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Heroes of the StormJan 27, 2016 3:00 pm CT

Heroes Lunar Festival coming soon and latest balance changes

Lunar Festival will arrive in Heroes of the Storm on February 2 and run through March 1. Much like the Treasure Goblin event, Lunar Festival will come with a daily quest to catch a Monkey Elder at the start of a match. If any players on your team have yet to complete the quest each day, the Monkey Elder has a 50% chance to spawn — and it sounds like he’s a slippery fellow, so your team will need to work together to corner him. If your team successfully catches the Elder, he’ll drop a red envelope bursting with 100 gold. Heroes with Lunar skins will see them return to the shop during this event, and a new Lunar Dragon mount will be available for purchase.

In addition to the Lunar Festival news, Heroes of the Storm has shared a new round of balance changes which you can find below.

Originally Posted by Blizzard Entertainment (Official Post)



  • Tooltip updated to reflect that Cleanse cannot be self-cast




  • Hinterland Blast (R)
    • Damage increased from 411 (+4% per level) to 411 (+4.75% per level)
    • Cooldown increased from 90 to 120 seconds

Developer Comments: We are looking for opportunities to increase the impact that some Heroic Abilities have at the moment they are cast. When it makes sense, we are also looking to increase the cooldown in order to keep the big moments more impactful. This is our first pass at doing this and you can expect to see more changes like these as we move forward with this initiative.


  • Health increased from 1876 (+4% per level) to 1876 (+4.5% per level)
  • Health Regeneration increased from 3.906 (+4% per level) to 3.906 (+4.5% per level)
  • Gilnean Cocktail (Q)
    • Mana cost reduced from 80 to 70
    • Cooldown reduced from 9 to 8 seconds
    • Perfect Aim (Talent)
      • Mana restoration decreased from 60 to 50
  • Razor Swipe (Worgen) (Q)
    • Unfettered Assault (Talent)
      • No longer increases Razor Swipe’s cooldown
  • Inner Beast (W)
    • Insatiable (Talent)
      • Maximum Mana restoration increased from 120 to 140
  • Darkflight (E)
    • Cooldown reduced from 6 to 5 seconds
  • Disengage (Worgen) (E)
    • Cooldown reduced from 6 to 5 seconds

Developer Comments: Overall, we have been excited to see Greymane find his niche in certain team compositions while also watching his win rate slowly climb. We have made a couple of changes to help a few of his weaker talents. At the same time, we have lowered some cooldowns in order to make him a bit more active to play, while also increasing his Health Scaling to help him survive team fights in the later stages of the game.


Sgt. Hammer

  • Blunt Force Gun (R)
    • Damage increased from 365 (+4% per level) to 500 (+3% per level)

Developer Comments: Please see the above Developer Comment for Falstad.



  • Summon Sindragosa (R)
    • Damage increased from 205 (+4% per level) to 255 (+4% per level)
    • Cooldown increased from 80 to 100 seconds

Developer Comments: Please see the above Developer Comment for Falstad.


  • Stage Dive (R)
    • Damage increased from 155 (+4% per level) to 201 (+4% per level)

Developer Comments: Please see the above Developer Comment for Falstad.


  • Falling Sword (R)
    • Cooldown decreased from 80 to 60 seconds
    • No longer slows movement while airborne

Developer Comments: Please see the above Developer Comment for Falstad.


  • Avatar (R)
    • Basic Attacks during Avatar no longer Stun the target
    • Health bonus increased from 1022 (+4% per level) to 1124 (+4% per level)
    • Cooldown reduced from 100 to 90 seconds

Developer Comments: The mini-stun that accompanies Muradin’s Basic Attack during Avatar has a lot of hidden power that can be extremely frustrating to play against for some Heroes, especially those with Heroics that require channeling. The main design focus of this Ability was to bolster Muradin’s survivability, so we have removed the Basic Attack mini-stun and increased his Health gain when Avatar is activated. While we realize that this is a nerf to a beloved Heroic Ability, we believe it is necessary in order to promote increased Hero diversity.

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