Eberron
Tavern Watch Plays D&D, Oops! All Artificers edition, episode 3: Attack of the 90 foot pigman
Things are getting even weirder for our party of all Artificers as they wrap up their sojourn into the Mournlands in the name of...
Tavern Watch Plays D&D, Oops! All Artificers edition, episode 2: One sticky situation after another
There's an old chestnut about how if you confront an average D&D party with a door, they'll try anything except going through it.
Tavern Watch Podcast: Artificers, evil(?) Rogues, and new Daggerheart
We're entering the winter doldrums of game scheduling, and many of our TTRPG adventures have been coming to a halt (or at least a slow) for the winter due to the difficulty of getting this many adults in a room, even a virtual one, for the holidays.
What are the benefits of using a published campaign setting for your D&D game? Should you use one?
Yes.
The Mythic Odysseys of Theros sourcebook may change the assumptions of your D&D campaign
Mythic Odysseys of Theros is now available digitally on D&D Beyond, ahead of its July physical release, and that means we get to take a look at a campaign setting rooted in concepts borrowed not from the standard Tolkien-inspired generic medieval world, but instead from a more mythical, classical idea.



