The Queue: Learning to play, It is people, gods and monsters
Got a little Queue to sing for ya.
Questions and answers coming up.
I have been playing a DK for a bit and got it to max level, but I still feel like I don’t get half the abilities. I know enough to kill mobs and can spam kill most things, but I perform horribly in a dungeon environment and haven’t even tried LFR yet. It seems like the best way to learn is to read many websites and practice practice.
I’ve often felt that there could be better ways to learn how to play your class/spec in game. First off, rotations can grow to be fairly complex and there’s nothing in game that tells you what they are beyond the Core Abilities tab in your spellbook. (That does exist, though. Don’t overlook it.) One of the things I was hoping for with the Proving Grounds was that it would actually provide this kind of instruction, which may be asking a bit much for something intended to test all players who want to run dungeons.
Perhaps class-specific scenarios could be designed that would give players the chance to practice their rotations in a more natural feeling way. I’ve always disliked being expected to just go whack dummies, especially since that so rarely approximates what in game play is actually like.
I’d also see if you can find other players to talk to. I’ve learned more in conversations with other players than I can easily convey – sometimes things that don’t gel when reading them and which elude you while trying to execute them can click into place when someone else discusses how they go about it. There’s also the class columns here, of course – if you have a specific problem, you can always leave a comment on a post. Even if the writer him or herself can’t help, often the commenters will have some advice for you.
I’m going to tell you a story.
Once upon a time there was a bright eyed warrior around level 40, back in the days when level 60 was endgame and getting that gold for your first mount was a huge deal. That warrior existed in a world with no LFG – instead, he had to basically get groups by reading trade and city chat. He was tanking, because that was what he was supposed to do as far as he knew. DPS warrioring was a ways off in his future, but on that day, he was pretty excited about tanking his first on purpose dungeon. He got a group to go to Zul’farrak, made his way to the dungeon (you had to get yourself to the dungeon back then – no meeting stones, no porting to the dungeon) and what happened next was the longest four hours of his life.
Everything you described happened. People would run ahead, pull half the dungeon, die, and then it would all come running to eat everyone else’s faces because someone else in the group had joined in. The carnage, the acrimony, the group infighting. People would quit (you couldn’t kick people back then) and the interminable process of finding replacements would begin, and inevitably the replacements would also run ahead and pull before the tank was ready. Over and over again this happened.
Eventually we got to the big pyramid for the waves of trolls event, opened the cages, and one of the DPS ran down the side to aggro everything at once. This poor battered tank, at the end of his tether, screamed so loudly that they heard him in the past and future and somehow (to this day he doesn’t know how) managed to get the pull under control, kept the group from wiping. After it was all over, the DPS player who’d run ahead said in party ‘Why is this tank so bad?’
So the moral of the story is, it’s not LFG. It’s people.
What’s the time limit on reaching level 20 in Heroes of the Storm to obtain the WoW pet? Do I have to get to lvl 20 by a certain date in order to qualify and get my pet? Does anybody know that date??
As far as I’m aware, there is no time limit.
Q4TQ: I have just realized that you can move garrison builds around of similar size without having to rebuild them. For example, if I have three small builds The Forge, Salvage Yard, and Alchemy Lab in my garrison, and I went to my garrison building map and took a Salvage Yard and dropped it on top of my Alchemy Lab the Salvage Yard and Alchemy Lab would swap places. Even the followers assigned stay assigned. Is this a new feature, or have I just over looked this all this time? Either way, this discovery had helped my OCD.
I don’t know if it’s always been that way, but it’s been that way for quite some time. And I agree, I just hated the way I’d set up my garrison when I first got it to level 3.
Q4tQ: Which Azerothian religion do you find the most interesting and/or wish they’d expand a bit more upon? E.g. the kaldorei pantheon (I just wish they’d flesh it out a bit more because the only nelf deity we know anything about is Elune), the worship of the Old Gods, the tuskarr pantheon, the Sky Father and Earth Mother, something else entirely?
Okay. Here’s what I want to explore, in order. No, I’m not just confining myself to one.
First, Tauren religion in general, and specifically how it branched off into the taunka and yaungol variants. The tauren creation myth in particular I’d love to see expanded upon.
Do ogres have a religion? We’ve seen the Gorian Empire – what, if anything, do they pray to? They seem elementally minded, so how does that connect up to the Magnaron, Gronn and the ancient giants like the one whose remains we see in Frostfire?
We have the Light as a kind of philosophical tradition among humans, and the draenei seem to view it as a more concrete force – why? Where do the differences come from? How does this connect to the original high elf priesthood and the current version of paladinhood among their sin’dorei offshoot, or the tauren’s An’she? And the dwarves didn’t have anything even like a religion until they started finding Titan relics, so why are they allowed to be paladins at all?
Tauren religion in general, and specifically how it branched off into the taunka and yaungol variants. The tauren creation myth in particular I’d love to see expanded upon.
And that’s the Queue for today. I’ll see y’all Friday on my way out the door to go celebrate my anniversary with my wife.
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I know you haven’t been leveling with randoms in LFG since you all level together, but do think LFG properly promotes playing the role you sign on for?
I tried going through the LFG while I leveled a port warrior tank and had to quit. DPS pulled random groups, went off somewhere else to do their own thing, or cursed up a storm when they died to groups I didn’t know they pulled or when they were an entire other part of the dungeon.
Your thoughts?
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