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OverwatchJul 26, 2016 6:56 pm CT

Overwatch balance patch tweaks Ana and McCree

Actually quite uncomfortable around cows.

A new Overwatch patch rolled out for PC players today, bringing minor changes to Ana and McCree. The developers felt Ana was weaker than intended, and have increased the rate of fire and magazine size of her biotic rifle to compensate. McCree is less lucky, as Blizzard wanted to dial him down after the last patch improved his ranged damage. But don’t worry McCree players: it’s still high noon somewhere, because his damage should still be better than it was before the last patch.

PlayStation 4 and Xbox One players can expect these updates to go live in a future patch — we would expect several of these small patches to be rolled together — so you’re stuck with the game as-is for at least a while longer.

Check out the complete (if brief) patch notes below, with developer comments and a few bug fixes on top of these hero tweaks.

Originally Posted by Lylirra (Official Post)

HERO BALANCE UPDATES

Ana

  • Biotic Rifle
    • Rate of fire increased by 20%
    • Magazine size increased from 8 to 10

Developer Comments: While Ana has been very well received, she was showing to be a little bit weaker overall. In addition to helping her feel better to play, these changes should also increase her healing and damage output.

McCree

  • Peacemaker
    • Primary Fire
      • Damage falloff range decreased by 10 meters
        • Damage falloff amount is unchanged
        • As a result, even with this change, McCree’s effective range is still higher than it was at launch
    • Alternate Fire
      • Rate of fire increased by 15%
  • Flashbang
    • Recovery time (i.e. the amount of time before McCree can fire again) decreased from 0.5 seconds to 0.35 seconds

Developer Comments: McCree’s latest range increase helped him quite a bit, but it was a bit too much in the right hands. This change weakens his long range damage somewhat, but still keeps it stronger than it has been in the recent past. The other changes combine to allow him to land more alternate fire shots on targets that he has hit with Flashbang.

BUG FIXES

Heroes

  • Targets of Ana’s Sleep Dart will no longer instantly recover when damaged (recovery time is now 0.5 seconds)

User Interface

  • Fixed UI compatibility issues for ATI cards
  • Fixed a bug that would sometimes cause Lúcio, Mei, and other models to only partially render (or disappear)

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Filed Under: Ana, Balance Patch, Mcree, Patch
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