I love playing tabletop role-playing games like D&D or Pathfinder 2e.
One of the biggest pitfalls for novice game masters of any tabletop RPG is knowing how and when to say no to players.
Learning to improvise in Dungeons and Dragons: How to salvage a session when your players are Chaotic Neutral
Tabletop players are unpredictable -- that's what makes Dungeon Mastering fun, ultimately.
Here's a little secret -- I don't do a lot of formal planning for running my D&D games.
Every Dungeons and Dragons Dungeon Master has been there.