The Queue: Na na na na na na na na na na na na na na na na MITCH QUEUE!
SURPRISE! Look who’s writing The Queue today! Aren’t you so shocked by this unexpected news?!
…Wait, you’re not? Oh. Well, fine. I’m still happy to be here all the same. Now let’s dance The Queue.
(Header image courtesy of Jeff Peterson.)
Q4tQ: Will tomorrow be a Li’tch Queue?
Q4tQ: Is it appropriate to use the phrase “Back in my day…” when you’re only a month older than the person you’re talking to?
Sorry, but the first answer is “no” :(
The second answer is “always yes, even if you’re talking to someone who’s older.” Don’t ever let society tell you what’s “normal” and what’s not! Fight the power!
In the Battle for Lordaeron diorama story, it says the figures were 3D printed models of Blizzcon attendee’s WoW characters.
Q4TQ: If Blizzard offered a service to make a 3D printed model of one of your characters, would you buy one?
Depending on the price — which I expect to be not-super-cheap but hopefully not outrageous — I think I would. My character has been such a big part of my life at this point that it would be a worthwhile purchase. Plus, those figures looked damn good!
(And yes, I know FigurePrints is a thing. They make the models a bit differently, however.)
omg, my question was used for a Queue?? i may faint from excitement. thank you, Elizabeth!
today i’m wondering what happens to my mage portal to Darnassus. will it just go away, and become one for the *shudder* Undercity?
I meant to test this sort of stuff at BlizzCon but didn’t get around to it. Heck, I’m not sure it was even testable on the BlizzCon demos. Truth is, we don’t know yet. Usually with this sort of thing, the portals just have their drop-off points changed slightly. Like, maybe instead of Darnassus, you’ll drop people off at the base of Teldrassil or possibly even Auberdine across the water. For Undercity, those portals may just take you outside the ruins of the place.
Really, we don’t know yet — and the above predictions are a bit shaky, given the phasing magic Blizzard has decided to use in those areas.
Lotharfox: Careful, it’s starts to become an addicshun. At some point, it’s not exciting when you get a question in, it’s only disapointment when you don’t. And then wait for the Watchers to respond to youre questions. You start to crave that. Answer in the Queue? Fine. Answerred in the comments? Now that’s the good stuff. Until that becomes base line. Then you need them to write a hole article based on something you wrote. And from their…from their you start submitting stuff until they make you a writer. After that? I don’t know, Mitch will have to tell you.
Geoff Peterson: Wait for the dopamine rush from when they first spell your name wrong.
Lothar, work on that spelling, bro. Geoff, I would never do that.
(Image courtesy of Archmage RC.)
Q4TQ: When is 7.3.5 coming out, or do we know? I’d been thinking that Antorus was part of it, but then realized I have no idea how I got that idea or if it has any justification.
We don’t actually know yet! I mean, it’s not coming with Antorus (which, as folks pointed out, is technically part of the current patch), but beyond that, it’s still up in the air. Not that it means much, but Wrath Timewalking — which will have Ulduar come 7.3.5 — starts the second week of February so… it’ll probably be here by then. My guess, however, is that we’ll see it early January, once Blizzard is back from celebrating the holidays.
So, in preparation for the theoretical ‘so ya haz all the legendaries on this char? Here, have a token!’ event, I am trying to collect all the legendaries possible on my mage. This requires lots of activity on each spec to garner all the things, but I was wondering: Q4tQ: How can I be sure I have gotten all the possible legendaries for a character? I fail at finding a list of all the possibles, and wonder if there is an addon that might track such a thing? Also, I am fearful that the criteria may include all the crafted ones… anyone know?
I don’t know about the crafted ones, but I do know that — assuming you keep your legendaries and don’t delete/disenchant them — there’s actually an in-game list of all the legendaries, filter-able by class and spec. Just open the dungeon journal and click on the loot tab. From there, you can see all possible drops and see which you’re missing.
It was also pointed out that the Altoholic addon will more easily track which you have simply by mousing over them in the loot page. That’s an option, too.
Do you think the Warcraft services are a bit too expensive? For example, Legion is now (without any sales) costing 129,00 BRL, yet a server change here in Brazil costs 79.90 BRL and the level 100 boost is a whopping 199,90 BRL!!! Based onf the value of the expansion, my guess is that the service prices should be lower. Right?
Again, pointed out in the comments, but I think the prices are intentionally high — especially when it comes to server transfers and level boosts. I’m not sure those are things Blizzard actively wants players to do, so the price is meant as a deterrent for someone who might otherwise boost 50 characters or transfer servers willy-nilly.
Some services, admittedly, don’t follow this line of reasoning quite so well. Blizzard is definitely on the pricier side when it comes to services, but until those price points actually deter players enough to just not buy them… I don’t think they’ll change all that much.
But “speaking with your wallet” does work, even with Blizzard. Not super often, mind, but look at the transmog-only helms from way back when. Those are stupidly expensive for transmog gear and we haven’t seen anything like them since. Pretty sure there’s a reason for that.
Would you want Battle for Azeroth to set the stage for a Horde-Kalimdor / Alliance-Eastern Kingdoms Cataclysm style world revamp?
(Presumably the Night Elves would be taken in by the Gilneans, as the Gilneans had been taken in by them)
No, but not because I don’t like the idea of designated areas for the factions, exactly, but more so because I actually really enjoy seeing the same zone from multiple perspectives. Not only do you see different takes on the story, but it’s really cool to play the opposite faction and wander into an area you never even knew existed because it’s not relevant to your main faction.
Obviously some Kalimdor/Eastern Kingdoms areas are faction-exclusive, but I think the current balance works fine. I wouldn’t want to see it shift more toward faction-only areas.
Since this was ignored in the Theramore discussion, gonna ask again:
Q4TQ (Inspired by the last answer): Should Blizzard add mobs in the scaled zones that scale differently from the zone? For example, should Hogger scale to 120 even if the rest of the zone scales to 20?
Personally, I’ve always liked going to a zone and seeing enemies that clearly aren’t meant for my level. It gives me something to look forward to later on when I know I can come back and see just what’s going on there.
I know that’s not entirely the same as scaling, but it’s similar enough where I think having a few mobs outside the norm would be pretty cool. That goes doubly so if the World Quest system is expanded. Imagine leveling a lowbie toon when all of a sudden a World Quest pops up to kill Hogger, and you’re immediately joined by tons of heroes well beyond your level, all with the same goal of defeating this one enemy. Pretty cool, if you ask me.
That’s it for me this week! I hope two Mitch Queues weren’t too many to handle. Leave questions for Rossi so he doesn’t throw me in a pool, please!
Please consider supporting our Patreon!
Join the Discussion
Blizzard Watch is a safe space for all readers. By leaving comments on this site you agree to follow our commenting and community guidelines.