Login with Patreon
Heroes of the StormFeb 14, 2018 12:58 pm CT

Heroes of the Storm hotfixes squash a variety of bugs

Heroes of the Storm deployed a hotfix patch today aimed at eliminating a number of bothersome bugs, some of which were introduced in the game’s most recent patch, and some of which are older. Notably, Genji’s Dodge talent no longer allows him to evade Malthael’s attacks forever, and Jaina’s level 20 talent Wintermute should function once again.

The bugged version of Genji’s Dodge meant cleave attacks did not remove stacks of Dodge, meaning he could dodge cleaving attacks forever. Against characters such as Xul, this meant he could dodge the entirety of Cursed Strikes, though Xul could still hit him with basic attacks otherwise. However, Malthael’s recent rework made even his Basic Attacks cleave. The only way for Malthael to damage Genji at all was to use Death Shroud to apply Reaper’s Mark — but as soon as Reaper’s Mark expired, that was that. A Genji talented into Dodge was an impossible matchup for Malthael.

In Jaina’s situation, Wintermute not working was particularly bothersome, because it was a level 20 talent. Level 20 talents — also called Storm Talents — are all meant to be particularly strong power spikes late in the game. Wintermute doing nothing at all meant Jaina uniquely lost out on that endgame power spike.

Originally Posted by Blizzard Entertainment (Official Post)

Bug Fixes

Heroes, Talents, & Abilities

  • Genji: Fixed an issue preventing certain cleave attacks, such as Malthael’s Basic Attacks and Xul’s Cursed Strikes, from removing stacks of Genji’s Dodge.
  • Ice Block: Fixed an issue allowing certain Abilities to be cast during Ice Block, including Jaina’s Ice Blink, Brightwing’s Storm Shield, and Malfurion’s Astral Communion.
  • Jaina: The Wintermute Talent now correctly causes Jaina’s Water Elemental to mimic her Basic Abilities.
  • Lunara: The Galloping Gait Talent no longer grants a permanent Movement Speed bonus.
  • Tyrael: The Stalwart Angel Talent’s tooltip now displays the correct values for its duration and Armor bonus.
  • Maiev: Casting Spirit of Vengeance just as a Core is destroyed will no longer cause the Spirit to cease animating.
  • Maiev: Activating Naisha’s Memento will now correctly display an icon indicating its duration in the buff bar.
  • Nova: Fixed an issue causing Holo Decoys to deal slightly more damage than intended after learning Lethal Decoy.
  • Rehgar: The Rising Storm Talent will no longer increase Lightning Shield’s damage versus non-Heroic enemies.

While it’s wonderful to see these bugs fixed, Heroes of the Storm currently has a number of other major bugs still left unaddressed. Hanzo’s movement still doesn’t work properly when Quick Cast isn’t enabled, dying to displacement effects such as Junkrat’s Mine still causes players to spawn where they died rather than in their base, and Diablo’s Shadow Charge properly colliding with terrain has become increasingly unreliable. The Hanzo movement bug in particular has been in the game almost as long as Hanzo himself, though surely it isn’t intended behavior — his movement worked as expected during his debut week.

With each patch introducing new, significant bugs — often significant enough to determine the outcome of a team fight, or even a full match — I’d actually be pleased if Heroes of the Storm put the brakes on releasing new heroes so they could buckle down and fix more of the game’s outstanding issues. That might be exactly what Heroes needs.

Blizzard Watch is made possible by people like you.
Please consider supporting our Patreon!

Filed Under: Hotfixes, Patch Notes
Advertisement

Join the Discussion

Blizzard Watch is a safe space for all readers. By leaving comments on this site you agree to follow our  commenting and community guidelines.

Toggle Dark Mode: