both a little more situational and really don’t top the benefits of the other two choices this tier. Let Them Wither is the choice to take if you want to take a more versatile role on your team and aid teammates in preventing enemies from escaping. Choking Pollen is the least picked here due to its need to utilize Noxious Blossom and lower damage output than Invigorating Spores.
Boundless Stride and Forest’s Wrath are both pretty significant increases to Lunara’s heroic abilities. Personally, I like to take whichever correlates with the level-1o ability I’ve chosen as I find these more useful than the other options this tier.
Galloping Gait is a bit of an oddball — it’s still a popular choice but works as a quick escape mechanic or a way to make up for Lunara’s lack of mount when traversing large maps. It certainly has its uses, but as far as damage goes, it won’t really help you deal any.
Abolish Magic is the least popular choice this tier; however, its ability to remove DOTs from you and an ally can work great against enemy teams that also have a Lunara. It’s a great defensive option if you prefer to play more along the lines of survivability and defensiveness.
And that’s it for Lunara! The trick to maximizing damage is consistent autoattacks across the enemy team and proper use of Crippling Spores to keep Nature’s Toxin stacks high. Never stay too close to combat for too long, and be sure to use her Wisp to search dangerous areas before diving in head first. Lunara’s strength comes from her DOTs. Use them well, and the enemies won’t stand a chance. Good luck, and we’ll see you in the Nexus!
Written by Michael Mitchell. Last updated 12/21/15