The QueueFeb 16, 2017 11:00 am CT

The Queue: Liz needs a nap edition

What? Editors (and Gnomes) need to get their sleep in, too.


Q4Q: Your preference: Blizz creating new characters every expansion? Or bringing the same characters forward in each new locale?

Mitch: I would like a mix of both. I don’t want the same exact characters moving forward every expansion, but if their story isn’t over, I don’t think they should get left behind (eg, Khadgar). However, I also think that there’s no reason to completely abandon well-written, well-liked characters (Yrel) — who, by the way, was written as a new character! On top of all that, I think new characters offer a nice way for Blizzard to not have to tie themselves down to the years of lore resting on the characters. New stories and characters can be some of Blizz’s best work (see: Suramar).

Liz: Dammit, Mitch, don’t steal my answers.

Mitch: ¯\_(ツ)_/¯

Liz: Warlords was actually pretty good in that we saw a ton of new characters, both brand new characters like Yrel and characters we’d never in game before. And then you had most of the usual cast, too. But we killed off almost all of the Orcs and left everyone else on Draenor. And what about Wrathion? Great in Mists, and now we’re in our second expansion of ignoring his existence.

Mitch: Don’t get me started on Wrathion, please.

Liz:  And there’s Jaina and Vol’jin, both of whom were pretty unceremoniously shoved out of the narrative.

Mitch: I’m in the minority in that I’m willing to give the craptastic way of removing Jaina as a hurdle a pass if she comes back with Kul’Tiras or something amazing. Not saying they couldn’t have written that better in a million different ways, but I’m hoping it has actual payoff.

Liz: There’s not always a payoff though. (See: that character you don’t want me to bring up.)



Mitch: OKAY


favorite non legion expansion and why

Mitch: Wrath, for a million reasons that are hard to necessarily put into words. Basically, I have fond memories of that expansion all around. It took me to Northrend and faced me against my favorite villain from Warcraft 3. It was one of the best times for me in terms of raiding. It’s the first expansion I ever went hardcore racing to the level cap, and I remember playing with a friend of mine back when East Coast midnight releases meant getting the game earlier… The game released on a Thursday (which meant Wednesday night for the GameStop fun) and I didn’t hit cap until Sunday afternoon. Yes, I slept in between, but that’s the toughest the level grind ever was for me and I loved it. I got Realm First 80 Priest (though not the “Prophet” title that was in beta *grumble grumble*) and my friend got Realm First Level 80 Troll.

Mitch: I don’t know, I just loved everything about that time during the game, I guess. There’s definitely a lot of rose-colored nostalgia behind my reasoning, but I don’t care. I wish I could go back to launch night, Ulduar raiding, and the first time I heard the amazing, slightly chilling zeppelin music that would take me to Howling Fjord.

Liz: I am trying to come up with a way to argue with you about this, but it’s very hard.

Mitch: Glad to hear the spirit of argumentation is still alive and well.


Mitch: …………….Nope.

Liz: Scientifically.

Mitch: Nope.

Liz: See, you’re stealing my answers left and right.

Mitch: ¯\_(ツ)_/¯


Q4TQ: Ever since flying was implemented, I’ve always wanted a purely vertical zone (not inside a raid or dungeon).

Think old school Kid Icarus levels, but on a WoW zone scale. Basically something like the crumbly bits of Netherstorm. You start questing at the bottom on solid ground and then move upwards as you go through the zone, questing across floating islands, hunks of rock, airships, a floating cloud fortress full of cloud pandas, etc. The final dungeon to finish out the zone’s story could require an instanced free-fall from the very top of the zone to bottom, all the way down to enter.

Imagine fighting your way up through the void, hopping from chunk to chunk of different worlds, each unique, that have been sucked into the void. It’d be awesome.

Or, it could be vertically moving down a shaft to the heart of Azeroth herself. Gravity might get weird down there…

What do you think?

Mitch: I definitely like the idea conceptually, but I’m curious if Blizz could pull it off well… and I’m like 99% sure no matter how well they did, it would be received along similar lines as love-it-or-loathe-it Vashj’ir. But still, it’s something that hasn’t really been done and could even present some awesome opportunities for old-school platforming.

Liz: Alongside aerial combat!


Q4TQ: Do people lose all their common sense when reading PTR patch notes (especially early PTR)? The amount of backlash that I see about things that are clearly not ready or fully implemented yet is mind-boggling. The whole AP drama this week was a premium example. My raid leader spent 4 days complaining non-stop because some dude on Reddit did PTR maths that said that you would need to run a thousand MoS to max out your artifact in 7.2. He had no knowledge of whether any of those numbers were final, of what other potential sources of AP we would have, of how much the whole Broken Shores quests would give us, etc.

A Blizzard employee had to make a blue post yesterday to state that the numbers on the PTR aren’t the good ones yet and that the grind will not nearly be as long as that. Yet most people still don’t want to calm down before they get ‘real’ numbers.

Mitch: I really don’t have a polite answer for this, but I’ll do my best: the internet is full of idiots who have developed internet (and possibly real-life) personas based on extremes and knee-jerk reactions. There is no grey, only black and white — and if they don’t like the first thing they see, they tell you loud and clear, often with insults hurled left and right for good measure. This is not exclusive to PTR notes, though. It’s everywhere on the internet. The amount of articles I’ve seen with replies that say, “Didn’t read, but…” and then go on a long rant that 3/4 of the article actually refutes is astounding. So yeah.. the internet. What a place.

Liz: Don’t read the comments. I mean, the Queue comments are okay, but you’ve got to be careful out in the wilds of the internet.


Q4TQ: How come the Spirit Moose has all the accoutrements of a living riding moose? Did his saddle rug and harness die with him, and then get mixed in with his bones?

Mitch: If Supernatural has taught me anything, it’s that the saddle et al. was with this moose at its time of death, and the only reason it exists is because something is keeping it here (or it’s a vengeful moose). Its corporeal form is a manifestation of the moose at its final moments. Let’s find the bones so we can burn them in salt only to find out it was actually something else keeping it here and we just desecrated a moose’s grave for no reason.

Liz: I… have nothing to add to that.


2 Bosses Enter: Lucio vs Valla vs Sylvanas

Liz: What? What?! You can’t have three bosses in two bosses enter!

Mitch: 3BE: Sylvanas would convince one of them to work with her and then betray that person whenever the third was dead.

Liz: Idk, do you think Valla would fall for that?

Mitch: Maybe not, but Lucio would.

Liz: So we’d have an epic Valla vs. Sylvanas battle?

Mitch: Yes, and Sylvanas would win.

Liz: Sylvanas would also win the “who has the most tragic backstory” battle.

Mitch: Indeed she would.

Liz: Though in fairness, I’m not sure anyone can beat her there.

Mitch: Also true.

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