Game Design
Are there constructive uses of AI in game development and design?
AI is everywhere, it has been genuinely astonishing the speed it has inserted itself into things it probably has no place being.
Accessibility is for all — yes, even in video games
Accessibility isn't a key feature that tends to be highlighted during big gaming events like Summer Game Fest, Gamescom, or The Game Awards, which bombard us with new game trailers presented at lightning speed.
What’s the difference between a gaming pass-time and a waste of time?
None of us have as much time as we would like, when we do get time to have downtime and play games, most of us do it to relax and have fun.
Just who are developers making games for?
Over the last week, the gaming community has been alive with content creators complaining about nerfs to some of the recent darlings of online gaming.
What usability changes would you like to see in Blizzard games?
One of the features in the World of Warcraft 10.2 patch is the Pathfinder achievement, which allows us to use old-world flying in the Dragon Isles, including the new Emerald Dream zone.
How much is too much to do in-game?
There is an entire science in game design on how to get players to spend more time in-game.
How complicated is too complicated for WoW’s game systems?
If you've been keeping up with the Shadowlands expansion -- and trying to understand all of its systems -- you might be finding yourself slightly overwhelmed.



