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DiscussionDec 16, 2016 8:00 am CT

Is it time to reconsider StarCraft: Ghost?

Looking at the state of gaming and what’s coming out soon, I often wonder why StarCraft: Ghost never made it to market. Over the past few years it really seems like a stealth game set in the StarCraft setting would be a no-brainer. A high tech version of the Assassin’s Creed games, perhaps. Or even something more akin to Dragon Age: Inquisition or the upcoming Mass Effect: Andromeda. Maybe even go full Fallout 4/Skyrim on it.

The StarCraft setting seems tailor made for this kind of play, and Nova would be a perfect protagonist. The Nova Covert Ops packs definitely felt like they were a step in this direction. So why haven’t we gotten a game, or even a rumor of a game? I don’t understand why we’re in 2016 (soon to be 2017) and we’re not skulking down corridors in a vast, immersive world, performing missions that would make the Hitman franchise look sad and primitive by comparison.

Who do we have to stealthily avoid — and then snipe from long distance before escaping — to get this game to exist?

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Filed Under: Ghost, Nova, Roguelike

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