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HearthstoneJul 30, 2020 10:00 am CT

We bought a zoo in the Just Macaws Hearthstone Tavern Brawl

After letting Rogues take center stage in last week’s Just a Hallucination Tavern Brawl, Hunters take over this week with the Just Macaws Tavern Brawl.

As the description implies, this Brawl is a successor to the Spiders, Spiders, EVERYWHERE Brawl. Where that Brawl featured Webspinners, this seeds your deck with Jeweled Macaws. Introduced in the Journey to Un’Goro set, Jeweled Macaw is a 1/1 Beast with Battlecry “Add a random Beast to your hand.”

Using a Battlecry instead of the Deathrattle from Webspinner accelerates the game, a trend I’ve noticed across Hearthstone recently. Even changes to Battlegrounds have sped those games up.

Tavern Brawl basics

  • Name: Just Macaws
  • Description: Webspinners are so passé, macaws on the other hand…macaws are the future! Take flight with a deck of 23 Jeweled Macaws and 7 random class spells.
  • Fun level: 6/10
  • Difficulty: 6/10
  • Replayability: 9/10
  • Format: Wild
  • Type: PvP
  • Deck: Provided
  • Rewards: 1 Classic pack

All you need to do is select a Class, and yes, Demon Hunter is a viable option this week after being a near auto-loss last week. There’s no mana acceleration this week — your early turns will be playing your Macaws and seeing what Beasts you get. This is Wild Brawl so you’ll see all manner of wild animals. You can even get a Jeweled Macaw off your Jeweled Macaw.

How to win Just Macaws Tavern Brawl

Your first decision is your Class. Hunters are an obvious pick, since they have many cards that synergize with Beasts. Druids also have many Beast synergy cards, plus they have a strong Hero Power. While Rogue and Mage can also kill a Jeweled Macaw with their Hero Power, Demon Hunter is the only class that can do it without a tempo loss.

Much of the game is decided by what Beasts you get and what spells you get. Mulligan away all the Macaws in your opening hand. You’ll most likely just get them all back, but there’s a chance you’ll get one or more of your class spells. You only have 7. Think of them kind of like D&D spells and treat each one preciously.

This Brawl is all about tempo. Grab the board, make good trades, and never give your opponent a chance to dictate to the trades. Beasts with Rush (Springpaw, Vicious Scalehide, Diving Griffon) are good cards to generate. Zixxor, Apex Predator is another awesome find. If you can get even the tiniest bit ahead on the board, Mukla’s Champion can seal the game. The main way to swing tempo is with the spells you get.

Keep on queuing

If you want the card pack, just keep queuing up. As with most random Brawls, eventually the cards will fall in your favor and carry you to the win. This can be a good Brawl for getting some of those daily quests done as you save up gold for the upcoming Scholomance Academy.

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